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    Dwarf in the Playground
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    Mar 2012

    Default A few Rifts questions

    I am starting a Rifts game soon and two questions came up.

    The first is Can an operator with weapons engineer make specialty weapons of their own design? or would I need a separate skill?

    The second is about arrows. Where can I find special arrows? Something like Green arrow uses. Gas, knockout, sound maker, and an explosive.

  2. - Top - End - #2
    Librarian in the Playground Moderator
     
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    Default Re: A few Rifts questions

    Quote Originally Posted by frost890 View Post
    The first is Can an operator with weapons engineer make specialty weapons of their own design? or would I need a separate skill?
    That will be on a GM by GM basis. I would allow it, though I'd somewhat limit you to the materials you have available... you're not going to be making something to beat a boom gun if all you have is two wilks laser pistols and a dead eclip.

    The second is about arrows. Where can I find special arrows? Something like Green arrow uses. Gas, knockout, sound maker, and an explosive.
    IIRC, Rifts Sourcebook 1 had this information, but I am not positive, and I really don't know if the updated reprint has them. You might also check the Game masters Guide, which had a lot of the old equipment reprinted (quick check shows page 150 of the GMG has the arrowheads).
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  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    Dec 2010
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    Ohio, mostly.
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    Default Re: A few Rifts questions

    I would look into the Tech-Wizard device rules to find some rough equivalency points for custom Operator weapons. After all, whether it runs on magic or superscience is just window dressing- all it affects is whether you need gemstones or phlebotinum.
    Last edited by Drynwyn; 2015-11-06 at 01:01 AM.

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