Results 271 to 300 of 305
-
2018-10-15, 10:05 PM (ISO 8601)
- Join Date
- Nov 2015
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
You mark Earth Tremor as red, but I can think of a use for it: A sorcadin or melee sorlock who whats a quick way to gain advantage with doesn't require concentration. Quicken it and anyone knocked prone grants advantage for a round for you and your allies. You don't even need to use up concentration on it.
"I'll have my revenge, and Deathstalker (part) II! ™"
-
2018-10-15, 10:17 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- United States
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
-
2018-10-17, 02:04 PM (ISO 8601)
- Join Date
- Sep 2018
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
The sorcerer's level 20 class feature, sorcerous restoration, isn't listed in the class feature. Is this intentional or just a mistake? Sorry if someone has already brought this up or if its explained somewhere but I was a bit confused as to why its missing.
-
2018-10-17, 03:02 PM (ISO 8601)
- Join Date
- Aug 2014
- Location
- United States
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
-
2018-11-19, 05:51 AM (ISO 8601)
- Join Date
- Oct 2018
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
SO im going to play a character who has a 'curse' on her which is her warlock status. This is being used to render her sorcerer powers hidden.
MY question is simple i hope
If we start at level 1 i will have to go warlock first...how many levels in a row and/or in total should i then take in warlock?...im thinking MAX would be 6 for story.
On the other hand we may start at level 3 in which case my question is Should i choose Sorceror as the level 1 character and build some warlock levels in subsequently or should is it better that warlock is treated as the first class?
-
2018-12-31, 04:09 PM (ISO 8601)
- Join Date
- Dec 2018
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Last edited by Destructor; 2018-12-31 at 04:15 PM.
-
2018-12-31, 09:49 PM (ISO 8601)
- Join Date
- Aug 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Draconic Sorcerer/Invoker 2 (evocation) is the greatest sorcerer I've played to date.
Ritual Casting + Sculpt spells with empower and draconic boost is legit broken AF.
Most fun character I've ever played.
EDIT: It also so gives a nice surge in spells to prepare at level 1 that don't rely on int like shield and absorb elementsLast edited by TheUser; 2018-12-31 at 09:53 PM.
-
2019-05-03, 09:39 PM (ISO 8601)
- Join Date
- Sep 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Question on Quickened Spell: Do you actually get to cast two spells a turn? PHB says that if you cast a spell as a bonus action, you can't cast another on the same turn.
-
2019-05-03, 11:04 PM (ISO 8601)
- Join Date
- Jun 2012
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
You can't cast two leveled spells on the same turn. You can cast a quickened spell, and a cantrip, though.
So the real way to think about quicken isn't "I can cast two spells" its "I can cast a spell and do something else with my action."
In general, it isn't very good unless you have something that isn't a spell that's really good. At low levels you will sometimes find that quickening a spell and then dodging is a good strategy. Quicken a spell and dash. The question you have to ask yourself is:
"do I really need to cast this spell this turn?"
-and-
"Is what I'm doing with my action worth a second level spell slot?"Make Martials CoolAgain.
-
2019-05-04, 12:07 AM (ISO 8601)
- Join Date
- Sep 2018
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
It's also good for using spells that have a consistent need to use your action. (Maximilian's Earthen Grasp, Enervation) and still cast another leveled spell while you're using it. It's pretty powerful, but like many things with the Sorcerer it has to be properly planned and set up.
-
2019-05-04, 04:45 AM (ISO 8601)
- Join Date
- Sep 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Hi there!
This guide is absolutely excellent, EvilAnagram, as all your others.
May I ask, what you think about Giant Soul UA bloodline? How broken is it?Lisping and bad memory - what kills most aged wizards.
-
2019-05-05, 02:39 AM (ISO 8601)
- Join Date
- Sep 2017
-
2019-05-17, 01:21 PM (ISO 8601)
- Join Date
- Jan 2018
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
A couple of ideas addressing the perceived disparity between wizards and sorcerers:
1. Have sorcerers use the optional spell point system from the DMG. Put all one's spell points and sorcery points into one pool, to be used as the player wishes: spells or metamagic or whatever.
2. Add the sorcerer's charisma bonus to the magic pool. This would slightly increase the amount of magic available daily.
3. There needs to be a good "generic" sorcerer origin for a player that doesn't feel enamored with weather, stone, shadow, the divine, etc.
I've seen option 1 suggested before; I don't think I've seen option 2, and I don't know of a good option 3 either.
Any thoughts? OP or crazy or too complicated or ?
Gratzi!
-
2019-06-25, 01:41 AM (ISO 8601)
- Join Date
- Jan 2013
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
3. The draconic sorcerer is a the generic option already.
And anyway, I don't think there is much of a disparity between Wizards and Sorcerers.
Wizards get to be a swiss-knife with a lot of solutions to many situations, while Sorcerers get more potent spells via Metamagic and are more useful in combat I would say.
-
2019-06-25, 09:02 AM (ISO 8601)
- Join Date
- Sep 2016
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
My fav. Sorcerer is a Paladin. Paladin 6 / Sorcerer 12 / Fighter 2. Gish smite all day, sometimes double with Action Surge.
-
2019-06-25, 09:58 AM (ISO 8601)
- Join Date
- Jan 2015
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
That's not actually accurate and is cause of a LOT of misunderstanding.
You can cast two leveled spells on a single turn. Examples:
1. You move away from a creature on your turn, it makes an attack of opportunity against you. You cast Shield (a level 1 spell) so the attack misses. You then keep moving 10 feet away. You can cast any leveled spell you want that uses your Action, but you cannot cast any spell (leveled or otherwise, aka Shillelagh) that uses your Bonus Action.
2. You use your Action to cast a spell on your turn. An enemy attempts to Counterspell. You can still use your Reaction to cast a Counterspell (a leveled spell).
3. You use your Action to cast a spell on your turn. Because you have at least two levels in Fighter, you can then Action Surge and cast another spell that uses your Action.
The general rule is: If you cast any spell with your Bonus Action at any point on your turn, you cannot cast anything other than a cantrip for the rest of your turn. If your Bonus Action is not used to cast any spell, you can do whatever you want for spell casting within the normal rules (one Reaction per round, etc.).Last edited by RulesJD; 2019-06-25 at 09:58 AM.
-
2019-07-23, 12:21 AM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Sorry if someone's already pointed this out, but Tempest Cleric is probably worth a two level dip on a Storm Sorcerer (or lightning element Dragon I suppose). You get some overlap with the 1st level ability, but heavy armor+shields, martial weapons, and the ability to deal maximum damage to every target you hit with a thunder or lightning spell 1/day (not to mention the utility of extra cantrips and 1st level spells) is well worth being behind on spells known. Requires some investment in STR to wear the heavy armor, but means you can dump Dex, so I'd call it net even there.
Last edited by PoeticallyPsyco; 2019-07-23 at 12:22 AM.
Originally Posted by Darths & DroidsOptimization Trophies
Looking for a finished webcomic to read, or want to recommend one to others? Check out my Completed Webcomics You'd Recommend II thread!
Or perhaps you want something Halloweeny for the season? Halloween Webcomics II
-
2019-07-23, 09:39 AM (ISO 8601)
- Join Date
- Jan 2013
- Gender
-
2019-09-26, 05:33 PM (ISO 8601)
- Join Date
- Aug 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
So what do you all think of that new Aberrant Soul Sorcerer origin that showed up in the UA?
-
2019-10-29, 07:38 PM (ISO 8601)
- Join Date
- Oct 2019
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Hey EvilAnagram, great guide! I tend to read your guides when i'm about to create a new character.
That said, i'm planning on creating an aberrant mind sorcerer, and would like to know your opinion on the subclass.
Thanks in advance!
-
2019-11-13, 01:22 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- Canada
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I don't actually agree. Sorcery is not a generic experience. Having magic welling up inside you spontaneously, without having studied it, made a pact with some entity, etc., is meant to be an unusual thing. It doesn't happen to just anyone — there has to be a reason for it. Something strange about you, and that something is going to be something specific. Could be something elemental, fey, divine, whatever, but it's going to be something. The idea of a generic sorcerer doesn't really make sense.
It's like saying there needs to be an option for a warlock who doesn't want to have a patron, or wants one that's generic and uninteresting and doesn't really influence them in any way. It kind of negates the whole point of the class...
-
2019-11-13, 01:46 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- Canada
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
And on the topic of sorcerous origins — any chance of eventually adding the newer sorcerous origins to this guide? Sea sorcery, phoenix, etc.?
My longest-running character is a sea sorcerer. I really like that origin, although partly just for flavour, as the character in question is also a selkie (from a homebrew version of that race). A few of my thoughts on its abilities:
- Soul of the Sea is useful IF you're not already playing an aquatic race, though in practice a lot of people who would choose this origin probably are...
- Curse of the Sea is very handy at lower levels, less so as you go up in level because the bonuses it gives you aren't as significant once you gain more powerful spells.
- Watery Defence — the fire resistance is a definite plus, while the turning-to-water thing is only occasionally useful, but can be a lifesaver (sometimes literally) in a pinch.
- Shifting Form and Water Soul I don't have yet, as I'm only level 10, but they sound pretty cool! We'll see how they work out in practice once I get there...
Really, though, I think my finest sea sorcery moment thus far was hitting my entire party with Tidal Wave the other night... After first shouting "I SWEAR TO GOD IF YOU DON'T ALL STOP FIGHTING I WILL DOUSE YOU LIKE A PACK OF FERAL CATS!" (my character is normally the patient, sensible one in the group, but it had been a rough night, and everyone has limits...).
-
2020-01-16, 11:04 PM (ISO 8601)
- Join Date
- Jan 2020
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I'm new here, and far from an expert, but I don't get why Extended Spell rates so low - Shield, Blade Ward, and Color Spray are all terrific low level spells whose main limitation is that they last just 1 round. Casting any of those with a 2 or 4 round duration, long enough to enjoy the benefits for most of a fight, seems worthy of greater than a trash rating.
-
2020-01-16, 11:17 PM (ISO 8601)
- Join Date
- Sep 2018
-
2020-01-17, 01:29 AM (ISO 8601)
- Join Date
- Jan 2020
-
2020-01-17, 03:34 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Berlin
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Extended is a good metamagic for Divine Soul sorcerers though, as many of the cleric spells have good durations to be extended, like Aid, Death Ward, Spirit Guardians, Regenerate, or Aura of Vitality.
-
2020-01-17, 04:05 PM (ISO 8601)
- Join Date
- Oct 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I know, it's frustrating. Extended Spell is useful on a handful of spells (Aid, Aura of Vitality, Healing Spirit, Mage Armor, Conjure Animals, Foresight) but many of those spells aren't on the sorcerer spell list, and there are so many things you'd expect to be able to do with it that just don't work, and it isn't clear why.
Extended Shield should be a thing but it isn't, unless the DM overrules the PHB.
-
2020-01-17, 09:29 PM (ISO 8601)
- Join Date
- Dec 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
From a DM fiat perspective, letting a few spells that normally can't be metamagic'd in certain ways, be metamagic'd that way, into a campaign isn't that bad.
I mean, I'm always leaving magical two-handers around for GWMs, but they'd be a bow if that character was a shooter instead, or a halberd/spear/staff for a PAM. I leave spell scrolls or mini-spellbooks around for wizards. I tend to let druids see creatures that might be specifically useful, and give that little bit of extra guidance to clerics.
There's thieves guilds in some cities, or churches, or druiding circles, or wizards that will help a young up-and-comer. Need non-metal heavy armour? There's a place you can get that, it's actually a stock-in-trade for some druids, but you'll probably have to do something for them first.
Putting a treatise on true dragon magic, or a scroll of the revelations of Saint McTough, or giving you a vision during a particularly awesome thunder storm to explain why you now *can* cast extended Shield is pretty easy. It lets me pick and choose what you can do, but is really no different than me not rolling on random item tables for gear drops, or me being nice and changing a God's shrine into one you actually would worship at in a pre-written adventure, from a bend-the-rules perspective. If it gets OP, you have a disastrous sorcerer brain-burn-out of some sort, and then you all-of-a-sudden can't do it anymore. Problem solved.
I mean, you learnt the spell (a finite resource for Sorcs) and the metamagic. Fighters use that argument all the time on why they *need* a specific magic weapon (awww, but I put stats and feats into it, so I should get the thing I need to use them), so why not a few extra-meta'd spells for a Sorc? I'm bending the rules for the fighter, surely a boosted spell or two can't be any more broken than an optimized fighter or wizard in a campaign?
Explain it to your DM like that and they probably will let you have a couple, even if it is breaking the rules. It might not fly in AL, but I'm sure most other DMs would be fine with it.Last edited by sambojin; 2020-01-17 at 09:40 PM.
-
2020-05-07, 03:40 AM (ISO 8601)
- Join Date
- Apr 2016
- Location
- Come to Butthead...
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Hey Peeps, I asked about this a few years ago (it's gone now, I looked) but I just wrapped a seven year game. I FINALLY GET TO MAKE A NEW CHARACTER! YAY!! So I'm ready to revisit it and there's a TON of new stuff out now, so that's awesome. Hopefully you guys can help me.
I start this Saturday at level 1 and I want to do all the lightning. The plan so far is that I'm going with Storm Sorc. with a dip into Tempest Cleric. Basically, I want all the Lightning spells. The three ways I can think of to get Call Lightning are a 6 level dip into Druid, a 6 level dip into Bard, or a 5 level dip into Tempest Cleric. Having to dip into anything more than 2 levels means I don't get the sweet Level 18 feature though.
Shocking grasp, lightning lure, witchbolt, lightning bolt, chain lightning, storm sphere, .... Am I forgetting any? Those are all within my reach I think.
Am I way off on this? Can you think of a better way? Or maybe, what's some other "the best way to get all the lightning spells" in one character and just forget the above?
I've already got a 3 page backstory written up for this character so I think I want to stick with Sorc for the first level. And obviously Elemental Adaptation will be grabbed too.
Thanks so much (in advance) for your help everyone!!Giant thanks to Chromascope3D for the avatar!
-
2020-05-17, 08:32 PM (ISO 8601)
- Join Date
- Mar 2018
- Location
- Colorado
- Gender
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery