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2016-12-01, 04:05 AM (ISO 8601)
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- Sep 2015
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- The Summer Court
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I must have missed something somewhere, because there's one thing that's still not clear to me and I'm hoping someone can answer this question:
How do I determine the Sorcery Points used for a Twinned Spell? The PHB says it's equal to the "Spell Level" but I'm not sure if that means the original spell level, or the level of the slot used when casting it. For example, if I Twin a Ray of Sickness spell (which is 1st level) and cast it using a 3rd level slot, does that require 1 Sorcery Point or 3 Sorcery Points?
This is really bugging me cuz it's got me wondering whether to take the Twin Spell option or not.
Many thanks.HEY, WTF HAPPENED TO MY AVATAR?
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2016-12-01, 04:30 AM (ISO 8601)
- Join Date
- Dec 2005
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Ur-member and coffee caterer of the fan club.
I wish people would stop using phrases such as "in my humble opinion", "just my two cents", and "we're out of coffee".
Do not meddle in the affairs of dragons, for they are out drinking coffee and, like, whatever.
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2016-12-01, 08:40 AM (ISO 8601)
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- Jan 2013
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- New Hampshire
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Yes.
I'm kind of joking but not really though clearly biased. It of course depends on what spells you plan to take. I've heard twinning is best for buffs but I honestly use it for a lot of attack or control spells and just feel a lot more effective with my action economy. It's a cheap way to make a cantrip into practically a first level spell. A twinned Firebolt is often (depending on context) better than Burning Hands or even Scorching Ray, especially if you're a draconic fire sorcerer. Twinned Dissonant Whispers can be nuts if you can get that spell from a dip. Twinned Tasha's is a lot of bang for the buck in terms of crowd control. When it's appropriate for the situation, you're basically getting a second spell fast and for cheap. It's like you cast two spells but you didn't use an extra action.Last edited by Dalebert; 2016-12-01 at 08:43 AM.
If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?
In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.
Crystal Mage -- a homebrewed arcane tradition
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2016-12-01, 12:56 PM (ISO 8601)
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- Sep 2015
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- The Summer Court
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Okay, thanks for the reference. That makes sense, and I'll plan accordingly.
My next character is going to be a Sorcerer, definitely of the "blaster" variety due to his back-story, and I'm trying to decide whether to take Twin Spell at 3rd level or 10th level. It matters because I'll be playing him in Storm King's Thunder, which I'm told will end around 10th or 11th level.HEY, WTF HAPPENED TO MY AVATAR?
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2016-12-02, 10:22 AM (ISO 8601)
- Join Date
- Jul 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Any plans to rate the races in Volo's? Really curious to see your thoughts on Tabaxi, and especially the new Aasimar.
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2016-12-02, 04:33 PM (ISO 8601)
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- Aug 2014
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- United States
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2017-01-02, 03:55 PM (ISO 8601)
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- Jan 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
You mention that Thunderwave uses Draconic Rider. I am assuming you are referring to using a Lightning Dragon as your Draconic Bloodline. If I am wrong please correct me, but either way the spell generates thunder damage and there are no bloodlines that use that type. I would appreciate clarification because in general I have found your guide very useful, but I have found no support for Thunder Damage receiving any Elemental Affinity from any dragon type.
Last edited by Felslayer; 2017-01-02 at 03:56 PM. Reason: Wrong title
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2017-01-26, 10:09 PM (ISO 8601)
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- Jan 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
The happiest moment was when I realized that tides of chaos could get you to reroll on the wild magic surge table
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2017-01-26, 10:14 PM (ISO 8601)
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- Jan 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
too bad i need 10 posts to post links
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2017-01-26, 10:15 PM (ISO 8601)
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- Jan 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Because i clicked on your i am the tactician
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2017-01-26, 10:18 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
That is, indeed, a good use for it. Turn your Sorcerer into a demolition man. Really, how many structures can take 20d6 damage without collapsing?
The best use of extended spell I've ever seen is by coupling it with Aura of Vitality (Paladin 9 or Lore Bard 6). 40d6 of healing? For an average of 140 points? Yes please.
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2017-01-27, 12:59 AM (ISO 8601)
- Join Date
- Dec 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
it really can't. tides of chaos works on one ability check, saving throw, or attack roll. rolling on the wild surge table doesn't really have an explicit name for the type of roll (so it's probably just a "wild surge table roll" or possibly just a "wild surge roll"), but it definitely 100% is not one of those three types of rolls, because those three types of rolls are always d20 and the wild surge table uses a d100.
of course, if the DM allows it, it works anyways, but that's because the DM can change anything.
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2017-01-27, 03:18 AM (ISO 8601)
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- Aug 2015
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2017-05-05, 12:00 PM (ISO 8601)
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- May 2017
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Hello, I'm new to posting here so I'll try not to sound foolish. I really like the guide, but I wonder if you took into account the fact that the Blink spell isn't a concentration spell. The 50% percent part does suck, but when you factor in that it can be used offensively as well as defensively for 1 casting that lasts 10 rounds without concentration, it seems like an even more useful spell than Mirror Image, and of course Mirror Image is another useful non concentration spell. And as a sorc, you can always create a 3rd level casting again with points.
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2017-05-05, 01:22 PM (ISO 8601)
- Join Date
- Dec 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
purple is situational. it can be good in the right situation, but otherwise is usually not that great. a 50% miss chance is certainly nice, but level 3 spells can be used for things like fireball, hypnotic pattern, counterspell, etc, and every slot you create with sorcerer points is less of you doing the one thing you have that makes sorcerer worth anything at all. creating spell slots is an act of desperation (or something you do at level 2 before you get metamagic as an option), not something you should plan on using regularly.
also not sure how you plan to use it offensively.
it isn't a bad spell or anything. it's just situational. if you're fighting a ton of powerful AoE nukes and few enemies that use attack rolls, i could see it being worth a pick, but it's got a lot of competition for those level 3 spell slots, and there's a lot of stuff that is just really good in a lot more situations.
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2017-05-24, 06:10 PM (ISO 8601)
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- May 2017
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Are you going to rate the UA Sorcerer Bloodlines?
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2017-05-24, 08:18 PM (ISO 8601)
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- Aug 2014
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- United States
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2017-05-25, 08:31 AM (ISO 8601)
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- May 2017
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- Murica Northish
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
New to this whole post thing... But Tempestuous Magic under Storm Sorc might need a higher color value... that 10 feet of fly speed includes movement that does not incur opportunity attacks - so like a get out of jail free card in a pinch - does have the cost of a 1st+ level spell, but that can help in a pinch.
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2017-05-25, 01:59 PM (ISO 8601)
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- Aug 2014
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- United States
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I think it's very helpful in a pinch, but I also think it's only helpful in a pinch. That quick escape is very nice, and it means you don't necessarily have to grab Misty Step, but it lacks versatility. 10 feet of movement is just not that useful under most circumstances, with the notable exception being escaping imminent danger.
Since it's very useful in some common, but limited situations, black fits it best.5e Bard's Guide
5e Fighter's Guide
5e Paladin's Guide
5e Ranger's Guide
5e Sorcerer's Guide
5e Warlock's Guide
Magic Items
Avatar by Honest Tiefling
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2017-06-11, 12:39 PM (ISO 8601)
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- Aug 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
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2017-06-11, 10:41 PM (ISO 8601)
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- May 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Casting in melee isn't a problem unless you're for some reason casting a ranged attack roll spell, which would be a generally silly thing to do when you likely have a lot of other spell options. It's a handy thing to have when you want to disengage, but I really think EvilAnagram's rating is right on the mark.
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2017-06-11, 10:53 PM (ISO 8601)
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- Dec 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
casting in melee has no disadvantages most of the time. maybe if you were about to cast firebolt, but if you were about to cast firebolt, odds are good you could afford to disengage anyways, making it nice... but not really that critical.
it isn't bad. it just isn't that great, either.
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2017-07-21, 02:10 PM (ISO 8601)
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- Jul 2017
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Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
This is awesome! You should add pyromancer from Khaladesh Plane Shift and races from the Plane Shift stuff.
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2017-07-21, 02:19 PM (ISO 8601)
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- Aug 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I really dislike that this guide rates subtle spell as poor. Considering how unique, flexible and cheap it is to use as well as gamebreakingly strong for sneak mages I'm a bit taken aback that it's not rated higher.
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2017-07-21, 02:41 PM (ISO 8601)
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- Dec 2014
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2017-07-21, 02:47 PM (ISO 8601)
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- Aug 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
ehh
careful spell is not compatible with web for instance it's actually only fully compatible with like...3 spells?
Hypnotic Pattern, Fear and Reverse Gravity.
If the saves occur on another turn it doesn't work (thanks Jeremy Crawford....) and only half effective with things like fireball/cone of cold. I don't see it being that great anymore.
EDIT: to the point where I see subtle as being vastly superior to carefulLast edited by TheUser; 2017-07-21 at 02:48 PM.
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2017-07-21, 03:29 PM (ISO 8601)
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- Dec 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
he can intend it all he wants. until he issues errata, it works on all saves, regardless of what turn it is.
now, i might give more weight to clarifications in some cases, but simply put, metamagic is the only thing sorcerers get. so in this case, crawford can take his intended rule and shove it where the sun don't shine. i'm not going to ruin something that is worth picking sometimes just because someone intended for sorcerers to be crap.
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2017-07-21, 03:40 PM (ISO 8601)
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- Aug 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
Careful Spell:
When you cast a spell that forces other creatures to make
a saving throw, you can protect some of those creatures
from the spell's full force. To do so, you spend 1 sorcery
point and choose a number of those creatures up to your
Charisma modifier (minimum of one creature). A chosen
creature automatically succeeds on its saving throw[singular]
against the spell.
It's not RAI, it's RAW. One saving throw and only when you cast the spell (e.g. the same turn).
If you're making a guide the assumption is that people are playing by the rules....Last edited by TheUser; 2017-07-22 at 06:08 AM.
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2017-07-21, 03:52 PM (ISO 8601)
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- Dec 2014
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
when you cast a spell, yes. but not when you cast a spell, they automatically pass their save. when you cast a spell, you choose creatures to protect.
then, when those creatures have to make a saving throw against the spell (which they only ever need to make one at a time), they automatically pass. no limitation to one saving throw. no limitation to on your turn. it isn't RAW, and if it's RAI then it's a steaming pile of turds, and as i said they can take their stupid RAI and shove it where the sun don't shine, because that's where it belongs.
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2017-07-21, 04:16 PM (ISO 8601)
- Join Date
- Aug 2016
Re: How to Rend Fiends and Immolate People: A Guide to Sorcery
I get that you're upset but it dictates you protect the creature when you cast the spell. Read the first sentence again.
Whether or not you or I like the ruling (I don't) is of no consequence; when you write a guide you stick to the rules, not what you want the rules to be. Heck I wrote an entirely new sorcerer guide because of how much errata and JC tweets changed / clarified. My first guide assumed it worked with Stinking Cloud, and Web rating it very highly. Since Evil Anagram can update his in realtime he should be honest with players instead of misleading them.
Does it make careful spell a steaming pile of crap? Yep. And if you go into standard play or AL the DM is forced to consult the rules they will make the same ruling. Guides are for standard play and the assumption you adhere to the rules.
You don't write guides based on homebrew right?