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    Default Rules are for Jerks: A Chaotic Good Alignment Handbook

    Spoiler: A Disclaimer
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    Iím writing this largely from a Chaotic Good perspective. Contains foul language, because why the **** not? Viewer discretion is discouraged, but to each their own.


    Rules are for Jerks: A Chaotic Good Alignment Handbook
    Quote Originally Posted by Mark Twain
    Laws control the lesser man. Right conduct controls the greater one.
    I. Introduction
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing. This guide seeks to liberate your mind from those terrible notions. Handbooks are always handy, thatís why theyíre called handbooks. A previous alignment guide put me in the mood to write up another one, this time about Chaotic Good. Rollplay gets talked about a lot, but theyíre called roleplaying games for a reason.


    II. What is Chaotic Good?

    Quote Originally Posted by Playerís Handbook (3.5e)
    A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but heís kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
    Thatís a pretty good point to start from; Chaotic Good, even. A Chaotic Good character acts on their conscience without regards to what others think, or what they were supposed to do.

    Hereís something every Chaotic Good character is probably going to have:

    A Disregard for the Rules!
    A Chaotic Good does not think about rules before doing...pretty much anything. You donít care about what other people think, especially if theyíre powerful. You arenít going to take orders, at most youíre going to take suggestions as long as they grok with what you think is a good idea at the time. Chaotic Characters are freewheeling and donít give a **** what The Man wants them to do. Chaotic characters are going to make their own decisions, and Chaotic Good characters are going to try their hardest to do right by themselves and others. Youíre helping the orphans find their puppy because they like their puppy and would be sad little orphans without their puppy and itís the right thing to do, not because someone lazy and powerful told you to.

    A Concern for Others!
    A Chaotic Good character, while somewhat selfish, has a genuine and hefty concern for other peopleís well-being. When you find out that the schoolyard bullyís dad went out for cigarettes out one day and never came back, youíre going to feel bad for her, even if you kicked her ass that morning for tripping the blind kid. Chaotic Good characters are bighearted softies, even if they wonít admit it.

    Disdain for Repression!
    A Chaotic Good character likes a world that changes for the better, and has little care for traditions, especially traditions that deny people the freedom to seek happiness as they see fit. Chaotic Good characters want to pull the stick out of the ass of society, get everyone to bust loose and enjoy themselves while they can.

    Freedom!
    Chaotic Good characters are always free, at least in their heads and in their hearts. A Chaotic Good character values their freedom as they value their life. They can enslave you, tie you down and beat you senseless, but they canít take your freedom away. Youíll always have that.
    ---
    Now Open To The Public!
    Last edited by ThinkMinty; 2016-02-23 at 11:17 PM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Archetypes!

    III. Archetypes of Chaotic Good


    Thereís a lot more to being chaotic good than putting a feather in your cap, picking up a bow, and shooting tyrants in the face so you can give their ill-gotten gold and breads to the poor. Itís fun, but every Chaotic Good character is an individual with their own thoughts, feelings, and approach. However, there are some recurring patterns and themes to all that delightful disorderly conduct. Some (but not all) of these patterns are laid out below for your consideration.

    ...Iíll be using female pronouns to describe each archetype, for simplicityís sake.



    The Fool
    Quote Originally Posted by Philip J. Fry
    Why am I sticky and naked? Did I miss something fun?
    The fool has a fundamentally good heart and a head full of of something other than sense. The fool is not stupid, she is merely ignorant; the dumb fool doesnít know any better, nor do she need to. Lady Luck seems to have a girlcrush on the fool, and bestows her blessing to keep her kindhearted eye candy out of harmís way. The fool hasnít learned some of the most basic rules that others follow, because sheís never had to. Her rebellion stems more from ignorance than outright disagreement, sheís a force majeure for freedom and virtue just the same.

    Most Chaotic Good characters begin life this way. Many of them leave it behind at some point growing up; this archetype describes those who donít.

    The Fool: Elan (Order of the Stick), Philip J. Fry (Futurama), Mindy (Animaniacs; Buttons and Mindy shorts), Spongebob Squarepants.



    The Sour Lemon

    Quote Originally Posted by L.E. Modesitt, Jr. (The Ethos Effect)
    Sometimes cynicism is the last refuge of the idealist.
    The Sour Lemon is the classic cynical Chaotic Good character; cynical might not be the best word, however. The Sour Lemon isnít so much a cynic as a thoroughly and frequently disappointed optimist. At some point along the way, something terrible happened along and put its big clomping boot on their neck; it could be a single bad night in an alley, it could be an entire childhood full of abuse and neglect. This event ripped away her optimism and left the Sour Lemon raw, exposed to the capricious cruelty of reality. The Sour Lemon isnít going to give up, however. Sheís quick to help, always willing to try even if it wonít make one bit of difference. The Sour Lemon is stubborn to a frightening, self-destructive degree. The Sour Lemon, more than all the others, is defiant to the bitter end.

    Examples: Sour Lemon: Homura Akemi (Puella Magi Madoka Magica), Dr. Perry Cox (Scrubs), Dr. Greg House (House), Harry Dresden (The Dresden Files)



    The Sunflower

    Quote Originally Posted by Yotsuba Koiwai
    Today is always the most enjoyable day.
    The Sunflower is bright-hearted, freespirited, and above all, plucky. Sheís liberated in her thoughts and deeds, sunshine and freedom follow her wherever she goes. Sheís cheerful to a fault, and has a boundless, manic energy. The Sunflower is happy, and wants to share that happiness with everyone so everyone can feel as fluttery and wonderful as she does. She averts the status quo for its own sake, mostly because itís boring. Her head frequently wanders into the clouds, but thatís because clouds are more interesting and donít tell her what to do or who to be. While her moods may be quite fickle and at times volatile, she makes the world a sunnier place just by stopping by.

    Examples: Mabel Pines (Gravity Falls), Aquaman (Batman: The Brave and the Bold), Pinkie Pie (My Little Pony: Friendship is Magic), The Tick



    La Rťsistance, aka The Revolutionary

    Quote Originally Posted by Abbie Hoffman
    The first duty of a revolutionist is to get away with it.
    The Revolutionary is a Chaotic Good character with her goal summed up with five simple words from a cartoon thatís pretty much Chaotic Good: the Series: ďRow row, fight the power!Ē[link to the song]. While all Chaotic Good characters are free themselves, the Revolutionary will set you free, come hell or high water. She doesnít like the present order, and has some very specific reasons why. Depending on the context, she can be either very helpful, or very preachy.

    Examples: Huey Freeman (The Boondocks), The Resisty (Invader Zim), Orange County Liberation Front (The Venture Bros.)



    The Berserker

    Quote Originally Posted by Natsu Dragneel
    Since when is dying finishing a battle? Well.. ain't that just running away, huh?!
    When the Blue Fairy said ďLet your conscience be your guideĒ, she listened. With a good heart and boiling blood, the Berserker lashes out at injustice with a frenzied and righteous anger. The Berserker is full of passion and always itching to do some good, especially if itís challenging or hands-on. While a Berserker isnít stupid, theyíll dive right in the second they smell a problem, without planning ahead. This is both awesome, and kinda dangerous. Expect a lot of property damage, but a lot of chaotic good times.

    Examples: Coop (Megas XLR), Ryuko Matoi (Kill La Kill), Natsu Dragneel (Fairy Tail)



    The Rascal

    Quote Originally Posted by Bugs Bunny
    Ainít I a stinker?
    The Rascal is one of, if not the oldest Chaotic Good archetype. Rascals behave in defiance and disregard of accepted convention and behavior. Theyíll outfox authority figures at every turn, or at least try their hardest to. If thereís a stick up someoneís ass, or a boot on their neck, sheíll be there to unplug that bull****. Rascals love pranks, and thereís a mischievous undercurrent to what they do, but their heart is in the right place...often enough.

    Examples: Bríerí Rabbit, Tom Sawyer, Prometheus, Bugs Bunny.



    The Bully-Killer

    Quote Originally Posted by Michael Westen, Burn Notice
    As a spy, it doesn't matter if you're helping rebel forces fight off a dictator or giving combat tips to a third-grader. There's nothing like helping the little guy kick some bully's ass.
    The Bully-Killer is a Chaotic Good character with an acute hatred for bullies, likely from learned experience. The strong preying on the vulnerable offends her down to the bone, especially when the bully gets away with it. One of the big problems with bullies is that Lawful systems tend to tacitly encourage bullies by giving acceptable targets in those who are unable, unwilling, or unallowed to fight back. Her combined good nature and disregard for authority lead the Bully-Killer to do something she most likely wishes someone had done for her once: fight back. The Bully-Killer cuts tyrants of any size down, and does so gladly.

    Examples: Matilda Wormwood (Matilda), Monkey D. Luffy (One Piece), Bastian (The Neverending Story)


    The Social Bandit

    Quote Originally Posted by Omar Little (The Wire)
    It ain't what you takin', it's who you takin' it from.
    The hands-down, first-thought iconic archetype of all that is Chaotic and Good. The social bandit steals from those who have it coming in order to help the downtrodden. Taking opulent wealth from those who don't deserve it and then helping those who need it are equally important to the archetype; the second half is how you tell the difference between the real deal and someone trying to cash in on how much people like the freedom and goodness a genuine Social Bandit provides. This archetype is quite popular during economic downturns.

    Bonus points if youíre using arrows, partial credit if youíre using a tommygun.

    Examples: Robin Hood, Aladdin (Disney), Omar Little (The Wire), John Dillinger...allegedly.
    Last edited by ThinkMinty; 2016-02-12 at 06:33 PM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Secret Ingredients

    IV. Motivation!

    ...why not?

    You donít have to explain why; others have to explain why not.

    V. What Makes Chaotic Good?


    Nice to the Downtrodden; Irreverent of the Powerful
    A Chaotic Good character, naturally, considers everyone else in the whole wide world and beyond their equal; no one is above or below them. The Chaotic Good character is nice to the downtrodden in part because they see no reason not to be, and those less fortunate deserve their sympathy. The very same equalizing attitude is what makes Chaotic Good characters irreverent of powerful people, especially those who insist on being revered without question. A Chaotic Good character isnít going to treat them like theyíre better than anyone else, because frankly theyíre not, and someone really should tell them that before anyone gets hurt. This is why Chaotic Good characters mouth off to monarchs so much.

    Abolitionism
    A Chaotic Good character abhors slavery; abolitionism is a prerequisite of this alignment. Every good-aligned character abhors slavery (Cityscape, Page 148. Yes, it's RAW.), Chaotic Good is the most likely of the Goods to free slaves without thinking about consequences. You have permission (and an obligation, to be honest) to go all-out John Brown on any slave auction you come across ...not that you needed it. The practice of slavery goes against everything a Chaotic Good character believes in; no exceptions.


    ---
    There's more to it than that, will add as needed and/or noticed.
    Last edited by ThinkMinty; 2015-10-08 at 12:57 AM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Remember, Remember

    VI. Things to Remember


    Authority =/= the Government
    There are other forms of tyranny besides governments, and theyíre not any better. A Chaotic Good character isnít going to look the other way just because a merchant, company, church, cartel, thievesí guild, or other organization is oppressing people instead of a state. If you really mean it, it doesnít matter what kind of boot is stepping on peopleís necks, the bootís gotta go.

    The Conflict Between Chaos and Order
    There is a conflict between Chaos and Order, and it does in fact matter as much in the long term as the conflict between Good and Evil. If you need to see this explored as a primary conflict in some fiction, watch a whole lot of One Piece. Thereís pirates, youíll have fun.


    ---
    More to come as more of these come up.
    Last edited by ThinkMinty; 2015-10-08 at 12:58 AM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Disorganized Religion?

    VII. Disorganized Religion


    Organized religion tends to be...forced, letís be honest for a moment. Chaotic Good characters arenít going to join a religion just because someone told them to, especially if someone dragged them kicking and screaming to the temple as a child. Chaotic Good characters are quite likely to be secular in their outlook, knowing that dogmatism and rigidity can carve out a hole in peopleís hearts where morality would go otherwise. Obedience is a worse substitute for morality than margarine is for butter.

    For these sorts of reasons, Chaotic Good characters arenít as likely to be particularly devout, with plenty of outright atheists.

    However, Chaotic Good religion does...exist. Itís more about following an example and living your conscience than it is adhering to an inflexible divine code youíre not allowed to question or mock. A Chaotic Good character isnít going to have a dogmatic view of their religion, and might not even believe their god exists, theyíre just following an example of what they think is right.

    Chaotic Good Deities & Figures of Example


    Dungeons & Dragons:
    Corellon Larethian, Creator of the Elves
    Kord, the Brawler

    Pathfinder:
    Cayden Caeilean, the Accidental God
    Desna, Resplendent Goddess of Fortune
    Hathor, Mistress of Jubiliation

    Other:
    [PENDING]



    ...regardless of the beliefs of others, if it helps someone sleep at night and doesnít hurt anyone, a Chaotic Good character is most likely fine with people having a different religious outlook than them.
    Last edited by ThinkMinty; 2015-10-28 at 02:51 AM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Other Alignments and You

    VIII. Other Alignments and You


    Lawful Evil
    ****ing tyrants, the lot of them. If you have the chance to knock them out of power, take it. If you donít, innocent people, and other people too, are going to suffer under their heel. Probably people you like, too. Donít sit on your hands waiting for Neutral Good characters to mull it over or for Lawful Good to file the right paperwork, cut these pricks down.

    Lawful Neutral
    As bad as Lawful Evil is, these guys are even worse; theyíre your truest enemy...banality. They donít care about doing whatís right, or change, or anything, they just want their system. As long as the gears keep turning, they just plain donít care. Their lack of freedom, and utter disregard for the virtue of it just ainít right. No oneís above morality. Question their authority and opinions at any turn, and if youíre not saving the world with them, subvert them as often and openly as possible.

    Lawful Good
    They can be uptight, funkilling pricks-in-the-mud, but they mean well. They really do. They do whatís expected of them, which ainít exactly your idea of good. Theyíre going to lecture you for enjoying yourself, or if you step out of their bounds. Theyíre not always right, even if theyíre oh-so self-righteous. Play along when you can, treat them with as much respect as you can while retaining a modicum of dignity and free expression, and work with them on common goals. Just donít expect it to be quiet.

    Neutral Good
    Theyíre not as freewheeling and all-the-time fun as you, but their heartís in the right place. Theyíre trying to do the right thing and be good people. They have a less cautious, more ambivalent view on order, but theyíre not usually trying to force you to be anything but better. If one of them is scolding you, listen.

    True Neutral
    Evaluate every True Neutral character you come across as an individual. Theyíre even more unpredictable than you are, and can be convinced to help you when youíre right...which is all the time, so at least try to get their help.

    Neutral Evil
    Neutral Evil is just...why? Why are they so mean? Theyíre selfish *******s, which might be admirable if they werenít well, huge gaping *******s. They arenít going to be good people unless it suits them...so put benevolence in their best interest, or youíll have to get rid of them.

    Chaotic Evil
    Chaotic Evil is a shadowy reflection of your wonderful ďbe your own personĒ schtick, twisted into something horrifying that lets people do whatever they want, to whoever they want. Whoís going to stop them? You. You stop them. **** these guys. If thereís anything good left inside them, you can try to save them. If there isnít, well, have fun putting the rabid dog down, because itíll be a spectacle.

    Chaotic Neutral
    These guys arenít as bad as everyone says they are. With a little guidance, you can show these hepcats how to live right as well as living free. Plus theyíre really fun to roll with, so youíll never be bored.

    Chaotic Good
    Live free, do right, row row, fight the power. Be friends with these guys, youíll always agree...when it matters. The rest of the time, not so much.
    Last edited by ThinkMinty; 2017-02-27 at 02:23 PM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default And the Rest

    IX. Words to Live By


    Quote Originally Posted by Albert Camus
    Freedom is nothing but a chance to be better.
    Quote Originally Posted by Desmond Tutu
    If you are neutral in situations of injustice, you have chosen the side of the oppressor. If an elephant has its foot on the tail of a mouse and you say that you are neutral, the mouse will not appreciate your neutrality.
    Quote Originally Posted by Keledrath View Post
    Rules and laws are fine, right up until they stop people from doing their job/the right thing. Then screw all that noise.

    ---
    There will be more of these over the next few hours and/or days.

    X. Acknowledgements

    These hepcats helped out.
    +Thealtruistorc
    +Geddy2112
    +Keledrath

    XI. Sources/Examples of Chaotic Good


    Tengen Toppa Gurren Lagann. Itís essentially Chaotic Good: the Animated Series

    ---
    More to come. Feel free to tell me if I missed any.
    Last edited by ThinkMinty; 2015-10-28 at 02:55 AM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    [reserved for future use]
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    [reserved for future use]
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    [reserved for future use]

    Also, now open to the Playground!
    Last edited by ThinkMinty; 2015-10-06 at 05:05 PM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
    Look, a strange boy just popped into my room asking for your soul...
    Avatar by linklele, featuring a strange boy. Full signature is here.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Nice little guide. I just yesterday was thinking about changing my new lvl1 character from Chaotic Neutral to Chaotic Good and I think the sour lemon description fits perfectly for what I was thinking. Realistic about how the world is and everybody's role in it but still hopeful for the brighter outcomes.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Oh, how adorable. CG, the eternal rebel, has written itself a nice little handbook to disregard. Isn't that cute? It thinks it's people.

    All teasing aside, this is a really excellent start. I like your archetypes and quotes, and you manage to bring an entirely appropriate tone to the guide as well.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    CG is one of those alignments I always kind of default to. In a scary parallel, CG and LE are my default mindsets. I enjoy LE more in the theory, from the perspective of an author, but I feel CG is more functional in actual play.

    My personal favorite character is Nadia. If I had to draw a map of her personality mashup from media sources, Natsu+Kamina+Tyrael (Diablo 3, should totally be in the Bully Killer examples). Honorable to a fault(she will always keep her word, and hates being dishonest), but get her into a fight and it's all out the window. She'll kick you in the groin, throw dirt in your eyes, and sucker punch you before you're ready. Then clap you on the shoulders and buy you a drink.
    (Mechanically, she's a Brass Sarkan Human (from my sig) Steelfist Commando Warlord with a secondary custom archetype giving her Draconic Bloodrage)
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    I'm impressed, and would certainly like to see more of this. You did a great job on a rather short notice, and summed up a lot of different aspects rather succinctly (The Camus quote was a nice touch. Let's hope mentioning him becomes a trend).

    The one issue I have is that your view of CG seems too homogeneous. Chaotic Good is chaotic, after all, and I imagine that disagreements will happen often when your only rules are the unwritten ones. There will likely be questions as to when it is okay to hurt others, and how much you are allowed to deprive another entity of. How much stealing from the rich is justified? How much collateral damage is too much? When is killing justified? What are some ways that CG characters can be harmful to the party, and what practices should be avoided? (Hint: it starts with a K and rhymes with blender). It would be nice to see a more diverse and fleshed-out perspective on all of this.
    Dark Green, the color of Chaotic Evil

    Quote Originally Posted by Psyren View Post
    Altruistorc is leaving me deeply disturbed and intrigued at the same time...

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Oh, actually, thinking back, I think Diablo 3's Tyrael brings voice to a category you missed: The True Crusader. The one who does what is right, in the FACE of what the laws or rules say. To quote the mangel himself
    Quote Originally Posted by Tyrael, Archangel of Justice
    We were meant for more than this! TO PROTECT. THE INNOCENT. But if our precious laws bind you all to inaction, then I will no longer stand as your brother.
    This is ideal for the character who used to be LG and has shifted to CG. They realized that, as often as not, the laws PREVENT them from doing Good. And that isn't who they are. Similarly to how blackguards, the fallen paladins, are among the strongest of Evil's champions, so to are those who have realized this often the staunchest defenders of what is right, whatever others might say.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Other examples being Vash, Spike Spiegel, Indiana Jones/Han Solo, Wolverine :)

    I've tried different alignments and I always find myself drifting towards CG, probably because I'm a sour lemon IRL.

    Good start.
    Though differentiating between CG and NG is kind of hard, might wanna devote a few words to that specific distinction.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    You have a wonderful grasp of tone, which really says more about the alignment than your guide. Well done. Very well done.
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    The best part of this handbook is how it assumes the people reading it for information will be CG. CG people would seek their own version of CG, rather than accepting another person's definitions. Hell, I feel like writing a CN handbook now, just to see what I come up with. Also, I love the bit about NE interaction: "these guys are *******s, which which be cool if they weren't such huge gaping *******s".
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Quote Originally Posted by Red Fel View Post
    Oh, how adorable. CG, the eternal rebel, has written itself a nice little handbook to disregard. Isn't that cute? It thinks it's people.
    ...that was really well-written, you magnificent bastard.

    All teasing aside, this is a really excellent start. I like your archetypes and quotes, and you manage to bring an entirely appropriate tone to the guide as well.
    I figured the tone would help pull it all together all nicely and whatnot.

    Quote Originally Posted by Thealtruistorc View Post
    I'm impressed, and would certainly like to see more of this. You did a great job on a rather short notice, and summed up a lot of different aspects rather succinctly (The Camus quote was a nice touch. Let's hope mentioning him becomes a trend).
    The one issue I have is that your view of CG seems too homogeneous. Chaotic Good is chaotic, after all, and I imagine that disagreements will happen often when your only rules are the unwritten ones.
    Yeah, fair amount of Chaotic Good is arguing about it with...everything else. I did leave a couple things out on purpose, because being a "maverick" Lawful just is not good enough.

    There will likely be questions as to when it is okay to hurt others, and how much you are allowed to deprive another entity of. How much stealing from the rich is justified? How much collateral damage is too much? When is killing justified?
    Some of that is best left unsaid, so people can work it out for themselves, I think? I'll flesh it out more over the next week or two, but (especially for now) it's more of a springboard than a splatbook.

    To answer those questions, in my opinion, in order:
    1. If you have a good reason to, like if the Dragon is trying to eat the Paladin. Or if it would be really, really funny and nobody gets seriously injured.
    2. The surplus but not their necessities, but it's a different question to steal someone's scarf in a blizzard.
    3. However much you can carry, and as often as possible.
    4. It's too much collateral damage when it stops being buildings and starts being people.
    5. It really isn't, but if you have to, keep the body count as utterly low as possible.

    What are some ways that CG characters can be harmful to the party, and what practices should be avoided? (Hint: it starts with a K and rhymes with blender). It would be nice to see a more diverse and fleshed-out perspective on all of this.
    I'm not going to tell people what not to do in a handbook about the alignment about not being told what to do. Heck, Kender aren't the problem, it's the lore. Just take away the "everybody likes them" thing, and they're vexatious little blighters who get a punch in the face if they're acting punchable, as was most likely intended. Part of that is just semantic, part of it is the thematic irony.

    Or just encourage people to roll a gnome instead.
    Last edited by ThinkMinty; 2015-10-08 at 01:02 AM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Quote Originally Posted by Keledrath View Post
    Oh, actually, thinking back, I think Diablo 3's Tyrael brings voice to a category you missed: The True Crusader. The one who does what is right, in the FACE of what the laws or rules say. To quote the mangel himself


    This is ideal for the character who used to be LG and has shifted to CG. They realized that, as often as not, the laws PREVENT them from doing Good. And that isn't who they are. Similarly to how blackguards, the fallen paladins, are among the strongest of Evil's champions, so to are those who have realized this often the staunchest defenders of what is right, whatever others might say.
    That proposed archetype is...kinda specific, but I do always appreciate hearing about a Lawful Goodie who finally pulled the stick out of their ass to beat up some evil jerks with it.

    Quote Originally Posted by martixy View Post
    Good start.
    Though differentiating between CG and NG is kind of hard, might wanna devote a few words to that specific distinction.
    How is it tricky? Neutral Good is wishy-washy about rules, Chaotic Good says **** that, I'mma ride consensual dinosaurs.
    Last edited by ThinkMinty; 2015-10-06 at 07:05 PM.
    Quote Originally Posted by Rules are for Jerks: A Chaotic Good Alignment Handbook View Post
    A fair number of people donít quite grok Chaotic Good, since the idea of thinking for yourself while being a good person is apparently confusing.
    Quote Originally Posted by linklele
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    You know, I am loving these handbooks. I hope that we get more of these, and we end up with one for each of the nine alignments. Red Fel would have to write the Lawful Evil one, though.

    I would write one, but I'm not enough of an expert on alignment to really write one like this. Perhaps a handbook on something I'm more familiar with, though...
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    The guide is good in content, but great in tone!

    You don't have to explain why, others have to explain why not! Yes!
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Quote Originally Posted by Draconium View Post
    You know, I am loving these handbooks. I hope that we get more of these, and we end up with one for each of the nine alignments.
    Seconded, so long as it can be stuck in some kind of mega-thread upon completion so it doesn't disappear into the mists of old posts and buried bookmarks.

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    Default Re: Other Alignments and You

    Chaotic Good, the best alignment! Well done, I greatly enjoyed reading this one. :)

    Seriously loving all these alignment guides popping up.

    Quote Originally Posted by ThinkMinty View Post
    Lawful Good
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    This describes a relationship I have with one of my friends to the letter.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    As I am so fond of saying, the lawful are beings of process. The chaotic are beings of results.

    The rest is window dressing.

    Oh, and: The good are beings of altruism, while the evil are beings of selfishness.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Ok, this is becoming a trend. I'll be doing True Neutral.

    Thanks for this thread, I had trouble wrapping my head around CG. I still have some. I mean, I played CG, I think I played it well, and I liked it, but when one leaves the scope of individual characters and try to theorize it, the concept of the alignment in general seems to run into more contradictions than any of the other alignments. I mean, when I hear "CG", I don't have the slightest idea whether I'm standing in front of an universalist ideologist, an hedonist who likes people, an extremist willing to compromise with moral laws (to a point), or a stark defender of the downtrodden unwilling to compromise with anything or anyone.
    As others, I think this handbook would benefit from examining the biggest problems one can run into while playing CG. I'd have to nominate this one (that keeps me from adhering to Rousseau-style CG moral philosophies in real life) :
    To CG, there are no objective moral laws, but a powerful, internal, moral compass. Ethics often consist in : making oneself more receptive to/able to hear that compass (clearing whatever internal interference there is), and having the courage to go through with what your moral compass tells you to do.
    What happens when you "are of two guts on a matter" ? When your conscience doesn't quite know what to do and refuses to be simplified into a clear message ? LG will turn to objective rules or people whose moral authority they recognize. NG will turn to traditions, or do nothing in the absence of a clear reason to disturb the statu quo. Who do you turn to ?
    Last edited by Seto; 2015-10-07 at 04:30 AM.
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    In a beautiful example of alignment irony, I actually think you could steal Red Fel's quote and character for the Dark Knight LE archetype (Rupert Giles) for the Disillusioned Crusader I was suggesting. Buffy's personal rules kept her from ending the threat that was Glory. Giles didn't let those rules hold him back from protecting his friends.

    I also think it would be wonderful to point out how the same action from the same character can easily be interpreted to two opposite alignments. And the world needs more Giles.
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    Quote Originally Posted by Keledrath View Post
    In a beautiful example of alignment irony, I actually think you could steal Red Fel's quote and character for the Dark Knight LE archetype (Rupert Giles) for the Disillusioned Crusader I was suggesting. Buffy's personal rules kept her from ending the threat that was Glory. Giles didn't let those rules hold him back from protecting his friends.

    I also think it would be wonderful to point out how the same action from the same character can easily be interpreted to two opposite alignments. And the world needs more Giles.
    That's funny 'cause in my opinion he's TN. (Overall). Everyone sees things in their own way, I guess. Seconding the Giles-fan-ness though.
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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    That's but a third viewpoint . one which I share, simply because he covers the board. Hell, I think he even hit CE in his Ripper days.
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Rules are for Jerks: A Chaotic Good Alignment Handbook

    An important point to remember, I think, is that CG isn't about opposing rules, inherently. It's about, as the guide says, disregarding them. What separates CG from NG is that NG appreciates rules when they work, and follows them until they don't. NG will work to change rules they think are bad (as will LG); NG will disobey the bad rules where necessary. CG... didn't bother picking up the rulebook in the first place, so isn't aware of the rules unless somebody (probably an L* type) rubs their noses in them.

    But CG only actively opposes rules that are not only in their way, but consistently cause harm by their passive existence. CG, like all Chaotic alignments, views rules as a bunch of words. The only word that matters to a CG character is his own, given in good faith. And then only because breaking his word could hurt somebody who doesn't deserve it.


    Also, CG types tend to appreciate traditions for the same reason NG types appreciate laws. Traditions are guidelines, ways to help make sure that everybody's at least speaking the same language. They're not rules, and can be disregarded when appropriate, but provide a starting point of assumption so that you at least know when to warn people that things might be different than expected. What CG types are not is hidebound. Traditions are nice. Failing to follow them is not a problem, as long as fair warning is given to those who might be - in good faith - relying on them. ("We always exchange my horse-shoeing service for enough grain to get me through winter! What do you mean you don't need it this year, so you're not making the trade? I was counting on this!")

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