The Order of the Stick: Utterly Dwarfed
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    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Lists of Stuff (saved from Wizards Community Forums)

    Original by surreal Updated 7 January 2008

    Notes
    A lot of categories I'm just putting in ad hoc, and then I don't feel like going back through the books to fill in the blanks, so lots of things will be missing. If you find something I don't have, or have a new category, let me know.

    Most of the time whenever you see me list "ECL X", it's generally the lowest ecl that you can get it.

    Table of Contents


    Post #1 (this post)
    Acrobatic Charge
    "Alter Self"
    Animal Companion
    Arcane Spell Failure (ASF) reduction or casting in armor
    Armor Proficiency
    Auras
    Bardic Knowledge
    Bardic Music
    Blindsense
    Blindsight
    Bonus Domains
    Bonus Feats - not selectable
    Bonus Feats - selectable
    Breath Weapon
    Camouflage
    Channel Spell
    Close Combat Shot
    Crippling Strike
    Damage Reduction
    Darkvision
    Death Attack
    Defensive Roll
    Detect Evil
    Detect Magic
    Detect Thoughts
    Divine Grace
    Early Entry
    Evasion
    Familiar
    Fast Healing
    Favored Enemy
    Fear Effects
    Flawless Stride/Woodland Stride/etc
    Flurry of Blows
    Fortification
    Freedom of Movement
    Hide in Plain Sight


    Post #2
    Immunity to Ability Damage/Drain
    Immunity to Daze/Stun
    Immunity to Disease
    Immunity to Energy Drain
    Immunity to Fatigue/Exhaustion
    Immunity to Fear
    Immunity to Non-Lethal Damage
    Immunity to Mind Effects
    Immunity to Poison
    Immunity to Stunning
    Improved Evasion
    Inspire Courage
    Lay on Hands
    Low-light Vision
    Mettle
    Monk Abilities - additional info in post #4
    Mount
    Nondetection (or similar)
    Opportunist


    Post #3
    Poison Use
    Pounce - see post #4
    Powerful Build
    Powerful Grip/Uncanny Blow
    Rage
    Reach
    Rend
    Scent
    Skill Mastery
    Skirmish
    Slippery Mind
    Smite
    Sneak Attack - see post #3
    Speed Increase
    - land
    - burrow
    - climb
    - flight
    - swim
    Spell Resistance
    Steal Spell (or similar)
    Supreme Cleave
    Swift Tracker
    Telepathy
    Timeless Body
    Trackless Step
    Trap Sense
    Trapfinding
    Tremorsense
    Turn/Rebuke Undead
    Uncanny Dodge/Improved Uncanny Dodge
    Weapon Proficiency
    Wild Empathy
    Wild Shape


    Post #4
    Sneak Attack
    Ways to increase monk damage
    Pounce, aka full attack on a charge





    Acrobatic Charge
    Duelist 6, ecl 12
    Swashbuckler 7, Complete Warrior
    Dread Pirate 4, ecl 9, Complete Adventurer
    Thief-Acrobat 3, ecl 8, Complete Adventurer
    Cloud Anchorite 6, ecl 12, Frostburn

    special mention
    Drunken Master 2 for the stagger ability, ecl 7, Complete Warrior - charge in a non-straight line



    "Alter Self" or similar ability - see text for all of them
    Changeling, race, Eberron Campaign Setting - disguise
    Cabinet Trickster 5, ecl 11, Races of Eberron
    Humanoid Shape, Dragonfire Adept invocation, ecl 6, Dragon Magic
    Ebon Saint 4, ecl 9, Complete Psionic
    Scar Enforcer 4, ecl 9, Races of Destiny - disguise
    Fey-ri, race (LA+2), Races of Faerun - any humanoid form



    Animal Companion
    Druid 1
    Ranger 4
    Ranger 4 (elf racial substitution level), Races of the Wild, Elven Hound, advances as animal companion, see text
    Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only
    Beastmaster 1, ecl 6, Complete Adventurer, also gains extra companions, see text
    Gatekeeper Mystagogue 1, ecl 6, Player's Guide to Eberron, gains additional bonuses, see text


    stacks for animal companion
    Arcane Heirophant, ecl 8, Races of the Wild - combines with familiar
    Lion of Talisad, ecl 6, Book of Exalted Deeds
    Wild Plains Outrider, ecl 7, Complete Adventurer
    Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only, otherwise gain extra companion
    Beastmaster, ecl 6, Complete Adventurer, only stacks for the first one, but at +3
    Wavekeeper 2, ecl 7, Stormwrack, stacks at -1, arguably gives one if you don't already have it
    Abolisher, ecl 7, Lords of Madness
    Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked
    Revenant Blade, ecl 6, Player's Guide to Eberron, stacks with ranger only
    Planar Shepherd, ecl 6, Faiths of Eberron

    Special Mention
    Elemental Companion, druid class variant, Complete Mage, replace animal companion with an elemental (separate advancement table)
    Natural Bond, feat, Complete Adventurer, add +3 to effective druid level, see text
    Devoted Tracker, feat, Complete Adventurer, stack benefits of animal companion and mount
    Beast Heart Adept, ecl 6, Dungeonscape, gain Monstrous Companions, see text
    Vermin Keeper 3, ecl 8, FR: Underdark, vermin companion, see text
    Exalted Companion, feat, Book of Exalted Deeds, choose a new companion from list
    Spider Companion, feat, Drow of the Underdark, choose monstrous spider


    Arcane Spell Failure (ASF) reduction - or casting in armor
    Bard, light armor
    Fighter, Armored Mage alternative class feature, Complete Mage, light armor
    Duskblade 1, 4, 7/20, Player's Handbook 2, casting in light armor, medium armor, then heavy shields respectively
    Bladesinger 6, ecl 11, Complete Warrior, cast in light armor
    Hexblade, Complete Warrior, casting in light armor
    Spellsword 1, 3, 5, 7, 9/10, ecl 6, Complete Warrior, 10/15/20/25/30%
    Rage Mage 2, ecl 7, Complete Warrior, -10% in light or medium armor
    Spellthief, Complete Adventurer, casting in light armor
    Fochlucan Lyrist 1, ecl 11, Complete Adventure, cast in light armor
    Warmage 1, 8/20, Complete Arcane, casting in light then medium armor
    Suel Arcanamach 1, 4, 7, 10/10, ecl 7, Complete Arcane, 5% each time
    Battlecaster, feat, Complete Arcane, allows casting in armor one category heavier (unclear whether you gain proficiency)
    Geomancer 1, ecl ?, Complete Divine, see text

    Dragon Devotee 3, ecl 8, Races of the Dragon, ignore ASF for 0-level and 1st-level spells
    Arcane Heirophant 1, ecl 6, Races of the Wild, casting in non-metallic light or medium armor
    Runesmith 1, ecl 6, Races of Stone, cast in any armor, see text
    Knight of the Weave 2, ecl 7, Champions of Valor, cast in light armor, in medium at level 8
    Pale Master 4, 8/10, ecl 9, Libris Mortis, -10% each for undead armor
    Knight Phantom 1, ecl 6, Eberron: Five Nations, casting in light armor
    Corrupt Avenger 1, ecl 7, Heroes of Horror, light armor
    Silver Key 1, ecl 5, Eberron: Dragonmarked, light armor, abjuration only
    Githyanky Battlecaster, feat, Monster Manual 4, light armor
    Fatemaker 1, ecl 6, Planar Handbook, light
    Ebonmar Infiltrator 1, ecl 6, Cityscape, cast in light armor, see text
    Urban Savant 1, ecl 6, Cityscape, cast in light armor, see text
    Knight of the Weave 2, ecl 7, FR: Champions of Valor, cast in light for all classes, medium at level 8

    Twilight, armor enhancement, Book of Exalted Deeds, -10%
    Thistledown, armor add-on, Races of the Wild, -5%
    Leafweave, armor add-on, Races of the Wild, -5%
    Feycraft, armor template, DMG2, -5%
    Githcraft, armor template, DMG2, -5%
    Hellforged, armor template, DMG2, +5%
    Blue Ice, component, Frostburn, cast [Cold] spells without ASF


    Armor Proficiency
    Arcane Archer, ecl 7, DMG, light, medium, and shield
    Assassin, ecl 6, DMG, light
    Blackguard, ecl 6, DMG, all armor and shields
    Dwarven Defender, ecl 8, DMG, all armor and shields
    Shadowdancer, ecl 8, DMG, light
    Elocater, ecl 8, XPH, light
    Slayer, ecl 5, XPH, all armor
    Scout, Complete Adventurer, light
    Spellthief, Complete Adventurer, light
    Bloodhound, ecl 5, Complete Adventurer, light
    Dread Pirate, ecl 6, Complete Adventurer, light
    Ghost-Faced Killer, ecl 6, Complete Adventurer, light
    Highland Stalker, ecl 6, Complete Adventurer, light
    Nightsong Enforcer, ecl 8, Complete Adventurer, light
    Ollam, ecl 8, Complete Adventurer, all armor and shields
    Shadowbane Inquisitor, ecl 6, Complete Adventurer, all armor and shields (not tower)
    Spymaster, ecl 6, complete Adventurer, light and medium
    Hexblade, Complete Warrior, light
    Samurai, Complete Warrior, all armor, no shields
    Bladesinger, ecl 6, Complete Warrior, light
    Cavalier, ecl 9, Complete Warrior, all armor and shields
    Gnome Giant-Slayer, ecl 6, Complete Warrior, light and medium armor, shields
    Occult Slayer, ecl 6, Complete Warrior, all armor and shields
    Purple Dragon Knights, ecl 6, Complete Warrior, tower shields
    Warmage, Complete Arcane, light armor and light shields, medium armor at 8th level
    Favored Soul, Complete Divine, light and medium, shields (not tower)
    Spirit Shaman, light and shields
    Holy Liberator, ecl 6, Complete Divine, all armor and shields
    Hospitaler, ecl 6, Complete Divine, all armor and shields
    Radiant Servant of Pelor, ecl 7, Complete Divine, all armor and shields
    Seeker of the Misty Isle, ecl 6, Complete Divine, light and medium
    Shining Blade of Heironeous, ecl 8, Complete Divine, all armor and shields
    Temple Raider of Olidammara, ecl 6, Complete Divine, light and medium
    Warpriest, ecl 6, Complete Divine, all armor and shields
    Ardent, Complete Psionic, all armor and shields (not tower)
    Divine Mind, Complete Psionic, all armor and shields (not tower)
    Lurk, Complete Psionic, light and shields (not tower)

    Chameleon, ecl 6, Races of Destiny, all armor and shields (not tower)
    Blade Bravo, ecl 6, Races of Stone, light
    Crusader, Tome of Battle, all armor and all shields
    Swordsage, Tome of Battle, light
    Warblade, Tome of Battle, light and medium, shields (not tower)
    Pale Master, ecl 6, Libris Mortis, light and medium
    Dragonrider, ecl 6, Draconomicon, all armor and shields
    Dragonslayer, ecl 6, Draconomicon, all armor and shields
    Dragonstalker, ecl 6, Draconomicon, light armor and shields
    Platinum Knight, ecl 6, Draconomicon, all armor and shields
    Fatemaker, ecl 6, Planar Handbook, light armor and shields (not tower)
    Chaotician, ecl 5, Planar Handbook, all armor and shields
    Incarnate, Magic of Incarnum, light and medium and shields (not tower)
    Soulborn, Magic of Incarnum, all armor and shields (not tower)
    Totemist, Magic of Incarnum, light and shields (not tower)

    Crimson Scourge, ecl 6, Cityscape, light and medium and shields (not tower)
    Bladesinger, ecl 6, Races of Faerun, light
    Breachghone, ecl 6, Races of Faerun, all armor and shields
    Great Rift Skyguard, ecl 6, Races of Faerun, light and medium and shields
    Warrior Skald, ecl 7, Races of Faerun, all armor and shields



    Auras - or other area effects
    Bard
    Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evation", evasion for all adjacent allies
    Paladin 1 - aura of good, courage at level 3
    Paladin 3, half-orc substitution level, Races of Destiny - aura of awe
    Paladin 3, elf substitution level, Races of the Wild - aura of freedom
    Blackguard 1, ecl 7, DMG - aura of evil
    Blackguard 3, ecl 9, DMG - aura of despair 10'
    Dragon Shaman, PHB2 - draconic auras, improves with level
    Knight of the Chalice 8, ecl 16, Complete Warrior, 20' immune to fear and enchantment effects from evil outsiders
    Knight Protector 1, ecl 6, Complete Warrior, 10', +4 vs fear
    Ravager 2, ecl 7, Complete Warrior, 10', fear, 20' at 5th, 30' at 8th
    Marshall, Miniatures Handbook - various, improves with level
    Courage, domain, Complete Warrior - aura of courage
    Divine Mind, Complete Psionic - various
    Enhanced Beneficience, feat, Complete Psionic, +5' psychic aura
    Warpriest 5, ecl 10, Complete Divine, 20', fear aura, limited use, see text
    Warpriest 10, ecl 15, Complete Divine - implacable foe 100' (keep fighting until -20 HP)
    Ravager 2, ecl 7, Complete Warrior - aura of fear, range increases over levels
    Tattoed Monk 1 (Falcon Tattoo), ecl 6, Complete Warrior - 10', similar to aura of courage
    Divine Crusader 1, ecl 8, Complete Divine - alignment aura
    Holy Liberator 1, ecl 6, Complete Divine - aura of good, resolve at level 3
    Radiant Servant of Pelor 3, ecl 9, Complete Divine, 10', +2 Will
    Sacred Exorcist 5, ecl 12, Complete Divine, 20', consecrate
    Evil Devotion, domain feat, Complete Champion, damage reduction, 30', see text
    Good Devotion, domain feat, Complete Champion, damage reduction, 30', see text
    Protection Devotion, domain feat, Complete Champion, AC aura, 30', see text
    Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, 60', Cha to either Fort or will saves, also gain limited use DR
    Inquisitor of the Drowning Goddess 1, ecl ?, FR: Underdark, 20', fear aura 1/day
    Squire of Legend 3, ecl 7, Complete Champion, can extend an ally's aura by 50% once/day
    Cold Comfort, warlock invocation, ecl 6, Complete Mage - warm or cool aura
    Eldritch Disciple 1, ecl 6, Complete Mage, magic circle against evil, see text
    Enlightened Spirit 1, ecl 6, Complete Mage - aura of courage, aura of menace
    Storm Disciple 1, ecl 6, Complete Psionic - shocking aura - see text

    Outcast Champion 1, ecl 6, Races of Destiny, aura of confidence
    Dread Necromancer 5, Heroes of Horror - 5' fear aura
    Corrupt Avenger 5, ecl 11, Heroes of Horror, 30' frightful fury, improves at level 9
    Death Delver 5, ecl 10, Heroes of Horror - fear aura 1/day
    Dread Witch 5, ecl ??, Heroes of Horror - fear aura
    Purifier of the Hallowed Doctrine 1, ecl 6, Heroes of Horror - aura of purity
    Commander auras, Heroes of Battle - see chapter
    Dread Commando 1, ecl 6, 30', initiative boost = class level
    Legendary Leader 5, ecl 11, Heroes of Battle - commander aura
    Death's Chosen 3, ecl 8, Libris Mortis, unnatural aura, 30'
    Master of Radiance 1, ecl 6, Libris Mortis - radian aura - increases caster level
    Harper Paragon 1, ecl 6, Player's Guide to Faerun - aura of good
    Incarnate 1, Magic of Incarnum - depends on alignment
    Soulborn 9 (lawful good Dwarn substitution level), Magic of Incarnum - varies with alignment, only affects Dwarves, 30'
    Incandescent Champion 8, ecl 14, Magic of Incarnum - damages foes
    Lucky Dice, soulmeld, Magic of Incarnum - variable effects, 30'
    Chupoclops, vestige, ecl 12, Tome of Magic - despair
    Focalor, vestige, ecl 5, Tome of Magic - sadness
    Fatemaker 4, ecl 9, Planar Handbook - confidence
    Dragonfire Mask, soulmeld, Dragon Magic - fear
    Diamond Dragon 10, ecl 15, Dragon Magic, frightful presence, 60', see text
    Dragon Lord 1, ecl 7, Dragon Magic - draconic auras, improves with level
    Singer of Concordance 1 and up, ecl 6, Races of the Dragon, various effects, mostly defensive, see text
    Frightful Crest, draconic graft, Races of the Dragon - fear
    Dragonslayer 1, ecl 6, Draconomicon, aura of courage
    Brand of Nine Hells (Mammon), feat, ecl?, Fiendish Codex II, aura of pity, 30', see text
    Devil's Aura, feat, ecl 6, Fiendish Codex II, aura of fear 10', limited use, see text
    Hellbreaker 1, ecl 6, Fiendish Codex II, inhibits telepathy and divination spells, 20', inhibits conjuration at level 7, see text
    Soulguard 8, ecl 14, Fiendish Codex II, allies within 20' get +2 on saves vs evil outsider spells and abilities
    Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10'
    Chaotician 3, ecl 7, Planar Handbook, "babble" aura impedes all sound
    Demonwreaker 4, ecl 9, Expedition to the Demonweb Pits, 30', allies weapons become good and cold iron
    Eye of Lloth 1, ecl ?, Drow of the Underdark, 20' zone of truth


    stacks with...
    Triadic Knight, ecl 6, Champions of Valor - aura of good

    Special Mention
    Extra Aura, feat, Complete Psionic, generate psychic aura based on mantle
    Dilate Aura, feat, Fiendish Codex II, double range of aura once per encounter
    Draconic Aura, feat, Dragon Magic, gain a draconic aura
    Double Draconic Aura, feat, Dragon magic, project two draconic auras simultaneously
    Mythic Examplar (Reikhardt) 3, 5, 7, 9/10, ecl 7, Complete Champion, increases bonuses from certain auras, see text
    Squire of Legend 3 (Reikhardt), ecl 7, Complete Champion, increase an ally's aura range by 50%, see text
    Inspiration, shield enhancement +1, Forge of War, doubles beneficial aura range
    Widen Supernatural Ability, feat, Tome of Magic, double range, limited use




    Bardic Knowledge
    Bard 1
    Troubadour of Stars 1, ECL 9, Book of Exalted Deeds
    Loredelver 1, ecl 8, Races of Destiny
    Rogue 3, Rilkan racial substitution level, Magic of Incarnum
    Harper Mage ?, Magic of Faerun
    Harper Priest ?, Magic of Faerun


    stacks with bard levels
    Moonstar Agent, ecl 6, City of Splendors: Waterdeep (FR) - stacks with anything that functions like bardic knowledge
    Sublime Chord, ecl 11, Complete Arcane
    Fochlucan Lyrist, ecl 11, Complete Adventurer
    Ollam, ecl 8, Complete Adventurer
    Troubadour of Stars 1, ECL 9, Book of Exalted Deeds
    Loredelver 1, ecl 8, Races of Destiny
    Ardent Dilettante 1, ecl 6, Planar Handbook
    Merchant Prince 1, ecl 6, Power of Faerun


    functionally the same as "bardic knowledge", but called something else
    Loremaster 2, ecl 9
    Ollam 1, ecl 8, Complete Adventurer
    Cloistered Cleric, variant class, Unearthed Arcana
    Ardent Dilettante 1, ecl 6, Planar Handbook
    Tainted Scholar 3, ecl 8, Heroes of Horror
    Dragon Descendant 2, ecl 7, Dragon Magic, "Ancentral Lore", see text
    Primal Scholar 1, ecl 8, Eberron: Secrets of Xen'drik, "Xed'Drik Lore"
    Psion 1 (Seer), Mind's Eye expanded class (link), "psionic knowledge"
    Merchant Prince 1, ecl 6, Power of Faerun, "mercantile knowledge"
    Court Herald 1, ecl 8, Power of Faerun, "Lore"
    Paragnostic Apostle, ecl 3?, Complete Champion, "Lore"
    Celestial Mystic 5, ecl?, Book of Exalted Deeds, see text
    Prophet of Erathaol 1, ecl 8, Book of Exalted Deeds, see text
    Beast Heart Adept 2, ecl 7, Dungeonscape, "Monster Lore", see text



    Bardic Music - (any prestige that grants bardic music also stacks with bard levels for number of uses per day)
    Bard
    Virtuoso 1, ecl 8, Complete Adventurer
    Fochlucan Lyrist 1, ecl 11, Complete Adventurer
    Dragonsong Lyrist 1, ecl 8, Draconomicon, functions like bardic music but different name, does not stack
    Warrior Skald 1, ecl 6, Races of Faerun
    Spellsinger 1, ecl 6, Races of Faerun
    Troubadour of Stars 1, ecl ?, Book of Exalted Deeds


    stacks for bardic music uses per day
    Seeker of the Song, ecl 11, Complete Arcane
    Sublime Chord, ecl 11, Complete Arcane, add only half level
    Fochlucan Lyrist , ecl 11, Complete Adventurer
    War Chanter, ecl 6 (maybe 5), Complete Warrior
    Dawncaller, ecl 7, Races of Stone
    Dirgesinger, ecl 6, Libris Mortis
    Stormsinger, ecl 6, Frostburn
    Lyric Thaumaturge, ecl 7, Complete Mage


    special mention
    Extra Music, feat, Complete Adventurer, 4 extra uses
    Harmonius Knight paladin sub level (Champion of Valor; web enhancement) grants inspire courage, but not as a bardic ability
    Initiate of Milil, feat, Champions of Valor, lets you stack bard/cleric/paladin levels to determine what kind of music you have
    Initiate of Hlal, feat, Dragon Magic, gain one additional use of bardic music if you already have it
    Divine Prankster, ecl 6, Races of Stone, uses bardic music to fuel "Comedic Performance" which has effects similar to bardic music
    The Artist, regional feat, Player's Guide to Faerun, 3 extra bardic music uses
    Evangelist, ecl 6, Complete Divine, stacks for strength of bard songs, see text



    Blindsense
    Dragon Disciple 5 (ECL 10), DMG, 30 feet, 60 feet at level 10
    Scout 10, Complete Adventurer
    Blindsense, wild feat, Complete Adventurer, 30' limited duration
    Warlock 6, Complete Arcane, voidsense invocation, 30'
    Dungeon Delver 5, ecl 12, Complete Adventurer, 30 feet
    Sacred Fist 6, ecl 11, Complete Divine, 10 feet
    Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30'
    Focused Perception, feat, Complete Psionic, 60', see text
    Ardent Dilettante 9, ecl 14, Planar Handbook
    Dragonborn template (mind aspect), Races of the Dragon, at 15 HD gain blindsense 30 feet
    Disciple of the Eye 5, ecl 10, Races of the Dragon, 30 feet or plus 30'
    Glaring Eye, graft, Races of the Dragon, 30'
    Atavist 5 (insightful spirit), ecl 10, Races of Eberron, 5'
    Ardent Dilettante 9, ecl 14, Planar Handbook, 10 feet
    Willing Deformity (Tongue), vile feat, Heroes of Horror, 30'
    Yrthank Mask, soulmeld, Magic of Incarnum, 10' or more, see text
    Soulsight, incarnum feat, Magic of Incarnum, 5' or more, use as move action, see text
    Elder Spirit, soulmeld, Dragon Magic, 5'/essentia
    Voidsense, Dragonfire Adept invocation, ecl 6, Dragon Magic, 30'
    Cyre Scout 7, ecl 10, Eberron: Dragonmarked, variable range and duration, see text
    Wildhunt Elite, shifter feat, Races of Eberron, 30', while shifting
    Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, no range given
    Eye of Lloth 1, 4, 7, 9/10, ecl ?, Drow of the Underdark, 10' each
    Ebonmar Infiltrator 9, ecl 14, Cityscape, 5'

    Special Mention
    Lifesense, feat, Libris Mortis, living creatures provide points of illumination
    Mindsight, feat, Lords of Madness (not really blindsense... arguably better, but requires telepathy)
    Thief of Life 1, ecl 3(?), Faiths of Eberron, gains "lifesense"
    Dragonstalker 9, ecl 14, Draconomicon, foil blindsense 1/day
    Killoren Hunter, feat, Races of the Dragon, pinpoint location within 30' if have line of effect



    Blindsight
    Eye of Gruumsh 5, ecl 11, Complete Warrior, 5', 10' at level 8
    Scout 20, Complete Adventurer, 30'
    combat awareness, feat, PHB2 - 5'
    Henshin Mystic, PrC, Oriental Adventures
    Shade Hunter 10, ecl 15, FR: Champions of Ruin, 30'
    Slime Lord, PrC, Player's Guide to Faerun
    Blindsighted, weapon enhancement, Underdark
    Blindfold of True Darkness, item, Arms and Equipment Guide, p.130, Grants 60' Blindsight and immunity to gaze attacks, but negates all

    other vision
    Tentacle whip, symbiote, Eberron Campaign Setting - the symbiote has blindsight 60 feet and can communicate what it "sees" telepathically
    Cerebral hood, symbiote, Fiend Folio - see above
    Necrocarnum Circlet, soulmelt, Magic of Incarnum, 30' for undead only
    Shadow Mantle, soulmeld, Magic of Incarnum, 5' or more, see text
    Orthos, vestige, ecl 17, Tome of Magic, 30'
    Umbral Disciple 7, ecl 12, Magic of Incarnum, 10' per essentia
    Scorpion Wraith 4, ecl 9, Eberron: Secrets of Xen'drik, 60' limited use, see text
    Devil's Sight, feat, Fiendish Codex II, grants darkvision and limited use blindsight 30', see text



    Bonus Domains

    Church Inquisitor 1, ecl 4, Complete Divine – Inquisition
    Contemplative 1, 6/10, ecl 11, Complete Divine – Any one
    Divine Oracle 1, ecl 6 Complete Divine – Oracle
    Radiant Servant of Pelor 5, ecl 11, Complete Divine – Glory or Purification
    Rainbow Servant 1, 4, 7/10, Complete Divine – Good, Air, Law (in that order)
    Seeker of the Misty Isle 1, 7/10, Complete Divine – Travel, Magic
    Temple Raider of Olidammara 10, Complete Divine – Luck
    Warpriest 1, ecl 6, Complete Divine – Glory or Domination
    Holt Warden 1, ecl 5, Complete Champion, plant
    Ordained Champion 1, ecl 5, Complete Champion, war domain or any other by your deity

    Sovereign Speaker 1-9/9, ecl 6, Faiths of Eberron – *9 bonus Domains* (1 per level), selection restrictions, see text
    Singer of Concordance 2, ecl 7, Races of the Dragon - choose from: dragon, healing, knowledge, magic, strength, travel, wealth
    Cloistered Cleric 1, Unearthed Arcana - Knowledge Domain, plus any two others as a standard Cleric

    Divine Disciple 4, ecl ?, Forgotten Realms Campaign Setting (3.0) – any one of your diety’s Domains
    Dracolyte 1, ecl 6, Draconomicon - Glory or Domination
    Wavekeeper 1, ecl 6, Stormwrack, choose: Blackwater, Ocean, Storm or Water
    Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
    Arachnomancer 1, ecl 6, Drow of the Underdark, spider domain
    Swift Wing 1, ecl 5, Dragon Magic - Dragon
    Earthshaker 1, ecl 9, Dragon 314 p.58, Earth domain

    Faiths and Pantheons
    Wearer of Purple 1 – one bonus Domain from the following; Death, Evil or Scalykind (requires Iron Will, Spell Focus (necromancy))
    Gondsman 3 – one bonus Domain from the following; Craft, Earth, Fire, Knowledge, Metal or Planning (requires Craft Wondrous Item, Skill

    Focus (craft))
    Horned Harbringer 1 – Death
    Auspician 1 – Fate (requires Dodge, Iron Will, Great Fortitude, Lightning Reflexes)
    *Windwalker 1 – Air and Travel Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
    *Waveservant 1 – Ocean spell access only (do not gain Domain power or Domain slots, if you don’t already have them)
    *Silverstar 1 – Moon Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them)


    Special Mention
    Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text
    Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text


    Bonus Feats - (not selectable)
    Fighter 1, kobold substitution level, Races of the Dragon, Dodge, replaces heavy armor proficiency
    War, cleric domain, Weapon Proficiency and Weapon Focus
    Sorcerer 1, dragonblood class variant, Races of the Dragon, Draconic Heritage replaces familiar
    Monk 2, halfling substitution level, weapon finesse
    Duskblade 2, PHB2, combat casting
    Animal Lord 6, ecl 11, Complete Adventurer, depends on animal totem: Brachiation, Improved Grapple, Flyby Attack, Lightning Reflexes, Trample, Improved Critical (bite), Improved Initiative, Improved Trip
    Beastmaster 2, ecl 7, Complete Adventurer, Alertness
    Dread Pirate 1, ecl 6, Complete Adventurer, Two-Weapon Fighting
    Shadowbane Inquisitor 3, ecl 8, Complete Adventurer, Improved Sunder
    Warmage 7, 10, 15, 20, Complete Arcane, Sudden Empower/Enlarge/Widen/Maximize in that order
    Swashbuckler 1, Complete Warrior, weapon finesse
    Drunken Master 6, 7/10, ecl 11, Complete Warrior, improved feint, improved grapple
    Frenzied Beserker 1, elc 7, Complete Warrior, diehard
    Halfling Outrider 1, ecl 6, Complete Warrior, alertness
    Hunter of the Dead 6, ecl 11, Complete Warrior, extra turning
    Justiciar 2, 3/10, ecl 8, Complete Warrior, improved grapple, exotic weapon proficiency (manacles)
    Knight Protector 2, ecl 7, Complete Warrior, Iron Will
    Master Thrower 1, 4/5, ecl 6, Complete Warrior, quick draw, snatch arrows
    Order of the Bow Initiate 4, 6/10, ecl 9, Complete Warrior, greater weapon focus, sharp-shooting
    Reapon Mauler 1, ecl 6, Complete Warrior, improved grapple and mobility, only in light or no armor
    Tattoed Monk 1, ecl 6, Complete Warrior, pine tattoo, remain conscious
    Favored Soul 3, 12/20, Complete Divine, weapon focus, weapon specialization (must match diety's Favored weapon)
    Spirit Shaman 1, Complete Divine, alertness
    Divine Crusader 5, ecl 12, Complete Divine, weapon specialization (diety's Favored weapon)
    Pious Templar 3, ecl 8, Complete Divine, weapon specialization (diety's Favored weapon)
    Ordained Champion 2, ecl 6, Complete Champion, diehard
    Unseen Seer 2, ecl 7, Complete Mage, silent spell
    Divine Mind 1, Complete Psionic, wild talent
    Whisperknife 1, ecl 6, Races of the Wild, rapid shot
    Blade Bravo 1, ecl 6, Races of Stone, Goad
    Deepwarden 1, ecl 6, Races of Stone, Track
    Goliath Liberator 3, ecl 11, Races of Stone, Improved Trip
    Dread Necromancer 19, Heroes of Horror, Craft Wondrous Item
    Fist of Raziel 4, ecl 10, Book of Exalted Deeds, Sanctify Martial Strike
    Lion of Talisad 4, ecl 9, Book of Exalted Deeds, exalted companion
    Sentinel of Bharrai, ecl 6, Book of Exalted Deeds, track
    Vile Darkness, domain, Lords of Madness, blind-fight
    Knight of the Raven 5, 8/10, ecl 9, Expedition to Castle Ravenloft, enduring life then lasting life
    Dracolyte 3, ecl 8, Draconomicon, Alertness
    Dragonrider 4, ecl 9, Draconomicon, Flyby Attack
    Dragonslayer 6, 7/10, ecl 11, Draconomicon, Lightning Reflexes then Improved Critical
    Cipher Adept 1, ecl 8, Planar Handbook, improved unarmed strike
    Legendary Captain 1, ecl 6, Stormwrack, Great Captain or Skill Focus
    Leviathan Hunter 3, ecl 8, Stormwrack, Clever Wrestling
    Crimson Scourge 5, ecl 10, Cityscape, Improved Disarm
    Battlerager 2, 3, 4/5, ecl 6, Races of Faerun, close-quarters fighting, improved unarmed strike, great cleave and reckless offensive
    Thunderguide 2, ecl 6, Eberron: Explorer's Handbook, EXP: Xen'drik Boomering, increase range increment to 30'



    Bonus Feats - (selectable)
    Fighter 1 and every even level, fighter feats only
    Paladin 4, 8, 11, 14/20, class variant, Complete Champion, give up spellcasting, select from large list
    Ranger 4, 8, 11, 14/20, class variant, complete Champion, give up spellcasting, select from large list
    Wizard every 5th level, metamagic feats only
    Wizard 5, elf substitution level, Races of the Wild, archery feat from list
    Monk 1, 2, 6/20, from given list
    Loremaster 1, ecl 8, DMG, any, requires Int 24
    Eldritch Knight 1, DMG, fighter feats only
    Hierophant 1-5/5, ecl 13, DMG, metamagic feats
    Psychic Warrior 1, 2, 5, and every 3 level afterwards, fighter or psionic feats only
    Psion 1, 5, 10, 15, 20/20, psionic or metapsionic or psionic item creation
    Human Paragon 2, Unearthed Arcana, any
    Hexblade 5, 10, 15, 20/20, Complete Warrior, from small list (casting related)
    Ronin 5, ecl 11, Complete Warrior, from small list (mounted or archery related)
    Spellsword 2, ecl 7, Complete Warrior, metamagic or fighter feat
    Thayan Knight 3, ecl 8, Complete Warrior, fighter feat except specialization
    Wu-Jen 1, Complete Arcane, metamagic
    Alienist 3, 7/10, ecl 8, Complete Arcane, metamagic
    Mage of the Arcane Order 2, 9/10, ecl 7, Complete Arcane, metamagic
    Hospitaler 1, 5, 9/10, ecl 6, Complete Divine, fighter feats
    Pious Templar 4, 8/10, ecl 9, Complete Divine, fighter feats
    Scout 4, 8, 12, 16, 20, Complete Adventurer, from list (mostly movement and archery)
    Exemplar 3, 6, 9/10, ecl 13, Complete Adventurer, from list (mostly skill)
    Maester 1, 5/5, ecl 6, Complete Adventurer, item creation
    Battle Trickster 2, ecl 7, Complete Scoundrel, fighter feat
    Fortune's Friend 2, 4/5, ecl 7, Complete Scoundrel, luck feat
    Magical Trickster 2, ecl 7, Complete Scoundrel, metamagic feat
    Metamagic Storm, magical location, Complete Mage, metamagic feat, see text
    Holt Warden 9, ecl 14, Complete Champion, only if you already have timeless body
    Ordained Champion 1, ecl 5, Complete Champion, lose domain powers for fighter feats
    Shadowspy 2, 5, 7, 10/10, ecl 6, Complete Champion, small list
    Ectopic Adept 2, 4/5, ecl 7, Complete Psionic, ectopic form
    Flayerspawn Psychic 2, 4, 8/10, ecl 7, Complete Psionic, Illithid feat
    Soulbow 1, 3, 5, 7, 9/10, ecl 8, Complete Psionic, from list (archery)

    Chameleon 2, ecl 8, Races of Destiny, any, changes every day
    Dracolexi 2, ecl 7, Races of the Dragon, eschew materials or still spell
    Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon
    Dragonheart Mage 2, 4, 8/10, ecl 7, Races of the Dragon, any draconic feat
    Champion of Corellon Larethian 1, 4, 7, 10/10, Races of the Wild, fighter feat with restrictions
    Ruathar 1, ecl 6, Races of the Wild, martial weapon proficiency in longsword, rapier, longbow or shortbow
    Stormtalon 2, 4, 6, 8, 10/10, ecl 7, Races of the Wild, aerial combat feat from list
    Blade Bravo 3, 6, 9/10, ecl 8, Races of Stone, combat feat from list
    Archivist 10, 20/20, Heroes of Horror, from list
    Warblade 5, 9, 13, 17/20, Tome of Battle, from given list
    Marshall 1, Miniatures Handbook, if you already have Skill Focus (diplomacy), any
    Annointed Knight 1, ecl 6, Book of Exalted Deeds, alertness of combat reflexes
    Annointed Knight 3, 6, 9/10, ecl 8, Book of Exalted Deeds, from list (mostly combat related)
    Exalted Arcanist 3, 5/5, ecl 9, Book of Exalted Deeds, exalted feats
    Initiate of Pistis Sophia 4, 7, 10/10, ecl 10, Book of Exalted Deeds, sacred vow related feats
    Sword of Righteousness 1, 2, 3/3, ecl 7, Book of Exalted Deeds
    Vassal of Bahamut 3, 6, 9/10, ecl 10, Book of Exalted Deeds, from list (mostly combat related)
    Wonderworker 1, 2, 3/3, ecl ?, Book of Exalted Deeds, exalted feats
    Citadel Elite 2, 4/5, ecl 9, Eberron - Sharn: City of Towers, any feat
    Court Herald 1, 9/12, ecl 8, Power of Faerun, any
    Dragonrider 3, ecl 8, Draconomicon, mounted feat
    Doomlord 2, 6, 10/10, ecl 9, Planar Handbook, combat feat from list
    Ardent Dilettante 4, 7, 10/10, ecl 9, Planar Handbook, any
    Cloud Anchorite 3, 7/10, ecl 9, Frostburn, from list

    Bladesinger 2, 5, 8/10, ecl 7, Races of Faerun, from list
    Breachgnome 2, 4/5, ecl 7, Races of Faerun, from list
    Great Rift Skyguard 3, 7/10, ecl 8, Races of Faerun, mounted combat feat


    Breath Weapon
    Half-Dragon template
    Tattoed Monk 1, ecl 6, Complete Warrior, dragon tattoo
    Dragonborn, template, Races of the Dragon
    Draconic Breath, feat, Races of the Dragon
    Dragonheart Mage 1, ecl 6, Races of the Dragon
    Metabolic Fire, graft, Races of the Dragon
    Dragon Shaman 4, PHB2
    Talon of Tiamat 1, ecl 5, Draconomicon
    Dragonfire Mask, soulmeld, Dragon Magic
    Dragonfire Adept, Dragon Magic
    Druid 5 (Aspect of the Dragon variant), Dragon Magic
    Swift Wing 3, ecl 8, Dragon Magic, see text
    Diamond Dragon 4, ecl 9, Dragon Magic, Int based DC
    Chromatic Dragon, Domain, ???

    Amon, vestige, ecl 1, Tome of Magic
    Orthos, vestige, ecl 15, Tome of Magic


    spells that give you a breath weapon
    ...



    Camouflage
    Ranger 13
    Druid 13, halfling substitution level, Races of the Wild, replaces Thousand Faces
    Scout 8, natural terrain only
    Highland Stalker 7, ecl 12, Complete Adventurer
    Stonedeath Assassin 2, ECL 7, Races of Stone, only while underground and touching stone
    Dark Hunter 4 (ECL 9) Complete Warrior, only by a stone wall/etc
    Forest Reeve 4, ecl 9, Complete Champion, natural terrain


    Special Mention
    Ranger or Scout, class variant, Cityscape Web Enhancement
    Ruby Knight Vindicator 5, Tome of Battle, armored stealth



    Channel Spell (and similar)
    Spellsword 4, 6, 8/10, ecl 9, Complete Warrior, at level 10 can channel two spells simultaneously
    Duskblade 3, 13/20, Player's Handbook 2, at level 13 can channel one spell into multiple opponents
    Ordained Champion 3, ecl 7, Complete Champion




    Close Combat Shot - use ranged weapon while in melee without provoking attacks of opportunity
    Exotic Weapon Master 1, ecl 7, Complete Warrior, exotic weapons only
    Gnome Giant-Slayer 5, ecl 10, Complete Warrior
    Order of the Bow Initiate 2, ecl 7, Complete Warrior
    Soulbow 4, ecl 9, Complete Psionic
    Justice of Weald and Woe 6, ecl 12, FR: Champions of Ruin, called "steady shot", only while in light or no armor
    Master Thrower 2, ecl 7, Complete Warrior, "defensive throw", see text
    Perfect Archery, psionic power, Complete Psionic
    Versataile Combatant, feat, Drow of the Underdark, hand crossbow only, see text



    Crippling Strike
    Rogue 10
    Bloodhound 5, ecl 9, Complete Adventurer, only against mark, see text
    Justiciar 2, ecl 8, Complete Warrior, see text
    Thayan Slaver 5, ecl 12, FR: Unapproachable East



    Damage Reduction
    Barbarian
    Barbarian (berserker strength variant), PHB 2, stacks with other types of DR
    Barbarian 7, goliath substitution level, Races of Stone, DR 2/adamantine each time
    Monk 20, DR 10/magic
    Dwarven Defender
    War Mind 3, 6, 9/10, ecl 8, XPH, DR 1/- each
    Tattoed Monk 1, ecl 6, Complete Warrior, DR 2/magic per tattoo
    Pious Templar 3, 7/10, ecl 8, Complete Divine, DR 1/-
    Ollam 5, ecl 12, Complete Adventurer, DR 5/- to ally
    Acolyte of the Skin 10, ecl 16, Complete Arcane, DR 10/good
    Alienist 10, ecl 15, Complete Arcane, DR 10/magic
    Green Star Adept 1, ecl 6, Complete Arcane, DR 1/adamantine per level
    Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, aura 60', DR 2/-, 10 rounds per day
    Iron Mind 2, 5, 8/10, ecl 7, Races of Stone, DR 1/- each
    Eldeen Ranger 5 (Greensingers), ecl 10, Eberron Campaign Setting
    Hammer of Moradin, PGtF
    Favored Soul 20, Complete Divine, DR 10/silver or DR 10/cold iron
    Spirit Shaman 20, Complete Divine, DR 5/cold iron
    Divine Crusader 10, ecl 17, Complete Divine, DR 10/magic
    Eldritch Theurge 1, ecl 7, Complete Mage, DR 1/cold iron, improves with level
    Ordained Champion 3, ecl 7, Complete Champion, see text
    Eldritch Disciple 1, ecl 6, Complete Mage, see text
    Martyred Champion of Ilmater, PGtF
    Slime Lord, PGtF
    Survivor 5, ecl 6, Savage Species, DR 5/-
    Scaled Horror, SS
    Moonspeaker, RoE
    Runescarred Beserker 4, 7, 10/10, ecl 11, FR: Unapproachable East
    Divine Ageneter 5, ecl 8, Player's Guide to Faerun, DR +5/silver
    Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona

    Knight of the Sacred Seal 5, ecl 10, Tome of Magic, DR 10/magic
    Celestial Mystic 9, ecl 16, Book of Exalted Deeds, DR 10/unholy
    Draconic Grafts, Races of the Dragon, DR X/magic
    Fiend-Blooded 10, ecl 15, Heroes of Horror, DR 10/magic
    Dread Necromancer 2, 7, 11, 15/20, Heroes of Horror, DR 2/bludgeoning and magic each time
    Dragon Descendant 7, ecl 12, Dragon Magic, DR X/cold iron where X is your class level
    Swift Wing 7, ecl 12, Dragon Magic, DR 5/magic
    Dragonfire Adept 6, 16/20, Dragon Magic, DR 2/magic, later 5/magic
    Knight of the Sacred Seal 5, ecl 10, Tome of Magic, 10/magic
    Berserk 2, 4, 6, 8/10, ecl 7, Deities and Demigods, start at DR 1/-
    Gray Hand Enforcer 1, 3, 5/5, ecl 8, FR: Waterdeep - City of Splendors, DR 1/- each time
    Annoited Knight 1, ecl 6, Book of Exalted Deeds, DR 3/-
    Celestial Mystic 9, ecl ?, Book of Exalted Deeds, DR 10/unholy
    Champion of Gwynharwyf 3, 6, 8, 10/10, ecl 9, Book of Exalted Deeds, tops out at DR 5/-
    Initiate of Pistis Sophia 10, ecl 16, Book of Exalted Deeds, DR 10/unholy
    Swanmay 10, ecl 15, Book of Exalted Deeds, DR 10/cold iron
    Troubadour of the Stars 10, ecl ?, Book of Exalted Deeds, DR 10/unholy
    Demonbinder 2, 6, 10/10, ecl 7, Drow of the Underdark, DR 2/good each


    Templates
    Feral
    Mineral Warrior, Underdark (FR)

    Items
    earth elemental grafts (Magic of Eberron), DR 1/- per graft beyond the first, explicitly stacks with others

    feats
    Roll With It, Savage Species
    Shifter Defence, Eberron Campaign Setting
    Greater Shifter Defence, Eberron Campaign Setting
    Greater Resiliency, Complete Warrior, DR +1/existing
    Planar Touchstone (Valley of Thunder), Planar Handbook, DR 5/magic (limited use)
    Planar Touchstone (The Life Moulds of Neumannus), Planar Handbook, DR 5/adamantine (limited use)
    Planar Touchstone (Peak of Continuation), Planar Handbook, DR 1/stacks with everything
    Touchstone (Vale of Dead Trees), Sandstorm, DR 2/slashing
    Bladeproof Skin, spelltouched feat, Unearthed Arcana, DR 3/bludgeoning
    Cloak of the Obyrith, abyssal heritor feat, Fiendish Codex I, DR 1/lawful, increases with more abyssal heritor feats
    Mark of Xoriat, feat, Eberron: Dragonmarked, DR 5/byeshk
    Protective Mark, feat, Eberron: Dragonmarked, varies, see text
    Fey Skin, Complete Mage, DR X/cold iron, see text
    Ironskin Chant, bardic music feat, Complete Adventurer, DR 5/-
    Endure Blows, feat, Draconomicon, DR 2/- that stacks

    Other
    Totem Avatar, soulmeld, Magic of Incarnum
    Wind Cloak, soulmeld, Magic of Incarnum
    Eurynome, vestige, ecl 7, Tome of Magic, DR 2/lawful
    Halphax, vestige, ecl 17, Tome of Magic, DR 10/adamantine
    Dragon Mantle, soulmeld, Dragon Magic, DR X/magic where X is essentia invested
    Metallic Dragon Domain



    Darkvision
    Dwarf, 60'
    Half-Orc, Orc, 60'
    Horizon Walker 1, ecl 6 - 60' or 120'
    Barbarian 5, class variant, Complete Champion, limited use, see text
    Paladin 5, class variant, complete Champion, see text
    Hellbred (spirit aspect), race, Fiendish Codex II, 30'+
    Shadowdancer 2, ecl 9, range = normal vision

    Devil's Sight, least warlock invocation, Complete Arcane, 30' also works in magical darkness
    Acolyte of the Skin 1, ecl 6, 60' (120' at 5th level)
    Elemental Savant 6, ecl 11, Complete Arcane, 60'
    Greenstar Adept 4, ecl 9, Complete Arcane, 60'
    Pale Master 3, ecl 8, Libris Mortis, 60 feet
    Divine Crusader 7, ecl 14, Complete Divine, 60'
    Nightcloak 2, ecl 7, Complete Divine Web Enhancement, 60', can also see through magical darkness 10'
    Sun Soul Monk 8, ecl 13, City of Splendors: Waterdeep (FR), 60'
    Green Star Adept 4, ecl 9, Complete Arcane
    Dungeon Delver 1, ecl 8, Complete Adventurer, 60' or adds 30'
    Dark Hunter 2, ecl 7, Complete Warrior, 30 feet or adds 30 feet, plus an extra 30' at level 4
    Darkwood Stalker 4, ecl 9, Complete Warrior, 30 feet, 60' at level 7
    Deepvision, feat, Complete Psionic, +30' while psionically focused
    Sunlight Eyes, reserve feat, Complete Mage, works in magical darkness, limited duration, see text
    Light and Darkness, mantle, Complete Psionic, 60' or +30', see text
    Umbral Shroud, reserve feat, Complete Champion, 10' or +10'

    Disciple of the Eye 3, ecl 8, Races of the Dragon, 120 feet
    Dawncaller 1, ecl 7, Races of Stone, 60 feet
    Deep Vision, psionic feat, Races of Stone - +30'
    Dragon Devotee 5, ecl 10, Races of the Dragon, 60 feet

    Exorcist of the Silver Flame 3, ecl 18, Eberron Campaign Setting, 30' (60' at level 6)
    Eldeen Ranger 3 (Gatekeepers), ecl 8, Eberron Campaign Setting, 60 feet or +30'
    Shadow Hunter 4, ecl 8, Eberron: Dragonmarked, 60' works in magical darkness, see text
    Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, 60'
    Monocle of the Ebon Hunter, item, Eberorn: Explorer's Handbook, 60', also improves ranged attacks
    Telflammar Shadowlord 1, ecl ???, FR: Unapproachable East - can also see through magical darkness
    Monk 3 (Dark Moon Disciple substitution level), FR: Champions of Valor web enhancement
    Night Mask Deathbringer 7, ecl 12, FR: Champions of Ruin, 60'
    Shade Hunter 5, ecl 10, FR: Champions of Ruin, +60'
    Drow Eyes, feat, Races of Faerun, 120', half-drow elf only
    Cavestalker 3, ecl 8, Drow of the Underdark, 120' or +60'
    Cavelord 2, ecl 6, FR: Underdark, 120'

    Darkrunner 2, 4, 6, 8, 10/10, ecl 6, Lords of Madness, +10' each time
    Fleshwarper 10, ecl 17, Lords of Madness, 60'
    Inhuman Vision, aberrant feat, Lords of Madness, +5' per abberant feat
    Darksight Eyes, Illithid Graft, Lords of Madness, 60'
    Shadow Creature, +2 LA template, Lords of Madness - 60'
    Dracolyte 7, ecl 12, Draconomicon, 60'
    Hoardstealer 1, 5, 9/10, ecl 6, Draconomicon, +30' each
    Initiate of the Draconic Mysteries 3, ecl 8, Draconomicon, 60'
    Talon of Tiamat 8, ecl 12, Draconomicon, 60'
    Incarnate 1 (Tiefling substitution level), Magic of Incarnum - also works in magical darkness, see text
    Basilist Mask, soulmeld, Magic of Incarnum, 30'/essentia
    Truthseeker Goggles, soulmeld, Magic of Incarnum, 60'
    Amon, vestige, ecl 1, Tome of Magic
    Geryon, vestige, ecl 10, Tome of Magic - range = normal vision, can see through even magical darkness
    Tenebrous, vestige, ecl 7, Tome of Magic - range = normal vision, can see through even magical darkness
    Shadowcaster 3, Tome of Magic - 30' (60' at level 11)
    Shadowblade 7, ecl 12, Tome of Magic - range = normal vision, can see through even magical darkness
    Planar Touchstone (The Unseen Path), feat, Planar Handbook - range not specified
    Planar Touchstone (The Blinding Tower), feat, Planar Handbook - 60' or +30'
    Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30'
    Fiendish Skin, fiendish graft, Fiend Folio - 60'
    Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30'
    Draconic Senses, draconic feat, Dragon Magic, 60' only if you have 3 or more draconic feats
    Eyes of the Abyss, abyssal heritor feat, Fiendish Codex I - 30' plus bonus to search and spot
    Winterhaunt of Iborighu 10, ecl 15, Frostburn, 60', become an evil elemental
    Devil's Sight, feat, Fiendish Codex II, 60' or +60', can also gain blindsight
    Vassal of Bahamut 1, ecl 8, Book of Exalted Deeds, 120'
    Ebonmar Infiltrator 9, ecl 14, Cityscape, 30'

    special mention
    Earth Dreamer 4, ecl 11, Races of Stone, see through any sort of earth except metal
    Pierce the Darkness, divine feat, Races of Stone, temporarily double the range of your darkvision
    At Home In The Deep, feat, Drow of the Underdark, see through the darkness spell



    Death Attack
    Assasin 1, ecl 6
    Black Flame Zealot 1, ecl 6, Complete Divine
    Dark Hunter 5, ecl 10, Complete Warrior
    Darkwood Stalker 10, ecl 15, Complete Warrior
    Stonedeath Assasin 5, ecl 10, Races of Stone - stonedeath strike, not quite death attack
    Cultist of the Shattered Peak 5, ecl ??, Forgotten Realms: Lost Empires of Faerun
    Monk of the Long Death ???
    Telflammar Shadowlord 6, ecl ???, FR: Unapproachable East
    Thayan Slaver 1, ecl 8, FR: Unapproachable East - ennervating attack, can paralyze
    Slayer of Domiel 1
    Justice of Weald and Woe 10
    Strifeleader ??, ecl ??, FR: Faiths & Pantheons
    Imaskari Vengeance Seeker 10, ecl ?? , FR: Underdark
    Justice of Weald and Woe ?, ecl ?, Champions of Ruin



    Defensive Roll
    Rogue 10
    Shadowdancer 5, ecl 10
    Thief-Acrobat 3, 5/5, ecl 8, Complete Adventurer
    Nightsong Infiltrator 5, ecl 12, Complete Adventurer
    Gnome Giant-Slayer 10, ecl 15, Complete Warrior
    Yakuza
    Factotum 13, Dungeonscape, see text




    Detect Evil
    Paladin 1
    Church Inquisitor 1, ecl 4, Complete Divine
    Holy Liberator 1, ecl 6, Complete Divine
    Rainbow Servant 1, ecl 6, Complete Divine
    Sacred Exorcist 2, ecl 9, Complete Divine
    Shadowbane Stalker 1, ecl 6, Complete Adventurer
    Vigilante 1, ecl 6, Complete Adventurer
    Unicorn Horn, soulmeld, Magic of Incarnum
    Champion of Gwynharwyf 1, ecl 7, Book of Exalted Deeds
    Initiate of Pistis Sophia 2, ecl 8, Book of Exalted Deeds
    Risen Martyr 4, ecl 10, Book of Exalted Deeds
    Slayer of Domiel 1, ecl 6, Book of Exalted Deeds
    Stalker of Kharash 1, ecl 6, Book of Exalted Deeds, see text
    Troubadour of Stars 1, ecl ?, Book of Exalted Deeds



    Detect Magic
    Warlock 2, Complete Arcane
    Spellthief 2, Complete Adventurer
    Nightsong Infiltrator 4, ecl 11, Complete Adventurer
    Knight of the Weave 1, ecl 6, Champions of Valor, read magic at level 2
    Loredelver 2, ecl 9, Races of Destiny
    Occult Slayer 3, ecl 8, Complete Warrior -
    Paladin 1 (Golden Lion substitution level), Champions of Valor
    Disenchanter Mask, soulmeld, Magic of Incarnum
    Witchborn Binder 1, ecl 7, Magic of Incarnum
    Vatic Gaze, feat, ecl 9, PHB2
    Cyre Scout 3, ecl 6, Eberron: Dragonmarked
    Mark of Finding, dragonmark, Eberron Campaign Setting
    Magic Insight, Dragonfire Adept Invocation, ecl 1, Dragon Magic - also allows you to identify items, see text
    Magic Sensitive, reserve feat, Complete Mage - see text

    Special Mention
    Court Herald 7, ecl 14, Power of Faerun, use Identify as an (ex) ability



    Detect Thoughts
    Cabinet Trickster 1, ecl 7, Races of Eberron, improves with level, at will at level 5, see text
    Incarnate 2 (gnome substitution level), Magic of Incarnum, once per day, see text
    Exorcist of the Silver Flame 4, ecl 9, Eberron Campaign Setting, at will
    Dantalion, vestige, ecl 10, Tome of Magic
    Rainbow Servant 10, ecl 15, Complete Divine, at will SLA
    Insidious Corrupter 2, ecl ?, Drow of the Underdark, no save, target becomes confused afterwards

    Special Mention
    Scion of Dantalion, ecl 11, Tome of Magic - improves your detect thoughts ability, see text
    Mindspy, ecl 6 (?), Complete Warrior - improves your detect thoughts ability, see text
    Shadowmind 1, ecl ?, Complete Adventurer, see text
    Mindbender 3, ecl 8, Complete Arcane, mindread


    Divine Grace (or similar)
    Paladin 2
    Blackguard 2, ecl 8, DMG, "dark blessing"
    Hexblade 2, Complete Warrior, "arcane resistance", add Cha vs spells and spell-like effects
    Nightcloak 7, ecl 12, Complete Divine Web Enhancement, add Int to saves
    Holy Liberator 4, ecl 9, Complete Divine
    Divine Mind 4, Complete Psionic
    Corrupt Avenger 3, ecl 9, Heroes of Horror, "grim resolve"
    Champion of Gwynharwyf 2, ecl 8, Book of Exalted Deeds
    Slayer of Domiel 2, ecl 7, Book of Exalted Deeds


    Special Mention
    Gift of Grace, feat, Book of Exalted Deeds, share divine grace with allies, see text
    Crusader 2, Tome of Battle, "Indomitable Soul", Cha to Will, does not stack with divine grace

  2. - Top - End - #2
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Post #2

    Early Entry Prestige Classes
    class - can get in by level ##
    Slayer, ecl 5, Expanded Psionics Handbook (XPH)
    Warchanter, ecl 4, Complete Warrior, using Harmonious Knight Paladin substitution levels from Champions of Valor web enhancement
    Warshaper, ecl 5, Complete Warrior
    Bloodhound (CA) ECL 5 (requires a feat to get Gather Information as a class skill (ex: City Slicker, RoD) or H-elf ranger sub level (RoD)
    Church Inquisitor, ecl 4, Complete Divine
    Shadowmind, ecl 4/5?, Complete Adventurer
    Fist of the Forest, ecl 5, Complete Champion
    Mythic Examplar, ecl 5, Complete Champion
    Ordained Champion, ecl 5, Complete Champion
    Paragnostic Initiate, ecl 5, Complete Champion
    Shadowspy, ecl 4, Complete Champion
    Squire of Legend, ecl 5, Complete Champion
    Master Specialist, ecl 4, Complete Mage

    Stoneblessed, ecl 3, Races of Stone
    Chaotician, ecl 5, Planar Handbook
    Talon of Tiamat, ecl 5, Draconomicon
    Sanctified Mind, ecl 5, Lords of Madness
    Darkrunner, ecl 5, Lords of Madness
    Tomb Warden, ecl 4, Libris Mortis
    Master of Shrouds, ecl 4, Libris Mortis
    Anima Mage, ecl 2, Tome of Magic, using with Precocious Apprentice, Bind Vestige, and Improved Bind Vestige
    Justiciar of Taiia, ecl 5, Deities and Demigods
    Jaunter, ecl 5, Expedition to the Demonweb Pits
    Survivor, ecl 2, Savage Species
    Warchief, ecl 4, Miniatures Handbook
    Dread Witch, ecl 3/4/5?, Heroes of Horror

    Dragonmark Heir, ecl 5, Eberron Campaign Setting
    Extreme Explorer, ecl 5, Eberron Campaign Setting
    Master Inquisitive, ecl 4, Eberron Campaign Setting
    Walker in the Waste, ecl 4, Sandstorm, can take it 3rd if you don't worship a particular deity
    Bone Knight, ecl 5, Eberron: Five Nations
    Thunder Guide, ecl 5, Eberron: Explorer's Handbook
    Cyre Scout, ecl 4, Eberron: Dragonmarked
    Deneith Warden, ecl 5, Eberron: Dragonmarked
    Shadow Hunter, ecl 5, Eberron: Dragonmarked
    Silver Key, ecl 4, Eberron: Dragonmarked
    Storm Sentry, ecl 5, Eberron: Dragonmarked
    Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked
    Fist of Dal Quor, ecl 5, Eberron: Secrets of Sarlona
    Knight of the Raven, ecl 5, Expedition to Castle Ravenloft
    Thief of Life, ecl 3, Faiths of Eberron - using Glimmerskin Halfling (Dragon Magic) Spellthief 1/Rogue 1, or something like that


    debatable early entry
    Spellsword, ecl 5, Complete Warrior, Duskblade with a way to get 2nd level spells
    Whisperknife, ecl 5, Races of the Wild - using Unearthed Arcana sneak attack fighter variant (e.g. Fighter (sneak attack) 1/Ranger

    2/Swashbuckler 1)
    Stormcaster, ecl 2???, Stormwrack - if you can find a way to cast the req spells as SLA's...
    Master of Many Forms - A cleric, paladin, or ranger at 4th level who retrains a feat (PHB2) at 4th level to Initiate of Horus-Re (Champions

    of Valor) gains the ability to wildshape into a hawk, thus gaining entry to MoMF at ecl 5
    Master of Many Forms - any character with the Divine Minion template qualifies

    for MoMF at ecl 2
    Forsaker, ecl 2, Masters of the Wild - requires flaws from UA
    Any of the dual casters using stuff like precocious apprentice, Illumian improved sigil (krau), earth spell, etc.
    Favored In House, feat, Cityscape, increases a particular skill rank by 1, making some prestige classes more accessible
    Hand of the Winged Masters, ecl 5, using sneak attack fighter (UA) and some feats to gain the class skills?
    Sapphire Hierarch, ecl 4, using Illumian Improved Krau Sigil
    Paragnostic Apostle, ecl 3, Complete Champion, some way to get 3rd level SLA
    Celestial Mystic, ecl 4? Book of Exalted Deeds, low skill ranks, but need 4th level spells
    Troubadour of the Stars, ecl 4? Book of Exalted Deeds, low skill ranks, but need 4th level spells

    Cancer Mage
    Thrall of Jubilex
    Thrall of Orcus
    Master of flies



    Evasion
    Astral Dancer 2 (4), ecl 7 (9), Planar Handbook - first value in zero-G, bracket value in normal circumstances
    Chameleon 3, ecl 8, Races of Destiny, see text
    Cipher Adept 2, ecl 9, Planar Handbook
    Combat Medic 4, ecl 9, Heroes of Battle
    Dungeon Delver 4, ecl 11, Complete Adventurer
    Loredelver 3, ecl 10, Races of Destiny
    Monk 2
    Ninja 12
    Ranger 9
    Rogue 2
    Scout 5
    Shadow Scout, OA
    Shadowdancer 2
    Survivor 2, ecl 3, Savage Species
    Extreme Explorer 2, ecl 6, Eberron Campaign Setting
    Initiate of the Draconic Mysteries 1, ecl 6, Draconomicon
    Master Thrower 2, ecl 7 (CW)
    Great Raptor Mask, soulmeld, Magic of Incarnum
    Impulse Boots, soulmeld, Magic of Incarnum
    Riding Bracers, soulmeld, Magic of Incarnum, for your mount
    Combat Medic 4, ecl 9, Heroes of Battle
    Swordsage 9, Tome of Battle
    Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text
    Lurk 9, Complete Psionic
    Aglarondan Griffonrider 2, ecl 9, FR: Unapproachable East - only while mounted

    Ring of Evasion, ring, DMG, works in armour

    special mention
    Divine Oracle 2, ecl 7, Complete Divine, works in any type of armour
    Shadow Creature, template, Lords of Madness
    Riding Bracers, soulmeld, Magic of Incarnum - grants evasion to your mount
    Spell Reflection, Complete Mage variant - reflects spells that missed, see text
    Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evasion", evasion for all adjacent allies
    Sanctified One (Olidammara) 1 or 3 or 5/5, ecl 6, Complete Champion, allies within 30', see text



    Familiar
    Wizard 1
    Sorcerer 1
    Hexblade 4, Complete Warrior
    Dread Necromancer 7, Heroes of Horror
    Nar Demonbinder 1, ecl 8, Unapproachable East - fiendish familiar

    Celebrant of Sharess ?, ecl ?, Player's Guide to Faerun - feline familiar
    Diabolist ?, ecl ?, Book of Vile Darkness - imp familiar
    Demonologist ?, ecl ?, Book of Vile Darkness - quasit familiar

    Stacks to determine familiar level
    Alienist, ecl 8, Complete Arcane
    Arcane Heirophant, ecl 8, Races of the Wild
    Fleshwarper, ecl 8, Lords of Madness

    Special mention
    Bonded Summoner, ecl 6, Miniatures Handbook - gain elemental familiar, see text
    High Elemental Binder, ecl 6?, Player's Guide to Eberron - gain elemental companion (in addition to familiar)
    Weapon Familiars, Races of Eberron - see text
    Master of Shadow, ecl 6, Tome of Magic - gain shadow elemental familiar, see text
    Sorcerer 1, Raptoran substitution level, Races of the Wild - small air elemental, see text
    Knight of the Raven 1, ecl 5, Expedition to Castle Ravenloft - Raven Harrier, see text
    Ranger 4 or Druid 1, class variant, Cityscape Web Enhancement, an animal companion that advances like a familiar, see text


    Feats for familiars
    Morphic Familiar, feat, Races of Eberron
    Improved Familiar, feat, many sources - all have different lists
    Obtain Familiar, feat, Complete Arcane
    Shadow Familiar, feat, Tome of Magic
    Dragon Familiar, feat, Draconomicon
    Planar Familiar, feat, Planar Handbook
    Shadowform Familiar, feat, Champions of Ruin
    Stiched Flesh Familiar, feat, Libris Mortis
    Bonded Familiar, feat, Players Handbook II
    Combat Familiar, feat, Players Handbook II
    Lurking Familiar, feat, Players Handbook II
    Familiar Concentration, feat, Lost Empires of Faerun - familiar maintains concentration on a spell for you
    Celestial Familiar, feat, Book of Exalted Deeds, new list of available familiars



    Fast Healing
    Fast Healing via Classes
    Warshaper 4, ecl 8 (CW)
    Nature's Warrior 1 (CW), Wild Growth ability
    Soldier of Light (D&D) 7th
    Wild Reaper 16th (DrMg 311)
    Saingehirn 5th (WoTC Mind's Eye)
    Ranger 9, Shifter racial substitution level (+Con trait), Races of Eberron
    Scion of Tem-Et-Nu 3, ecl 8, Sandstorm, fast healing 5 only when you begin your turn in or adjacent to river
    Dragon Shaman, fast healing aura, PHB 2, affects allies
    Incandescent Champion 2, ecl 8, Magic of Incarnum - very limited, but can share it with allies at level 9
    Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10'
    Master of Many Forms 7, ecl 12, Complete Adventurer - turn into any creature that has fast healing as an (Ex) ability
    Soldier of Light 7, ecl 12, Deities and Demigods
    Eldritch Theurge 2, ecl 8, complete Mage - limited duration, see text
    Argent Fist 10, ecl 15, Faiths of Eberron - variable effect, limited duration, see text
    Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, fast healing 5 for 10 rounds, once per day
    Dragon Prophet 5, ecl 10, Magic of Eberron, see text
    Wildrunner 10, ecl 15, Races of the Wild, limited duration


    Templates
    Half-Troll +4 LA (Fiend Folio)
    Saint +2 LA (BoED)
    Feral +1 LA (SS)
    Anarchic +5 LA (Planar HB, at 4+ HD)
    Shadow +2 LA (Lords of Madness)
    Half-Vampire +2 LA (LM), up to half full normal hit points
    Evolved Undead +1 LA (LM)
    Vivacious +5 LA (Planar HB)
    Radiant +3 LA (Dragon #321) (when exposed to any light source)
    Curst +3 LA (LEoF)
    Greenbound +5 LA (LEoF)
    Dry Lich (Walker in the Waste 10, PrC Sandstorm)
    Unholy Scion +5 (Heroes of Horror), fast healing 4

    Race
    Mul +1 LA (Dragon #319, at 10th+ level)

    Feats
    Combat Vigor, feat, Player's Handbook II
    Sacred Healing, ecl 5, divine feat, Complete Warrior - all allies within 60' burst
    Touchstone (Womb of Kikanuti), feat, Sandstorm, long duration but limited use
    Troll-blooded (Dragon 319), Regen 1
    Dragonmark Rage, feat, Eberron: Dragonmarked - see text
    Brand of Nine Hells (Glasya), feat, ecl?, Fiendish Codex II, fast healing 3 for 10 minutes 1/day, see text
    Devil's Stamina, feat, Fiendish Codex II, variable 1/day, see text
    Healing Devotion, domain feat, Complete Champion, fast healing 1, see text

    Other
    Phoenix Belt, soulmeld, Magic of Incarnum, see text
    Buer, vestige, ecl 7, Tome of Magic
    Healing Blood, Silthilar Graft, Lords of Madness
    Millenium Chainmail, armor, Complete Divine
    persistent Mass Lesser Vigor spell
    Dragon Mantle, soulmeld, Dragon Magic, up to half full normal hit point
    Druid (Spontaneous Rejuvenation variant), PHB 2, see text
    Rapid Regeneration, feat, Fiendish Codex II, improves regeneration by 1, see text
    Paragnostic Apostle 1, ecl 4?, Complete Champion, summoned creatures have fast healing, see text



    Favored Enemy or similar
    Fighter 6 (Darksong Knight substitution level), Champions of Valor - Yochlols only
    Ranger 1 & 5 & 10 & 15 & 20
    Ranger 1, class variant, Complete Mage - Favored Enemy (Arcanists)
    Paladin 4 (Crescent Moon Knight substitution level), Champions of Valor - lycanthropes only
    Paladin 4 (Shadow Cloak Knight substitution level), Champions of Valor - humanoid subtype
    Paladin 1 (Holy Judge substitution level), Champions of Valor - devils only
    Rogue 2 (Golden Hand of Vergadain substitution level), Champions of Valor Web Enhancement - organization opposed to dwarves
    Slayer 1, ecl 5, Expanded Psionics Handbook - specific type of psionic creature only
    Darkwood Stalker 1, 4, 7, 10/10, ecl 6, Complete Warrior - orcs only, functionally same, but different name
    Gnome Giant Slayer 1, 4, 7, 10/10, ecl 6, Complete Warrior - giants only
    Knight of the Chalice 1, 3, 6, 9/10, ecl 9, Complete Warrior - Fiendslaying: against evil outsiders only
    Goliath Liberator 1, 5/5, ecl 8, Races of Stone - giants only
    Scar Enforcer 1, ecl 6, Races of Destiny - humans and elves
    Leviathan Hunter 2, 4/5, ecl 7, Stormwrack - only against huge or larger...
    Abolisher 1, 4, 8/10, ecl 7, Lords of Madness - abberations only
    Eldeen Ranger 4, ecl 9, Eberron Campaign Setting
    Cyran Avenger 2, 5/5, ecl 7, Eberron: Five Nations, enemy region
    Duraak'ash 4, 9/10, ecl 9, Eberron: Dragonmarked
    Deadgrim 2, 5/5, ecl 7, Magic of Eberron - undead only
    Impure Prince 2 & 6, ecl 7, Magic of Eberron - abberations only
    Unnatural Enemy, feat, Player's Guide to Eberron (p.86) - extra +2 against abberations, see text
    Revenant Blade 4, ecl 9, Player's Guide to Eberron - called "Giant Slayer", +4 bonus
    Shade Hunter 8, ecl 13, FR: Champions of Ruin - only stacks with existing, vs shades only
    Foe Hunter ?, ecl ?, Player's Guide to Faerun - depends on region
    Stalker of Kharesh 2, ecl 7, Book of Exalted Deeds, evil creatures
    Swanmay 2, ecl 7, Book of Exalted Deeds, see text
    Corrupt Avenger 1, 4, 7, 10/10, ecl 7, Heroes of Horror - against a specified single creature type, also gain rage like ability


    Special Mention
    Improved Favored Enemy, feat, Complete Warrior
    Ranger, class variant, Races of the Wild, gain Favored enemy: Undead +3
    Ranger, class variant, Cityscape Web Enhancement, gain rival organizations rather than Favored enemies
    Mythic Examplar (Orsos) 3, 5, 7, 9/10, ecl 7, Complete Champion
    Imaskari Vengeance Taker 1, ecl ?, FR: Underdark, see text
    Nemesis, feat, Book of Exalted Deeds, can sense Favored enemies, extra damage, see text
    Leviathan Hunter, ecl 6, Stormwrack
    Vow of Vengeance, feat, Drow of the Underdark
    Paragnostic Initiate 1, ecl 5, Complete Champion, "discern weakness", see text



    Fear Effects and similar, see texts
    Barbarian 7, class variant, Complete Champion, no HD limit
    Samurai, various
    Purple Dragon Knight 3, ecl 8, Complete Warrior
    Ghost-Faced Killer 3, ecl 8, Complete Warrior, "frightful attack"
    Menacing Brute 1, ecl 6, Races of Destiny, successful intimidate lasts one extra round/level
    Intimidating Rage, feat, Complete Warrior, intimidate when raging
    Kiai Shout/Great Kiai Shout, feat, Complete Warrior
    Fearsome Necromancy, feat, Complete Mage
    Nightmare Spiner 1, ecl 6, Complete Mage, no save
    Imperious Command, feat, Drow of the Underdark, demoralize causes cower then shaken
    Cataclysm Mage 6, ecl 11, Eberron: Explorer's Handbook, cause panic, failed save still shaken, see text



    Flawless Stride or woodland stride, or mountain stride, or...
    Druid 2, woodland stride
    Druid 2, class variant, Dungeonscape, like woodland stride but over stone surfaces
    Ranger 7, kobold substitution level, Races of the Dragon, Subterranean Stride
    Scout 6, Complete Adventurer, flawless stride
    Highland Stalker 1, ecl 6, Complete Adventurer, mountain stride
    Peregrine Runner 1, ecl 8, Races of Stone, mountain stride
    Wildrunner 7, ecl 12, Races of the Wild, unfettered stride
    Reachrunner 2, ecl 7, Races of Eberron, nature's stride
    Chameleon 1, ecl 6, Races of Destiny, wild focus, woodland stride
    Nentyar Hunder 1, ecl 5, FR: Unapproachable East
    Justice of Weald and Woe 2, ecl 8, FR: Champions of Ruin, woodland stride
    Mark of the Wilderness, feat, Eberron: Dragonmarked, see text
    Witchwood Step, warlock lesser invocation, Complete Mage, also gains waterwalk, see text
    Druid 2 or Ranger 7, class variant, Cityscape Web Enhancement, "crowd-walker"
    Forest Reeve 2, ecl 7, Complete Champion, woodland stride
    Holt Warden 2, ecl 7, Complete Champion, woodland stride, get +10' land speed if already have woodland stride
    Knight Phantom 4, ecl 9, Eberrin: Five Nations, "aspect of the phantom" see text

    Special Mention
    Snowrunner, feat, Frostburn, as Woodland Stride through loose snow



    Flurry of Blows
    Monk
    Shou Disciple (improves FoB, but does not grant it)

    stacks for flurry
    Shou Disciple, ecl 6, Unapproachable East - fuzzy 3.0/3.5 area, debatable but generally allowed
    Disciple of the Eye, ecl 6, Races of the Dragon
    Sun Soul Monk, ecl 6, City of Splendors: Waterdeep (FR)
    Disciple of the Word, ecl 6, Tome of Magic - errata states it stacks fully
    Shadow Sun Ninja, ecl 8, Tome of Battle - only for reducing penalties
    Initiate of Pistis Sophia, ecl 7, Book of Exalted Deeds
    Haztaratain, ecl 6, Eberron: Secrets of Sarlona

    Special Mention:
    Dragon 318 (OA Update) makes arguments for monk prestige classes progressing flurry
    Tashalatora, feat, Secrets of Sarlona, stacks a psionic class for flurry progression



    Fortification
    Barbarian 5, goliath substitution level, Races of Stone, 25%, replaces improved uncanny dodge
    Rogue 8, goliath substitution level, Races of Stone, 25%, replaces improved uncanny dodge
    Greenstar Adept 3, 5, 9/10, ecl 8, Complete Arcane - +25% each, immune at 10
    Stonespeaker Guardian 4, ecl 10, Races of Stone - 50%
    Impure Prince 3, 6/6, ecl 8, Magic of Eberron - 25% then 50% - functionally the same, different name
    Dread Necromancer 10, 17/20, Heroes of Horror, 25% then 50%
    Bone Knight 7, ecl 11, Eberron: Five Nations - 50%, 100% at level 10
    Incarnum Blade 2, ecl 7, Magic of Eberron, 25%, see text
    Sapphire Hierarch 5, 10/10, ecl 11, Magic of Eberron, 25% then 50%
    Adamant Pauldrons, soulmeld, Magic of Incarnum, 25% or 50% if bound
    Abyss-Bound Soul (Zuggtmoy), vile feat, Fiendish Codex I, 25%
    Tomb-born Fortitude, feat, Libris Mortis, 25%
    Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik, 50%
    Belt of Fortification, warforged componenet, Eberron: Secrets of Xen'drik, 75%
    Warforged Juggernaut 2, ecl 7, Eberron Campaign Setting, 100%
    Imbued Healing, metamagic feat, Complete Champion, 25%, see text
    Plant Devotion, domain feat, Complete Champion, 25-100%, see text
    Fleshwarper 2, ecl 9, Lords of Madness, 25%
    Elemental Bloodline, feat, Races of Faerun, genasi only, 25%



    Freedom of Movement
    Bloodhound 8, ecl 12, Complete Adventurer
    Jaunter 4, ecl 8, Expedition to the Demonweb Pits
    Mythic Exemplar 10 (Orsos), ecl 14, Complete Champion, see text
    Swiftblade 8, ecl 14, online



    Hide in Plain Sight (or similar) (also see the "camouflage" section)
    Ranger 17 - natural terrain
    Scout 14 - natural terrain
    Illusionist 15 (class variant), Unearthed Arcana - unconditional
    Assassin 8, ecl 13 - within 10 feet of a shadow
    Shadowdancer 1, ecl 8 - within 10 feet of a shadow
    Nightsong Infiltrator 10, ecl 17 - natural terrain
    Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional
    Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain
    Wildrunner 5, ecl 10, Races of the Wild - natural terrain
    Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds, w/quarter cover or quarter concealment
    Wilderness Rogue (UA)
    Umbral Disciple 3, ecl 8, Magic of Incarnum, see text
    Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region
    Shadar-Kai, race, Fiend Folio, ecl 4
    Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light
    Shadow Creature, template, Lords of Madness - in shadowy regions only
    Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment
    Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows
    Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain
    Planar Touchstone (The Veil), feat, Planar Handbook - near shadow
    Hellbreaker 1, ecl 6, Fiendish Codex II, in any kind of darkness, not called "hide in plain sight"
    Shadowspy 9, ecl 13, Complete Champion, in area of sunlight
    Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds, within 10' of natural terrain
    Eye of Lloth 6, ecl ?, Drow of the Underdark, within 10' of shadow
    Ebonmar Infiltrator 8, ecl 13, Cityscape

    Special mention
    Shadowcraft Mage 1, ecl 8, Races of Stone - constant ability, provides partial concealment, allows hide checks
    Collar of umbral metamorphosis, item, tome of magic - gives the Dark Creature template (see above)
    Ranger 17 or Scout 14, class variant, Cityscape Web Enhancement, Hide in Plain Site in any urban environment



    Immunity to Ability Damage/Drain
    Warforged Juggernaut 5, ecl 10, Eberron Campaign Setting
    Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
    Pale Master 10, ecl 15, Libris Mortis, ability drain only


    Items from Magic Item Compendium that protect or heal ability damage
    1] Scarab of invulnerability
    2] orb of mental renewal
    3] Rod of bodily restoration
    4] Talisman of undying fortitude
    5] Wraith's woe set
    6] Caduceus bracers



    Immunity to Daze/Stun
    Mark of the Dauntless, feat, Eberron: Dragonmarked

    special mention
    Quick Recovery, feat, Lords of Madness, see text



    Immunity to disease
    Monk
    Paladin
    Tattoed Monk 1, ecl 6, Complete Warrior, crane tattoo
    Contemplative 1, ecl 11, Complete Divine
    Radiant Servant of Pelor 2, ecl 8, Complete Divine
    Warforged
    Necrocarnum Mantle, soulmeld, Magic of Incarnum
    Pauldrons of Health, soulmeld, Magic of Incarnum
    Buer, vestige, ecl 7, Tome of Magic
    Nosomatic Chirurgeon 5, ecl 10, Eberron: Dragonmarked
    Shadowcaster 15, Tome of Magic - sustaining shadow, see text
    Child of Night 6, ecl 11, Tome of Magic - stacks with sustaining shadow, see text
    Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
    Disease Immunity, feat, Heroes of Horror, against one disease only, bonuses vs others
    Seeker of the Song 4, ecl 14, Complete Arcane, all allies within 30', see text
    Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day
    Fleshwarper 2, ecl 9, Lords of Madness
    Pale Master 7, ecl 12, Libris Mortis
    Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona
    Pestilence, domain, Spell Compendium, immune to the effects, but still a carrier
    Feast, domain, ???, against ingested diseases
    Heart of Steel, warforged graft, Faiths of Eberron



    Immunity to energy drain
    Hunter of the Dead 10, ecl 15, Complete Warrior
    Pauldrons of Health, soulmeld, Magic of Incarnum
    Strongheart Vest, soulmeld, Magic of Incarnum
    Binder 13, Tome of Magic
    Master Specialist (necromancy) 7, ecl 10, Complete Mage - see text
    Enlightened Spirit 10, ecl 15, Complete Mage
    Shadow Sun Ninja 10, ecl 15, Tome of Battle - see text
    Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
    Thief of Life 7, ecl ?, Faiths of Eberron
    Deadgrim 3, ecl 8, Magic of Eberron
    Pale Master 10, ecl 15, Libris Mortis



    Immunity to Fatigue/Exhaustion - see text for specifics
    Horizon Walker 1, ecl 6, DMG, desert terrain mastery
    Divine Mind 1 or 6 or 12, Complete Psionic, Repose Aura Power - extends to all in aura
    Peregrine Runner 9, ecl 16, Races of Stone
    Cyre Scout 6, ecl 9, Eberron: Dragonmarked
    Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities
    Thief of Life 8, ecl ?, Faiths of Eberron - limited duration, see text
    Shifter Stamina, shifter feat, Races of Eberron, while shifting, fatigue/exhaustion effects take place after shift ends
    Heavy Legs, warforged graft, Faiths of Eberron



    Immunity to fear
    Paladin 3
    Dragon Shaman 4, PHB2 - only against frightul presence of dragons
    Lloth-touched, template, Monster Manual 4
    Knight of the Chalice 2, ecl 10, Complete Warrior, fear effects from evil outsiders, enchantments at 5th level, 20' aura at level 8
    Tattoed Monk 1, ecl 6, Complete Warrior, falcon tattoo
    Black Flame Zealot 1, ecl 6, Complete Divine
    Nightmare Spinner 1, ecl 6, Complete Mage
    Enlightened Spirit 1, ecl 6, Complete Mage
    Loredelver 5, ecl 12, Races of Destiny

    Dragonslayer 1, ecl 6, Draconomicon - any
    Dragonrider 1, ecl 6, Draconomicon - only against frightful presence of dragons
    Platinum Knight 1, ecl 6, Draconomicon - only against frightful presence of dragons
    Elder Spirit, soulmeld, Dragon Magic - only againt frightful presence of dragons
    Druid 1 or Ranger 4, Phynxkin Companion variant, Dragon Magic, only when near companion, see text
    Dragon Descendant 1 (rampaging ancestor), ecl 6, Dragon Magic
    Barbarian, class variant, Dragon Magic, vs dragon frightful presense only

    Leviathan Hunter 5, ecl 10, Stormwrack
    Dragon Samurai 3, ecl 8, Miniatures Handbook - only against dragon frightful presence
    Binder 6, Tome of Magic
    Agares, vestige, ecl 7, Tome of Magic
    Soulborn 2 (lawful good), Magic of Incarnum - can share with an ally at level 9
    Death Delver 2, ecl 7, Heroes of Horror
    Dream domain, Heroes of Horror
    Legendary Leader 1, ecl 7, Heroes of Battle, at 5th level also affects your cohort and followers
    Citadel Elite 5, ecl 12, Eberron: Sharn
    Nentyar Hunter 5, ecl 10, FR: Unapproachable East
    Thief of Life 5, ecl ?, Faiths of Eberron
    Fearless, regional feat, Player's Guide to Faerun
    Initiate of Cyric, feat, Player's Guide to Faerun
    Defender of the Homeland, feat, Champions of Valor - only while in home region
    Triadic Knight 6, ecl 11, Champions of Valor
    Abyss-Bound Soul (Graz'zt), vile feat, Fiendish Codex I
    Dungeon Lord 5, ecl ?, Dungeonsape, only while in home dungeon
    Hellreaver 1, ecl 6, Fiendish Codex II, see text
    Lion of Talisad 1, ecl 6, Book of Exalted Deeds, and +4 vs mind effects
    Battlerager 2, ecl 7, Races of Faerun

    Special Mention
    Banner of the Storm's Eye, item, Eberron: Explorer's Handbook, suppresses (not removes) fear within 20'



    Immunity to mind effects - mind blank or similar effect
    Ranger 9 (Shifter substitution level, Wis trait), Races of Eberron
    Occult Slayer 5, ecl 10, Complete Warrior
    Wild Mage 6, ecl 11, Complete Arcane, confusion and insanity effects only
    Champion of Gwynharwyf 7, ecl 13, Book of Exalted Deeds, charms and compulsions only
    Holy Liberator 3, ecl 8, Complete Divine
    Church Inquisitor 2, 5/10, ecl 5, Complete Divine, see text
    Soulborn 2 (chaotic good Elf substitution level), Magic of Incarnum - enchantment (charm) effects only
    Enigma Helm, soulmeld, Magic of Incarnum, only vs enchantment (charm) effects
    Planar Ward, soulmeld, Magic of Incarnum, see text
    Atavist 9, ecl 14, Races of Eberron
    Binder 19, Tome of Magic
    Haures, vestige, ecl 12, Tome of Magic
    Slayer 9, ecl 13, Expanded Psionics Handbook, only while psionically focused
    Topaz Guardian 1, ecl 6, Lords of Madness, charm or compulsion only, see text
    Shadow Sun Ninja 10, ecl 15, Tome of Battle - see text
    Feytouched, race, LA+1, Fiend Folio - see text
    Necropolitan, template, LA+0 (see text), Libris Mortis - see text
    Warforged Juggernaut 3, ecl 8, Eberron Campaign Setting
    Soulguard 2, ecl 8, Fiendish Codex II, enchantment (charm) effects only at level 2, compulsion effects at level 5
    Ghostly Visage - as a familiar? (need citation)
    Cataclysm Mage 2, ecl 7, Eberron: Explorer's Handbook, only vs confusion and insanity
    Thunderguide 2, ecl 6, Eberron: Explorer's Handbook - only vs songs, see text
    Mythic Examplar (Imdastri) 6, ecl 10, Complete Champion, limisted use, see text



    Immunity to Non-Lethal Damage
    Crimson Scourge 8, ecl 13, Cityscape, plus spells that inflict or manipulate pain (DM's discretion)
    Warforged Juggernaut 2, ecl 7, Eberron Campaign Setting



    Immunity to poison
    Monk 11
    Druid 9
    Tattoed Monk 3, ecl 9, Complete Warrior, crane tattoo
    Elemental Savant 9, ecl 14, Complete Arcane
    Bone Knight 8, ecl 12, Eberron: Five Nations
    Contemplative 5, ecl 15, Complete Divine
    Scorpion Heritor 5, ecl 10, Sandstorm - only against scorpion poisons
    Warforged, race, Eberron & Monster Manual 3
    Necrocarnum Mantle, soulmeld, Magic of Incarnum
    Fiend Blooded 10, ecl 15, Heroes of Horror
    Justice of Weald and Woe 10, ecl 16, FR: Champions of Ruin
    Buer, vestige, ecl 7, Tome of Magic
    Serpent Slayer 3, ecl 9, FR: Serpent Kingdoms
    Master of Vipers 1, ecl 10, FR: Serpent Kingdoms
    Gatekeeper Mystagogue 3, ecl 8, Player's Guide to Eberron
    Shadowcaster 15, Tome of Magic, sustaining shadow, see text
    Child of Night 6, ecl 11, Tome of Magic, stacks with sustaining shadow, see text
    Bone Knight 8, ecl 12, Eberron: Five Nations, plus other immunities
    Seeker of the Song 4, ecl 14, Complete Arcane, all allies within 30', see text
    Holt Warden 5, ecl 10, Complete Champion
    Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day
    Vermin Keeper 3, ecl 8, FR: Underdark, organic poisons only
    Pale Master 10, ecl 15, Libris Mortis
    Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona
    Feast, domain, ???, against ingested diseases
    Vow of the Spider Queen, feat, Drow of the Underdark
    Demonbinder 7, ecl 12, Drow of the Underdark, even against magical poisons
    Heart of Steel, warforged graft, Faiths of Eberron



    Immunity to Stunning
    Paladin 3, warforged substitution level, Races of Eberron
    Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day
    Pale Master 7, ecl 12, Libris Mortis
    Necrocarnum Vestments, soulmeld, Magic of Incarnum, bind to heart
    Wakeful Mind, warforged graft, Faiths of Eberron

    Special Mention
    Banner of the Storm's Eye, item, Eberron: Explorer's Handbook, removes stunned and confused condition within 20'


    Improved Evasion
    Monk 9
    Ranger 9 (Shifter substitution level, Dex trait), Races of Eberron
    Rogue 10/13/16/19 (special ability choice)
    Shadowdancer 10, ECL 18 (DMG)
    Master Thrower 2, ecl 7 (CW)
    Dungeon Delver 4, ECL 11 (CA)
    Nightsong Enforcer 8, ECL 15 (CA)
    Nightsong Infiltrator 6, ECL 13 (CA)
    Thief-Acrobat 5, ECL 10 (CA)
    Extreme Explorer (ECS)
    Yakuza 2 (OA)
    Ninja Spy (OA)
    Slayer of Domiel 6, ecl 11, Book of Exalted Deeds
    Survivor 4, ecl 5, Savage Species
    Initiate of Pistis Sophia 9, ECL 15 (BoED) - does not require evasion
    Astral Dancer 6 (8), ecl 11 (13), Planar Handbook - first value in zero-G, bracket value in normal circumstances
    Cipher Adept 7, ecl 14, Planar Handbook
    Halfling Outrider 7, ECL 12 (CW) - also grants it to mount
    Initiate of the Draconic Mysteries 6, ECL 11 (Draconomicon)
    Loredelver 8, ecl 15 (Races of Destiny)
    Night Mask Deathbringer 5, ecl 10 (FR:Champions of Ruin)
    Shade Hunter 6, ecl 11, FR: Champions of Ruin
    Swordsage 17, Tome of Battle
    Aglarondan Griffonrider 8, ecl 15, FR: Unapproachable East - only while mounted
    Dread Fang of Lloth 4, ecl ?, Drow of the Underdark



    Inspire Courage
    Bard 1
    Paladin 10 (Crescent Moon Knight substitution level), Champions of Valor - "battlesong"
    Paladin 1 (Harmonious Knight substitution level), Champion of Valor web enhancement
    Purple Dragon Knight 2, 4/5, ecl 7, Complete Warrior
    Dawncaller 2, ecl 8, Races of Stone
    Divine Prankster 1, ecl 6, Races of Stone
    Orc Warlord 2, ecl 8, Races of Faerun
    Mythic Examplar 2 (Reikhardt), ecl 6, Complete Champaion, can inspire greatness at level 6


    Special mention
    Dread Pirate 3 (honourable), ecl 8, Complete Adventurer - Rally the Crew stacks with bonus from Inspire Courage
    From Smite to Song, feat, Champions of Valor - spend a smite evil to duplicate an inspire courage effect
    Paladin 10 (Crescent Moon Knight substitution level), Champions of Valor - "Battlesong" inspire courage as a bard of level (Paladin - 4)
    Vest of Legend, item, DMG2, increases Inspire Courage, see text



    Lay on Hands - and stacks with
    Paladin 1
    Hospitaler 1, ecl 6, Complete Divine
    Grey Guard, ecl 6, Complete Scoundrel
    Champion of Correlon Larethian, ecl 8, Races of the Wild
    Divine Champion 1, ecl 8, Player's Guide to Faerun
    Knight of the Pearl 1, ecl 6, Stormwrack

    Special Mention
    Hands of a Healer, feat, Book of Exalted Deeds, treat Cha as 2 higher for lay on hands
    Sentinel of Bharrai 7, ecl 12, Book of Exalted Deeds, can heal damage in self or others up to your total hp
    Defiant 1, ecl 6, Planar Handbook, requires fallen cleric levels
    Dragon Shaman 6, PHB 2, Touch of Vitality



    Low-light Vision
    Animal Lord 2, ecl 7, Complete Adventurer, triple distance if already have it
    Beastlord 5, ecl 10, Complete Adventurer, triple distance if already have it
    Cougar's Vision, wild feat, Complete Adventurer, limited duration
    Greenstar Adept 4, ecl 9, Complete Arcane



    Mettle
    Hexblade 3
    Pious Templar 1, ecl 6, Complete divine
    Vigilante 9, ecl 14, Complete Adventurer
    Witch Slayer 2, ecl 7, Tome of Magic
    Sohei
    Crusader 13, Tome of Battle
    Deneith Warden 5, ecl 9, Eberron: Dragonmarked
    Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text
    Argent Fist 8, ecl 13, Faiths of Eberron
    Hellreaver 4, ecl 9, Fiendish Codex II
    Kinslayer 1, ecl ?, Drow of the Underdark

    Honorable Mention
    Iron Mind 5, ecl 10, Races of Stone - "mettle of will" affects will saves only
    Goliath Rogue 2 racial substitution level, ecl 3, Races of Stone - "mettle of mountains" affects Fort saves only, improves if later gain

    improved evasion



    Monk Abilities
    - just what exactly stacks varies from class to class
    - for more extensive data on increasing monk damage, see post #4 below

    Sacred Fist, ecl 6, Complete Divine
    Enlightened Fist, ecl 6, Complete Arcane
    Tattoed Monk, ecl 6, Complete Warrior
    Sun Soul Monk, ecl 6, City of Splendors: Waterdeep (FR)
    Disciple of the Eye, ecl 6, Races of the Dragon
    Atavist, ecl 6, Races of Eberron
    Cloud Anchorite, ecl 7, Frostburn
    Initiate of the Draconic Mysteries, ecl 6, Draconomicon
    Shou Disciple, ecl 6, FR: Unapproachable East
    Disciple of the Word, ecl 6, Tome of Magic
    Dragon Descendant, ecl 6, Dragon Magic
    Shadow Sun Ninja, ecl 8, Tome of Battle
    Fist of the Forest, ecl 5, Complete Champion - unarmed damage
    Zerth Cenobite, ecl 7, Complete Psionic, unarmed damage, AC, speed
    Haztaratain, ecl 6, Eberron: Secrets of Sarlona, damage, flurry, AC, speed

    Special Mention
    Tashalatora, feat, Secrets of Sarlona, stack monk and a psionic class


    Mount or companion or something similar
    Paladin 5 - special mount
    Paladin 5, elf substitution level, Races of the Wild - unicorn mount - advances as paladin special mount, see text
    Blackguard 5, ecl 11
    Cavalier 1, ecl 9, Complete Warrior
    Hafling Outrider 1, ecl 6, Complete Warrior
    Holy Liberator 6, ecl 11, Complete Divine - unique advancement, see text
    Healer 8, Miniatures Handbook
    Knight of the Iron Glacier 1, ecl 7, Frostburn - War Megalocerous only
    Ashworm Dragoon 1, ecl 6, Sandstorm - Ashworm only, separate advancement or stack with Paladin
    Aglarondan Griffonrider 1, ecl 8, Forgotten Realms: Unapproachable East, separate advancement or stack with paladin
    Waverider 1, ecl 6, Savage species - advancement based on character level, not class level
    Knight of the Flying Hunt 1, ecl 8, Champions of Valor - pegasus only, does not improve with level
    Moonsea Skysentinel 1, ecl 6, Champions of Valor - dire hawk only, separate advancement
    Triadic Knight 1, ecl 6, Champions of Valor
    Knight of the Blue Moon 1, ecl 6, City of Splendors: Waterdeep (FR), also counts levels of wizard/sorcerer for mount levels
    Bone Knight 2, ecl 6, Eberron: Five Nations - skeletal steed, see text
    Beloved of Valarian 1, ecl 8, Book of Exalted Deeds, unicorn, does not advance with levels, becomes celestial charger at level 6
    Skylord 1, ecl 8, Book of Exalted Deeds, separate advancement, does not stack with others
    Great Rigt Skyguard 2, ecl 7, Races of Faerun, Hippogriff, separate advancement, see text

    stacks for paladin special mount
    Halfling Outrider, ecl 6, Complete Warrior
    Wild Plains Outrider, ecl 7, Complete Adventurer
    Cavalier, ecl 9, Complete Warrior
    Knight of the Iron Glacier, ecl 7, Frostburn - War Megalocerous only
    Ashworm Dragoon, ecl 6, Sandstorm - Ashworm only, see sidebar on p.67, unclear wording on how levels stack/overlap with Paladin
    Aglarondan Griffonrider, ecl 8, Forgotten Realms: Unapproachable East
    Triadic Knight, ecl 6, Champions of Valor
    Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked
    Bone Knight, ecl 6, Eberron: Five Nations

    special mention
    Wizard 5 (High One Warrior-Wizard substitution level), Champions of Valor web enhancement, combines mount and familiar
    Devoted Tracker, feat, Complete Adventurer - stack benefits of animal companion and mount
    Swift Call, feat, Complete Champion, call mount as a swift action
    Drow Judicator 5, ecl 12, FR: Underdark, call a spider servant
    Celestial Mount, feat, Book of Exalted Deeds, mount gains celestial template
    Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, "nature's mount" see text



    Nondetection - or hide alignment, or alternate identities, or hide from divinations, etc. see text for all
    Slayer 6, ecl 10, XPH, protected from anything that reveals location
    Bloodhound 6, ecl 10, Complete Adventurer, SR vs divination
    Spymaster 1, ecl 6, Complete Adventurer, cover identities, undetectable alignment, magic aura at level 3
    Occult Slayer 4, ecl 9, Complete Warrior
    Tattoed Monk 1, ecl 6, Complete Warrior, white mask tattoo, immune to detect thoughts/lies, hidden alignment, +10 bonus to bluff
    Shadowspy 3, ecl 6, Complete Champion, undetectable alignment
    Unseen Seer 5, ecl 10, Complete Mage, nondetection
    Master of Masks 1, ecl 6, Complete Scoundrel, Faceless mask
    Defiant 7, ecl 12, Planar Handbook

    Special Mention
    Shadowmind, Complete Adventurer, make enemies forget about you



    Opportunist
    Rogue 10
    Nightsong Enforcer 6, ecl 13, Complete Adventurer
    Dread Fang of Lloth 7, ecl ?, Drow of the Underdark

  3. - Top - End - #3
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Post #3

    Poison Use
    Assassin 1, ecl 6
    Black Flame Zealot 2, ecl 7, Complete Divine
    Blackguard 1, ecl 7, DMG
    Whisperknife 6, ecl 11, Races of the Wild
    Justice of Weald and Woe
    Monk of the Long Death
    Ninja 3, Complete Adventurer
    Zhentarim Spy
    Shadow HUnter 1, ecl 6, Eberron: Dragonmarked
    Scorpion Wraith 1, ecl 6, Eberron: Secrets of Xen'drik
    Bard 1, drow substitution level, Drow of the Underdark
    Rogue 1, drow substitution level, Drow of the Underdark
    Dread Fang of Lloth 2, ecl ?, Drow of the Underdark



    Pounce - aka: full attack on a charge
    Moved down to post #4.



    Powerful Build
    Goliath, Races of Stone
    Half-Giant, Expanded Psionics Handbook
    Redcap, Monster Manual 3
    Paladin 3 (Wary Swordknight substitution level), Champions of Valor - halflings only, only for opposed checks and special attacks
    Touchstone (Sunken City of Pazar), feat, Sandstorm, limited use

    special mention
    Jotunbrud, feat, Races of Faerun, see text



    Powerful Grip/Uncanny Blow - add 2 times your Str modifier instead of 1.5 to damage rolls
    Exotic Weapon Master 1, ecl 7, Complete Warrior
    Hammer of Moradin 3, ecl 11, Player's Guide to Faerun
    Disciple of Thrym 3, ecl 8, Frostburn, greataxe only



    Rage
    Barbarian
    Half-Orc Paragon 2, ecl 2, Unearthed Arcana
    Beserker - faerun...
    Geomancer 7 (stage 4 drift), ecl 13, Complete Divine
    Eye of Gruumsh 1, ecl 7, Complete Warrior
    lyncanthropy with badger or wolverine
    Weretouched Master 3 (Wolverine), ecl 8, Eberron Campaign Setting, see text
    Kinslayer 1, 5, 9/10, ecl ?, Drow of the Underdark


    Similar to Rage
    Bear Warrior, ecl 8, Complete Warrior, shift into a bear
    Frenzied Berserker, ecl 7, Complete Warrior - gains Frenzy, stacks on top of rage, see text
    Rage Mage, ecl 6, Complete Warrior - gains spell rage, works in conjunction with rage, Tireless Rage at level 9, see text
    Berserk 1, ecl 6, Deities and Demigods - called "Battle Fury", stronger than standard rage, see text
    Corrupt Avenger 1, ecl 7, Heroes of Horror, "sworn foe" sort of a cross between rage and Favored enemy, see text
    Barbarian 1, class variant, Cityscape Web Enhancement, "Ferocity", bonus to Str and Dex, see text
    Barbarian 1, class variant, PHB2, see text
    Shifter, race, Eberron Campaign Setting or Monster Manual 3, see text
    Bloodclaw Master 1, 3, 5/5, ecl 7, Tome of Battle, "shifting" bonus to Str and gain claws, see text
    Wildrunner 1, ecl 6, Races of the Wild, "Primal Scream"
    Fist of the Forest 1, 3/3, ecl 5, Complete Champion, "Feral Trance" bonus to dex
    Outcast Champion 3, ecl 8, Races of Destiny, "desperate fury", affects allies at level 5


    stacks for rage
    Eye of Gruumsh, ecl 7, Complete Warrior - stacks for number of uses
    Champion of Gwynharwyf, ecl 7, Book of Exalted Deeds, free intimidate against anyone within 30' at level 4
    Geomancer 7 (stage 4 drift), ecl 13, Complete Divine
    Runescarred Berserker, ecl 8, FR: Unapproachable East - not quite stack, but gives extra rage, also gain Greater Rage at level 8 (ecl 15)
    Black Blood cultist, ecl 6, FR: Champions of Ruin - stacks for everything
    Rage Mage, ecl 6, Complete Warrior, not stack but grants addition uses of normal rage, plus Tireless Rage at level 9
    Battlerager 1, 3, 5/5, ecl 6, Races of Faerun


    Produces rage/frenzy/boost/etc. in allies
    Warchief 1, ecl 4, Miniatures Handbook
    Orc Warlord 5, ecl 11, Races of Faerun
    Frenzied Berzerker 6, ecl 12, Complete Warrior
    Virtuoso 7, ecl 14, Complete Adventurer
    Warrior Skald 10, ecl 16, Races of Faerun
    Dawncaller 10, ecl 16, Races of Stone


    Special Mention
    Extend Rage, feat, Complete Warrior, rage lasts +5 rounds
    Extra Rage, feat, Complete Warrior, extra 2 rages
    Intimidating Rage, feat, Complete Warrior
    Instantaneous Rage, feat, Complete Warrior
    Righteous Wrath, feat, Book of Exalted Deeds, foes are shaken, see text



    Reach
    Warshaper 3, ecl 8, Complete Warrior, +5'
    Atavist 5 (aggressive spirit), ecl 10, Races of Eberron, +5'
    Umbral Disciple 10, ecl 15, Magic of Incarnum, +5' per essentia
    Shadowblade 9, ecl 14, Tome of Magic, +10', limited use
    Deformity (tall), vile feat, Heroes of Horror, +5'
    Inhuman Reach, aberrant feat, Lords of Madness, +5'
    Long Reach, feat, FR: Unapproachable East, +5' with short or longspears, on your turn only
    Long Arm, fiendish graft, Fiend Folio, +5'
    Mark of Malbolge, feat, Fiendish Codex II, +5' for 1 round, see text
    Bestial Charge, feat, Complete Champion, +5' once per day, see text
    Lunging Strike, feat, PHB2, +5', see text
    Dancing Blade Form, stance, Tome of Battle, +5' only on your turn

    extend reach, ? ?



    Rend
    Girallon's Arms, soulmeld, Magic of Incarnum
    Frostrager 5, ecl 11, Frostburn
    Black Blood Cultist 6, ecl 11, Champions of Ruin
    Ipos, vestige, ecl 12, Tome of Magic



    Scent
    Animal Lord (wolflord) 3, ecl 8, Complete Adventurer, improves at level 7, see text
    Beastmaster 8, ecl 13, Complete Adventurer
    Bloodhound 9, ecl 13, Complete Adventurer
    Bear Warrior 3, ecl 10, Complete Warrior
    Wildrunner 2, ecl 7, Races of the Wild
    Ardent Dillitent 5, ecl 10, Planar Handbook
    Weretouched Master 3, ecl 8, Eberron Campaign Setting
    Ardent Dilettante 5, ecl 10, Planar Handbook
    Primeval 5, ecl 13, Frostburn
    Geomancer 7 (stage 4 drift), ecl 13, Complete Divine, 30'
    shifter w/Wildhunt trait, race, Eberron Campaign Setting
    Scent, wild feat, Complete Adventurer, limited duration
    Hunter's Circlet, soulmeld, Magic of Incarnum
    Zagan, vestige, ecl 12, Tome of Magic
    Serpent's Tongue, least warlock invocation, Complete Mage
    Hunter's Sense, stance (Tiger Claw), ecl 1, Tome of Battle
    Bloodclaw Master 5, ecl 11, Tome of Battle
    Imbued Healing (w/animal domain), metamagic feat, Complete Champion, see text
    Fist of the Forest 3, ecl 7, Complete Champion
    Lion of Talisad 2, ecl 7, Book of Exalted Deeds
    Stalker of Kharesh 1, ecl 6, Book of Exalted Deeds, for evil creatures only, see text
    Beastial, domain, Book of Vile Darkness
    Crimson Scourge 10, ecl 15, Cityscape

    Special Mention
    Dragonstalker 5, ecl 11, Draconomicon, hide scent



    See Invisible or True Seeing or similar, see text
    Ninja 16, invisible and ethereal
    Bloodhound 6, ecl 10, Complete Adventurer, invisible
    Ghost-Faced Killer 7, ecl 12, Complete Adventurer, invisible and ethereal
    Soulguard 1, ecl 7, Fiendish Codex 2, limited true seeing
    Shadowspy 10, ecl 13, Complete Champion, true seeing 3/day
    Platinum Knight 10, ecl 15, Draconomicon, 1/day for an hour
    Illusion Veil, soulmeld, Magic of Incarnum, see invisible
    Keeneye Lenses, Soulmeld, Magic of Incarnum, see invisible
    Dreamsight Elite, feat, Races of Eberron, see invisible
    Urban Savant 8, ecl 13, Cityscape, see text



    Skill Mastery - aka "Take 10"
    Rogue 10
    Rogue 1, Changeling substitution level, Races of Eberron, Diplomacy/Bluff/Gather Info/Intimidate/Sense Motive
    Ranger 13, Half-elf substitution level, Races of Destiny, select 3+(Int mod) skills
    Swashbuckler 13, Complete Warrior, jump/tumble
    Invisible Blade 4, ecl 9, Complete Warrior, bluff
    Exemplar 1, ecl 11, Complete Adventurer, 1+Int and a new one each level
    Dread Pirate 8, ecl 13, Complete Adventurer, balance/climb/jump/tumble
    Dungeon Delver 3, ecl 10, Complete Adventurer, select 3+Int
    Nightsong Infiltrator 6, ecl 13, Complete Adventurer, climb, disable device, open lock, search
    Thief-Acrobat 4, ecl 8, Complete Adventurer, balance/climb/jump/tumble
    Evangelist 4, ecl 9, Complete Divine, select 1+Int from list
    Temple Raider of Olidammara 9, ecl 14, Complete Divine, select 3+Int
    Urban Soul 6, ecl 13, Races of Destiny, balance/climb/jump/move silently/tumble
    Artificer 13, Eberron Campaign Setting, spellcraft and Use Magic Device
    Warlock 4, Complete Arcane, on Use Magic Device checks
    Shade Hunter 6, ecl 11, FR: Champions of Ruin
    Dervish 1, ecl 6, Complete Warrior, jump/perform/tumble
    Cyre Scout 8, ecl 11, Eberron: Dragonmarked, survival
    Deneith Warden 8, ecl 12, Eberron: Dragonmarked, sense motive
    Savvy Rogue, feat, Complete Scoundrel, "take 12" on skill mastery
    Court Herald 10, ecl 17, Power of Faerun, selet 3+(int mod)
    Darkrunner 8, ecl 12, Lords of Madness, balance/climb/escape artist/jump/swim
    Naberius, vestige, ecl 1, Tome of Magic, diplomacy
    Hoardstealer 8, ecl 13, Draconomicon, 3+Int



    Skirmish
    Scout
    Highland Stalker 2, 6, 10/10, ecl 7, Complete Adventurer
    Peregrine Runner 2, 6, 10/10, ecl 8, Races of Stone
    Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon - only if you already have skirmish
    Monk 1, Halfling substitution level, Races of the Wild
    Unseen Seer 1, 4, 7, 10/10, ecl 6, Complete Mage - only if you already have skirmish
    Improved Skirmish, feat, Complete Scoundrel, see text
    Swift Ambusher, feat, Complete Scoundrel, see text
    Swift Hunter, feat, Complete Scoundrel, see text
    Hand of the Winged Masters 2, 5, 8/10, ecl 6?. Dragon Magic



    Slippery Mind
    Rogue 10
    Shadowdancer 7, ecl 14
    Spymaster 4, ecl 9, Complete Adventurer
    Spirit Shaman 5, Complete Divine
    Contemplative 2, ecl 12, Complete Divine
    Spirit Shaman 5, Complete Divine, "follow the guide"
    Lurk 15, Complete Psionic
    Mountebank 7, ecl 12, Complete Scoundrel
    Binder 9, Tome of Magic
    Witch Slayer 4, ecl 9, Tome of Magic
    Dragon Descendant 4, ecl 9, Dragon Magic
    Ninja Spy 9, ecl 16, Oriental Adventures
    Yakuza 10, ecl 17, Oriental Adventures
    Zhentarim Spy 4, ecl 10(9?), FR: Player's Guide to Faerun
    Night Mask Deathbringer 6, ecl 11, FR: Champions of Ruin
    Eldeen Ranger (Gatekeeper) 5, ECL 10, Eberron campaign Setting
    Silver Key 8, ecl 11, Eberron: Dragonmarked
    Gatekeeper Mystagogue 6, ecl 11, Player's Guide to Eberron
    Deepwarden 5, ecl 10, Races of Stone, "Stubborn Mind"

    Special Mention
    Master Specialist (enchantment) 7, ecl 10, Complete Mage - see text
    Armor Special Ability (45,000 gp) DMG2
    Liberation, cleric domain, Complete Divine



    Smite Evil
    Paladin
    Paladin 1, elf substitution level, Races of the Wild, ranged smite
    Exorcist of the Silver Flame 3, 7/10, ecl 8, Eberron Campaign Setting
    Eldeen Ranger 5 (Wardens of the Woods), ecl 10, Eberron Campaign Setting
    Pious Templar 2, 6, 10/10, ecl 7, Complete Divine
    Holy Liberator 1, 5, 10/10, ecl 6, Complete Divine
    Scion of Tem-Et-Nu 4, 8/10, ecl 9, Sandstorm
    Adras, vestige, ecl 7, Tome of Magic, good or evil
    Triadic Knight 5, ecl 10, Champions of Valor
    Initiate of Bahamut, feat, Dragon Magic - stacks, see text
    Grey Guard 3, 8/10, ecl 8, Complete Scoundrel - can eventually smite any alignment, see text
    Shadow Striker 2, ecl 7, Complete Champion
    Champion of Gwynharwyf 1, 5, 9/10, ecl 7, Book of Exalted Deeds
    Fist of Raziel 1, 3, 5, 7, 9/10, ecl 7, Book of Exalted Deeds, smites gain additional abilities
    Initiate of Pistis Sophia 2, 5, 8/10, ecl 8, Book of Exalted Deeds
    Stalker of Kharesh 6, 8, 10/10, ecl 11, Book of Exalted Deeds
    Argent Fist 4, 8/10, ecl 10, Faiths of Eberron

    Smite other than "evil"
    Cleric 1, dwarf substitution level, Races of Stone, smite giants replaces turn undead
    Blackguard 2, 5, 10/10, ecl 8 - smite good
    Shadowbane Inquisitor 2, 6, 10/10, ecl 8, Complete Adventurer - smite the "corrupt"
    Vigilante 2, 6, 10/10, ecl 8, Complete Adventurer, smite the guilty
    Scar Enforcer 2, 5, 8/10, ecl 7, Races of Destiny - elves and humans only, see text
    Hunter of the Dead 2, 6, 10/10, ecl 6, Complete Warrior, smite undead
    Sanctified Mind 2, ecl 6, Lords of Madness - "cleansing strike" - smite psionic creature, unclear on uses per day, potentially unlimited
    Topaz Guardian 2, 4/5, ecl 7, Lords of Madness - smite abberation
    Knight of the Raven 2, 4, 6, 8, 10/10, ecl 6, Expedition to Castle Ravenloft - smite undead
    Platinum Knight 1, 4, 7, 10/10, ecl 6, Draconomicon, against evil dragons only, doesn't stack with normal smite
    Witch Slayer 1, 2, 3, 4, 5/5, ecl 6, Tome of Magic, against binders with vestiges or other possessed creatures
    Crusader 6, 18/20, Tome of Battle, against any
    Ordained Champion 2, ecl 6, Complete Champion, no restriction, spend turn/rebuke uses to make more smites
    Killoren (Aspect of the Destroyer), race, Races of the Wild, 1/hour, affects abberations, constructs, humanoids, oozes, outsiders, and

    undead, see text
    Kinslayer 2, 5, 8/10, ecl ?, Drow of the Underdark, elves


    Honourable Mention
    Extra Smiting, feat, Complete Warrior
    Initiate of Nobanion, feat, Champions of Valor - specific use, see text
    Initiate of Torm, feat, Champions of Valor - specific use, see text
    Triadic Knight 7, ecl 12, Champions of Valor - Threefold Smite
    Holy Scourge 2, 4/5, ecl 7, Complete Mage - applies to a spell, see text
    Sapphire Smite, feat, Magic of Incarnum - grants additional uses of smite and bonus damage
    Exalted Smite, feat, Book of Exalted Deeds, weapon becomes good-aligned
    Ranged Smite Evil, feat, Book of Exalted Deeds, can smite with a ranged weapon
    Outcast Champion 2, ecl 7, Races of Destiny, Cha uses per day, 1d6 per level
    Tattoed Monk 1, ecl 6, Complete Warrior, lion tattoo
    Avenging Strike, feat, Tome of Battle, can use Cha times per day only against evil outsiders



    Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted
    Barbarian 1
    Monk 3/6/9/12/15/18, +10 each
    Paladin 5, class variant, Complete Champion, +10' all speeds
    Ranger 6, class variant, Complete Warrior, +10'
    Scout 3, 11/20, Complete Adventurer +10 (land)
    Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text
    Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark
    Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes)
    Dash, feat, Complete Adventurer, +5' (does not specify land only)
    Celerity, domain, Complete Diving, +10'
    Wildrunner 1, ecl 6, Races of the Wild, +10'
    Whisperknife 6, ecl 11, Races of the Wild
    Pregrine Runner 5, ecl 12, Races of Stone
    Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron
    Shadow Scout 2 (OA) ecl 8
    Dervish 2/5/8 (+5/+10/+15)
    Gnome Giant-Slayer 6, ecl 11, Complete Warrior
    Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
    Elemental Warrior (fire) 4, ecl 11, Planar Handbook
    Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each
    Primeval 8, ecl 16, Frostburn, +10'
    Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed
    Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5'
    Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed
    Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting
    Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting
    Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10'
    Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10'
    Speed of Thought, feat, XPH - +10' insight bonus
    Divine Vigor, divine feat, Complete Divine - temporary +10'
    Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging
    Marshall 2, Miniatures Handbook - +5' per aura bonus
    Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level
    Totemist 8 (halfling substitution level), Magic of Incarnum - +10'
    Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement)
    Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute
    Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement)
    Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat
    Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed)
    Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed)
    Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary
    Shadow Creature, template, Lords of Madness - all speeds x1.5
    Fast Leg, Fiendish Graft, Fiend Folio - +10'
    Quick, character trait, Unearthed Arcana - +10'
    Fleet of Foot, regional feat, Player's Guide to Faerun - +10'
    Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2
    Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat
    Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only
    Divine Alacrity, divine feat, Faiths of Eberron, +30' (enhancement) for 1 round
    Wild Soul 6, ecl 11, Complete Mage - +10'
    Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text
    Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text
    Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds
    Berserk 1, ecl 6, Deities and Demigods - +10'
    Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text
    Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text
    Absolute Steel, stance, Tome of Battle, +10' (enhancement) to all speeds
    Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance
    Dark Creature, template, Tome of Magic, +10' to all moves of movement
    Animal Devotion, feat, Complete Champion, +5-30' once per day, see text
    Imbued Healing, metamagic feat, Complete Champion, +5', see text
    Fist of the Forest 1, ecl 5, Complete Champion, +10' land
    Forest Reeve 1, ecl 6, Complete Champion, +10' land
    Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride
    Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement
    Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed
    Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land
    Swift Tumbler, feat, Cityscape, tumble at half speed +10'
    Paragnostic Apostle 1, ecl 6?, Complete Champion, +10' from any spell that grants speed or increase, not just land


    Burrow (or earth glide)
    Paladin 12, class variant, Complete Champion, equal to land speed, see text
    Earth Dreamer 5, ecl 12, Races of Stone - equal to base speed, limited use
    Stonespeaker Guardian 5, ecl 11, Races of Stone - half base speed
    Mineral Warrior, template, LA+1, FR: Underdark, equal to half highest speed, lose flight
    Earth Glider, elemental graft, Magic of Eberron, equal to base land speed, see text
    Haztaratain 9, ecl 14, Eberron: Secrets of Sarlona, limited duration
    Darkrunner 10, ecl 14, Lords of Madness - equal to base speed, limited use
    Burrowing Claws, Illithid Graft, Lords of Madness, 20'
    Lord of Tides 3, ecl 8, Sandstorm - 5' through soft earth only
    Ashworm Dragoon 6, 10/10, ecl 11, Sandstorm - only while on mount, see text
    Thrall of Eltab 3, ecl 8, Champions of Ruin - 10'
    Elemental Warrior (earth) 4, ecl 11, Planar Handbook, 30'
    Planar Touchstone (Echolost), feat, Planar Handbook - varies


    Climb
    Monk, class variant, Dungeoncape 2, limited climb ability, see text
    Horizon Walker 1, ecl 6 - +10' to existing
    Up The Walls, psionic feat, XPH, pseudo-climb
    Scout, class variant, PHB2, half land speed
    Ninja, Complete Adventurer, climb at full speed, see text
    Climb Like an Ape, wild feat, Complete Adventurer, equal to land speed, limited duration
    Warlock 1, Complete Arcane, Spiderwalk invocation, 20'
    Leaping Climber, skill trick, ecl 2, Complete Scoundrel, see text
    Speedy Ascent, skill trick, ecl 2, Complete Scoundrel, +10' see text
    Peregrine Runner 4, 8/10, ecl 11, Races of Stone - +20' each
    Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
    Cloud Anchorite 1, 3, 5, 7, 9/10, ecl 7, Frostburn - +10' each
    Planar Touchstone (Widow's Walk), feat, Planar Handbook - +10', or limited 20'
    Climbing Legs, Illithid Graft, Fiend Folio - 15'
    Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
    Claws of the Wyrm, soulmeld, Dragon Magic - half land speed
    Dance of the Spider, Stance (Shadow Hand), Tome of Battle - 20'
    Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
    Weretouched Master 3 (Rat), ecl 8, Eberron Campaign Setting, 20' or +10'
    Shifter w/Cliffwalk trait, race, Eberron Campaign Setting, 20'
    Cliffwalk Elite, feat, Eberron Campaign Setting, +10', while shifting
    Haztaratain 3, ecl 8, Eberron: Secrets of Sarlona, limited duration, see text
    Night Mask Deathbringer 1, ecl 6, FR: Champions of Ruin - limited use
    Spirit Folk (Mountain), race, FR: Unapproachable East, LA+0, 30'
    Chameleon, template LA+1, FR: Underdark
    Arachnomancer 7, ecl 12, Drow of the Underdark, equal to land speed
    Cavestalker 10, ecl 15, Drow of the Underdark, as Spider climb


    Flight (a few more ways to gain flight/wings in the second post here)
    Druid 5 (Aspect of the Dragon variant), Dragon Magic, equal to land speed (good)
    Favored Soul 17, Complete Divine, 60' (good)
    Aminal Lord (birdlord) 3, ecl 8, Complete Adventurer, equal to land speed, duration improves at level 7, see text
    Geomancer 9, ecl 15, Complete Divine, 60' (no manoeuverability listed)
    Rainbow Servanat 4, ecl 9, Complete Divine, 60' (good), limited use, see text
    Raptoran, race, Races of the Wild - improves with level
    Raptoran Fighter 8, substitution level, Races of the Wild - +10'
    Stormtalon 3, 5, 9/10, ecl 6, Races of the Wild - +10/+20/+40'
    Aarakocra, race, Races of Faerun - 90' (average), LA+2
    Fly, domain, Races of the Wild - +5'
    Aeriel Alacrity, spell, Races of the Wild, +30' and improve maneuverability one step
    Elemental Warrior (air) 4, ecl 11, Planar Handbook - 20' (perfect)
    Starspawn, abberation feat, Lords of Madness - half land speed
    Eagle's Wings, wild feat, Complete Divine - grow wings for 1 hour, 60' (average)
    Improved Speed, feat, Draconomicon - existing fly speed +20', all others +10'
    Dragonborn (Wings aspect), template, Races of the Dragon - improves with level, eventually 30' (average)
    Improved Dragon Wings, feat, Races of the Dragon, 30' (average)
    Paladin 5 (Lion Legionnaire substitution level), Champions of Valor - temporary flight at land speed
    Airstep Sandals, soulmeld, Magic of Incarnum, 10'/essentia (good/perfect)
    Incarnate Avatar (good or evil), soulmeld, Magic of Incarnum - 30' (good)
    Manticore Belt, soulmeld, Magic of Incarnum - 10' or more (poor) plus flyby attack
    Pegasus Cloak, soulmeld, Magic of Incarnum - 10' or more (average)
    Dragon Disciple 9, ecl 14 - equal to land speed (average)
    Geryon, vestige, ecl 10, Tome of Magic - 60' (perfect)
    Air Heritage, heritage feat, Planar Handbook - +30'
    Buffeting Wings, draconic graft, Races of the Dragon - equal to land speed (average)
    Feathered Wings, fiendish graft, Fiend Folio - twice land speed (average)
    Membranous Wings, fiendish graft, Fiend Folio - twice land speed (average)
    Dragon Mantle, soulmeld, Dragon Magic, 10'/essentia (poor) - must land at end of each turn, see text
    Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
    Diamond Dragon 6, ecl 11, Dragon Magic - 30'+ (perfect), see text
    Swift Wing 5, ecl 10, Dragon Magic - equal to land speed (good), twice land speed at level 10
    Pectoral of Maneuverability, item, Draconomicon, increase maneuverability by one step
    outsider Wings, feat, Races of Faerun - equal to land speed, Aasimar or Tiefling only
    Celestial Flight, Enlightened Spirit invocation, ecl 8, Complete Mage - equal to land speed
    Born Aloft, reserve feat, Complete Mage - 30' (perfect), limited use, see text
    Rising Phoenix, Desert Wind stance, Tome of Battle - equal to land speed (perfect)
    High Elemental Binder 10, ecl 15?, Player's Guide to Eberron - 100' (perfect), see text
    Child of Shadow 10, ecl 15, Tome of Magic - 40' (perfect) 1 minute per day, incorporeal, see text
    Psion Uncarnate 2, ecl 7, Expanded Psionics Handbook - equal to land speed (perfect), see text
    Ritual of Wings, Dragon Prophecy Ritual, ecl 10, Magic of Eberron, equal to land speed (or more), duration 24 hrs, see text
    High Elemental Binder 10, ecl 15?, Player's Guide to Eberron, 100' (perfect), see text
    Shifter w/Swiftwing trait, Races of Eberron, 20' (average)
    Swiftwing Elite, shifter feat, Races of Eberron, +10' and maneuverability improves to good, while shifting
    Animal Devotion, feat, Complete Champion, 40 + 5-20' (good), once per day, see text

    Special Mention
    Improved Flight, feat, Races of the Wild, improves flight maneuverability by one category


    Swim
    Horizon Walker 1, ecl 6, DMG, aquatic terrain mastery, +10'
    Elemental Warrior (water) 4, ecl 11, Planar Handbook - 30' (plus breathe underwater)
    Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
    Waterspawn, feat, Lords of Madness - equal to land speed
    Waterjet, Aboleth graft, Lords of Madness, double swim speed once per minute
    Rapid Swimming, feat, Stormwrack/Races of Faerun, +20' to swim
    Water Adaptation, feat, Stormwrack/Races of Faerun, aquatic half-elf can breath water and air and improves to 20' swim
    Wavekeeper 1, ecl 6, Stormwrack - 20' or +10'
    Amphibious, template LA+0, Stormwrack - half land speed, -2 dex
    Kraken Mantle, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
    Sailor's Bracers, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
    Shax, vestige, ecl 12, Tome of Magic - equal to land speed
    Water Heritage, heritage feat, Planar Handbook - gain 20' or +20'
    Planar Touchstone (Mundellir Lake), feat, Planar Handbook - +10'
    Skum Tail, aboleth graft, Fiend Folio - base 40'
    Added Tail, Yuan-Ti graft, Fiend Folio/Serpent Kingdom - half land speed
    Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
    Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
    Swimming the Styx, least warlock invocation, Complete Mage, equal to land speed
    Elements (water), Mantle, Complete Psionic - equal to land speed
    Quick Swimmer, skill trick, ecl 2, Complete Scoundrel, +10' see text
    High Elemental Binder 10, ecl 15, Player's Guide to Eberron, 60', see text
    Spirit Folk (River), race, FR: Unapproachable East, LA+0, 30'
    Truedive Elite, shifter feat, Races of Eberron, +10', while shifting
    Cavelord 4, ecl 9, FR: Underdark, 30'


    Spell Resistance
    Monk
    Tattoed Monk 7, ecl 12, Complete Warrior, SR = 15+class
    Enlightened Fist 9, ecl 14, Complete Arcane, SR = 10 + monk + class
    Contemplative 7, ecl 17, Complete Divine, SR = 15 + class
    Ur-priest 4, ecl 9, Complete Divine, SR = 15 against divine spells and SLA of outsiders, SR = 20 at level 8
    Initiate of the Draconic Mysteries 7, ecl 12, Draconomicon, SR=15+class level
    Spellward Shirt, soulmeld, Magic of Incarnum
    Dread Carapace, soulmeld, Magic of Incarnum
    Defiant 1, ecl 6, Planar Handbook, 15+class level, against divine mind affecting spells only, against all divine spells at level 10
    Defiant 6, ecl 11, Planar Handbook, bestow SR on target, see text
    Warrior of Darkness 8, ecl 13, Book of Vile Darkness, SR 20 (does not improve)
    Celestial Mystic 9, ecl 16, Book of Exalted Deeds, SR 20 (does not improve)
    Karsite, race, Tome of Magic, LA +2, SR= 10+class
    Bauriar, race, Planar Handbook, LA +1, SR= 10+class
    Daazzix's Vest, wondrous item, DMG2, +5 to SR
    Boost Spell Resistance, feat, Book of Vile Darkness, +2 to SR (profane)
    Gray Hand Enforcer 4, ecl 11, FR: Waterdeep - City of Splendors, SR = 5 + character level
    Court Herald 12, ecl 19, Power of Faerun, SR = character level
    Mythic Examplar (Ktolemagne) 8, ecl 12, Complete Champion, SR = 10 + arcane caster level
    Exalted Spell Resistance, feat, Book of Exalted Deeds, +4 (untyped) to SR vs spells and SLA of evil outsiders
    Celestial Mystic 9, ecl ?, Book of Exalted Deeds, SR 20
    Swanmay 1, ecl 6, Book of Exalted Deeds, SR = 12 + Swanmay levels
    Silver Key 5, ecl 8, Dragonmarked, "Sly Soul"
    Psychic Refusal, feat, Drow of the Underdark, +4 to SR vs mind-affecting spells and abilities


    Special Mention
    Spellthief 15 - steal opponent's SR
    Undo Resistance, feat, Fiendish Codex II, your sneak attacks lower opponent SR, see text
    Eldritch Erotion - feat, Complete Scoundrel, your sneak attacks lower opponent SR, see text
    Slayer 8, ecl 12, Expanded Psionics Handbook, each attack lowers power resistance by 1, see text
    Demonwreaker 1, ecl 6, Expedition to the Demonweb Pits, bonus to overcome SR, automatically beat SR at level 5
    Reactive Resistance, feat, Drow of the Underdark, lower SR as an immediate action



    Steal Spell or similar
    Spellthief, Complete Adventurer, level 1: spells, level 3: energy resistances, level 5: spell-like abilities, level 15: spell resistance
    Hellbreaker 2, ecl 7, Fiend Folio 2, spell-like abilities, supernatural at level 8
    Ur-priest 10, ecl 15, Complete Divine, steal spell-like abilities 1/day



    Still Mind
    Monk 3
    Archivist 4, Heroes of Horror



    Supreme Cleave
    Frenzied Berserker 2, ecl 8, Complete Warrior
    Knight Protector 3, ecl 8, Complete Warrior



    Swift Tracker
    Ranger
    Highland Stalker 3, ecl 8, Complete Adventurer
    Bloodhound 1, ecl 5, Complete Adventurer, can track the trackless at level 5
    Deepwarden 7, ecl 12, Races of Stone
    Reach Runner 3, ecl 8, Races of Eberron
    Duraak'ash 1, ecl 6, Eberron: Dragonmarked
    Forest Reeve 3, ecl 8, Complete Champion
    Cavelord 2, ecl 6, FR: Underdark, caves only
    Crimson Scourge 2, ecl 7, Cityscape



    Telepathy
    Telepathic Bond, spell, SRD
    Mindlink, power, XPH
    Animal Lord 8, ecl 13, Complete Adventurer, 100' with selected animal totem
    Mindbender 1, ecl 6, Complete Arcane, 100'
    Incarnate 7 (Tiefling substitution level), Magic of Incarnum, 100'
    Shedu Crown, soulmeld, Magic of Incarnum, 100'
    Soulspeaker Circlet, soulmeld, Magic of Incarnum, 20'/essentia
    Ghostwise Halfling, race (LA+0), Forgotten Realms Campaign Setting, 20'
    Hellbred (spirit aspect), race, Fiendish Codex II, 100' at 15 HD
    Psion 5 (Telepath), Mind's Eye expanded class (link), 5'/manifester level
    Demonbinder 1, ecl 8, Drow of the Underdark, 100'
    Planeshifter 7, ecl 16, Manual of the Planes, 100'


    Special Mention
    Mindsight, feat, Lords of Madness (p.126) - allows you to "see" through your telepathy
    Hellbreaker 2, ecl 7, Fiendish Codex II, inhibits telepathy 20'
    Nightcloak 4, ecl 9, Complete Divine Web Enhancemnet - "shadow talk" 500', see text


    Timeless Body - or immune to aging, or can't die from age, or something similar
    Sapphire Hierarch 8, ecl 13, Magic of Incarnum
    Monk 17
    Druid 15
    Cloud Anchorite
    Alienist 9, ecl 14, Complete Arcane
    Contemplative 9, ecl 19, Complete Divine, don't take penalties for aging, still die of old age
    Tattoed Monk 5, ecl 10, Complete Warrior, don't take penalties for aging, still die of old age
    Master of Many Forms ?
    Henshin Mystic
    Eldritch Disciple 10, ecl 15, Complete Mage
    Zerth Cenobite 10, ecl 16, Complete Psionic, same name but completely different ability
    Holt Warden 9, ecl 14, Complete Champion
    Dragon Prophet 10, ecl 15, Magic of Eberron, "ageless", gain the bonuses but not the penalties, see text
    Initiate of the Draconic Mysteries 9, ecl 14, Draconomicon



    Trackless Step
    Druid 3
    Scout 3, Complete Adventurer
    Wildrunner 1, ecl 6, Races of the Wild
    Nightsong Infiltrator 3 (self), ecl 10, affects your team at level 7
    Justice of Weald and Woe 4, ecl 10, FR: Champions of Ruin
    Duraak'ash 5, ecl 10, Eberron: Dragonmarked
    Bamboo Spirit Folk, race, Oriental Adventures
    Holt Warden 3, ecl 8, Complete Champion

    Special Mention
    Druid or Scout 3, class variant, Cityscape Web Enhancement, "lay low", can't be found with urban tracking



    Trap Sense
    Barbarian 3, 6, 9, 12, 15, 18/20
    Rogue 3, 6, 9, 12, 15, 18/20
    Dwarven Defender 4, 8/10, ecl 11
    Deepwarden 1, 4, 7, 10/10, ecl 5, Races of Stone
    Dungeon Delver 1, 4, 7, 10/10, ecl 8, Complete Adventurer
    Nightsong Infiltrator 1, ecl 8, Complete Adventurer - teamwork trap sense
    Divine Oracle
    Temple Raider of Olidammara 1, 4, 7, 10, ecl 6, Complete divine
    Shade Hunter 1, 3, 5, 7, 9/10, ecl 6, FR: Champions of Ruin
    Combat Trapsmith 1, ecl 6, Complete Scoundrel
    Trapsmith 1, 3, 5/5, ecl 6, Dungeonscape

    Special Mention
    Spell Sense, Complete Mage variant for barbarian or rogue, replaces Trap Sense, applies to spells, see text



    Trapfinding
    Barbarian 3, class variant, Dungeonscape, replaces Trap Sense, see text
    Rogue 1
    Ranger 1, class variant, Dungeonscape, replaces Track
    Beguiler 1, Player's Handbook 2
    Ninja 1, Complete Adventurer
    Scout 1, Complete Adventurer
    Spellthief 1, Complete Adventurer
    Nightsong Infiltrator 1, ecl 8, Complete Adventurer
    Geometer 3, ecl 9, Complete Arcane, Traps based on writing only
    Temple Raider of Olidammara 1, ecl 6, Complete Divine
    Stoneblessed(Dwarf) 3, ecl 5, Races of Stone, stone traps only
    Stonedeath Assassin 1, ecl 6, Races of Stone
    Artificer 1, Eberron Campaign Setting, disable traps
    Silverkey 1, ecl 4, Eberron: Dragonmarked, called "wardsense", works at range, see text
    Factotum 1, Dungeonscape
    Disciple of Dispater 2, ecl 8, Book of Vile Darkness, metal only
    Kobold domain, Races of the Dragon, web enhancement
    Theft Gloves, soulmeld, Magic of Incarnum
    Hoardstealer 1, ecl 6, Draconomicon

    special mention
    Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain the ability of a chosen doman (pick Kobold, see above)
    Trap Sensitivity, feat, Dungeonscape, do not have to search for traps actively, see text



    Tremorsense
    Tremor Graft, elemental graft, Magic of Eberron
    Darkrunner 4 (LoM) (ecl 8)
    Earth Dreamer 3 (RoS) (ecl 10), lesser tremorsense: 10 feet only
    Horizon Walker 6 (DMG), 30 feet
    Insectile Template (Savage Species), LA+2
    Scorpion Sense, ecl 1, feat, Sandstorm, 10' or 20'
    Scorpion Carapace, armour, Sandstorm
    Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30'
    Landshark Boots, soulmeld, Magic of Incarnum, 10' or more
    Cavelord 7, ecl 12, FR: Underdark, 30'
    Favored Soul 5, drow substitution level, Drow of the Underdark
    Arachnomancer 3, ecl 8, Drow of the Underdark, 20', 60' at 6th level, limited use
    Cavestalker 8, ecl 13, Drow of the Underdark, 30'



    Turn/rebuke Undead

    grants turn/rebuke undead - anything that grants turning generally stacks
    Cleric 1
    Paladin 4
    Blackguard 3, ecl, command or rebuke only
    Sacred Exorcist 1, ecl 8, Complete Divine, turn only
    Ur-priest 2, ecl 7, Complete Divine, rebuke only
    Divine Mind 4, Complete Divine, class variant (here)
    Dread Necromancer 1, base class, Heroes of Horror, rebuke only
    Death Delver 1, ecl 6, Heroes of Horror, rebuke only
    Chameleon 3, ecl 8, Races of Destiny, see text
    Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks
    Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text
    Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
    Apostle of Peace 1, ecl 8, Book of Exalted Deeds
    Soldier of Light 1, ecl 6, Deities and Demigods
    Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks


    levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC)
    Radiant Servant of Pelor, ecl 7, Complete Divine
    Warpriest, ecl 6, Complete Divine
    Eldritch Disciple, ecl 6, Complete Mage
    Paragnostic Apostle, ecl 3?, Complete Champion
    Ordained Champion, ecl 4, Complete Champion
    Master of Shrouds, ecl 4, Libris Mortis - rebuke only
    Sacred Purifier, Libris Mortis - turn only
    True Necromancer, Libris Mortis - rebuke only
    Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only
    Death Delver, ecl 6, Heroes of Horror, rebuke only
    Bone Knight, ecl 5, Eberron Five Nations, rebuke only
    Deadgrim, ecl 6, Magic of Eberron
    Eye of Horus-Re 1, ecl 7, Player's Guide to Faerun

    Shaman
    Yathrinshee


    Greater Turning
    Sacred Purifier 1, ecl 6, Libris Mortis


    Special Mention
    Cleric 1, Azurin racial substitution, Magic of Incarnum - gain Channel Incarnum instead, but counts as turning for feats
    Cleric 1, Dragonblood substitution level, Races of the Dragon, turn energy instead, counts as turning for feats
    Spirit Shaman 2, Complete Divine - chastise spirits, see text
    Binder...?
    Exalted Turning, feat, Book of Exalted Deeds, turned creatures take 3d6 damage
    Druid Domains, Sun (UA, House Rule sidebar, pg 68) but only 1/day
    Bone Talisman (Drd 2) spell online at Earthmother's Weapons (Druid Spells from the Moonshaes)



    Uncanny Dodge/Improved Uncanny Dodge (since most sources stack, but check specific text)
    Fate Domain (Spell Compendium 274)
    Barbarian 2, 5/20
    Rogue 4, 8
    Scout 2
    Assassin 2, 5/10
    Dwarven Defender 2, 6
    Shadow Dancer 2, 5/10
    Warlock 16, Dark Foresight invocation, Complete Arcane, see text
    Divine Oracle 4, 6/10, ecl 9, Complete Divine
    Temple Rader of Olidammara 3, 6/10, ecl 8, Complete Divine
    Beloved of Valarian 4, ecl 11, Book of Exalted Deeds
    Deepwarden 4, 8/10, ecl 9, Races of Stone
    Chameleon 1, ecl 6, Races of Destiny, stealth focus
    Great Rift Deep Defender 2, 4/5 ECL 9 (Shining South)
    Initiate of Pistis Sophia 3, 6/10, ECL 9 (BoED)
    Master of the Yuirwood 2, 5/10, ecl 9, FR: Unapproachable East
    Shadow Thief of Amn 2, 5, Player's Guide to Faerűn
    Streetfighter 5, ecl 10, Complete Adventurer
    Whisperknife 1, 9/10, ecl 6 (RotW)
    Yakuza 1, 8/10 (Oriental Adventures)
    Elemental Scion of Zilargo 5, 9/10, ecl 10, Magic of Eberron
    Moonstar Agent 5, ecl 10, City of Splendors: Waterdeep (FR)
    Darkwood Stalker 2, 5/10, ecl 7, Complete Warrior
    Windwright Captain 2, ecl 9, Eberron: Explorer's Handbook
    Survivor 1, 3/5, ecl 2, Savage Species
    Paladin 4 (Wary Swordknight substitution level), Champions of Valor
    Impulse Boots, soulmeld, Magic of Incarnum
    Threefold Mask of the Chimera, soulmeld, Magic of Incarnum, can't be flanked
    Incarnum Blade 1 and 4, ecl 6, Magic of Incarnum, not quite Uncanny Dodge, see text
    Paimon, vestige, ecl 5, Tome of Magic
    Celestial Mystic 5, ecl 12, Book of Exalted Deeds - "Blessing of the Crystal Heaven"
    Warblade 2, 6/20, Tome of Battle
    Deneith Warden 4, 7/10, ecl 8, Eberron: Dragonmarked
    Master Specialist (divination) 7, ecl 10, Complete Mage - see text, does not stack with uncanny dodge
    Fist of the Forest 2, ecl 6, Complete Champion
    Eternal Blade 3, ecl 13, Tome of Battle
    Dread Fang of Lloth 3, 9/10, ecl ?, Drow of the Underdark
    Ebonmar Infiltrator 4, ecl 9, Cityscape
    Breachgnome 2, 5/5, ecl 7, Races of Faerun


    Special Mention
    Mark of the Stars, feat, Eberron: Dragonmarked, never surprised or flat-footed
    Brand of the Nine Hells (Dispater), feat, Fiendish Codex II, can't be flanked or flat-footed
    Celestial Mystic 5, ecl ?, Book of Exalted Deeds, similar to uncanny dodge, see text
    Rudimentary Eyespots, Silthilar graft, Lords of Madness, can't be flanked



    Weapon Proficiency
    Arcane Archer, ecl 7, DMG, simple and martial
    Assassin, ecl 6, DMG, crossbow, dagger, dart, rapier, sap, shortbow, shortsword
    Blackguard, ecl 7, DMG, simple and martial
    Duelist, ecl 7, DMG, simple and martial
    Dwarven Defender, ecl 8, DMG, simple and martial
    Duskblade, PHB2, simple and martial
    Shadowdancer, ecl 8, DMG, club, crossbow, dagger, dart, mace, morningstar, quarterstaff, rapier, sap, shortbow, shortsword
    Elocater, ecl 8, XPH, simple and martial
    Slayer, ecl 5, XPH, simple and martial
    Bloodhound, ecl 5, Complete Adventurer, simple and martial
    Dread Pirate, ecl 6, Complete Adventurer, simple, light martial, and rapier
    Ghost-Faced Killer, ecl 6, Complete Adventurer, simple and martial
    Ollam, ecl 8, Complete Adventurer, simple weapons
    Shadowbane Inquisitor, ecl 6, Complete Adventurer, simple and martial
    Spymaster, ecl 6, Complete Adventurer, simple and martial
    Thief-Acrobat, ecl 6, Complete Adventurer, simple
    Vigilante, ecl 6, Complete Adventurer, simple and martial and net
    Cavalier, ecl 9, Complete Warrior, simple and martial
    Gnome Giant-Slayer, ecl 6, Complete Warrior, simple and martial
    Occult Slayer, ecl 6, Complete Warrior, simple and martial
    Favored Soul, Complete Divine, simple and diety' Favored weapon
    Holy Liberator, ecl 6, Complete Divine, simple and martial
    Hospitaler, ecl 6, Complete Divine, simple and martial
    Radiant Servant of Pelor, ecl 7, Complete Divine, simple and martial
    Sacred Exorcist, ecl 8, Complete Divine, simple
    Seeker of the Misty Isle, ecl 6, Complete Divine, martial
    Shining Blade of Heironeous, ecl 8, Complete Divine, simple and martial
    Temple Raider of Olidammara, ecl 6, Complete Divine, simple and rapier
    Warpriest, ecl 6, Complete Divine, simple and martial
    Ardent, Complete Psionic, simple
    Divine Mind, Complete Psionic, simple and martial
    Lurk, Complete Psionic, simple and martial
    Chameleon, ecl 6, Races of Destiny, simple

    Crusader, Tome of Battle, simple and martial
    Swordsage, Tome of Battle, simple and martial (melee only)
    Warblade, Tome of Battle, simple and martial (melee only)
    Gatekeeper Mystagogue, ecl 5, Player's Guide to Eberron, light and heavy mace
    Dragonrider, ecl 6, Draconomicon, simple and lance, longspear, shortbow
    Dragonslayer, ecl 6, Draconomicon, simple and martial
    Dragonstalker, ecl 6, Draconomicon, simple and longbow, longspear, net, shortbow
    Hoardstealer, ecl 6, Draconomicon, simple
    Platinum Knight, ecl 6, Draconomicon, simple and martial
    Doomlord, ecl 8, Planar Handbook, martial
    Fatemaker, ecl 6, Planar Handbook, simple plus longsword, rapier, sap, shortsword, shortbow, whip
    Chaotician, ecl 5, Planar Handbook, simple and martial
    Incarnate, Magic of Incarnum, simple
    Soulborn, Magic of Incarnum, simple and martial
    Totemist, Magic of Incarnum, simple

    Crimson Scourge, ecl 6, Cityscape, simple and martial
    Breachgnome, ecl 6, Races of Faerun, simple and martial
    Great Rift Skyguard, ecl 6, Races of Faerun, martial
    Warrior Skald, ecl 7, Races of Faerun, martial


    Special Mention
    Master of Masks 1, ecl 6, Complete Scoundrel, Gladiator mask



    Wild Empathy
    Druid 1
    Druid 1, class variant, Dungeonscape, vermin empathy, replaces wild empathy
    Ranger
    Spirit Shaman 1, Complete Divine
    Initiate of Nobanion, feat, Champions of Valor - only useable on felines
    Animal Lord 1, ecl 6, Complete Adventurer
    Beastmaster 1, ecl 6, Complete Adventurer
    Chameleon 1, ecl 6, Races of Destiny, wild focus
    Totemist 1, Magic of Incarnum
    Totem Rager 1, ecl 7, Magic of Incarnum
    Black Blood Hunter 2, ecl (8?), Player's Guide to Faerun
    Primeval 1, ecl 9, Frostburn - specific animal only
    Vandalis Beastkeeper 1, ecl 5, Eberron: Dragonmarked
    Call of the Beast, least warlock invocation, Complete Mage, can also speak with animals
    Natural World, mantle, Complete Psionic
    Weretouched Master 2, ecl 7, Eberron Campaign Setting
    Vermin Keeper 1, ecl 6, FR: Underdark, vermin only

    Stacks
    Scorpion Wraith, ecl 6, Eberron: Secrets of Xen'Drik, also treat vermin as magical beasts
    Swanmay, ecl 6, Book of Exalted Deeds

    Special Mention
    Urban Savant 2, ecl 7, Cityscape, urban empathy



    Wild Shape
    Druid 5
    Ranger variant 5 (UA)
    Monk variant... Dragon???
    Abolisher 1, ecl 7, Lords of Madness
    Lion of Talisad 3, ecl 8, Book of Exalted Deeds
    Moonspeaker 5, ecl 13, Races of Eberron
    Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'Drik - "plants shape", see text


    stacks for wildshape (conditions vary)
    Master of Many Forms, Complete Adventurer, stacks for duration and HD, fast at level 3, extraordinary at level 7
    Nature's Warrior, Complete Warrior, stacks for duration and HD
    Daggerspell Shaper, Complete Adventurer, stacks for duration, gain extra uses, fast wildshape at level 7, enhanced wildshape at level 8
    Warshaper, complete Warrior, does not stack with wildshape, but deserves honorably mention for the class abilities
    Lion of Talisad, Book of Exalted Deeds, stacks at -2 for duration and HD, odd wording if you don't have druid levels
    Abolisher 1, ecl 7, Lords of Madness
    Arcane Heirophant, ecl 8, Races of the Wild
    Moonspeaker, ecl 9, Races of Eberron, stacks at -5 for hd, duration and size
    Stonespeaker Guardian, ecl 7, Races of Stone
    Planar Shepherd, ecl 6, Faiths of Eberron

    uses wildshape
    Primeval, Frostburn, fuzzy wording open to interpretation regarding duration, DM caveat

    Special mention
    Blighter 3, ecl 8, Complete Divine, undead wildshape
    Druid's Vestment, PHB, gain extra use of Wildshape
    Primeval 1, Frostburn - gain a feral form
    Druid 1, shapeshift variant, Player's Handbook II
    Initiate of Horus-Re, feat, Champions of Valor, ecl ?? - wildshape into a hawk
    Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik - plant shape, see text
    Berserk 3, ecl 8, Deities and Demigods - gain a beast form
    Druid 16, class variant, Cityscape Web Enhancement, can wildshape into animated objects, see text
    Vestment of Verminshape, wondrous item, DMG2, allows wildshape into vermin
    Wildshape Amulet, wondrous item, Magic of Faerun, adds +4 to wildshape level
    Swift Wild Shape, feat, Complete Champion, wildshape as a swift action
    Armor of the Beast, Complete Champion, gain extra use of wildshape
    Wavekeeper 7, ecl 12, Stormwrack, turn into a water elemental, see text
    Vermin Keeper 1, ecl 6, FR: Underdark, vermin forms, vermin swarms at level 10, see text
    Exalted Wild Shape, feat, Book of Exalted Deeds, gain new forms
    Swanmay 1, ecl 6, Book of Exalted Deeds, "shift" into a swan
    Arachnomancer 2, ecl 7, Drow of the Underdark, spider shape but functions as wildshape
    Cavestalker 1, ecl 6, Drow of the Underdark, allows wildshape ability to assume vermin forms
    Armor/Mantle/Ring of the Beast, items, Complete Champion, wildshape as swift action, additional wildshape, +1 effective druid level

  4. - Top - End - #4
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Post #4

    Sneak Attack

    Sort of alphabetical, campaign settings books at the bottom of the post


    Updated: 7 October 2007


    PHB
    Rogue 1, 3, 5, 7.../20


    DMG
    Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
    Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
    Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)


    Psionic
    Psionic Rogue: 1, 4, 7, 10, 13, 16, 19/20


    Book of Exalted Deeds
    Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
    Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6


    Book of Vile Darkness
    Cancer Mage: 1, 5, 9/10
    Disciple of Baalzebub: 2, 5, 8/10



    Complete Warrior (all full BAB)
    Dark Hunter: 3/5 (Death Attack at level 5)
    Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
    Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
    Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
    Ronin: 1, 4, 7, 10/10


    Complete Divine
    Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
    Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)


    Complete Arcane



    Complete Adventurer
    Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
    Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
    Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
    Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
    Dread Pirate (dishonourable): 3, 7/10 (full BAB)
    Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
    Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
    Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
    Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
    Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
    Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
    Spymaster: 3, 6/7
    Streetfighter: 3/5


    Complete Psionic
    Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
    Ebon Saint: 3/5 (sneak attack or psionic sneak attack)


    Complete Mage
    Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)



    Complete Scoundrel
    Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
    Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
    Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
    Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
    Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
    spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)


    Complete Champion
    Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)


    Deities and Demigods
    Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)


    Draconomicon
    Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)


    Dragon Magic:
    Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish)
    Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)


    Fiendish Codex II - Tyrants of the Nine Hells:
    Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)


    Cityscape
    Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)


    Dungeonscape


    Frostburn


    Heroes of Battle
    Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)


    Libris Mortis


    Lords of Madness


    Magic of Incarnum
    Umbral Disciple: 2, 5, 8/10


    Miniatures Handbook
    Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
    Tactical Soldier: read "Flanker" ability


    Planar Handbook
    Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)


    Races of Destiny
    Chameleon: see text
    Menacing Brute: 3/5 (full BAB)
    Scar Enforcer: 3,6,9/10 (advance half caster)


    Races of the Dragon
    Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)


    Races of Stone
    Blade Bravo: 4, 8/10 (melee only, full BAB)
    Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)


    Races of the Wild
    Whisperknife: 2, 5, 8/10 (full BAB)


    Sandstorm
    Scorpion Heritor: 2, 4, 6, 8, 10/10
    race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack


    Stormwrack
    Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)


    Tome of Battle:
    Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack


    Tome of Magic:
    Andromalius vestige - see text
    Malphas vestige - see text (sudden strike)
    Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)


    Expedition to Castle Ravenloft
    Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead


    Eberron Campaign Setting


    Eberron: Five Nations
    Dark Lantern: 2, 4, 6, 8, 10/10


    Magic of Eberron
    Vigilant Sentinal of Aerenal: 2, 4/5


    Eberron: Secrets of Xen'drik
    Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)


    Eberron: Secrets of Sarlona
    Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)


    Eberron: Faiths of Eberron
    Thief of Life: 2, 6, 10/10



    Forgotten Realms Campaign Setting (3.0)
    The Divine Seeker: 2, 4/5
    Guild Thief: 1, 3, 5/5


    FR: Champions of Ruin
    Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
    Night Mask Deathbringer: 4, 8/10
    Shade Hunter: 4, 8/10 (gain minor arcane casting)


    FR: Unapproachable East
    Thayan Slaver: 4, 7, 10/10


    FR: Lords of Darkness
    Darkmask: 3/5


    FR: Lost Empires of Faerun
    Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
    Magelord: 1, 5, 9/10 (full arcane advancement)


    FR: Races of Faerun
    Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only


    FR: Player's Guide to Faerun
    Shadow Thief of Amn: 1, 3, 5/5
    Zhentarim Spy: 2, 4/5


    FR: Serpent Kingdoms
    Fang of Sseth: 1, 4, 7, 10/10


    FR: Shining South
    Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)


    FR: Silver Marches
    Orc Scout: 3/5
    Peerless Archer: 1, 4, 7, 10/10 (ranged only)


    FR: Underdark
    Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)


    FR: Drow of the Underdark
    Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
    Eye of Lloth: 2, 5, 8/10 (half caster)



    Increasing Monk Damage thanks to snb1131 and Brol_The_Mighty for compiling most of them

    Initiate of Draconic Mysteries: 2 Die Step (Draconomicon, pg 131)
    Mighty Whallop, Greater (CL20): 5 Size Step (Races of Dragon, pg 115)
    Improved Natural Attack: 1 Size Step (Monster Manual)
    Warshaper, Morphic Weapons: 1 Size Step (Complete Warrior, pg 90)
    Righteous Might, perm'd: 1 Size Step (PHB)
    Ectoplasmic Fist: 1 Size Step (ECS, pg 264)
    Empty Hand Mastery(OA): 1 Size Step (OA, pg 80)
    Monk's Belt: increases effective monk lvl by 5 (DMG)
    Monk's Tattoo: increases effective monk lvl by 4 (Magic of Faerun, pg 163)
    Gauntlets of the Talon: increases effective monk lvl by 5 (Complete Divine, pg 97)
    Superior Unarmed Strike: increases effective monk lvl by 4 (Tome of Battle, pg 33)
    Fist of the Forest, ecl 5, Complete Champion, see text
    Hammerfist, feat, Races of Faerun, add 1.5*Str to unarmed damage, cannot flurry or TWF

    There's also this table from another thread:

    Monk levels increases:
    Monk's Belt (Dungeon Master's Guide): +5 levels; 12,000 gp
    Monk's Tattoo (Magic of Faerun): +4 levels; 80,000 gp
    Gloves of the Talon (Complete Divine; requires True Believer feat): +5 levels; 20,000 gp
    Two levels of the Swift Scion PrC (Unearthed Arcana): +4 levels
    Total levels available: 18

    Size increases:
    Fanged Ring (Dragon Magic); 10,000 gp
    One level of Warshaper (Complete Warrior; must be able to change shape)
    Improved Natural Attack feat (Eberron/Savage Species/Monster Manual; requires BAB +4)
    Battlefist (Eberron; requires at least one level in monk for size increase); 2,600 gp
    Ectoplasmic Fist Shard (Eberron); 4,000 gp
    Expansion (Expanded Psionics Handbook; 1st-level psychic warrior power) - may be manifested twice: first time costs one point; second time costs an additional six points
    Metamorphosis (Expanded Psionics Handbook) - 4th-level Egoist power
    Empty Hand Mastery (Oriental Adventures; requires Power Attack, Improved Sunder, Improved Unarmed Strike, Eagle Claw Attack and Fists of Iron feats)
    Sharptooth (Draconomicon; 4th-level sorcerer/4th-level wizard spell)
    Earth Hammer (Races of Stone; 5th-level cleric/3rd-level paladin spell)
    Stone Fist (Races of Stone; 2nd-level cleric/2nd-level paladin spell) - damage increases according to size (given on table); not a true concrete size increase
    Totem Avatar, soulmeld (Magic of Incarnum), chakra bind (shoulders)
    Total size increases available: 12/13

    Die increases:
    Initiate of the Draconic Mysteries (Draconomicon) 4 (requires Alertness, Improved Unarmed Strike and Power Attack feats)
    Initiate of the Draconic Mysteries 8
    Acolyte of the Fist (Dragon #296) 4 (requires Improved Unarmed Strike, Iron Will and Stunning Fist feats)
    Acolyte of the Fist (Dragon #296) 8
    Total die increases: 4



    Pounce - aka: full attack on a charge

    Originally Posted by Tempest Stormwind (link)
    The Grand Compilation of Full-Attack Charging PC Tricks
    (by approximate level of availability; missing Sandstorm, Lost Empires of Faerun, Lords of Madness, Heroes of Battle, Champions of Ruin)

    NO TEMPLATES ARE LISTED HERE.

    Also, certain abilities only work in the first round of combat. Others work any time they are used.

    1) Snow Tiger Berserker feat (berserker lodge feat (RP restriction), light weapons only, Unapproachable East)
    1) Lion Totem Barbarian, class variant, Complete Champion
    1) Lion Tribe Warrior (Regional feat, human only, single light weapon only, Shining South)
    2) Catfolk Pounce feat (Racial feat: Catfolk, Races of the Wild. Available at character level 1, but listed at level 2 because of Catfolk's +1 LA)
    4) Psionic Lion's Charge (2nd level psywar power, augments to add damage to each attack, Expanded Psionic's Handbook)
    5) Lion's Charge (3rd level druid / 2th level ranger spell, Spell Compendium)
    5) Wild Shape (Fleshraker, Monster Manual III)
    6) Lion's Pounce Wild Feat (Complete Divine), only after using wildshape, see text
    6) Bestial charge, feat, Complete Champion
    7) Polymorph spell (many forms grant Pounce or similar abilities)
    7) Metamorphosis power (as Polymorph, but might require Supernatural Transformation)
    8) Wild Shape (Tiger) (If Core-only.)
    8) Weretouched II: Tiger (Weretouched Master prestige class ability, Shifter only and only while shifting, Eberron CS)
    10) Pouncing Ambush (5th level Reachrunner prestige class ability, Shifter only and only while shifting, against flat-footed opponent only, Races of Eberron)
    11) Lion's Pounce (4th level Sigh Rager prestige class ability, Oriental Adventures)
    11) Lion's Pounce (5th level Lion of Talisid prestige class ability, Book of Exalted Deeds)
    13) Drift 4: Pounce like a leopard (7th level Geomancer drift, Complete Divine)
    17) Shapechange spell (many forms grant Pounce or an extra move action, or something sicker (Chronotryn (FF), Choker).)
    17) Greater Metamorphosis power (As Shapechange, but may require Metamorphic Transfer feat)
    21) Dire Charge epic feat (Widely accepted as at least slightly underpowered, but works regardless of your equipment or magic availability. Draconomicon)

    Variable level: Claws of the Leopard (spiked gauntlets, Complete Adventurer, priced at 38,305. Only works with the claws themselves).

    Note that the Great Granddaddy of Wild Shape, the Mulhorandi Divine Minion, may be able to pull off some of these far earlier than other characters.

    With sufficient cheatery twinks, anything is possible.

    Runner-ups (those with similar abilities that do not exactly count as charging):
    Full Mounted Attack (Cavalier and Halfling Outrider, CW; Kishi Charger, OA, possibly others)
    Dervish Dance (Dervish, CW)
    Hustle (Psychic Warrior / Egoist power, XPH)
    Wild Plains Offensive (Wild Plains Outrider, CV)
    Shadow Pounce (Teflammar Shadowlord, UE), ecl 11
    Lion Tribe Warrior (Regional feat, two light weapons only, Shining South)
    Two-Weapon Spring Attack (Tempest, CV)
    Dimension Spring Attack (Elocator, XPH)
    Black Magic Oil: Malign Fury (Warrior of Darkness, BoVD)
    10) Crinty Shadow Maurauder 5 (shadow pounce) - Shining South (Forgotten Realms)
    11) Wildrunner 6 (primal scream: pounce) - Races of the Wild
    11) Waverider 6, Savage Species, full mounted attack when mount moves more than 5 feet
    12) Ashworm Dragon 7, Sandstorm, full mounted attack when mount moves more than 5 feet, but not on a charge
    15) Blade of Orien 10, Eberron: Dragonmarked, full attack after dimension leap

    Sphinx Claws, soulmeld, Magic of Incarnum, natural weapons only
    Chupoclops, vestige, ecl 12, Tome of Magic
    Pouncing Charge, Tiger Claw maneuver, Tome of Battle

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