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Thread: [Power] AGGGGHHHHHHhhhhhhhhh
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2007-05-12, 08:58 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
[Power] AGGGGHHHHHHhhhhhhhhh
hhhhhhhhhhhh.....
Ok, definetely open to suggestions for this strangosity that came to mind the other day. I don't think I've missed any odd loopholes (), but dunno.
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Wall of Pits
Psychoportation
Level: Psion/wilder 3
Display: Visible
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall whose area is up to one 5-ft. square/level and 20 feet deep.
Duration: 1 min./level (D)
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 3
You warp space, creating a collection of vertical, two-way extradimensional pits of all sizes. Though this wall appears to be incredibly wide when viewed from its sides, it takes up no actual space. Those that enter an adjacent square to these pits must succeed on their saving throw or slide down into these pits as gravity is altered with the wall as 'down'. Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen. They land and are thrown ten feet from where they began. If an obstruction keeps the victim from landing they must make another save or fall through a second time the succeeding round.
Standard rules for falling apply, such as using a tumble check to negate (see DMG p. 303). Creatures capable of flying are not affected by a wall of pits. Creatures that occupy the adjacent squares through which an object or target fall, take damage from the fallen.
Attempting to use thrown or ranged weapons through these pits is possible, though one must add the depth of the pit to the range of the shot.
The spatial stresses involved prohibit a wall of pits to be manifested within 20 feet of another.
Augment: For every additional power point you spend, the pit's 'depth' increases by 10 feet.Last edited by The Vorpal Tribble; 2010-03-15 at 12:14 PM.
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2007-05-12, 09:05 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Power Resistance: Reflex negates
Other than that, I like it. Flavorful, zany, and potentially very effective.
One question: Are monks counted as being beside a wall for their slow fall ability?
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2007-05-12, 09:11 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
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2007-05-12, 09:15 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
The pits are oriented sideways (relative to everything else) and extradimensional! It's a valid question!
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2007-05-12, 09:19 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
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2007-05-12, 09:20 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Up in the sky
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Okay. See? That's all it took!
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2007-05-12, 10:29 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
In case of obstruction do you end up going back the way you came on the next round?
I assume for flying creatures the depth of the pit would count against their movement but not cause damage (at least not for manuverable enough creatures, what are the rules for pulling out of a sudden dive anyway???).
Also I would have creatures skid like a motercyclist going over the handlebars... unless I am not understanding how the space is bent correctly...
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2007-05-12, 11:07 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Yup.
I assume for flying creatures the depth of the pit would count against their movement but not cause damage (at least not for manuverable enough creatures, what are the rules for pulling out of a sudden dive anyway???).
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2007-05-12, 11:28 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Just... gravity changing directions... seemed like they would find themselves headed straight 'down', and then the reverse happening when they left. Even if they cancel out that has got to call for a Dex check or something, especially the first time you experience it.
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2007-05-13, 12:00 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: [Power] AGGGGHHHHHHhhhhhhhhh
From the looks of it, it does extra damage on top of normal falling damage. Neat. *Fwumph!* I'm still not clear what "Though this wall appears to be incredibly wide when viewed from its sides" means. Appears to be incredibly wide? As in... a chasm?
Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-05-13, 03:36 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Heh, great idea. Though I wonder about the side-effects of this power. Can it be used to propel any objects, as they fall through and gain velocity (and so an increase in damage/range/attack bonus of normal ranged weapons)? Or can you damage a person by 'falling' on him via this pit?
\"Ring is on, ring is off!\"
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2007-05-13, 07:51 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Hmm, another idea...
When you enter the adjacent square, does that count as entering a square adjacent to the wall? Bad reflex saves beware!Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
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2007-05-14, 08:39 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Nasty thing to put at the bottom of a Pit trap, you fall, take damage and then fall sideways
Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2007-05-14, 10:22 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Ēast Seaxna rīc
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
My head hasn't hurt this much since I spent an hour looking at Escher and Magritte artworks while contemplating Shrodinger's Cat...
How is this supposed to work again?"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-05-14, 10:53 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
ok, have adjusted and given a map for you all.
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2007-05-15, 12:44 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Its clearer but still mindboggling
Keep up the good work :)Thankyou to NEOPhyte for the Techpriest Engiseer
Spoiler
Current PC's
Ravia Del'Karro (Magos Biologis Errant)
Katarina (Ordo Malleus Interrogator)
Emberly (Fire Elemental former Chef)
Peril Planet
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2007-05-15, 05:03 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Just the idea of gravity reversing then switching back makes me nauseous. You should have to make a fort save or be sickened.
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2007-05-15, 06:02 AM (ISO 8601)
- Join Date
- May 2006
Re: [Power] AGGGGHHHHHHhhhhhhhhh
So you've got a 2nd level power that does:
Combat Control (nobody wants to go near it, unless they're flying or essentially immune to falling)
Continuing Damage (if you stay in the area)
Scales with level (extra d6 for each power point put into it).
Lasts minutes/level.
Compare to Wall of Fire (Sor/Wiz 4), which has a duration of Concentration + 1 round/level, 2d4 to people nearby, 1d4 to people less nearby, and 2d6+1/level to anything going through it.
This spell is significantly better than Wall of Fire in most ways.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2007-05-15, 05:16 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: [Power] AGGGGHHHHHHhhhhhhhhh
Yes, because wall of fire sucks.