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  1. - Top - End - #211
    Ettin in the Playground
     
    TheDarkDM's Avatar

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    Apr 2008
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    Los Angeles
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    Default Re: [EMPIRE 2] IC Thread



    The Winter Court

    Actions
    • Continue construction of the Grand Temple to Eithne (4/5) [Faith]
    • Complete construction of the Grand Temple to Eithne (5/5) [Faith]
    • Lord Winter descends the hidden vaults beneath Caer Gheimhridh, returning to the surface with a bundle of scrolls dating from the Age of Beginning. Many whisper that the techniques found therein were locked away with the dissolution of Aeldir solidarity, and that many more such secrets yet remain. [Military 10]
      Spoiler: Coldblood Alloy
      Show
      Harkening to the steel used by races beyond Tir Amser, the secrets of Coldblood involve alloying heated Blood Roses with a number of precious trace minerals before quenching the metal in a decoction of Boreal Nectar. The resultant metal is no longer red, but a purple so deep as to appear nearly black in dim light. Harder than mundane steel and surprisingly light, coldblood's true benefit is its uncanny ability to hold an edge, allowing for sharper blades without fear of blunting or cracking.

      Mechanical Effect: +1 to Battle Checks, Weaponry Slot
      Requires: Blood Roses and Boreal Roses
    • Muster one unit of Raven Knights [Military]
    • Send a representative to meet with Lady Spring, to discuss trade routes within the Rose Demesne. Upon hearing the rumored information from the Provinces that the Luskan Trade Route is changing, Lady Spring suggests we must change with it. Remove Rivo Alto (Region 10, Wood) from the Luskan Trade Route. [Curiosity]
    • Send a representative to meet with Lady Spring, to discuss trade routes within the Rose Demesne. Add Silverlake (Region 16, Silver) and the Autumn Courts (Region 64, Marigold Roses) to the Crystal Rose route. [Curiosity]
    Last edited by TheDarkDM; 2016-01-03 at 08:26 PM.

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

    Spoiler
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    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  2. - Top - End - #212
    Barbarian in the Playground
     
    RandoMan's Avatar

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    Jul 2014

    Default Re: [EMPIRE 2] IC Thread

    Summer Court of the Aeldir
    Round 7

    Lord Summer Drustan Keiv
    Diplomacy: 8
    Military: 10
    Curiosity: 4
    Faith: 3
    Luck: 5

    Actions
    Spoiler
    Show

    1. Curiosity Add to the Luskan Trade Network: Tillwell (17) Foodstuffs, Grayhall (20) Fish
    2. Curiosity Add to the Crystal Rose Trade Route: Summer Courtlands (67) Blood Roses and Silverwood (14) Wood
    3. Curiosity Add to the Fern Ridge Trade Route: Munda Doab (21) Fish
    4. Diplomacy Stabilize the Tillwell to prevent further rebellion once this Abrahaia has been dealt with. Roll: 17
    5. Military Lord Summer marches into the Tillwell at the head of 5 Land Units equipped with Splint Mail (+1) to quash the rebel forces and defend (2d12) the rightly appointed Gesh administrators.


    News & Rumors
    Spoiler
    Show

    • Lord Summer expresses his interest to see if the Decasage Rosenbaum will forfeit the mercy shown to her over pride and a belief that she can aid the misguided Abrahaia. Even more interesting to Lord Summer is whether or not Hess Tannan will forfeit their peace as well over this rebellion.
    • Lord Summer has taken extensive advise from Lady Spring on organizing and expanding trade routes to meet the requirements of the various Aeldir held lands.
    • The Thyrngar Rangers are expected to make a showing of what happens when the mightiest of the Aeldir's warriors are given the chance to defend a region they operate within.



    Stat Bonuses
    Spoiler
    Show

    +2 D +1 L
    Last edited by RandoMan; 2016-01-06 at 11:34 PM.
    Thanks to Gengy for the avatar.

    Rando delights in not being delightful - LapisCattis

  3. - Top - End - #213
    Ogre in the Playground
     
    PepperP.'s Avatar

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    West Siiiiide!
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    Default Re: [EMPIRE 2] IC Thread

    League of Allied Provinces
    The Ambrose Ascendancy

    Protos Archigos stats:
    Derris Asker
    D 10
    M 8
    C 7
    F 1
    L 3

    Stat Increases
    Spoiler
    Show
    +2 MIL

    Actions!
    Spoiler
    Show
    1.[DIP] Attend the Grand Jubilee
    2.[DIP] Attend the Purpleversary
    3.[MIL] War! Invade region 42 with 1,000 naval units under command of Polemarchos Ferin. MIL 7
    4.[MIL] Raise land troops
    5.[MIL] Raise land troops
    6.[MIL] Raise land troops

    Sub-Actions
    Spoiler
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    • Allow Primus and Berrium's troops to march through our lands.
    • Accept tech from the Luskans.
    • Transfer administrative control of Region 30 from the League of Allied Provinces to the Grey Empire.
    • Sign a treaty of non-aggression between the Grey Empire and the LAP


    News and Rumors
    • The heir to the Laurel Crown, Baram Asker is bid to return to Ambrose to take over the regional governance as Kastellanos as his father moves his base of operations to the Provinces capital, Krozna.
    • A Declaration of Protection is declared for the simurgh whisperer, granting her safe passage through our lands and the right to food and shelter as needed.
    • Polemarchos Soter is chosen by his people in Kyanos to represent them in Ambrose, his daughter Willa is promised to Maldarr Drivas to further cement his people's bond with Ambrose.
    • Shocked at the unprovoked attack from the Prevaz and their allies, Ambrose heeds the call to war promising to silence the lies spoken by those with a forked tongue.
    Last edited by PepperP.; 2016-01-04 at 06:48 PM.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  4. - Top - End - #214
    Titan in the Playground
     
    Aedilred's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    League of Allied Provinces of Ambrose, Nand and Krozna (Queen of Nand)
    Round 7 | 112 - 113



    News and Rumours
    • Princess Hannah has joined the army and accompanies them on campaign.
    • Twin sons have been born to Prince Isfandir and Princess Sheydah! The boys are named Yazdagir and Ardashir.


    Spoiler: Actions
    Show

    1. [Military] Train a regiment of Valli infantry in Trifylli.
    2. [Military] Train a regiment of Nimtoriki infantry in Çangalamin.
    3. [Military] Build a squadron of ships in the Bladesmire.
    4. [Military] Invade region 5 with 1,000 troops.
    5. [Military] Join the Primus attack on 44A with 15 land units.
    6. [Military] Train a regiment of infantry in Janganand.

    (Faith actions cancelled due to Prevaz invasion)

    Spoiler: Non-actions
    Show
    Allow the armies of Primus and Berrium passage, following their unexpected offer of assistance.

    Spoiler: Increases
    Show
    This round: +3 Military

    Spoiler: Ruler
    Show
    Aiman III
    Diplomacy 3
    Military 7
    Curiosity 3 (banned)
    Faith 1

    Previous ruler: Aiman III: D2 M6 C3 F1 (on leaving office)
    Previous ruler: Kusal: D8 M7 C4 F1
    Last edited by Aedilred; 2016-01-07 at 05:52 PM.
    GITP Blood Bowl Manager Cup
    Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
    Anlec Razors - Two-time Cup Semifinalists
    Bad Badenhof Bats - Season VII Cup Champions
    League Wiki

    Spoiler: Previous Avatars
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    (by Strawberries)
    (by Rain Dragon)

  5. - Top - End - #215
    Barbarian in the Playground
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    Default Re: [EMPIRE 2] IC Thread


    Cahoosa Confederation Actions
    Spoiler
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    1.) Press claim to Region 233 Roll: 20 [1/1] [Diplomacy]
    2.) Press claim to Region 273 Roll: 17 [1/1] [Diplomacy]
    3.) Hostile Takeover 273 Dyes to the Confederate Network Roll: 13 [Curiosity]
    4.) Hostile Takeover 226 Plum Liquor to Confederate Network Roll: 14 [Curiosity]
    5.) Add 234 [Good] Horses, 272 [Minor] Furs, and 271 [Good] Stone to the Confederate Network [Curiosity]


    News and Rumors
    Spoiler
    Show

    • The Cacique announces his intent to hold to the duties as Lord Paramount of the West should the Nifhel refuse to retreat back to their polar home. With the Brey-An brought to heel and commanding the largest land army existing under a single leader in the known world the insinuation of this announcement is not to be taken lightly.
    • The Confederation seems prepared to make itself into a great power in the northeast and its expansion continues without abation.



    Stats & Stat Boosts
    Spoiler
    Show

    Cacique Atohi Santos
    Diplomacy: 9
    Military: 7
    Curiosity: 4
    Faith: 4
    Luck: 5

    Round boosts: +1 Curiosity +1 Diplomacy +1 Luck
    Last edited by DurkBlanston; 2016-01-09 at 10:47 AM.

  6. - Top - End - #216
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: [EMPIRE 2] IC Thread

    League of Allied Provinces, Kroznat Province
    Mirzahib Shou Al-Riku

    Actions:
    1. [Curiosity] Remove Regions 3 and 6 from the Luskan Trade Network.
    2. [Curiosity] Remove Region 53 from and Add Regions 45, 50, 52, 6, and 29 to the Grand Continental Course.
    3. [Curiosity] Add Regions 56, 48, 55, 53, 1, 3, and 7 to the Dandric Road.
    4. [Curiosity] Add Regions 53 and 54 to the Crystal Rose Trade Route.
    5. [Military] Invade region 43 with 5,000 naval troops, commanded by a Kroznat Admiral, who rumors say is the Mirzahib himself (Mil 8).
    6. [Secret] Secret Action.



    Spoiler: Official Kroznat South Sea Trade Company Routes Map
    Show



    The Grand Continental Course is marked in Blue. The Trade Route Primaris is marked in Green. The Dandric Road is marked in Pink. The Luskan Trade Network is marked in Red. The Crystal Rose Trade Route is marked in Goldenrod.


    Spoiler: News and Rumors
    Show

    • Though having ceded some functions of authority to the Nanda Crown and the Clans of Ambrose, in many ways the new agreement is seen as an extension of the Kroznat Governing Model over the combined lands of Nand and Ambrose. While Krozna is no longer the indisputable senior partner in such an arrangement, the Mirzahib seems content enough to continue administering his state as if nothing had changed. Though the central government of the Allied Provinces is itself based in Krozna, a Governor is still needed to run the day-to-day operations of the city.
    • The war with Skianz to the West (and its allies in Fiid and the Nevarri League) catches the Mirzahib by surprise only in the sense that he thought they would wait for a moment of weakness before striking or at least some kind of casus belli; he had already built one of the world's largest military forces in preparation for an eventual attack. While he ceded much of his Military Authority to the Nand in the agreement forming the allied provinces, he nevertheless remains a capable commander and is happy to offer his advice to Queen Aiman.
    • The involvement of Primus's armies in the war were unanticipated though certainly not unwelcome. While Shou was confident already in the ability of the Allied Provinces to defeat the invaders, Primus' counterattack seems to have put Skianz effectively on the defensive, granting an advantage to be pressed.



    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy: 10
    Military: 8
    Curiosity: 5
    Faith: 2
    Luck: 8

    Cultural Identity: Orderly Governance (Increased die size to Stabilization Checks)


    Expected Stat Bonuses:
    Curiosity +2
    Luck +1
    Last edited by BladeofObliviom; 2016-01-07 at 05:06 PM.

  7. - Top - End - #217
    Bugbear in the Playground
    Join Date
    Oct 2015
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    Ocean Side
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    Female

    Default Re: [EMPIRE 2] IC Thread

    The Queendom of Avonlea
    Regions 134, 76, 80, 81, & 82

    High Queen Thalia Darkthorne
    Diplomacy 9
    Military 5
    Curiosity 8
    Faith 4
    Luck 5

    1.[Military] Raise one unit of land troops.
    2.[Diplomacy] Attend the Grand Jubilee event, accepting all tech offered.
    3.[Diplomacy] Colonise Region 79 Luck 5 TN = 20 Luck 5 = 21
    4.[Curiosity] Add Ships and Tobacco to the Crystal Rose Trade Route.
    5.[Curiosity] Explore South of 82. 15

    Stat Gains: +1 Curiosity, +1 Diplomacy.
    Re-roll for Luck = 4

    News and Rumours
    • The Prophetess Council meditates long and hard on the comet that fell over Avonlea, it is taken as a portent of change. For the good or ill, none can say.
    • High Queen Thalia finally relents and bears a son of her harem. The child is named Galen.
    Last edited by Mary_Sue; 2016-01-02 at 06:17 PM.
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  8. - Top - End - #218
    Titan in the Playground
     
    HalfTangible's Avatar

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    The Primus Imperium
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    Default Re: [EMPIRE 2] IC Thread

    The Primus Imperium (Year 112-113) - Round 7
    High Queen Roethye Primus
    Current family tree

    Spoiler: Ruler Information
    Show

    Current Stats
    Dip: 5
    Mil: 10
    Cur: 5
    Fth: 1
    Luck: 4

    Expected Stat Bonuses
    +1 Dip
    +1 Luck

    * Dip Mil Cur Fth Luck
    Starting stats 2 5 2 1 3
    Round 1 +1 +1 +1
    Round 2 +2 +1
    Round 3 +1 +1 +1
    Round 4 +1 +1 +1
    Round 5 +1 Mil +1 Fth +1
    Round 6 +1 +1 Cur Fth -4
    Current 5 10 5 1 4


    Spoiler: Actions
    Show
    [Military - War - 4000 troops march from 47 through 46 and 45 to attack 44A]: When she hears that the new lands they had conquered has camels and little else, Roethye decides that Sextus is far enough north and orders that - after this territory is conquered - the Imperium places a halt on expansion. It's time to put more resources into discovering the mystery of the Silvanus desert. House Navus is given the task of conquering Sextus and bringing it into the imperial fold. They begin by approaching each of the three great clans to see which would be most susceptible to accepting imperial rule.

    However, upon hearing that Ambrose and her allies have come under an unprovoked attack, Roethye belays that order and personally takes all of her warriors south through Ambrose lands to deliver retribution to their newfound enemy. House Navus smolders at this delay, but their position in Valkyrie means they do not necessarily need lands right now, and they agree with Roethye:

    "This unprovoked, naked aggression towards the League of Allied Provinces shall not go unanswered. My own crown will meet these three in glorious combat, and all shall know: The Primal defend their friends."

    [Diplomacy - Stabilize Quintas (197) - Roll (7)]: The newly minted Lady Eventus begins building military bases in Quintas and makes contact with the local Satsujin. She brings as many as she can into her house's service. However, even before she's had the time to prove herself, whispers circle in her House that she is an incompetent even Materius would scoff at.

    [Diplomacy 5 - Cultural Identity: Imperial Order]: Fluff: The Primus Imperium - through guile and military might - is very adept at bringing new peoples into the fold. Their rapid expansion has made them extremely adept at making local populations see the benefits of being brought into the imperium, and the direct management of noble houses makes it an attractive proposition. After all, who better to manage one's lands than one who lives there?

    And if you don't like your new overlords, you can always depose them.

    Mechanics: Bonus to stabilization rolls.

    [Military - Raise 1000 land troops]: House Conferrus answers the call to war before most of the other noble houses. While Secundus' warriors are skilled enough, they are slow to mobilize and arm. Fortunately, Conferrus starts recruitment so early that they are quickly able to raise a force for the upcoming campaign.

    [Military - Raise 1000 land troops]: House Materius starts mobilizing second, late into year 113, but is able to quickly find 1000 men willing to die in glorious battle. It will have to do as a start.



    Spoiler: News and Rumors
    Show
    -High Queen Roethye gives birth to Prince Aurus Primus in late fall of 112.

    -Varadia Primus gives birth to Vanara Primus in summer of 112. Her twin Phelnia is visibly upset by her sister's pregnancy and birth, though none are sure why.

    -The nobility are finally fed up with how thin their forces are stretched. They need more troops, even if Roethye stops expansion as promised. House Materius in particular begins demanding that Roethye raise troops from lands other than Primus proper, since Primus itself can only raise so many troops so quickly. House Conferrus has already begun producing ships for a proper navy, though currently they do not have any worth using in war.

    The news that Roethye is considering bringing troops that they can ill afford to lose southeast to assist Nand of all nations doesn't help matters.

    -Roethye prepares to give Secundus to the Kingdom of Berrium in exchange for their aid in the war, and potentially for future vassalhood in the Imperium. House House Conferrus is annoyed, but for the most part this goes smoothly, on the condition that Roethye find new land for them to rule as soon as possible.

    And as Roethye points out, House Navus has the duties of the Imperium's diplomatic arm, and doesn't actually need lands right now.

    -A young woman of House Navus (the diplomatic noble house of the Imperium) marries Prince Marcus. They have their first child, a daughter named Eisbe Navus. Eisbe is unlikely to succeed to the crown, but she is on a fast track to becoming the head of House Navus.


    Spoiler: Notes
    Show
    Imperial Army
    Primus - 4000
    Secundus - 0 (1000 next turn)
    Tertius - 0 (1000 next turn)

    [Military Specializations]:
    Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

    Ruling noble houses:

    Primus (59) and military command: The Royal Family
    Secundus (57) and Sextus (196): Conferrus
    Tertius (58): Materius
    Quartus(47): Bestius
    The Silvanus Desert (D2): Aske
    Quintas (197) : Eventus
    General diplomacy: Navus
    Others: Nocturnus

    Spoiler: Technology
    Show
    Moonsilver Weaponry
    Weapon slot. +1 when the enemy uses an armor tech slot, +2 if the same armor tech was faced last round.
    Required resource: Moonsilver

    Spoiler: Future actions
    Show
    These are actions I've discarded but am saving for later just in case.

    [Curiosity 5 - Change Resource (Quintas, 197) - Elephants [Minor] ]: House Eventus has attempted to wrangle and capture the elephants of their region, using them as their territory's export in place of what little peyote remains in the territory.

    [Curiosity - Exploration - North of Sextus (196)]: House Navus sends explorers north to check the lands between Sextus and the Jade Coalition. At this point, House Nocturnus is not prepared to rule any land because of their succession crisis, but Navus does not plan to take the land anyway.


    Last edited by HalfTangible; 2016-01-04 at 02:36 PM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  9. - Top - End - #219
    Barbarian in the Playground
     
    Reggiejam's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Autumnal Court of the Rose Courts
    Round 7

    Lady Autumn Cynel Bres
    Diplomacy - 10
    Military - 5
    Curiosity - 2
    Faith - 2
    Luck - 4

    Actions
    Spoiler
    Show

    1.) Raise 1 Land Unit of Autumn Sappers [Military]
    2.) Invade Region 24 with 1 Unit of Autumn Sappers led by Duke Sand [Military]
    2.) Secret [Secret]
    4.) Raise 1 Land Unit of Autumn Sappers [Military]
    5.) Attend the Silver Jubilee of Alessandra de Altan [Diplomacy]
    6.) Attend Grand Sheep Jack XII's Purpleversary [Diplomacy]


    Event Sub-Actions
    Spoiler
    Show

    • Turn the Maraduer Isles over to Chesuka's oversight, expanding the Luskan Protectorate.



    News & Rumors
    Spoiler
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    • Lady Autumn has expressed her appreciation for the efforts of Lady Spring in bringing to the forefront the importance of the Rose Contract and its unity. Some in the Autumn Court who had been ready to reengage in the struggle for the Rose Throne are appalled by Kellianth's actions.
    • The Vincehin of Hess Tannan is invited to talk with the Rose Courts at the neutral ground of Anceris if he wishes to discuss withdrawing from supporting the Rosenbaum Gesh before dooming his long-uproarious kingdom to war.
    • Decasage Rosenbaum is politely reminded of the mercy shown by the Rose Courts to both her clan in exile and as they disrupted the Stormlanders who would no doubt be more than eager to forcibly retake the land out colonized by the Gesh in any foolish attempts to reclaim the rebellious Tillwell.



    Stat Bonuses
    Spoiler
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    +2 Military
    +1 Diplomacy
    +1 Luck
    Last edited by Reggiejam; 2016-01-09 at 04:25 PM.
    Thanks Gengy for the avatar!

  10. - Top - End - #220
    Bugbear in the Playground
     
    jkat718's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    The Stormland Holdings
    Years 112-113, Regions 100 and 99
    Spoiler: Heraldry
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    Spoiler: Actions
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    • [Curiosity] Add the Silver Spires (Region 99) to the Queen's Road, with permission.
    • [Curiosity] Explore east of Region 99. Roll: 11
    • [Curiosity] Explore southeast of Region 99. Roll: 10
    • [Diplomacy] Colonize Region 97. Roll: 6
    • [Military] Train 1 unit of Stormswords (land unit), stationed in the Silver Spires.
    Rolls
    Spoiler: Attribute Scores
    Show
    Rolls
    Attribute Scores:
    Diplomacy: 6 3+0=3
    Military: 8 3+0=4
    Curiosity: 5 2+1=3
    Faith: 4 2+0=2
    Luck: 3+1=4
    Population: 988,000 Stormlanders (+10,000 from year 111), 710,000 Spirish (-3,000 from year 111)
    Spoiler: News & Rumors
    Show
    • TBD
    Last edited by jkat718; 2016-01-10 at 12:53 AM.
    Spoiler: Current Games
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    Current Live Game: Defenders of Stormfast, "A Brave New World of Adventure" Obsidian Portal
    Current PbP Game: 5th Edition low-level game IC OOC Tracker Map
    Current PbP Game: I6 - Ravenloft IC OOC

    Full Signature
    I often post from mobile, so feel free to correct any typos.

  11. - Top - End - #221
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jan 2014
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    On the Internet

    Default Re: [EMPIRE 2] IC Thread

    The Union of Besina's Round 7 actions

    Current Council of Uca Jajaka:
    • Pralkemiri (72 yrs in power) (eldest)
    • Vinariun (38 yrs in power)
    • Oshenvar (13 yrs in power)

    1. [C] In order to further the correspondance with their Aeldir cousins and facilitate their trade with the Stormland Holdings, Bereholst's birch wood has been added to the Luskan Trade Network. {Add 18 to LTN; 18's needs satisfied}
    2. [C] Wishing to satisfy the needs of their now religiously united people, the Uca Jajaka organize a trade route between all of their lands. {19 and 133's needs satisfied}
    3. [D] Wishing to finally understand why the people of Primus were so irked by their lack of weapons, the Dhuda Loka gather information on their culture from surrounding areas. Who knew that it was offensive to not have a weapon? Such savages. Next time, bring the Gnolls. Thinking that information about all the other known nations would be helpful in avoiding any more awkward situations, the Dhuda Loka once again gather information from neighboring regions to better understand others. {The Dhuda Loka now have copies of all region writeups; No mechanical effect otherwise}
    4. [D] [Diplomacy 5] The message of the Children of the Earth has one particular advantage over that of the other faiths: the Earth's influence actively helps all life, while the other so-called 'gods' remain aloof and let their adherents suffer. As this idea spreads throughout the Union, their fervor grows. What kind of an individual would turn their back on that which gives them life? Why would they not value their own being? With this, specialized missionary parties of the zealous (called 'Lifewakers,' as they wish to awaken a love of life) rise throughout the region, dedicating themselves to the Uca Jajaka and promising never to give up until the world sees the greatness of the Earth. {CI: The Lifewakers: roll 2d8 for conversion}
    5. [F] [Faith 5] With the burst of fervor caused by the emergence of the Lifewakers, the Uca Jajaka praise their zeal and anoint them as the official guardians of the faith, blessing them and granting them permanent residence at the base of Vada Pahara. They are instructed to wait until a month has passed to prove their restraint, and when that time is up they will be permitted to spread the sacred message of life and the earth itself. {Holy Order}


    Spoiler: Current/Expected Stats
    Show
    Diplomacy: 6 + 1
    Curiosity: 5 + 1
    Military: 2
    Faith: 10
    Luck: 10 + 1

    (expected stat changes represented by [+ n]s.


    Spoiler: Regions/Resources
    Show
    Dhuda Besina (19); Nile Masamura (Good); 1/2 routes; [CAPITAL]
    Bereholst (18); Birch Wood (Good); 2/2 routes; [Auxiliary]
    Tumbledown Marsh (133); Steel (Minor); 1/1 routes; [Auxiliary]
    Last edited by moossabi; 2016-01-09 at 02:58 PM.

  12. - Top - End - #222
    Ogre in the Playground
     
    Kasanip's Avatar

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    Japan
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    Default Re: [EMPIRE 2] IC Thread

     Protectorate of Luska

    [Region #9: Luska]
    Turn 7; Years 112-113
    Chesuka of Luska (24-25)

    Dawn on the Misty Sea
    作成中

    Actions:
    • <Diplomacy Action> Attend Event: The Silver Jubilee of Alessandra de Altan
      Spoiler: Subactions
      Show

      • Give new technology [Luskan Trade Language] to all official participants at event
    • 作成中
    • 作成中
    • 作成中
    • <Secret Action> [12]+Choko


    Expected increase:

    Spoiler: News and Rumors
    Show

    • As trade is forbidden with Rivo Alto, many merchants sign a protest to Chesuka about the loss of their business partners, friends, and trade rights to the former region. Anti-Aeldir sentiment smolders in Luska, and many boisterous and drunk Seagull clan members and former resistance fighters make a racket.
    • The North Star Memorial Lighthouse is defaced with ugly letters to read already forgotten! in Luskan. The weasel clan furiously blames the seagull clan, and it is the negotiation of Chesuka and Mevo to stop such an argument.



    Spoiler: Ruler Information
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    Chesuka of Luska and Choko (of Luska)
    Age: 24
    Clan: Raccoon Dog
    Level: Raccoon Dog 2, Priestess of Pale Lady 2, Resistance 1, Rose Court Second Order 2

    Character Attributes:
    http://www.giantitp.com/forums/shows...9&postcount=72
    http://www.giantitp.com/forums/shows...2&postcount=73
    http://www.giantitp.com/forums/shows...9&postcount=75
    Diplomacy <8> (+1)
    Military <2>
    Curiosity <10>
    Faith <2>
    Luck <8>

    Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret!

    Although the people of twilight have been united, Chesuka signed a treaty with the Aeldir, becoming a protectorate. She has been studying hard to learn the Aeldir language and culture.
    Last edited by Kasanip; 2015-12-29 at 12:31 AM.
    Kasanip's Sketchbook 2 Thread
    It is difficult to speak English, please excuse mistakes kindly m(_ _)m

  13. - Top - End - #223
    Barbarian in the Playground
     
    DimpleLoamsdown's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    [Adrax Awaria]
    [Grand Sheep Jack XII]

    Actions:
    Spoiler: Actions
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    [Diplomacy] Action 1: Host Grand Sheep Jack XII's Purpleversary
    [Military] Action 2: Explore East of region 131
    [Curiosity] Action 3: Explore North of region 130
    [Secret] Action 4: Secret Action
    [Diplomacy] Action 5: Colonize region 132

    Spoiler: News and Rumors
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    -Messengers are sent all across all of the lands inviting everyone to come to Grand Sheep Jack's Purpleversary in Karnak, in Hakeber.
    Link to Event
    -Jack decides to convert himself, and his family to the Order of the Eternal Soul.

    Spoiler: Ruler Information
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    Current Stats:
    Diplomacy 10
    Military 6
    Curiosity 4
    Faith 5
    Luck 4

    Expected Stat Bonuses
    +1 Military +1 Diplomacy
    Last edited by DimpleLoamsdown; 2016-01-05 at 05:11 PM.

  14. - Top - End - #224
    Troll in the Playground
     
    QuintonBeck's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    NPC ACTIONS
    Rolls


    Grand Church of Daen
    Round 3 Round 4 Round 5 Round 6

    Elder Abbot Frerick
    Diplomacy: 3
    Military: 3
    Curiosity: 1
    Faith: 8

    Population: 500

    As the religious fervor borne from the crater of Dhuda Besina begins to latch onto the lands near the base of the Grand Church and the efforts in Sasanand continue to fail many within the Grand Church once opposed to the adaption of Daen to a matronly figure begin to see Avonlea as the only bastion of the faith remaining. Even a heretical view is better than the views of infidels many reason. Still, the complete move over to the so-called "New Order of Daen" is far from total or complete and Frerick still refrains from genderfying Daen.

    The call from the Gesh for proselytization is much debated within the Grand Church. While welcome converts should be brought into the fold so too must the Church preserve itself and turning the Aeldir into a threat to the Church's already precarious position is deemed unwise especially given Geshemefar's less than fine history between the Stormland Holdings and by proxy Avonlea who seeks friendship with the Holdings. Eventually it is agreed to send some missionaries to the Gesh but effort will be split between the small folk and the people of the Holdings that the Church might avoid over-association with the equally unstable Gesh while in their own precarious position.

    1.) Convert the Silver Spires to Daen Majority TN: 12 Roll: 16 [Faith]
    2.) Convert Evergale Valley to Daen Majority TN: 12 Roll: 14 [Faith]


    House of the Pale Lady
    Round 3 Round 4 Round 5 Round 6

    Veiled Lady Ayasa
    Diplomacy: 6
    Military: 2
    Curiosity: 3
    Faith: 7

    Population: 300

    With the Nifhel threat answered, though with the retreat of the Nifhel back to their polar reaches or with war between the Harbinger's forces and the Lords Paramount remains unseen, the House returns to its primary duty, spreading the word of the Pale Lady. Not unaware of the vast forces commanded by the Cacique efforts are focused in converting the lands of Cahoosa to match the faith of their leader and the beliefs of the newly incorporated Brey-An.

    1.) Convert Puesto Kagun to Pale Lady Minority TN: 10 Roll: 18 [Faith]
    2.) Convert Puesto Azandi to Pale Lady Minority TN: 10 Roll: 22 [Faith]


    Kingdom of Berrium
    Round 5 Round 6

    Knight Protector Alistair Binari
    Diplomacy: 6
    Military: 4
    Curiosity: 6
    Faith: 2

    Population
    60: 540,000
    61: 740,000
    62: 840,000 (Capital)

    Army
    5,000

    Wishing to see to the internal needs of the Kingdom the Knight Protector authorizes the establishment of the a merchant caravan under the domain of the Dandric knightly order. This new trade invigorates the kingdom's production and the Kingdom sends letters across the world to Anceris that it might stretch beyond the Kingdom's own borders, inviting the League of Allied Provinces, specifically Ambrose, to join the Dandric Road with their silver.

    Furthermore, promises of Secundus from the Primus Imperium in exchange for their aid in this war with the Prevaz as well as hopes that this showing will encourage the Ambrosans to acede to their trade needs the Knight Protector sends units alongside those of the High Queen to invade the lands of the Artistry.

    1.) Send 5 Land Units to join with the Primus Imperium's troops marching on Prevaz [Military]
    2.) Create Trade Route: The Dandric Road including Centrata (62) Amichan Grapes and Region 60 Rocs [Curiosity]
    3.) Upgrade Region 61 Wood to [Good] (Curiosity 5) [Curiosity]


    Grey Empire
    Round 5 Round 6

    Dorlam the 1st Grey King
    Diplomacy: 6
    Military: 5
    Curiosity: 2
    Faith: 4

    Population
    31: 747,000 (Capital)
    32:
    33: 783,000

    Navy
    6,000

    The Grey Empire, at its current expanse without risking war with some kingdom or another begins to dance the dance of the diplomat, reaching out to those capable of offering chance for expanse. Perhaps the Empire may yet be afforded the chance to grow beyond its humble existence.

    Making announcement of its intent the Grey Empire sides with the League of Allied Provinces against the Three Crowns. Some within the Empire object given the friendly relations fostered by the Prevaz in previous years but the incorporation of Region 30 without bloodshed silences many of these opponents. So too does the potential expansion onto the western mainland which might grow further the Empire's strength.

    1.) Attend the Purpleversery [Diplomacy]
    • Accept administrative control of Region 30 from the League of Allied Provinces
    • Sign a treaty of non-aggression between the Grey Empire and the LAP

    2.) Invade Region 34 with 3 Naval Units under Admiral Hel'in [Military]
    3.) Invade Region 36 with 3 Naval Units under King Dorlam [Military]


    Jade Coalition
    Round 6

    Krolzer Petyr I (B. 50)
    Diplomacy: 10
    Military: 6
    Curiosity: 4
    Faith: 1

    Population
    185: 673,000
    188: 713,000
    189: 602,000
    190: 902,000 (Capital)
    191: 701,000
    193: 921,000
    194: 836,000
    195:
    199: 688,000

    Army
    6,000

    Navy
    6,000

    The Zol now satisfied by the fleet along the Coalition's coast begin to lobby in the Council for the support of the Niebisk measure to expand the army and institute integrated training regimens between sailors and soldiers in the defensive techniques paramount to the preservation of the Coalition. The measure is caught in a tie by the Council as some believe the time has come to return the Coalition's attentions to the improvement of the Coalition while others still express their fear about the size and power of the southern and eastern realms now known to them. The Krolzer breaks the tie in favor of the more militant representatives and the training and mustering begins immediately.

    While a portion of the realm's funds and efforts are allocated to these new programs the elevation of standards within the Puldine Acreage as promised by the joining of the Coalition proceeds apace. First their infrastructure is in need of repair, or in most places complete construction and work begins on building aqueducts and roads to facilitate the region's growth and development. These measures are already proving successful in attracting merchants and urban growth and many suspect the swine industry to grow within the region.

    1.) Create Military specialization: Defending Jade Coalition Lands (Military 5) [Military]
    2.) Raise 1 Land Unit of Niebisk Footmen [Military]
    3.) Build standard aqueducts in the Puldine Acreage (195) 1/2 [Curiosity]
    4.) Build standard roads in the Puldine Acreage (195) 1/2 [Curiosity]


    The Shafar Kingdom


    Ganbaatar Boqorka
    Diplomacy: 4
    Military: 9
    Curiosity: 3
    Faith: 1

    Population
    Mabonde Ya Kijani (252)
    Shafarstan (326) [Capital]
    Mabonde Upepo (327)

    Army
    8,000

    Having brought in the more diplomatic minded of Mabonde Upepo the Boqorka allows these diplomats to attempt an alternative path towards expansion in the other desert realms discovered by Shafar riders. This irritates the Boqorka's enemies within the clans of Shafarstan claiming he has become weak. Either in response or according to his own plans the Boqorka begins training the Shafar Riders in siege tactics foreshadowing a potential push north towards the inhabited and rich land of the long target Kherson, now held by the expanding but stretched thin Grand Principality of Anceris.

    1.) Create military specialty: Sieges (Attacks on claimed regions) (Military 5) [Military]
    2.) Colonize Region 325 TN: 14 Roll: 9 [Diplomacy]
    3.) Colonize Region 328 TN: 14 Roll: 14 [Diplomacy]
    Last edited by QuintonBeck; 2016-01-09 at 07:12 PM.

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  15. - Top - End - #225
    Bugbear in the Playground
     
    WaylanderX's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    The Prevazan Artistry
    Kingdom of the Three Crowns




    Nine flames, nine wings, three crowns, one king...

    The sun is but a flame, the candles are those who use the flame, consume the flame, mold the flame, until those flames burn with the pure conviction of the people who swear by it.

    Actions:

    1. War is brewing! After centuries of peace, the Prevaz and those who they consider families are forced to take up arms once again! Send 5 units of Valkyrja to region 51 under command of the Nevarri League. The unhonorable Primus Empire takes advantage of the war with an unprovoked attack. In this time of great distress, the true nature of one's Art is shown! Even though this battle is very unlikely to be won, the Prevaz shall not yield to the demonic creatures that call themselves Nand. Join with the Nevarri army and follow their lead with 5 Land Units. (Mil)

    2. Raise one units of Valkyrja (land unit). (Mil)

    3. Raise one unit of Valkyrja (land unit). (Mil)

    4. Add Linnen to the Grey Route. Explore southwest of region 171. Roll: 16 (Cur)

    5. Explore west of region 171. Roll: 17 (Cur)

    6. Secret (Art)

    Spoiler: News and Rumors
    Show
    • The Following Letter was send to the Nand:
      Did you think we had forgotten? Did you think we had forgiven? After more than a decade of murder, injustice and unbalance, we will take no more. The turmoil that creeps upon the West threatens to tear everything apart. The Nand label our kind as demons, our allies as demonfriends and spawn. We tried to rectify this crooked viewpoint, but ultimately failed. If it is war you want, then even we, who only desire lasting peace, will take up arms. Nine candles will outshine the sun, until they are one and the same. Only then, under nine lights, the west will know peace. So shall we pray, for our souls and for yours, that this war will end swift. For all of those who are innocent, we pray for their safety. Nine Flames, Nine Wings, Three Crowns, One King….

      Nine Flames light our path,

      Kara and Jentyl, Lymners of Skianz, Delow of the Three Crownes
    • TBD
    Last edited by WaylanderX; 2016-01-06 at 06:32 AM.
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    My Extended Homebrew Sig!

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  16. - Top - End - #226
    Pixie in the Playground
     
    RedWizardGuy

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    Default Re: [EMPIRE 2] IC Thread

    Nevarri League
    Kingdom of the Three Crowns




    Nine flames, nine wings, three crowns, one king...

    The sun is but a flame, the candles are those who use the flame, consume the flame, mold the flame, until those flames burn with the pure conviction of the people who swear by it.

    Ruled By: Lugal Annan
    Actions for Round 7:

    Spoiler: Actions
    Show
    • Diplomacy: Join the Kingdom of the Three Crowns under the leadership of the Prevaz, forging closer ties with our two great allies (Vassal to Prevaz)
    • Diplomacy: Fabricate claim to 175
    • Military: Defend the Kingdom of Three Crowns!
    Spoiler: Subactions
    Show
    Send 6 units under King Lysus to join up with allied forces and attempt to hold the line on land.
    • Join forces with the Prevaz and Fiid armies, with King Lysus in command.
    • Defend Aneth (44A)

    Send 5 units to join up with the Fiid navy and defend on the seas.
    • Join forces with the Fiid navy. High Tirk Rahbid will take command of the allied fleet.
    • Defend Blarhiminn (43).
    • Diplomacy: Press claim to 34
    • Diplomacy: Press claim to 36

      (rolls)

    Spoiler: News and Rumors
    Show
    • Nevarri agents helped King Lysus, the exiled sovereign of Amaranth, to escape after his forces were overrun by invaders from the Allied Provinces. He has since impressed the leaders of the Kingdom of the Three Crowns with his wisdom and tactical acumen, and they have asked him to take overall command of their forces for the war with the Allied Provinces.

    Spoiler: Ruler Stats
    Show
    Age: 46 years

    Diplomacy: 8
    Military: 7
    Curiosity: 5
    Faith: 1
    Luck: 5

    Expected improvements: Diplomacy +2
    Last edited by Arcanitect; 2016-01-09 at 07:30 PM.
    Leader of the Nevarri League in EMPIRE! 2

  17. - Top - End - #227
    Bugbear in the Playground
     
    Silverbit's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Fiid, round 7/112-113
    High Tirk Rabhid


    Nine flames, nine wings, three crowns, one king.

    Actions:
    Spoiler
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    1. [MILITARY] Defend the Three Crowns! Subactions:
    Spoiler
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    With six land units led by Edin Rabhid, cousin of High Tirk Rabhid, join the forces led by King Lysus. The Bond Pact remembers the threats by the Nand. No longer. Despite the massive array of forces ranged against the Three Crowns, the Fiid will not die easily.

    2. [DIPLOMACY] Try to stabilise region 37, Rasp. Execute the bedraggled former ruler: it should be seen that petty thieves are ill-suited to rule.
    3. [DIPLOMACY] Join the great kingdom of the Prevaz as a vassal, the Kingdom of Three Crowns. The Fiid have worked well with their great ally over the years: it is only just that the wisest and most diplomatic amongst the peoples should lead.
    4. [MILITARY] Mil 10 action! Create the technology Pikes, giving a +1 to battle checks and requiring a hard metal resource, such as iron or bronze.
    5. [MILITARY] As a last-ditch effort, send High Tirk Rabhid aboard the Fiid navy unit, to join the Nevarri fleet and try to intercept the Kroznat navy. The High Tirk's longsword thirsts for the blood of their admiral, a worthy challenger in a world of vultures and broken promises.


    Roll for stabilising region 37.

    Expected stat gains:
    Spoiler
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    +1 Diplomacy, +1 Military


    Ruler:
    Spoiler
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    High Tirk Rabhid
    D 6
    M 10
    C 3
    F 5
    L 11


    News and rumours:
    Spoiler
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    Adda is growing well. Tirk hopes he will live to see his son mature into a true heir of Fiid.
    Last edited by Silverbit; 2016-01-08 at 07:45 PM.
    I'm also on the Bay12 Games forums under the same username.

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    Currently playing the parched and honourable Rabhid Dynasty in Empire2!

  18. - Top - End - #228
    Dwarf in the Playground
     
    RangerGuy

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    Default Re: [EMPIRE 2] IC Thread

    Turn 7
    5 Tribes Syndicate
    Niran Wanam


    Actions:
    1. [Diplomacy] Colonize Region 114 roll:17
    2. [Curiosity]Finish the 'Forest Academy of Environmental Sciences"[5/5]
    3. [Curiosity 5] Upgrade riding lizards from [Minor] To [Good] quality
    4. [Military] Raise one Land unit in Arendar
    5. [Diplomacy] Join Crystal Union [4/5]


    Spoiler: Sub-Actions
    Show

    • Accept the Rose court into the Fern Ridge trading route
    • Accept Petravolan into the Fern Ridge trading route


    Spoiler: News and Rumors
    Show

    News:
    • Niran Wanam has been walking around the villages visiting people in their homes, often without invitation. The people are concerned and are angry at the Niran for invading their privacy.

    Rumors:



    Spoiler: Ruler Information
    Show

    Niran Wanam
    Diplomacy: 9
    Military: 7
    Curiosity: 10
    Faith: 3
    Luck: 7

    Expected Stat Bonus:
    +1 Diplomacy +0.5 Luck

    Last edited by m9p909; 2016-01-09 at 01:00 PM.

  19. - Top - End - #229
    Ogre in the Playground
     
    lt_murgen's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    The Geshemafar, IN EXILE!!!: Round 7 (112-113)
    Decasage Serafim Rosenbaum

    Spoiler: Actions
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    Reactive Action none
    1. (diplomacy) Colonize region 99B Roll was 12 TN should be 12 (2 regions beyond capital) so FAIL.
    2. (diplomacy) Colonize region 103 97 Roll was 19 - note I changed the location, not the roll, because of the issue noted myself and fixed by Quinton. SHould be a success.
    3. (military) Train a ground unit in region 101
    4. (Curiosity) build a trade route between 100 and 101 so that they can start to share their limited quatities of bronze and medicines
    5. (curiosity) Explore the mountains to the south of region 99

    expected next round bonus: +1 curiosity


    Spoiler: news and rumors
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    Spoiler: Ruler information
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    round D M C F L
    Current 10 7 6 1 2
    end of round 6 0 1 1 0 1
    end of round 5 1 0 0 0 -5
    end of round 4 1 1 0 0 1
    end of round 3 1 1 0 0 1
    end of round 2 2 0 0 0 1
    end of round 1 0 1 1 0 1
    start 5 3 4 1 2
    Last edited by lt_murgen; 2016-01-07 at 07:40 AM.
    Keeper of the 49 Rules.

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  20. - Top - End - #230
    Barbarian in the Playground
     
    Zayuz's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    Dynasty of Escaye



    Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
    Actions for Round 7:
    Spoiler
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    1. [Faith 5] Found the 'Sapphire Knights' in region 145. (Holy Order)
    2. [Military] Raise one Land unit in region 177.
    3. [Military] Raise one Land unit in region 177.
    4. [Diplomacy] Join the Crystal Union! (Federation) [4/5]
    5. [Faith] Convert region 145 from 'Majority' Order of the Eternal Soul to 'Sole' Roll=14

    *Actions in Italics may be adjusted before round end

    Spoiler: News and Rumors
    Show

    • The 'Sapphire Knights' are an organization founded with the intention of fighting back against the forces of Onyx and chaos in the world, and will do their best to protect the Order's ideals. This also represents the organized church in the region, hosted at the 'Emerald Temple' where the teachings are performed.
    • Those who were upset by the appearance of the new religion have been calmed, and revolt has been prevented through various compromises.
    • The Dynasty and the Nevarri league have begun talk of trade, and have organized a mutual friendship. Hilden has made an attempt ot convince the future crystal union to partake in their war on the side of the Kingdom of Three Crowns, but they have all refused. Frustrated, Hilden wishes to help them but cannot seem to get involved without creating more conflict than there already is.
    • Despite being the ones to have explored the region between the Dynasty and the Nevarri league, the Dynasty will support them in claiming the region! (Non-action)


    Current Stats:
    Age: 42 years

    Diplomacy: 7
    Military: 3
    Curiosity: 6
    Faith: 10
    Luck: 9

    Expected improvements: Military +1, Faith +1 (Max)

    Previous Rounds! 1 2 3 4 5 6
    Last edited by Zayuz; 2016-01-04 at 04:31 PM.
    "What is to give light must endure burning."

  21. - Top - End - #231
    Ettin in the Playground
     
    Elemental's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    The Grand Principality of Anceris
    Grand Princess Alessandra de Altan


    Pleased at the successes in Kherson and elsewhere, the Grand Princess plans the celebrations of her Silver Jubilee almost as an empress preparing a grand triumph. Leaders far and wide are invited and nearly every noble in the Grand Principality is to be in attendance. Some say that Alessandra planned to make an announcement before the gathered luminaries, but none was forthcoming leaving many to wonder just why she felt the need to schedule meetings with all of her vassals both individually and in groups. Others however merely put it down to the vast quantities of work that come from integrating so much territory. After all, there are navies and armies to integrate, coinage standards to rework and legal difficulties to resolve, but all are confident she's got it under control.
    Despite these successes, the Grand Princess is not happy at the continual delays in the East with more wholesome means and authorises her diplomats to be more "diplomatic".


    1: [Diplomacy] With the recent brief from the Grand Princess, Contessa Acone is dispatched to assist Adrian Dalca in persuading the locals of the land beyond Kherson and Vallis Khoya to swear fealty to Anceris. Fabricate claim on 251.
    2: [Diplomacy] Lord Ferrador travels to the region between Cerilin and Regnalin and immediately begins bribing local officials and rulers that they have always been a part of Anceris. Fabricate claim on 276.
    3: [Curiosity] Following negotiations with the Wandering Clans, the regions of Anceris, Cerilin, Vallis Khoya and Regnalin are added to the Blackspire Pass Trade Route. Note: This is possible due to the skip five coastal regions rule.
    4: [Curiosity] With the local economy in Kyrra on the verge of collapse due to a lack of coin, provisions are made with the cooperation of Zlaten nobles to ship gold bullion to the island such that it might be minted into coins. In short, add Kyrra to the Strada Costiera Tramuntana-Nofsinhar, which shall henceforth be known simply as the Strada Costiera. because writing out Strada Costiera Tramuntana-Nofsinhar every time I want to refer to it is going to be a pain and besides, the route hasn't aligned itself along the axis I predicted. As it stands it should be the Strada Costiera Ivant-Punent, but that sounds silly. Sorry Malta.
    5: [Diplomacy] Host the Silver Jubilee of Alessandra de Altan.

    Spoiler: News and Rumours
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    An official apology is sent to the Cahoosa regarding the Ancerin attempt to acquire territory the Cahoosa have claimed. Anceris acknowledges its overzealousness and failure to respect the sovereign rights of the Confederation and promises to correspond more actively with Cahoosan geographers regarding territories to the north of the Ceril Sea in future.

    Some suspect the Grand Princess wishes to create some sort of parliament or assembly based on the currently existing Civic Diet of Azandria. While not everyone thinks this is likely or practical, all agree that the more far flung territories would appreciate a proper forum to bring their grievances before the Pearl Throne.

    Meanwhile, Commodore Rosa gets an official commendation for the explorations he has undertaken on behalf of the Pearl Throne and receives a knighthood, making him Sir Luciano Rosa. He does not get a pay rise or a vacation.


    Spoiler: Ruler Information
    Show
    Alessandra de Altan - 47

    Diplomacy - 10
    Military - 7
    Curiosity - 7
    Faith - 3

    Expected increases: +1 Curiosity
    Last edited by Elemental; 2016-01-08 at 10:06 AM.
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  22. - Top - End - #232
    Barbarian in the Playground
     
    Kobold

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    Default Re: [EMPIRE 2] IC Thread

    The Wandering Clans
    Kuldir Ironsong, the Master Architect


    Spoiler: Actions:
    Show

    1. <Military> Raise 1 Land Unit.
    2. <Curiosity> Explore the region south of 260. 19
    3. <Curiosity> Work on the drimma mountain city nears completion [Great Project 4 or 5].
    4. <Curiosity> Expand the Blackspire Pass trade route to include region 821, adding Gold to the route.
    5. <Diplomacy> Colonize region 260. 13


    Spoiler: News and Rumors
    Show

    • Talks between merchants from the Clans and the Principality of Anceris lead to the expansion of the Blackspire Pass trade route to include Toldec as well as a number of southern regions, bringing some much needed variety to the north.
    • The drimma continue to explore those regions surrounding their new home, once more sending a wagon train to map the east.
    • With the likelihood of continued war in the north, the drimma raise another legion of combat engineers to bolster their forces in the field.
    • With the trade halls and main passageways completed, the drimma focus on clearing out living quarters for the vast numbers that will soon inhabit their great city beneath the mountain.
    • A small group of architects and their human retinue are dispatched to the newly explored region east of the capital, hoping to bring the people there into the fold.



    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy 6, Military 10, Curiosity 9, Faith 3, Luck 7

    Expected Stat Bonuses
    +1 Curiosity, +1 Luck
    Last edited by Geckus; 2016-01-09 at 06:15 PM.

  23. - Top - End - #233
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    Default Re: [EMPIRE 2] IC Thread

    The Great Clans of Nifhel
    The Harbringer Lochbar

    • Impressed by the resilience and stubbornness of the Veiled Lady, the Harbinger has decided to return Chief Harod to the temple in exchange for K'juuda and grant him his lands back, with the warning that in due time the Nifhel shall return to claim their vassal once their inferiors have been placated. (Secede Region 266 to Chief Harod in exchange for K'juuda[Diplomacy]
    • Focusing his sights inward, the Harbinger moves to consolidate his grip over the heathen territories and grants free rights for any lesser Clan to leave Nifhel and colonize their neighboring regions, much to the annoyance of the Four Great Clans. [Diplomacy]
    • The Horsemen Famine begins to restructure the current laws and punishments for traitors, deserters, and those who are captured in battle in light of the presence of K'juuda in Nifelic politics. Seeing this rather skillful political maneuvering, the Harbinger brings in the Horsemen Famine for consulting and planning the systemic oppression and placation of future territories the Great Clans acquire, especially after hearing of the tumultuous rebellion in the East that has embroiled War in a bloody skirmish. (Dip 5 Cultural Identity: Stabilize Regions) [Diplomacy]
    • Infuriated by all of the progress lost in converting and ingratiating the Grimmson Clan amongst the primitive population of Region 266, the Horsemen Pestilence attempts to reclaim whatever political power he can by entering into negotiations with Chief Harod to keep a Grimmson encampment on the outskirts of his newly reclaimed territory. [Diplomacy]
    • If the heathens will not roll over and peacefully accept their new superiors, then the Horsemen War must simply beat it into them. Rallying every freeblade and raider with the lust for battle in their veins and the desire to attain glory on the battle field, War rides to crush this petty rebellion and exterminate any hope of resistance these mongrels could hope for. (Send 7 Units to P4 to crush the rebellion) [Military]


    Spoiler: News and Rumors
    Show

    TBA


    Spoiler: Ruler Information
    Show

    Mil:10
    Faith: 5
    Cur: 4
    Dip: 5
    Luck: 2

  24. - Top - End - #234
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    Default Re: [EMPIRE 2] IC Thread

    Northern Realm of Aardrosil
    Led by Ehv'amhyr an Khuuldrumm


    Spoiler: Actions
    Show
    1. [Military] Invade the undefended region 267 with 3 units of Pathfinders.
    2. [Military] Establish fortifications in region 268.
    3. [Curiosity] Explore due east of region 267, north of the eastern half of 263.
    4. [Curiosity] Explore due west of 269.
    5. [Curiosity]Establishment of an internal trade route throughout the entire kingdom.

      Rolls!



    Spoiler: News and Rumors
    Show

    The unexpected (relative) peace are a relief to the population. Citizens are thankful for the revolt up north, allowing the Noorden to again explore for resources the nation is lacking.


    Spoiler: Ruler Information
    Show

    Current Stats
    Diplomacy 8
    Military 9
    Curiosity 8
    Faith 2
    Luck 7

    Expected Stat Bonuses
    +1 Military, +1 Curiosity
    Many thanks to Derjuin for my awesome alhoon avatar!

  25. - Top - End - #235
    Halfling in the Playground
     
    Flumph

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    Default Re: [EMPIRE 2] IC Thread

    Petravolan
    Alpha Maear Dunadrad of The True Crown

    Spoiler: Actions
    Show

    [Faith] The Venaton becomes an Official Religion with Kedric Stormgrad as the Leader.(Faith 10)
    [Curiosity] Exploring of Region 28.( 9Total)
    [Curiosity] Region 118 and 25 join in the trade route "Fern Ridge".
    [Curiosity] Exploring of Region 119.(8 Total)
    [Curiosity] Exploring of Region 120.(11 Total)
    +1 action for round missed last turn
    [Diplomacy] The Rexline attempt to colonize Region 24(5 Total)


    Spoiler: Roll Link
    Show
    http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20277572#post20277572


    Spoiler: Rumours
    Show
    Some of the Rexline population think that Alpha Maear Dunadrad of The True Crown is becoming old and that soon a Tournament should be held to replace him

    Spoiler: Ruler Information
    Show
    Alpha Maear Dunadrad of The True Crown
    32 Years Old

    Current Stats
    Diplomacy:2
    Military:8
    Curiosity:3
    Faith:10
    Luck:7

    Expected Stat Bonuses
    +2 Curiosity


    The Venaton
    Spoiler: Religion
    Show

    Spoiler: General Belief
    Show
    The Venaton is the belief that once on dies all go to the same afterlife ;even those who do not worship it ;but with a catch. This afterlife is known as The Eternal Hunt, this is no leisurely afterlife with perfection to your personal needs, it is constant action of the strong believers hunting the weak and non-believers who attempt to run. When one dies they are judged by Venator The Great Hunter who represents the sentient beings of the world. Once judged Venator will put you in one of 2 roles, the hunter and the hunted. Venator judges you by your feats in life your style in life and if you are a believer or not. In the role of being The Hunter you can be placed in 4 different hunting packs, the hunting pack of Durk the Lion, Trake the Serpent, Delfy the Owl and Venator The Great Hunter based on your feats and style of life. In the role of the hunted you have no pact, no friends or allies. The ultimate goal of this religion is to be in the pack of Venator to roam the afterlife freely hunting where and when you please.


    Spoiler: Durk's Pack
    Show
    Durk is a Lion who leads the pack of Durk. The pack of Durk takes hunting grounds in the Savannah area of the afterlife. The pack hunts with great ferocity and never gives up on the chase. If you are put into Durk's pack this means that you are a believer who went through life being lazy, using brute force to take what you want but when it came to fighting you had unfailing courage. Once Durk has felt that you have mastered your ferocity and determination he will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Durk's.


    Spoiler: Trake's Pack
    Show
    Trake is a Serpent who leads the pack of Trake. Trake's hunting grounds reside in the jungles of the afterlife. This pack hunts with extraordinary dexterity/speed and patience. When put into Trake's pack you went through life being patient and waiting for the proper time to strike whether it was in a fight or in more mundane tasks but when one did strike it was with lightning speed. Once Trake has felt that you have mastered your dexterity/speed and patience he will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Trake's


    Spoiler: Delfy's Pack
    Show
    Delfy is an Owl who leads the pack of Delfy. Delfy's hunting grounds are the forests and small fields. The pack hunts with wisdom and cunning, luring prey into traps to be taken down. As Delfy's pack member you went through life thinking before every decision and tricking people into doing your will. Once Delfy has felt you have mastered your wisdom and cunning she will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Delfy's


    Spoiler: Venators Pack
    Show
    Being a pack member of Venator is being fully ascended in the minds of The Venaton. You are not limited to any hunting ground that other packs are and are not constantly on the hunt like the other packs. This pack hunts with all the skills that the Animal Packs use making them the best hunters in the realm. If you are a member of Venator's pack you lived life being the ultimate warrior using all of the animal packs skills and a great leader. Once you are a pack member of Venator you have become the best person that you are capable of being and are no longer reincarnated, you life a life full of action and rest that the other packs do not.
    Last edited by Rexleox; 2016-01-09 at 01:40 PM.

  26. - Top - End - #236
    Halfling in the Playground
     
    Dracolon's Avatar

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    Default Re: [EMPIRE 2] IC Thread


    Round 7 - The Preeminence of Hortis
    278, 279, 280
    Mechanics Post:
    Mechanics Stuff
    King Adriendel Sharpclaw
    Diplomacy: 4
    Military: 6
    Curiosity: 6
    Faith: 10
    Luck: 9

    Spoiler: Round Actions
    Show
    1. [Diplomacy] Colonize Region 258 [Roll=8 TN:14]
    2. [Military] Raise 1 land unit
    3. [Military] Raise 1 land unit
    4. [Military] Raise 1 land unit
    5. [Military] Raise 1 land unit

    Spoiler: Expected Stat Gain
    Show
    Military: +2
    Luck: +1

    Dracolon doesn't know where the door is....
    Gengy you're pretty awesome, thanks for the avatar!


  27. - Top - End - #237
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    Default Re: [EMPIRE 2] IC Thread

    End of Round Seven


    Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  28. - Top - End - #238
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    Default Re: [EMPIRE 2] IC Thread

    Round Eight: Begin!
    Years 114-115 of the Aenic Calendar

    Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

    Good luck!


    Rules Changes!

    When performing a rolled action, the action being rolled must be clearly specified and related to each roll in the dice rolling thread even if performing multiple actions of the same type.

    When establishing or expanding a trade route, please keep fluff within the action to a minimum, take it to news and rumors. Also, please list region names and numbers involved.


    Growth!

    The Tillwell stabilizes under the Summer Court!

    The Summer Court joins the Rose Courts!

    Region 135 stabilizes under Lignummus!

    The White Isles (30) are transferred from the League of Allied Provinces to the Grey Empire!

    Established on the precipice of war and broken by it the Prevazan Artisry’s Great Kingdom of the Kingdom of the Three Crowns crumbles before it can begin and its vassals are left without an effective liege freeing them from vassalage!

    The Nifhel surrender Region 266 to the independent governance of Chief Herod!


    Investigate!


    Colonize!

    Avonlea successfully colonizes Region 79!

    Adrax Awaria successfully colonizes Region 132!

    Shafarstan successfully colonizes Region 328!

    Geshemefar successfully colonizes Region 97!

    The Five Tribes Syndicate successfully colonizes Region 114!


    Claim!

    The Cahoosa Confederation, now well versed in deceptive contracts and the threatening pressures of their mighty army coerce and arrange for the integration of Region 233 into their tribal expanse. The joining of the region into the Confederation might even seem voluntary to any not paying attention. [Claim 1/1]

    The Cahoosa Confederation, now well versed in deceptive contracts and the threatening pressures of their mighty army coerce and arrange for the integration of Region 273 into their tribal expanse. The joining of the region into the Confederation might even seem voluntary to any not paying attention. [Claim 1/1]

    Utilizing the attack by the Grey Empire as a spring board for pushing on the falsified claims of the Nevarri League to the region the victory against the Greys but loss of their defensive force allows the Nevarri to scoop up Region 34 along with Duke Bolwitz (4 round service) and bring them into the fold. [Claim 1/1]

    Utilizing the attack by the Grey Empire as a spring board for pushing on the falsified claims of the Nevarri League to the region the victory against the Greys and integration of their southern neighbors prompts the people of Region 36 and Baron Von Straus (4 round service) to support the somewhat dubious claims of relation to the Nevarri League. [Claim 1/1]


    Convert!

    Region 145 now contains Sole Order of the Eternal Soul!

    The Silver Spires now contains a Daen Majority!

    Evergale Valley now contains a Daen Majority!

    Puesto Kagun now contains a Pale Lady Minotity!

    Puesto Azandi now contains a Pale Lady Minotity!

    The Venaton emerges as a unified religion with a Majority in Petravolan and a Minority in Primo Crure!

    The Doctrine of the Nine Candles is divided squarely into two camps with the war between the Kingdom of the Three Crowns and the League of Allied Provinces. Those who believe the declaration of war by followers of the Doctrine and the naked aggression displayed by the Fiid in their expansion under the banner of the Nine Candles are gross violations and misunderstandings of the teaching declare themselves the Ninth Peace and publicly avow their ninth virtue to be Peace. Those who support these actions as the necessary means to ensure the survival and spread of the Doctrine accept the moniker of the Ninth Struggle with some pronouncing struggle as their ninth virtue and others boldly proclaiming it to be war.

    The leader of the Ninth Peace, the Ascetic Qorobus Daiy approaches the leaders of the Prevazan Artistry and begs them to end this war, surrender if necessary, and refocus their efforts away from war and instead upon peace and the development of the spirit. The Ascetic offers to build a monastery within Prevaz lands and aid in these efforts in the years to come if peace is restored and war abandoned.

    The leader of the Ninth Struggle, Ascetic Marandia Uthri approaches the High Tirk of the Fiid and encourages the war to continue. Offering her service and the service of five thousand eager warriors of the Ninth Struggle as well as her own formidable strategic mind in fighting back against the heathens of the north as well as the offer to build a monastery where warriors of the faith might come to train to further the advancement of the militant path of the Ninth Struggle.

    Only one of these monasteries can exist and choosing one will set forth the direction of the codified Doctrine for years to come.


    War!

    [112] The Rose Courts conquer Region 24. If it isn’t stabilized soon it could prove troublesome! [Conquest 1/1]

    [112] Northern Aardrosil conquers Region 267. If it isn’t stabilized soon it could prove troublesome! [Conquest 1/1]

    [112] The League of Allied Provinces conquer Region 5. If it isn’t stabilized soon it could prove troublesome! Tragically, the League of United Provinces' campaign in region 5 is not without incident as Princess Hannah is killed! Although the precise circumstances are unclear - some say she simply fell from her mount, others that she died in a skirmish with natives, none dispute that she is dead.

    [112] The Grey Empire is repelled by the native forces, led by an expert tactician and facing only a minor Grey Admiral the Grey siege is broken quickly and the entirety of the armada burned in the bay.
    Spoiler: Details
    Show

    Attack Roll: 7
    Military: 2.5 (Admiral Hel'in)
    3 Units
    Total: 12.5

    Defense Roll: 14
    Military: 9 (Duke Bolwitz)
    1 Unit
    Total: 24

    All 3 Grey Empire units destroyed
    All 1 native units destroyed
    No captures


    [112] The Grey Empire's failures are not limited to the southern of their two expansionist attempts and even King Dorlam himself cannot hold his own against the native defense. While the King manages to escape with a small contingent of the Grey Armada the entirety of the expeditionary force is broken.
    Spoiler: Details
    Show

    Attack Roll: 9
    Military: 5 (King Dorlam)
    3 Units
    Total: 17

    Defense Roll: 12
    Military: 7 (Baron Von Straus)
    2 Units
    Total: 21

    All 3 Grey Units Lost
    1 Native Unit Lost
    No Captures (The third and final Grey Empire loss was due to size, not margin of victory)


    [113] Abrahaia's March reached the Tillwell capital only to find Lord Summer and his Rangers waiting for the Gesh rebel and his army. It was a slaughter with the rebelling Geshem unable to inflict even a modicum of damage on the entrenched Aeldir forces. The efforts taken to prove the folly of rebellion by Lord Summer along with the demonstrated might of the Aeldir Court ends the rebellion now and likely for generations to come.
    Spoiler: Details
    Show

    Attack Roll: 8
    Military: 10 (Lord Summer)
    5 Units
    +1 Splint Mail
    Total: 24

    Defense Roll: 8
    Military: 3 (Abrahaia)
    2 Units
    Total: 13

    All 2 Rebel Units Lost
    Abrahaia captured


    [113] The Nifhel's massive armies are more than enough to overcome the moderate commander of Chief Kay even with advantageous weather and geography. The rebellion is crushed although the infliction of losses upon the Nifhel horde leads some to mutter of the potential of a unified rebellion across multiple provinces. The Harbinger will need to ensure the people of this region understand that the Great Clans now rule them if another rebellion is to be avoided in the future.
    Spoiler: Details
    Show

    Attack Roll: 16
    Military: 5 (Chief Kay)
    2 Units
    Total: 23

    Defense Roll: 11
    Military: 10 (Harbinger Lochbar)
    7 Units
    Total: 28

    All 2 Rebel Units Lost
    2 Nifhel Units Lost
    Chief Kay captured by the Nifhel


    [113] King Alvin's blustering confidence in his tactical superiority to the unrecognized King Theodon to his south may have been his undoing. Despite years of marshaling experience and a fighting force twice the size of Theodon's native force the Lignummese King faces severe and utter defeat and is captured by the southern King. Though weakened Theodon's forces retain control within the region and the petty king writes to Alvin's successor offering to return Alvin to his homeland if Theodon and the region he claims dominion over is left free from the expansion of the Lignummese or their Crystal Union.
    Spoiler: Details
    Show

    Attack Roll: 5
    Military: 10 (King Alvin)
    4 Units
    Total: 19

    Defense Roll: 17
    Military: 8 (King Theodon)
    2 Units
    Total: 27

    All 4 Lignummese Units Lost
    1 Region 143 Unit Lost
    King Alvin captured by King Theodon (Roll new ruler for stats applicable in Round 8)


    [113] The League of Allied Provinces invasion of Nogr (42) is unopposed with Three Crowns forces elsewhere to meet the League and allies. The region may still prove troublesome if left un-stabilized. [Conquest 1/1]

    [113] The League of Allied Provinces's invasion of Blarhiminn (43) is met off the coast by the combined naval forces of the significant naval forces of the Nevarri League and the small Fiid navy. Despite the small size of the Fiid's presence on the water the High Tirk demonstrates his tactical acumen by commanding a cunning defensive ploy that forces the League's navy to waste its time committing to one area only to find the Three Crowns had doubled back for a totally different maneuver. The constant harrying and steady loss of ships while gaining no advantage forces the League to retreat although the difficulty in translating and currying orders between the Fiid and Nevarri fleet proves its own trouble and a number of vessels are lost due to miscommunication.
    Spoiler: Details
    Show

    Attack Roll: 13
    Military: 8 (Mirzahib Shou Al-Riku)
    5 Units
    Total: 26

    Defense Roll: 11
    Military: 10 (High Tirk Rabhid)
    5 Nevarri Units
    1 Fiid Unit
    Total: 27

    1 League Unit Lost
    1 Nevarri Unit Lost
    1 Fiid Unit Lost
    No Captures (Fiid Unit lost to coalition losses, not margin of victory or winner losses)


    [113] With equally seasoned commanders and a flat expanse of land offering little advantage to either side the battle in Aneth (44A) comes down to bodies fielded, a competition the sprawling League of Allied Provinces along with the aid of Berrium and Primus readily wins. The fields of battle are choked with blood by the end of the long campaign and the Three Crowns forces are pushed back out of the region.

    Led by the Primal Queen it is the Primus Imperium that claims the region for her burgeoning kingdom. Growth at any and all costs. The bedraggled forces of both sides prepare to mourn their dead and prepare for the future. It is prayed for by the families of the living and the dead that this great campaign might be the end of this war.

    "Ten thousand and more. Twisted and wretched upon the field with the carrion birds blanketing upon them like a quilt of death." This and more commentary written in a pocketbook purportedly given to a Nevarri soldier by an unknown blonde woman. Reports of this blonde woman tending to the wounded occur from soldiers on both sides and some refer to her as an agent of the divine. Nobody knew where she came from, and she disappeared after the battle. Some say they saw her heading North, others that she likely returned to the heavens from whence she came. [Conquest 1/1]
    Spoiler: Details
    Show

    Attack Roll: 11
    Military: 10 (High Queen Roethye)
    15 League Units
    5 Berrium Units
    4 Primal Units
    Total: 45

    Defense Roll: 11
    Military: 10 (King Lysus)
    6 Fiid Units
    6 Nevarri Units
    5 Prevaz Units
    Total: 38

    2 Fiid Units Lost
    4 Nevarri Units Lost
    1 Prevaz Unit Lost

    2 League Units Lost
    1 Primal Unit Lost
    1 Berrium Unit Lost



    Terror!

    [114] Lady Eventus of the Primus Imperium finds herself more and more embroiled in the Honmyo of Quintas and begins attempts to integrate into the region’s culture. The Lady is successful and the Satsujin flock to her service but her involvement soon overwhelms her duties to the High Queen and taxes are not collected and tithes left unpaid. The region seems set to subsume its asserted Lady and dissolve her of her Primal heritage and loyalty. (Quintas is in Unrest)

    [114] High Queen Roethye is found dead in her royal chambers, the victim of a heinous assassination! A number of witnesses come forward and claim to have seen men in black billowing clothes matching the stories of Satsujin from the writings of Quintas explorers as having been seen fleeing the royal palace the night of the assassination. (Roll a new ruler for stats applying in Round 8)

    [114] With war looming to the north the Fiid's planned execution of the People's King is delayed until the High Tirk returns. Following the victory off the coast of Blarhiminn the High Tirk returns to exact his justice upon the rebel only to find him escaped from the cells. A band of rogues and robbers claim credit from among the relative safety of the deep salt flats and announce their plans to march upon the High Tirk once again. The people seem anxious about the whole affair, unsure whether to support the criminals or their conquerors. (Rasp is in unrest)

    [114] Across Arandi the people find their needs unmet and their trading unsatisfactory. Such unhappy subjects could be troublesome for the rulers. (The following regions are in unrest until their trade needs are met [in some cases written up and defined so that they may be met by an existing trade route in which case the unrest will disappear within the round] or until placated by a diplomacy roll. Successfully rolling to stabilize will stabilize the region through the end of Round 10 [barring outside destabilizing events]. Acquiring the desired import will stabilize the region automatically and until the region suffers instability factors outside trade. Unrest does not prevent any actions being taken involving the region but does mean the region one step from rebellion)
    Spoiler
    Show

    Instability in polities and regions:

    Adrax Awaria: 138
    Dynasty of Escaye: 176, 177
    Fantastigoria: 70, 77
    Fiid: 39, 40
    Grand Principality of Anceris: 250
    Great Clans of Nifhel: P7
    Grey Empire: 30, 31, 32, 33
    Kingdom of Berrium: 60, 61
    League of Allies Provinces: 7, 29, 42
    Melrakki-ey: 238, 239, 240, 241, 245
    Nevarri League: 173
    Northern Aardrosil: 263, 268, 269
    Preeminence of Hortis: 278, 279
    Prevazan Artistry: 41
    Primus Imperium: 57, 197
    Vincedom of Hess Tannan: 120, 121, 122
    Shafarstan: 252, 326, 327
    Wandering Clans: 261, 262, 281


    [115] Grand Sheep Jack XII is found murdered in his bed, the apparent victim of strangulation. Heavy marks about his throat suggest that whoever accomplished this assassination wore a thick metal glove. The people of Adrax Awaria are deeply frightened by this brazen murder of their leader and look to his successor with trepidation. What this means or why it was done remains unknown. (Roll new ruler for stats applied for Round 9)


    Explore! New Map!
    Spoiler
    Show



    Prevaz explorers discover Region 163 which contains a [Good] amount of Shelling Stones and a population of 812,000.

    Prevaz explorers discover Region 164 which contains a [Minor] resource of Varn Stalks and a population of 693,000.

    Adrax Awarian explorers discover Region 129 which contains a [Good] amount of Bronze and a population of 626,000.

    Adrax Awarian and Petravolan explorers discover Region 119 which contains a [Good] amount of Fish and a population of 578,000.

    Avonlean and Stormland explorers discover Region 83 which contains a [Minor] resource of Midnight Augurs and a population of 720,000 which includes a standing army of 4,000.

    Aardrosil explorers discover Region 264 which contains a [Minor] resource of Calign Archaists and a population of 655,000.

    Aardrosil explorers discover Region 232 which contains a [Good] amount of an Undefined resource and a population of 707,000.

    Rose Courts and Petravolan explorers discover Region 28 which contains an [Undefined] Undefined resource and a population of 611,000. The people of the region have just concluded their pledge of loyalty and service to Chesuka of Luska. It is rumored her coronation in the region was marked with the passing a powerful artifact to the Luskan leader.

    Petravolan explorers discover Region 120 which was discovered and colonized by Hess Tannan in Rounds 2 and 3 respectively but for some reason I missed it on the map. Rexleox, take an extra action this round as if you missed last round to make up for the action waste.

    Wandering Clans explorers discover Region 259 which contains a [Good] Undefined resource and a population of 762,000.

    Stormland and Geshemefar explorers discover Region 98 which contains a [Minor] resource of Steel and a population of 693,000 which includes a standing army of 2,000.



    Other!

    [114] In Conlarbores villages among the mountain foothills have reported an increased number of missing persons to their local stewards and lords. Most are suspected to have been lost among the dangerous mountain passes to nature and while the increase is negligible among individual villages the total increase shows an alarming trend that may be indicative of something more heinous.

    [115] House Conferrus of the Primus Imperium is blessed with the birth of a daughter however this blessing is soon taken to be a curse for the girl is born with all black eyes and ruby red skin. The child is saved from execution as the reincarnation of a wicked ruler before the emergence of the line of Roethye by a wet nurse who disappears into hiding with the babe. Whether a demon or cursed by the gods is unknown but House Conferrus urges the High Queen to find and destroy the child before it can grow into a threat.
    Last edited by QuintonBeck; 2016-01-19 at 10:23 AM.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  29. - Top - End - #239
    Titan in the Playground
     
    Aedilred's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    League of Allied Provinces of Ambrose, Nand and Krozna (Queen of Nand)
    Round 8 | 114 - 115


    News and Rumours
    • The horrors of the battle in Aneth seem to take a heavy toll on the queen, even moreso when the messengers arrive from the east soon afterwards to inform her that her daughter is dead.
    • Within weeks it becomes apparent that her spirit, if not her mind, is broken. In late 114 she abdicates, leaving her son to take the throne as Isfandir IV.
    • Many around the kingdom seize on the tragedy of Princess Hannah's death at such a young age and begin to consider her a saint. A group calling themselves the Cult of the Martyred Virgin emerges and begins constructing shrines in memory of the late princess, with quiet encouragement from the crown.


    Spoiler: Actions
    Show

    1. [Military 10] Technology: Thezirin-Riding
    2. [Military] Train a regiment of archers in Aranand.
    3. [Military] Train a regiment of Jojone infantry in Piruzikhet.
    4. [Military] Train a regiment of Stathos infantry.
    5. [Military] Train a regiment of Palanka shock troops.
    6. [Military] Build a squadron of ships in Krozna.

    Spoiler: New Technology: Thezirin-Riding
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    The most common riding animal in Nand is the thezirin, as horses are not well suited to the hot climate and camelids are not found in the region. Thezirins are carnivorous reptilian creatures which can reach around six feet tall at the shoulder. Although they are principally bipedal, their front legs are powerful and can be used for running. Each of their feet is tipped with long claws, making them powerful military assets, and they are ridden into combat by Nanda knights and raiders.

    The thezirin's weight and ferocity relative to a horse, and indeed its naturally tough skin, makes up to an extent for the light armour and equipment carried by the cavalry and which precludes the development of true heavy cavalry in any significant numbers. A charge by thezirin cavalry with skilled riders is capable of breaching even some of the toughest defensive formations. The recent wars conducted by the Nanda have seen increasing development of thezirin tactics and training of new riders to an unprecedented degree, as well as the introduction of new saddles and harness to increase their effectiveness on the battlefield.

    Effect: +1 to battle rolls on land
    Requirement: Thezirins (resource)

    Spoiler: Increases
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    This round: +3 Military

    Spoiler: Ruler
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    Aiman III
    Diplomacy 3
    Military 10
    Curiosity 3 (banned)
    Faith 1

    New ruler next round

    Isfandir IV
    Diplomacy 1
    Military 4
    Curiosity 3
    Faith 2

    Previous ruler: Kusal: D8 M7 C4 F1
    Last edited by Aedilred; 2016-01-20 at 04:23 AM.
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  30. - Top - End - #240
    Bugbear in the Playground
     
    WaylanderX's Avatar

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    Default Re: [EMPIRE 2] IC Thread

    The Broken Artistry



    Nine flames, nine wings, three crowns, one king...

    OOC disclaimer: descriptions of the actions below are IC and are not to be taken in a OOC context, thank you.

    Actions:

    1. Grant the Nevarri the rights to Blarhiminn and region 41. (Dip)

    2. Explorer explore under Skianz in search for an area to live in. Against all odds, they find a new place call home. (Cur, L10)

    3. Colonize region 164. The region will be called Ragnys. Roll: 23. DC: 12. Success! (Dip)

    4. Colonize region 163. The explorers call the region New Aneth. Roll: 25. DC: 12. Success! (Dip)

    5. Investigate the mysterious healer in the battle of Aneth, getting help from the Nevarri. Try to convince her to lend her aid to the Artistry, as some see her as a glorious example what the Nine Candles stands for. Roll: 17 (Cur)

    Non-Actions:
    • Deport the Nand "ambassador" out of Artistry lands. He will be left alone outside one of the Skyways. He is entirely unharmed.
    • Recall the Prevazan representative that was left in Spring Aeldir lands. Bring the Aeldir Spring girl in the Artistry back to the Springlands. The Aeldir are thanked for the cultural exchange in a friendly manner. They also say that they would like to continue the cultural exchange at a later stage, if the diplomatic ties and circumstances allow it.
    • Besides some minor cultural information, of of the representatives was being left in the dark as much as possible regarding land layout and tactical information.


    Spoiler: Fluff actions 2, 3 and 4
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    2. Getting pushed (from their rather biased and frightful point of view) to the brink of annihilation, stuck and suffering due to forced and entirely pointless sanctions, the Prevaz set their gaze in the only direction they have not searched in yet that could lead away from the vultures circling above them... Under Skianz itself, deeper into the depths.

    3. Out of Blarhiminn, the Valkyrja General makes her way towards region 164, intent on finding new lands where her people can settle in relative peace for the time being. The region is called Ragnys.

    4. From the ruins of Aneth, a colonizing party consisting of Himinn, Whansis and Prevaz arrive in region 163 under the leadership of the Trademaster of Aneth, intent of making a new home for themselves, safe from photosystesising dwarves and northern vultures. They call the region New Aneth.
    Last edited by WaylanderX; 2016-01-22 at 11:41 PM.
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    Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!

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