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2016-06-26, 02:49 AM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
While I am sad the project has gone on hiatus, I am still going to add this input:
Powered Servomotors should also add its bonus (as well as the bonus from a high speed) to Ride checks made for mounts to jump. Otherwise, it will be a near-worthless enhancement for the vehicles.
Edit: if a rider tries to use their vehicle's natural attacks, does it use the rider's str/dex, or the vehicle's str/dex?Last edited by MilleniaAntares; 2016-06-26 at 02:52 AM.
My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!
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2016-06-26, 03:34 AM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2016-09-24, 11:53 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
I've noticed that this is becoming more and more of a trend with major sourcebooks nowadays, so I'm curious to see if this will be implemented here as well.
At the end of the book, will there be a reference page that details examples of high-tech psionic universes? Aside from the obvious ones like Code Geas and X-Men, I think it would be a great idea to throw up a list of inspirational material that inspired the project. Paizo did this with the Core Rulebook and Horror Adventures, and I was immensely grateful for both.
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2016-09-25, 01:01 AM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
By the way are we waiting starfinders release so we repackage the whole thing in to first starfinder supplement so we can continue fix paizo content trend and not create something superior to paizo's creations
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2018-12-21, 10:21 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Hello everyone. It’s been a really, REALLY long time since this project began, and we’ve gone through a lengthy series of publication issues, complications, and publisher switches. This process has made me all the more happy to announce that the first volume of Arcforge: Technology Expanded is now available for purchase (with the second volume on the way) as a Legendary Games publication. The whole thing will be released in two volumes, and the second one should be released soon. After that, we've got at least two more Arcforge books on the way based on stuff we've cooked up in the meantime.
Thank you all so, so much for your interest in this project and your patience with its publication. We could not have done this without your support and we hope that you find the final product satisfactory.Last edited by Thealtruistorc; 2019-01-26 at 06:08 PM.
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2018-12-22, 02:28 AM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
How useful is the book, if you don't use psionics?
Avatar made by Mehangel - "Neigh?"
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2018-12-22, 10:31 AM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2018-12-27, 07:21 PM (ISO 8601)
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- May 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Binds the table has hands at 2 the class feature has head. (And the other is missing in list regardless).
Themistoclien sacrifices non existent 8th level (probably should be 10th) enhanced capacity.
Why does the Themistoclien not use the archetype progression table?Last edited by calyst; 2018-12-27 at 10:03 PM.
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2019-01-04, 10:11 AM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2019-01-11, 10:03 PM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
So what's next to come? I'm super interested, I enjoyed the Helmsmen and the potential of mechs and vehicles.
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2019-01-12, 02:14 AM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Right now, there are three more more-or-less finished manuscripts for the Arcforge line that are in various stages of layout.
The first will be the other half of the playtest, and that is expected to release within a month or so.
The second is a book for integrating Arcforge and other Pathfinder content into Starfinder, with additional rules for utilizing written-for-Starfinder mechanics in Pathfinder.
The third is going to have a lot of things, hosting support for additional classes (paladin, voyager, vigilante, and others) and containing some other stuff I can’t fully discuss right now.
If folks are engaged enough, we may well do a fifth book. I know that I certainly enjoyed working on this project.
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2019-01-12, 02:49 AM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2019-01-12, 03:59 AM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
How compatible are the rules with the Skybourne vehicle rules?
Avatar made by Mehangel - "Neigh?"
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2019-01-12, 09:33 AM (ISO 8601)
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2019-01-12, 05:06 PM (ISO 8601)
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2019-01-15, 07:49 AM (ISO 8601)
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- Dec 2018
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
@Thealtruistorc
I've been recently reading into Arcforge Expanded for a forum game and some of the language used is ambiguous and/or does not mesh well with the core rules. Especially the rules for bonded mech could use some scrubbing.
Some things I have caught and would like to hear what was your intention when writing them:
Overcharger
Tech surge benefit has no duration listed for most of its benefits?
I assume they are all supposed to last a round.
The damage die increase is ambiguous compared to what Paizo uses. Typically either the size itself increases or you count the damage size as X steps bigger. The way it is written right now allows it to stack with everything which increases size, which can lead to balance issues.
I assume the intention was to count as X sizes bigger?
Improved Surge Bond says that you get a Overdrive Boost, but doesn't mention getting the Overdrive ability itself.
Do you also get the ability or you can just activate the boost for free when you want?
Mech rules
Since the mech is written as a separate creature this causes multiple questions with various spells and effects, particularly those with a Range of personal. And most psionic buffs are personal.
Do Personal powers affect you, your mech or both? How are the following powers interacting with your Mech?
Force Screen, Metamorphosis, Call Weapon, Claws of the Beast, Bite of the Wolf, Energy Resistance, Expansion, Compression
What about movement speed modifying spells/powers?
When you get climb/fly/burrow speed does it apply to yourself/the mech/both?
What happens when you are hit by an AoE attack?
I'm assuming that you roll save against the full damage, reduce your HP by half of damage taken and divert the other half to the mech and then that damage is reduced by 50%.
Can you make multiple attacks with multiple slotted weapons as part of a Full Attack?
I assume the intention here was for Mech weapons to be treated similar to Natural Attacks and that you can indeed attack with all slotted weapons as part of a full attack. Is this correct?
What kind of weapon can you fit in a mech weapon slot?
I assume there is nothing stopping you from equipping multiple Greatswords in all mech slots?
Powers:
Kinetic Arsenal has no mention for damage used?
Do you add your manifester attribute to damage?
Do you add 1+1/2 for 2h weapons?
What about weapons that use ammo - do you animate a quiver alongside the weapon?
Can you animate oversized weapons if available?Last edited by azmodael; 2019-01-15 at 07:52 AM.
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2019-01-15, 02:29 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Tech surge's duration is supposed to be one round
By "increase a weapon's damage die", I meant "treat the weapon as one size larger". I apologize that the language was rather ambiguous.
I should have specified better with the Overdrive Boosts. The pilot overcharger gains boosts points in the same way that the reactor knight does, save that they gain Cha bonus + 1/2 Wilder level boost points rather than Wis bonus.
Mechs aren't so much separate creatures as much as they are extensions of the character. The powers you described would affect both the mech and the pilot.
You are correct regarding the AoE attacks
Mech weapons do indeed function like natural attacks. You can make one attack with each slotted weapon. Each slot can fit an appropriately-sized weapon regardless of whether it normally takes one hand or two. If you want a mech bristling with greatswords, that works.
With kinetic arsenal, I think it would be fair to add your manifesting ability score modifier to damage with animated weapons but not to multiply it for two-handed weapons (you aren't really carrying it, after all). I would also allow ammo such as quivers or belt feeds to be animated alongside the weapon.
I would restrict the power to weapons of your size, but I'm thinking an augment could increase the size of weapons you are able to wield by 1 for every 2 power points spent.
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2019-01-16, 01:18 PM (ISO 8601)
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- Dec 2018
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Thank you for the quick replies. I really appreciate that you provide support for your written content.
I have a few more, admittedly minor questions about the "Arms" Enhancement.
It mentions being able to wield an appropriately sized weapon, but does that refer to pilot or mech size?
I assume it is referring to Mech size here
Do you need to sheathe weapons held by arms to make full use of the mech slotted weapons or you can just ignore the attacks granted by the Arms and do your Mech weapon routine without dropping/sheating held items?
How does powerful build interact with weapons held in the Mech Arms?
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2019-01-16, 03:21 PM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
The mech's.
Do you need to sheathe weapons held by arms to make full use of the mech slotted weapons or you can just ignore the attacks granted by the Arms and do your Mech weapon routine without dropping/sheating held items?
How does powerful build interact with weapons held in the Mech Arms?Last edited by Ssalarn; 2019-01-16 at 03:23 PM.
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2019-01-18, 05:54 AM (ISO 8601)
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- Dec 2018
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Allright! Thanks for those answers!
One (hopefully) last question:
The Overcharger's Pilot Surge - does it apply to all Mech carried/equipped weapons when activated or to only a singleone of them?
Edit:
Actually make that two
How does "Rocket Crash" overdrive of the Reactor Knight function on a character with pounce (full attack on charge)?Last edited by azmodael; 2019-01-18 at 10:06 AM.
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2019-01-18, 06:48 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Pilot Surge should apply to all weapons.
For Rocket Crash, the damage should be multiplied on all attacks to coincide with how the ability's counterparts (such as spirited charge) work.
Also, I would like to point out that the second volume of playtest content, Psibertech is now on sale everywhere. This contains rules for enhancements, robot upgrades, armor penetration, and monsters of all sorts
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2019-01-20, 04:35 PM (ISO 8601)
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- Nov 2016
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Got a couple of Psibertech questions for ya, as well as a couple of concerns:
The base augmentation Pattern Fluidity of the Cyberart of the Expert Tattooist says you can expend power points equal to "the normal cost of the power" to manifest it from a tattoo without the tattoo disappearing. What exactly is meant by normal cost? The base cost without augmentations, even if the power is augmented? As you can make tattoos of a higher than needed manifester level and the power the tattoo manifests will be auto-augmented up to the higher ML cap of the tattoo. This would be very power point efficient with level 1 powers with good scaling from augments if so.
The advanced augmentation Enhanced Transformation from Endoskeleton of the Morphic Soldier, do I understand correctly that when used it increases all ability score increases from the power by +2 while also reducing all ability score penalties by 2? Seems very strong in combination with Psychofeedback power. Especially in combination with the ultimate augmentation.
Enhanced Data advanced augmentation from Library of the Psionic Scholar is terrifying. It turns you into a 3.5 Erudite++. It's so good that I don't even see much of a point to the ultimate augmentation, because you could just permanently learn the new power instead and add it to your ever growing list of versatility (and many, many levels earlier). In addition, since you get an extra power known from using Enhanced Data, could you not then immediately exchange it for a new piece of psibertech?
Why is there a difference between the Plating of the Psion-Killer's Artificial Form and the Nano-Metabolic Interface's Artificial Form? The former gives DR 10/-, while the latter is DR (level/2)/-. Nano-Metabolic Interface's DR thus only becomes equal to Plating of the Psion-Killer's at level 20.
Along the lines of Library of the Psionic Scholar, being able to double your daily power points through the ultimate augmentation of the Portable Psionic Generator is extremely powerful. It's another case of not all ultimate augmentations being at the same level of power.
How do the phantoms gained from Projector of the Spirit Channeler work if you have actual Spiritualist levels? Would they stack with the 1/2 character level effective spiritualist level to bring them up? Would they suddenly be able to have an emotional focus? Basically, how independent to the actual class are they?
What exactly is the "Heighten Maneuver" feat that the Resonant Maneuvers advanced augmentation of the Resonant Musculature of the Goddess is referring to? There is no such feat in PoW or PoW:E, the most I could find is that it seems to have been a feat in the playtest of PoW:E that was eventually cut. Did it get printed somewhere else that I am not aware of?
When crafting psibertech is regular cybertech, do you need to have three advanced augmentations before being able to pay for the ultimate augmentation? And does the ultimate augmentation work immediately, or is it passive until you hit level 20? Because if it's the former the balance of things starts to get all kinds of screwy, especially if you don't need the advanced augmentation prereqs for the ultimate augmentation. 55k gp to get the basic and ultimate augmentation of certain psibertechs would be more than worth it.
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2019-01-26, 01:13 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Thank you so much for pointing these out. I'll try to get errata out soon for these.
The cost in power points is intended to be equal to the power point cost of the power if it was manifested in the same way it can be manifested from a tattoo. For example, a tattoo of a ML 1st Expansion would cost 1pp while a tattoo of a ML 7th Expansion would cost 7pp.
Error on my part. It increases one ability score bonus per psionic focus expended, but all ability score penalties are reduced by 2 (although Psychofeedback is ability damage, not a penalty).
My original idea is that this would be similar to a wizard or arcanist being able to copy scrolls into their spellbook, but if this is turning out to be problematic I'm thinking that adding some sort of gp cost to the transaction would help to balance it. Until I get it all down in errata, assume that the cost to learn a power from a stone is equal to 1000 gp x (the power's level squared).
Plating of the Psion-Killer's Artificial Form should scale in the same way the Nano-Metabolic Interface's Artificial Form does, with DR/- equal to half your level.
This one may have come out more powerful that I intended, even for a 20th-level ability. Thinking that simple fix would be reducing the power point regeneration to 50.
I hadn't thought of that, actually. Let's say that a spiritualist with the Projector of the Spirit Channeler advances their spirit by 1/2 non-spiritualist levels and applies all advanced augmentations of the psibertech to their spirit.
Yeah, the feat was cut and I seemingly missed that. You can erase that sentence.
You need to have three advanced augmentations before being able to purchase the ultimate augmentation, and the ultimate augmentation does not function if you aren't level 20.
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2019-01-26, 01:16 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Here to announce that part 3 of Arcforge is now on the market, detailing the stuff we playtested in Arcforge: New Age of Legends.
Arcforge: Star*Path contains a bunch of rules for bringing classes from Pathfinder into Starfinder as well as for brining Starfinder classes into Pathfinder. Want to bust out the Helmsman in Starfinder or a Technomancer in Pathfinder? Now you can.Last edited by Thealtruistorc; 2019-01-26 at 06:08 PM.
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2019-01-26, 08:48 PM (ISO 8601)
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- Nov 2016
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Well, since you appreciated it so much, how about another set of questions, some for the first Arcforge...
When a character is piloting a mech, which is the primary target of attacks? As the pilot is completely enclosed and no one has LoS to them it seems like you target the mech and thus have to deal with its hardness, but that starts to get weird with what its AC should be or making a save. Should it be basically like a Synthesist Summoner in terms of attacks/targeting/AC/saves/etc? With damage going split half and half between the pilot and mech instead of all the damage (like Synthesist eidolon does)? Oh, and does the mech's hardness apply to the redirected damage? Or to the pilot? I'm a little unclear on when a piloted mech's hardness takes effect.
Is it intended that the Overload hypercharge could be used multiple times on the same receptacle? I doubt it, but it currently has nothing preventing such stacking. On a related note, does a Kobold's Helmsman FCB (Increase bonus of hypercharges by +1/3) affect the amount of faux essence given by Overload? I believe technically no because it isn't a "bonus" as Pathfinder defines it (part of why it stacks with itself, doesn't by RAW run into the no stacking untyped same source bonus rule) but wanted to check.
How come there's no Boon Companion equivalent for mechs (Boon Mech?)? It's hard to justify splitting pilot levels between multiple mechs with archetypes like the Eclipse Dread or Fleet Commander Helmsman for much the same reason as splitting up animal companion levels.
Does a Psiborg Adept's Cognizant Mechanisms obey the usual rules for "Using Stored Power Points"? Normally I would say yes but with how Unified Energy works (allowing you to mix and match charges and power points) I wanted to be sure.
Custom Vehicle feat should probably be limited to your character level when stacking its effective druid/pilot level with that from other sources.
If your mech has the Arms mech enhancement, is there anything preventing you from using them at the same time as your own normal arms when combined with the Cybernetic Integration feat (essentially giving you 4 arms total, qualifying you for Multi-Weapon Fighting)?
When crafting tech items as magic items through the Ingenious Craftsman feat, do they still use charges? Likewise, do magic items made as tech items start to require charges of their own, and if so how much?
For Transcendent Power/Spell, does the conversion to the other system also include benefiting from caster/manifester level bonuses? With say an Orange Ioun Stone, does its caster level bonus apply to a Transcendent Power (because it now counts as a magic spell) or to a Transcendent Spell (because you figure out your caster level, then convert)? Or conversely which application can a Wilder's Wild Surge/Overchannel feat be used with? This pair of meta feats is very interesting, but I've been trying to find some sort of unique interaction to justify using them in campaigns with psionics-magic transparency without much luck (yet).
I think a flat amount like that might not be good enough, especially when the basic augmentation is already providing 20 itself at that level. 50 PP is 2 and change fully augmented manifested powers. Perhaps a fraction of total PP pool, like 1/5th or 1/4th? A high Int level 20 Psion with the basic augment has about 500 PP for example. Perhaps with a minimum on how much PP it recharges so non-9 manifesters have a good benefit from it as well?
Expanded Clip from Psibertech should really be Expanded Magazine or Expanded (Ammo?) Capacity (since it can affect things with more than just physical ammunition).
I haven't gotten the new book, but I'm sure I will have some questions about it when I do .
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2019-02-23, 06:50 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Sorry it took so long. These last few weeks have been incredibly hectic for me (school ain't letting up) and I haven't had time to look through a lot of the stuff on the forums. I'll do my best to answer your questions.
The pilot and the mech are effectively one creature, so the AC and saves of the base creature are used (modified by their being in the mech, of course). Damage is indeed split in half, and hardness is applied to the mech after the split (this resulted in some interesting playtest situations where a character went unconscious inside their mech).
No, the Overload hypercharge should not be usable multiple times on the same receptacle. Neither should the kobold FCB boost Overload.
In Hindsight, adding something like that might have been a good idea, although I did create a feat in another book (Adepts of the Inward Eye) which will serve just fine for these purposes
Spoiler: Feat: Devoted Student
Devoted Student
In spite of your dabbling elsewhere, your core talents remain strong.
Prerequisites: Character level 4th
Benefit: Choose one class feature from one class that you have at least three levels in, excluding spellcasting, manifesting, or martial maneuvers. For the purpose of that class feature, your class level is treated as 4 higher, to a maximum of your character level. This does not stack with feats such as Boon Companion which increase your effective class level in a similar manner. Special: You may select this feat multiple times. Each time, it applies to a different class feature.
Yes, it would obey the normal rules
Yeah, it should
No, there is nothing preventing you from doing this
If an item uses charges, it requires charges whether it is magical or technological. If an item doesn’t use charges, changing the source of its power does not cause it to require charges.
Yes, these sorts of cross-system benefits would apply. These feats were intended for nontransparent games, but this sort of system integration gives them some interesting new utility.
Maybe. Expanded Clip just sounded snappier in my opinion.Last edited by Thealtruistorc; 2019-02-23 at 06:51 PM.
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2019-04-08, 11:39 AM (ISO 8601)
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- Feb 2018
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
How would mechs interact with the Ships of Skybourne vehicle construction rules?
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2019-04-08, 12:31 PM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2019-04-08, 04:18 PM (ISO 8601)
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
That sucks. Any ideas to how someone can blend the two together?
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2019-04-08, 05:08 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"