Results 241 to 270 of 1416
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2015-09-22, 06:59 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Spoiler
...?"Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 07:04 AM (ISO 8601)
- Join Date
- Jun 2014
- Location
- Epipelagic Zone
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Upon rolling some rather lackluster stats, and upon realizing that I'm kind of in a metric ton of games already, I've decided to withdraw. Region 236 is now back up for grabs. Have fun, everyone.
Everything dissolves into blue.
Avatar of Kotka done by Ceika!
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2015-09-22, 07:08 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Place of Utter Chaos
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2015-09-22, 07:14 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Hmmm, curious *strokes jaw*.
"Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 07:17 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
BananaPhone I am going to list some pros and cons of you starting under a player, or in this case me.
Keep in mind that all of this in contingent on QB saying 280B exists at all, but if it does not it the information maybe helpful when selecting a new region.
Pros:
Easy Trade with the above surface nation.
Possible defensive nation above you depending on temperament.
Cons:
Limited growing room, as this was an issue in the first empire already and looks to be worse now for underground kingdoms.
Easily embargoed or trade blocked.
Possible hostile nation above you depending on temperament.
Great Kingdom issues, as in your capital may have to be moved at a later date to get enough connected regions for a great kingdom.
Forced to discover other underground regions for expansion early, or become militant with the above nation.
In the end it is really your choice but just some information I thought you might like to know when you can do something about it rather then finding out later.
I should also let you know I got a little burned by close allies in Empire 1 and I might have some trust issues.
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2015-09-22, 07:20 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Place of Utter Chaos
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
For a more detailed description, plz look here :P.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2015-09-22, 07:21 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
In actuality I had no idea you had chosen 280b, as I don't think you're listed on that front page.
It'd be easy for one of us just to be next to each other."Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 07:32 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Actually I am 280 the surface region above 280B. Link to a description so far.
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2015-09-22, 07:35 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Well yeah I figured you have a legitimate claim . What I was saying is that when I checked out the front list you weren't there, which is why I felt okay to choose it.
*see's draco's military stat is 1*
Er...I mean >_>
*soldiers start preparing behind the leader*
Yeah! So, 280B huh? Guess we'll be best of pals .
It's time to hunt some cats...Last edited by BananaPhone; 2015-09-22 at 07:36 AM.
"Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 08:05 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
I think only the regions that have been updated to the Lands thread so far are listed in that table, so there's a bit of an information gap. Kasa's picture with the regions labelled with their claimang player is probably most up-to-date.
If I might make a suggestion, BananaPhone (and feel free to ignore me if you disagree) you might like to move slightly further north, to 232, 269 or one of the other mountainous regions. It's still the same part of the world, but they're more likely to have underground regions beneath them, and you wouldn't be starting right under another player, so you'd probably have more opportunities for expansion.
Totally read that as "The Wandering Hands of the First Architect"...GITP Blood Bowl Manager Cup
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2015-09-22, 08:15 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Aye, I'm going to move, I figured it'd just be fun to imagine my future abundance of cat-fur coats ^_^.
Probably the one just north or south."Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 08:21 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Place of Utter Chaos
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2015-09-22, 08:22 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Japan
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
I was tired from reading rules, so to make the quick sketch of future plan of <Region 9>.
Spoiler
Of course it is a joke!Kasanip's Sketchbook 2 Thread
It is difficult to speak English, please excuse mistakes kindly m(_ _)m
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2015-09-22, 09:35 AM (ISO 8601)
- Join Date
- Feb 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Because I love worldbuilding, here is a list to help folks know what their neighbors' lands are like. It always bothered me a bit to see widely varying ecologies right next to one another. UPDATED, I believe
Note- THIS IS NOT THE OFFICIAL LIST OF WHO HAS WHAT TERRITORY
I leave that to the GMs. I just post as the ecology-monkey.
Spoiler: terrain information by region
Region # Claimant terrain and weather 1 Aedilred Open prairie- near desert, long, hot summers, 9 kasanip ? 17 lt_Murgen Rolling hills, long growing seasons, mild dry winters 44b WaylanderX Underground, dark, very hot, nearly plant-less with hot springs 48 PepperP coast, meadows, fotthills, strong west winds 53 Philote High rolling grassy plains, few trees 57 Half Tangible mountains 62 Mynxae Forest, croplands. 64 Reggiejam Seasonal, deciduous forest 65 TheDarkDm mountain, pine & bramble 66 Gengy Forest, long rainy season 67 Randoman Forest and beach, seasonal climate? (inferred by bears) 70 GorinichSerpant Island, tall cliffs, dark forests, 74 DoomHat Mediterranean forested coast 122 Sommor temperate, cliffed highlands of bush and shrubs 139 ReaderAt2046 Lush volcanic jungle 142 m9p909 Lush volcanic jungle 144 wooli264 jungle everywhere! 145 Zayuz monocline and deciduous forest, mountains, strong winds 176 Pierrefrench ? 234 ImperatorV ? 250 Lord_Burch coastal, rolling hills 274 Elemental Island, mediterranean 275 BladeofObliviom ? 280 Dracolon large temperate deciduous forest leading into mountains, lazy streams and rivers 280B Bananaphone underground, few plants, lots of metals 281 Geckus low-mountain valley and rolling hills, cool temperate 326 The Blue Guard scrubland, little rain P5 Tychris1 Polar, snowy Keeper of the 49 Rules.
Pet Peeve: Yay ≠ Yeah
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2015-09-22, 09:52 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Earth-size planet with a single (currently known) moon.
Fixed
Needs a religion section and a more specific necessary resource. Seems like herd animals/livestock would be the word you're looking for based on the description.
280 doesn't have an underground region. The southern 281 (I will try to fix that on the map) would though.
Resource production needs to be a bit more specific than Metals, a particular type of metal they're famous for be it real world or fantasy and precious or practical.
Such a vast backstory told as fact is a problem on multiple levels, anything that leaves the demesne of your region is overstepping a bit and to define an Ilithid empire as well as a human kingdom and their history of interactions seems like something that would have dominated that portion of the world but will ultimately no doubt be incongruous with other people/regions in the area. Narrow that down and vague it up severely.
The race as literal undead is also a no-go as well as the literal idea of sorcerers. I must admit the worn and wearied D&D Ilithids as an existing race I'm a little iffy on seeing as they seem to rely on D&D knowledge and Empire is not really a D&D setting since it's rather low magic. If these are metahumans of some sort, and the general idea of a human population stripped of emotion in an attempt to create servile slaves is fine, that's fine but I won't be allowing their starting as a race of literal undead and you might be better served finding another word than vampire (I like Homo Nocturnus) though if you really want vampire that's fine just be aware they need to start as mortal beings.
In essence, narrow the scope of the backstory, shift from factual to mythical on origin, and make sure it's clear these are altered humans rather than undead horrors.
Spoiler
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2015-09-22, 10:09 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Deva
Population:890,000
Region 141
Spoiler: RulerMichael Solar is the current military general for the Devan Army. His skin is silver and his hair is gold.
His eyes are like tongues of flame. He is respected by most of the Angels and is stronger, as though he was blessed before he fell from the heavens. He has three children, but his wife died in battle.
Military 4+1=5
Faith 3+1=4
Diplomacy 3
Curiosity 1
Luck 1
Spoiler: TerrainThe Terrain of Deva is very simple. It is a relatively flat, filled with a dense forest. The Devan houses are built around the trees, as the Devans want to harm the least amount of nature as possible because it would be against their faith. On the North Western side of the island, there is a long white sand beach.
Spoiler: PeopleThe People of Deva are fallen angels. They stand between 5 and 7 feet tall when fully grown. Their hair colour starts as Bronze at birth, then by the time they are adults, their hair becomes gold, then when they are old, their hair becomes silver. The Angels living close to the water tend to have bronze skin, and when they live in the bottom of the forest, they tend to have copper skin, and those who live in the treetops frequently have silver skin. Angels have wing spans equal to three times their wingspan. Their wings are always white like snow. There are 16 different eye colours found amongst the Angels. They can look like burning tongues of flame, drops of purified water, small tornados, planets, garnets, amethysts, aquamarine, diamonds, emeralds, pearl, ruby, peridot, sapphire, opal, turquoise and topaz.
Spoiler: CultureIn the beginning, the known world today had four moons, connected by sets of bridges. This served as the heaven for Dæn, the Watcher. It made a triangle, with Dæn's residence in the centre, with the three tribes of angels's residences coming from the outside. The three tribes were the Devans, Dovans and the Dallys. The Devans were the soldiers, the Dovans were the assassins and the Dallys were the farmers. If Dæn wanted a pagan leader assassinated, the Dovans would do the job. If he wanted a religion whipped out, he would send the Devans. And finally, if he needed food, he would call on the Dallys. Eventually, when they weren't getting any jobs, the Dovans started testing there metal on the Devans, causing a major outrage amongst the Devans. The Deveans then attacked the Dovans. Just as the Devans were about to eliminate all of the Dovans, Dæn literally cut his ties with the Dovans and the Devans, causing them to fall down to the planet. The Devans landed in the region 141, and the Dovans landed in the ocean.
Spoiler: ResourceAbundantly, in Deva, you can find angel mercenaries. Hired Wings. Very useful in combat.
The people of Deva need non natural resources used for building houses, as they believe it is a sin to destroy nature.
Spoiler: ReligionIn an attempt to remake their relationship with Dæn, the Devans are attempting to be the most devoted followers of Dæn.
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2015-09-22, 10:19 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Terrain needs one defining feature/landmark.
Much as with BananaPhone again I must insist that the history, especially as relates to such spiritual manners as these, become more vague and myhtological rather than presented as facts as they stand. That being said, I like that you've worked some fluff up for one of the three existing religions and portions of that will be incorporated.
The required resource needs to be more defined than that and you may wish to pick something else since I can't think of a non-natural construction material.
EDIT: Also, please list scores in the standard order of Diplomacy, Military, Curiosity, Faith, Luck.Last edited by QuintonBeck; 2015-09-22 at 10:21 AM.
Spoiler
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2015-09-22, 10:23 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
As it stands I wasn't looking for any mechanical advantage in the game - if you wanted to try an advantage/disadvantage later on down the line that's cool (like ruler longevity vs minor penalty fighting during the day), but not to start off. I figured a medieval nation of vamps was a fun idea - particularly if they were something other than the tired cape-and-castles lot we always see.
In regards to the backstory, I figured most of it was a "long time ago", so the human kingdom mentioned isn't around anymore, and any remnants of Illithids are long gone. If mystical rather than factual is preferred, then that's no worries, I can change that. I figured including a history would spice things up a bit and add more flavor and character.Last edited by BananaPhone; 2015-09-22 at 10:30 AM.
"Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 10:28 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
I don't even mean mechanical, it's just that a (un)living (non)breathing race of undead right at the start isn't kosher to the low-magic world. Evolving them more and more into proper undead down the line is fine but to start they need to be baseline mortal even if they sustain themselves on blood and are quite pale.
All I mean is accenting it was a long time ago and making it less "This is what happened" and more "Among the people of the Necron Directorate it is told that in ancient times-"
Spoiler
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2015-09-22, 10:32 AM (ISO 8601)
- Join Date
- Apr 2012
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
That should be fine.
Perhaps faith in the directorates proposed deity has been thickening as the society works towards "ascension".
Was everything else satisfactory? Apart from that minor stat mishap I have to correct."Of all the words by tongue and pen, by far the saddest are "I could have been...""
"The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger
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2015-09-22, 10:33 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Over the river
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Amazing Jaune Arc avatar made by the talented artist Comissar. Thanks a lot!
Playing as the Kingdom of Gleiss in Empire! 3.
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2015-09-22, 10:43 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
To follow up on Quinton's comments, and as you've probably picked up, something as simple as inserting "the people believe that..." will probably be sufficient to resolve the majority of issues relating to history. As we found with E1, starting relatively vague allows you to uncover evidence later that actually all of it's true, without tying the hands of other nearby players (or new ones who start up nearby) in writing their own histories. Such histories can also change through collaboration with other people, to take on different interpretations and nuances. In E1 this happened on a couple of occasions where players worked together to develop a history which accommodated both their peoples without according one of them any necessary supremacy in the present as a result.
Also, given that we have to explore any given region in the current known world before colonizing it, how much can we nations likely know about each other? I ask because I've been discussing some pregame intrigue and I don't know how much of it could be feasible turn 1. How much contact could I expect to have with someone in the east for example, beyond a vast expanse of unexplored islands?GITP Blood Bowl Manager Cup
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Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2015-09-22, 10:43 AM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
I'll need to reread it once the changes are made but I think so.
It doesn't make much sense for nations to know others that aren't relatively (think 2-3 regions apart) close. In that case it might be some limited contact/communication. Beyond that would likely only be rumors until the unexplored between is explored or contact is made at some event or another.
EDIT: What Aed's said about cultural/demographic spread is also true. Unexplored regions may be "claimed" by a kingdom though they have no actual control there but once they do come to find out, yes, these are similar people with a similar culture and now they're officially in. I'd wait to write that into anything concrete until you had the region though of course.Last edited by QuintonBeck; 2015-09-22 at 10:46 AM.
Spoiler
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2015-09-22, 11:25 AM (ISO 8601)
- Join Date
- Jul 2015
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
I've been working on this since getting home from work. I'm tired, so if there are mistakes, forgive me! However, do let me know what I need to fix, if anything.
Spoiler: Nation Submission
The island nation of Melrakki-ey [Mel-ra-key ee]
Region 240 - Melrakki-ey
Population - 1,050,000 (Roll is here)
Spoiler: Leader
Leader: Zin'Aii Refr [Zin-ah-hee Re-fer]
Stats: (Click here for rolls.)
- Diplomacy: 5 [4+1]
- Military: 4 [4]
- Curiosity: 5 [4+1]
- Faith: 3 [3]
- Luck: 4 [4]
Spoiler: Terrain
Melrakki-ey is a region on a large island that is located in the tropical zone, just north of the equator. The region, though seemingly standard for a tropical area along the coast, has a large inland jungle. The jungle is full of thick, tall, gray (ash) colored trees with olive colored leaves. To any outsider, the wood will look dead or petrified, but in reality, it is the island's most precious resource. (See resource spoiler.)
The region is filled with rolling hills, which, closer to the coast, makes for strategical defense points around the island.
There is a small peninsula along the southern tip of the island. The peninsula creates a large bay for the region, this bay could eventually provide a natural harbor for seafaring vessels. The bay is also a major landmark for the natives. It, along with the surrounding area, is known as Magi, with the peninsula being named Kjoptr.
Due to its ideal location, the region is in the upper end of the warm spectrum year-round. At night, the warm breeze from the ocean keeps the temperature along the coast within a comfortable temperature range. Though, farther inland, where the jungle lies, and the hills have broken up the coastal winds, the temperature at night can dip to more chilly temperatures.
Melrakki-ey has an average animal population, with the various species ranging from turtles, reptiles, crab, and horses (still a mystery how they got to the island) on the coast, to panthers, primates, larger reptiles, and tropical birds in the jungles. What is not average, however, is the difference in color the jungle animals have, compared to normal jungle animals. They appear to have developed color schemes which aid in their camouflage with the gray trees of the jungle. The panther, for example, has a light gray coat of fur, as opposed to the standard black coat one would expect to find.
Spoiler: Meet the Natives
The natives of Melrakki-ey, appropriately named Melrakki, are bipedal, humanoid, foxes. They stand five to six feet tall, standard human height, but with a much more lithe frame than a human. Due to the plentiful sunlight the region has to offer, the natives have fur colors ranging from white to light tan. However, the ruling tribe seems to have a stronger affinity to the island's jungles, and much like the animals there, they have light gray, almost silver colored, fur.
The Melrakki have 'tribes' instead of 'families.' This is due to their history: The Melrakki were once barbaric, blood-thirsty tribes, set forth to kill off the other tribes. This all ended when the Refr tribe managed to, mostly peacefully, unite all of the tribes together and create the island nation of Melrakki-ey. Many generations have passed since the days of bloodshed have ended, and the tribes now co-exist in large townships along the coast, though the capital is located on a hill in the jungle, and has a good view of Magi. Most of the towns/cities have the name of the main tribe that once resided there. The largest city, Refr, being the capital.
Spoiler: Resources
(Good) Jarnvior - Meaning "Ironwood," Jarnvior is the island's most precious resource. The gray (ash) colored trees of the jungle provide this fantastically strong wood, which shares many of the same strengths as iron, but with the work-ability of wood. Though it is not yet known by the natives (Needs to be researched), when a specific process is applied, the Jarnvior can become as strong as steel.
(Bad) Non-Wood Fuel Sources - Melrakki-ey has a sparse amount of non-wood fuel sources, such as coal, oil, etc. Though there is plenty of wood on the island, it is pretty much completely Jarnvior, which does not burn nearly as easily as normal wood. In most cases, more energy is put into getting Jarnvior to burn, than the energy the burning Jarnvior provides, thus being counter-productive. Add that with the practicality and value of the Jarnvior, and it becomes nearly criminal to use it as fuel.
Spoiler: Religion
Shamanism Minority - Though there is no established 'major religion' in Melrakki-ey, the different tribes all seem to practice their own version of shamanism in order to commune with spirits of their ancestors and the spirits of the jungle. The Refr tribe, being deemed as having a closer affinity to the jungle, have some of the region's more devoted shamans.
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2015-09-22, 11:26 AM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Speaking as only one part of Tir Amser, I'm still fairly certain that - at most - the history of the Aeldir to the outside world is 'mythical'. Other nations may have heard of a race of beings that 'control the seasons' (myth!) and are 'constantly warring with each other' (...sort of myth, read our history), but Aeldir have not explored beyond Tir Amser (our island) previously. Though now that we're no longer fighting over the Rose Throne, you can bet that Lady Spring is itching to approve her explorers to take some boats in the directions of the four seasons.
In other words: I'd hold that, even if other nations are aware of each other in some fashion, the Aeldir and Tir Amser are themselves considered 'stories' and not 'a real nation'... until we prove otherwise, of course!
Edit: ZakThar your stats and population rolls... daaaaaaaaaaaaammmmn. Very nice. /enviousLast edited by Gengy; 2015-09-22 at 11:28 AM.
SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2015-09-22, 12:00 PM (ISO 8601)
- Join Date
- Jan 2015
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Last edited by Philote; 2015-09-22 at 12:04 PM.
The Caramel Kingdom! Empire 1!
High Order of the Pran-El! Empire 2!
Superpower List + Forum
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
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2015-09-22, 01:00 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
GITP Blood Bowl Manager Cup
Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
Anlec Razors - Two-time Cup Semifinalists
Bad Badenhof Bats - Season VII Cup Champions
League Wiki
Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2015-09-22, 01:21 PM (ISO 8601)
- Join Date
- Aug 2011
- Gender
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2015-09-22, 01:31 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2015-09-22, 01:51 PM (ISO 8601)
- Join Date
- Jan 2014
Re: EMPIRE2!-CWBG-I-Begin-Again [Applications Open!]
Could I swap my nation to location 32? It fits the fluff I have been making a bit better.