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2015-10-20, 05:43 PM (ISO 8601)
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- Jun 2015
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- Ravenna, Ohio
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
The mech table for the str/dex bonus has it starting at 5th level while the description has it starting at 4th.
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2015-10-20, 06:10 PM (ISO 8601)
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- Aug 2012
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- Wellington, New Zealand
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Considering your Average Mech gets 5 enhancements, I'd consider making the Targetting/Munitions Upgrade/Armour Plating lines to be one enhancement each, and too have them scale. automatically as your Effective Mech level increases.
Also, might I suggest an "Ammunition Hoppers" enhancement that gives automatic 'reloading' and ammunition capacity to ranged weapons such as javelins and crossbows?
Also, a clarification on whether a single ranged weapon is capable of firing and reloading a two-handed ranged weapon (Such as bow or crossbow) could be a good thing to have.
For instance, a Bipedal Mecha with a Heavy Crossbow in each weapon slot. Is he capable of reloading? How do weapon slots interact with handed-ness and wielding? Is a singular weapon slot a grip that can hold one 1-handed weapon, or is it an autonomous mounting that can control and fire a given weapon independently of the limb-layout of the pilot?
Also, further ideas: A Kasatha Mech-pilot archetype that specialies in multiwielding weaponsm possibly witha unique enhancement allowing multiple weapons to be attacked with in a round.
That, and I just realised that you could make a passable go at Tau Battlesuits from 40k. I am so there for that.Baruk Khazâd! Khazâd ai-mênu!
My Homebrew:Spoiler
The Clanhold Warden - Dwarf Racial Archetype for Dreamscarred Press' Warder
Glorious Thunder - The God's own wrath as a Paladin's ranged option.
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2015-10-20, 06:22 PM (ISO 8601)
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- Apr 2013
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- Middle of nowhere USA.
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Any chance we'll get city mechs like those found in the, beautifully fluffed but horribly crunched, DragonMech books?
I really enjoy that gameworld and the idea of city mechs build with magic and engineering in a pre-industrial era. But fighting their poor rules and even poorer formatting is migraine inducing torment.
I had strongly considered converting all their stuff to PF (and reformatting the content while I was at it) then posting the resultant PDF to the forums but the thought of fighting that nonsense always kept that project firmly on a back burner.
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2015-10-20, 06:27 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2015-10-20, 06:27 PM (ISO 8601)
- Join Date
- Feb 2014
Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
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2015-10-20, 06:30 PM (ISO 8601)
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- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
You know, with all the talk about giant mecha, I'm surprised there has been no mention of the technologically infused series that invented psionics in the first place (hint). It would be neat to see a few items based upon what they do in there.
For example, a pharmaceutical that grants the wild talent feat to a character injected with it (there would be a limit, of course), or perhaps cybernetics/pharmaceuticals designed to limit psionic effects (maybe a poison that drops your manifester level temporarily, similar to how drugs were used to keep the children's powers from growing out of control). Maybe motorbikes could be added, or perhaps (a tribute to one of the most iconic panels in the book) a power that allows you to pilot a vehicle effortlessly with telekinesis.
Also, a 9th-level nuke power, because Pathfinder needs at least one equivalent to Apocalypse from the Sky.
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2015-10-20, 07:00 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
I'd really not go so far as to say it invented psionics. Despite their 'naming' schemes, most of that stuff comes straight out of ancient epics like Mahabharata. We only today associate it with sci-fi because of the naming conventions that came in 2nd edition. Were it not for those, the entire psionics system had and has always been a closer analogue to the magic used even in bloody Forgotten Realms novels than any amount of vancian casting *ever* has outside of the actual vance books (in which it is admittedly rather badass).
Using your will and 'inner/spiritual force' to change the world around you, with limits based more on exhaustion or inner capacity was as much the province of ancient heroic epics as of gods and magicians... at least until the 1970s!
Edit
In regards to 9th level nuke powers, well, I've already made *my* suggestion as to what that ought to be (less a power and more of a weapon system or energy-weapon special discipline), since hey, wizards and clerics can make entire new planes of existence, so nothing wrong with a guy with a giant robot being able to punch holes through those!
SpoilerLast edited by Kiton2; 2015-10-20 at 07:12 PM.
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2015-10-20, 07:11 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
We decided to skip having a new base class entirely, and instead just use a base set of mech rules that can be applied to any archetype. Since I'd already written up so many mechanics for it, I've cannibalized many of them and worked them into some of them archetypes.
Most of these are things that are already in some stage of development
Yes, you did.
Originally Posted by Axebird
Also, maybe don't get so offended. I didn't respond to the rest of your post because some of it was valid, some of it wasn't, and all of it was math. So instead of clogging up an entire screen's worth of thread space with addressing which points were which, I ran the numbers you provided, garnered feedback from other forums, and updated the playtest accordingly. I even removed the picks from the table, not because I believe they're an issue, but so you wouldn't derail this thread arguing something that is essentially irrelevant. I said right in the OP that updates would be coming hot and fast, and I would expect people to understand that that means they should be constantly looking into the playtest if they want to see the results of their feedback.Last edited by Ssalarn; 2015-10-20 at 08:10 PM.
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2015-10-20, 07:13 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Ahem.
:D
Also drills would be an interesting weapon. Especially if they could be used to go underground and stuff...My Homebrew Material, mostly focusing on Dreamscarred Press's Path of War and psionics material!
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2015-10-20, 07:40 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Problem with that image: Your bonded mount can only do this if its feats and/or class levels are used to obtain a mech. Now I'm not saying that's *impossible*... But it's probably easier to find someone to be the ambiguously-insinuative Trombe to your burly Daizengar instead.
are we talking arm-mounted plasma drill hurricanes here, or knee-mounted drills from the tank that forms your feet?
:D
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2015-10-20, 07:43 PM (ISO 8601)
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- Aug 2012
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- Wellington, New Zealand
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Rocket Punch, I think, needs to be specified to not stack with Lances and Spirited charge, otherwise that damage could get stupid quick.
Also, Psi-Core Upgrade and Awakened Staff both reference "Electrical damage".Baruk Khazâd! Khazâd ai-mênu!
My Homebrew:Spoiler
The Clanhold Warden - Dwarf Racial Archetype for Dreamscarred Press' Warder
Glorious Thunder - The God's own wrath as a Paladin's ranged option.
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2015-10-20, 07:56 PM (ISO 8601)
- Join Date
- Feb 2014
Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
The context of that was a claim about mechs not granting damage advantages, not armor penetration. You responded about weapons that take multiple rounds to load and fire, when I was talking about just hitting things with swords and shooting bows.
Also, maybe don't get so butthurt. I didn't respond to the rest of your post because some of it was valid, some of it wasn't, and all of it was math. So instead of clogging up an entire screen's worth of thread space with addressing which points were which, I ran the numbers you provided, garnered feedback from other forums, and updated the playtest accordingly. I even removed the picks from the table, not because I believe they're an issue, but so you wouldn't derail this thread arguing something that is essentially irrelevant. I said right in the OP that updates would be coming hot and fast, and I would expect people to understand that that means they should be constantly looking into the playtest if they want to see the results of their feedback.
I don't want to come off as aggressive, but I can't really tell when the document is updated (or exactly what was altered without looking through everything, since there's no change log) without spending time combing through it, so without any indication in this thread that came off as a complete dismissal of everything I said. You can understand why that would be frustrating.
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2015-10-20, 08:03 PM (ISO 8601)
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- Jul 2013
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- Utah
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Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
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2015-10-20, 08:05 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
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2015-10-20, 08:14 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
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2015-10-20, 08:18 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
Aegis cobbles together his suit and mech into a technoplasmic monstrosity.
Vitalist is.... Basically, the more mechs in the party, the better he is, allowing them to fuse their mechs together and allow a single fused creature to receive multiple turns based on the number of piloted mechs. Kind of like the Reverse Flash of the Tactician archetype's capstone.
No worries. Tone is really hard to judge through the filter of the internet. Just know that I always listen and take feedback into account, especially when someone, as you did, takes the time to run the numbers or report playtest feedback.Last edited by Ssalarn; 2015-10-20 at 08:36 PM.
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2015-10-20, 08:24 PM (ISO 8601)
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- Jul 2013
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- Utah
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Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
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2015-10-20, 08:27 PM (ISO 8601)
- Join Date
- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
The chainsaw from the Technology Guide is, when activated as a standard action, a two handed deadly, distracting weapon that deals 3d6 damage and has a critical range of 18-20/x2. It also grants a +2 morale bonus to Intimidate checks, and a -10 penalty to Stealth checks.
So meaningfully it's a falchion that deals 5.5 more damage on average, takes a standard action to turn on after you draw it, and has some fluffy bits that don't really matter.Last edited by Axebird; 2015-10-20 at 08:28 PM.
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2015-10-20, 08:33 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2015-10-20, 08:39 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: DSP's Expanded Technology Guide
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2015-10-20, 08:43 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
The old golden standard for combiners is Getter. Good stuff, that.
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2015-10-20, 09:03 PM (ISO 8601)
- Join Date
- Feb 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Keeping it on for an hour is questionable, since it imposes a massive Stealth penalty that means even if you're just moving normally creatures are going to hear you coming from a long ways away.
It's also not nearly as powerful as the monofilament stiletto- you're underselling the huge accuracy advantage that armor penetration grants.
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2015-10-20, 10:19 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
The damage sims and calculations I've run indicate that at most levels, the two weapons will end up with fairly similar results over the course of combat, with the chainsaw crawling ahead at higher levels. The chainsaw also gets 1.5 strength and PA since it's a two-handed weapon, while the stiletto, as a light weapon, can never receive those additional damage modifiers. So the chainsaw has much higher base damage numbers, and the stiletto has more accuracy against armored foes. The chainsaw has a battery, the stiletto breaks or is destroyed on a natural 1.
Last edited by Ssalarn; 2015-10-20 at 10:31 PM.
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2015-10-20, 11:57 PM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
When creating the Aegis stuff, would it be possible to have it be in the form of Customizations allowing a combination of the Astral Suit with the Mech so that we could combine possibly disparate class combinations? Perhaps an archetype that gives you the suit and a customization for free with the customization allowing the combination?
Also I really really really love the Cryptic archetype. It's super fun and neat and stacks with Brutal Disruptor.
The Psychic Energizer lets you hit that lovely Wilder point where you can surge during every single manifestation when combined with the Ghosty Calm surge thingie and the magic hat doodad from Ultimate Psionics.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2015-10-21, 12:26 AM (ISO 8601)
- Join Date
- Mar 2014
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Ok, sooo, I realised tonight that something hasn't really been addressed yet: Using a vehicle as a weapon in combat.
Spoiler
That, and what're the chances of getting some sort of mechanic to turn a mecha into a vehicle, and vice-versa?
Spoiler
Because I first saw a motorcycle turn into a suit of power armor that went over another suit of power armor when I was an impressionable youth, and it's forever tainted my worldview."The trick with Psionics isn't looking for what's good, it's looking for what makes everything else better."
Spoiler: The False Nose of Vecna.
Make a disguise check every time you encounter someone new.
If the d20 roll results in a 13 (without modifiers) that person automatically assumes you are Vecna in a very poor disguise, and cannot be convinced otherwise, short of a wish spell.
Minor Artifact.
In memory of Monty Oum, 1981-2015.
The world is a little less bright, now that it lacks you.
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2015-10-21, 12:38 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
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2015-10-21, 12:53 AM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
So how much for some Forgeborn love? Forgeborn Aegis Mecha build sounds super fun.
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2015-10-21, 12:59 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Forgeborn are actually getting at least one racial archetype tied to the actual "Arcforge" technological artifact that I'll be rolling out soon. Maybe even some alternate racial traits for forgeborn allowing them to exchange their psionic affinity for technological advantages (basically making them cyborgs instead of half-golems).
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2015-10-21, 01:01 AM (ISO 8601)
- Join Date
- Apr 2015
Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
Actually, much as I love the Aegis, this would be a good opportunity to hit the brakes, if ever so slightly, on its rampant growth of every-system-ever-get.
Aegis should actually be an archetype... Probably losing access to the other suit forms, a good amount of CPts, and probably replacing the master craftsman and crafting bonus with mech stuff.
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2015-10-21, 02:44 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Presents: "Arcforge: Technology Expanded"
A new Dread archetype, The Eclipse, is up, and I am going to bed. Let me know what you think and I'll respond when I wake up.
Later everyone!Last edited by Ssalarn; 2015-10-21 at 02:45 AM.