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  1. - Top - End - #241
    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    That last line of the Burn Shintai really interested me. In a crowded room, I can see the Anthol jumping from host to host, draining Con left and right (for power points I'm assuming), before leaving in whichever host is last. Leaving the building full of skeletal husks, mind and body fried as one.

    Could you make it so hosts killed due to Con drain burst into psychic flame? Because that would be sick.
    Quote Originally Posted by Xefas
    I wonder how big something has to be before it gets its own weather.
    Quote Originally Posted by Kymme
    You can do whatever the heck you want and I'll follow like a starving sycophant so long as I can read it.

  2. - Top - End - #242
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    Slawth13's Avatar

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by Lanth Sor View Post
    All it makes me think of is the leader of namek
    It's vaguely similar.

    Quote Originally Posted by spwack View Post
    That last line of the Burn Shintai really interested me. In a crowded room, I can see the Anthol jumping from host to host, draining Con left and right (for power points I'm assuming), before leaving in whichever host is last. Leaving the building full of skeletal husks, mind and body fried as one.

    Could you make it so hosts killed due to Con drain burst into psychic flame? Because that would be sick.
    Well, CCC, the Mythos referenced by that line, causes a giant burst of psionic fire centered on the user. So that's pretty much exactly how it works already. Normally you take Int drain or burn (depending on whether or not you use the advanced manifestation), but if you have RFRAS, that'd be the end of you since you're just a free-floating consciousness. So I gave the option to torch your host in exchange for big damage instead of self-inflicted braindeath. It's still risky because there's a chance you'll burn up the nearest available replacement host, but what's life without a little danger?

    EDIT
    The thread is up.
    Last edited by Slawth13; 2016-02-19 at 05:12 PM.

  3. - Top - End - #243
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    NecromancerGuy

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Just put together the soul-owning mythos, not entirely satisfied but it's a start. was also hoping for a similar mythos for owning land but I got delayed.

    I'm thinking around Legendary tier?

    -Soul Collecting Mythos-
    Spoiler
    Show
    You may now acquire the souls of creatures, storing them in your Vault in the same way as other valuables. A soul is worth an amount of GP equal to the WBL of its original possessor (taking into account all HD) but the price can be up to 50% higher for notable individuals.
    You may gain a soul either by having it given to you willingly (or through trade) or by purchasing it, which is accomplished through finding a creature which is willing to sell their soul and offering an amount of GP equal to the souls value and seeing if the creature accepts. Should the creature not accept this deal you may make a DC20 Diplomacy check to persuade them otherwise.

    A souls owner who knows the nature of their property may sense its original bearer’s location at all times (getting an exact sense of direction and distance), may communicate with the bearer as if they had telepathy that operated over planar boundaries and with infinite range, and the owner(s) may one per week use an effect that functions as a CL 20 Geas spell which may not saved against at will. If the GP value of a soul is traded between several creatures they all may make an opposed Charisma check should they collectively disagree on using this geas.

    A soul may only be traded willingly without magical compulsion (the creature does not however have to know they seriously did so, a soul given in jest is still a soul given.). Once in your possession the soul takes any form you wish, with examples including statues of the being they are form, coins stamped with the face of the souls originator, or even poker chips if the Chrimatia so wished. Should a creature die when their soul is not owned by them have their mind trapped within the form the soul takes, and may see and/or talk should their owner wish them to. If you convert a soul into its value in GP, you may return the value in coins back into a soul as a free action.

    On gaining this mythos your own soul is deposited into your Vault, it is always worth 50% more than a creature of your HD’s soul should be worth. Any class feature that you spend the value of your own soul on, and which physically does not result in the loss of gold from your Vault, may be refunded by spending an hour in your hoard.

    Advanced Manifestations:
    Buyout

    You may forcefully buy a soul. This costs an amount equal to the souls value and its owner must make a will save with a +2 bonus (this is doubled should another being have a strong claim on the soul, such as on most divine spellcasters, or on those who have made some pacts with a fiend). On a failed save you gain full ownership of the soul.

    -name-
    You may geas someone whose soul you (and only you) own at will, and by concentrating you may see through the senses of any soul you own (you may only so this with one soul at a time). Additionally should you have the ‘Gaze of Greed’ Mythos, you do not need to concentrate to use your senses and may do so with all souls you own at a time.

    Free Enterprise
    You gain 1% of all GP earned by should you own. Should this ownership be shared, this GP is shared by a fraction equal to the amount of the souls value in GP each party owns.


    And a couple of Excellences:
    Honest Pay
    Spoiler
    Show
    Whenever you preform a task for a being whom you is not a ally of yours without expectation of a reward and the person you do the task for would not plan to give you one suitable for the task, they must pass a will save or provide you with a suitable reward that is within their means to give. You may take a DC20 diplomacy check to steer this rewards towards a form you wish, but its specific nature is chosen by the being giving the rewards. A being will always give you a reward comparable to the task, even if it would leave them to go hungry, homeless, or otherwise inconvenienced or impelled.


    Bribing Fate
    Spoiler
    Show
    Whenever you make a roll, you may pay to increase the result of the roll. Before rolling you choose hoe much GP you wish to spend for a bonus, with each 50GP granting a +1 bonus on the resulting roll. This cannot take the roll over the maximum it could natural roll (so for example if you put 400HP into a d20 roll, and get an 18, the roll will be treated as a twenty before other modifiers). This bonus on the roll is treated as the natural roll is all ways, so a d20 that is made to become a twenty is treated as a natural twenty in all regards.



    Another thing I came of mind of, there is a couple of Kreikiri mythos for symbiont stuff that I never of officially added and were left in an incomplete state when by old laptop broke. So I've whipped the remnants I could find into a somewhat usable state from what I could remember, and would like an opinion, both mythos being fantastic tier.

    Symbiotic Creature
    Perquisite
    : Monster-Making Beast-Lord (Flesh-Altering Master)

    This Mythos unlocks the new ‘Symbiotic Creature’ Feature for Created Creatures.
    Symbiotic creature
    Spoiler
    Show
    This Feature is available to Created Creatures with the Symbiont subtype only (see Fiend Folio p.215). A Creature with this feature may select any of its Features, Augments and/or Evolutions; these selected traits become classified as Symbiotic Traits. These traits are still considered and treated as the type of trait they normally are for all purposes, including limitations on the total number of times it can be selected (for example, a Symbiont created by a 5th level Kreikiri with Stable Implement of Empowerment can select the Fast Healing mutation a maximum of twice, making one, none, or both into Symbiotic Traits, while any not Symbiotic would apply to the Symbiont itself), the classification only has an effect within the effects of this Feature. The graft point cost of any Symbiotic Traits when creating the creature is reduced by -1, to a minimum of one point. When attached to a host, by the Creature taking a full-round action, the Creature fills a single magic item slot (which one is chosen by the Kreikiri upon creation). Any magic items placed in that slot have no effect.

    Attaching to a creature is a full round action performed by the Symbiont, unattaching is also a full round action performed by the Symbiont. The Host may try to forcibly remove the Symbiont as a full round action, in which the host and Symbiont make an opposed grapple check, with the Symbiont calculating its bonus as if it was one size category larger than its host (it should be noted that when the Symbiont notices what its host is doing a personality conflict will likely immediately occur, forcing the host to make the save before the grapple check). If the host wins the check then they successfully pull out the Symbiont, dealing 1d4 constitution damage to themselves, and depositing the Creature into an adjacent space.

    A Symbiotic Creature is unable to make use of any of its Symbiotic Traits, only providing them to an attached host as if they were grafts (the Augments of Features selected as Symbiotic Traits are similarly affected). While bound to a host the Symbiont is only able to take purely mental actions unless it can gain control of the host through a personality conflict (see Fiend Folio p.215).

    A mindless Symbiont is incapable of taking mental actions (it is mindless), however, when it is in control it will generally go on the rampage, as per a mindless creature from ‘Storm-of-cuts life altering flurry’. The host is fully aware but cannot act in any way when the Symbiont is in control. On creation the Symbiont automatically gains a single Character Trait (see Unearthed Arcana) that both they and their host benefits from, and that helps determine when a personality conflict would occur, e.g. an Aggressive Symbiont might provoke a personality conflict if the host stopped attacking a still living foe, or a Cautious Symbiont might provoke a personality conflict if the host rushed ahead without taking care for to spot traps.

    A Symbiotic creatures' Ego score is only modified by special qualities and special attacks granted through Symbiotic Traits (as above), as well as increasing by +1 per class level the Symbiont possesses. A Symbiont created through this Mythos has its Ego score halved against anyone with levels in Kreikiri as it instinctively submits to even a shard of the Kyniteros.

    Augments:
    Universal Trait Cost
    2
    Select a single Feature, Augment, or Mutation that is a Symbiotic Trait. The Symbiont may benefit from it as it was not a Symbiotic Trait when not attached to a host. The trait selected cannot be one that requires activation or uses an action (so a Breath Weapon Mutation cannot be selected but a Flesh Feature or a Fast Healing Mutation can).



    Singularity of Life
    Perquisites
    : Monster-Making Beast-Lord (Flesh-Altering Master), Symbiotic Creature

    This Mythos unlocks additional Augments for the ‘Symbiotic Creature’ Feature.

    []iMeat Suit[/i] Cost 30% the creatures total cost before taking into account this augment.

    Spoiler
    Show
    When a Symbiotic Creature attaches to a host of their size category or smaller, the Symbiont fills all magic item slots on the host (the host is seen as being somehow enveloped by the Symbiont, such as using it as a suit), taking a full-round action to attach or detach. While functioning as host, the host is more fully enhanced by the Symbiont, with the following effects: Symbiotic Traits are applied to the host as normal, movement capabilities are determined using the higher of the Hosts or the Symbionts, use the higher of the hosts or the Symbionts Strength, Dexterity, or Constitution ability scores and Natural Armor bonus, and use the higher of the hosts or the Creatures BAB. The host also gains the traits (other than HD size, BAB, skill ranks, and saving throw progression) of the Symbiont’s creature type if the Symbiont is at least one size larger than the host, and any feats the Symbiont possesses which the host qualifies for (after taking into account the modifiers from the Meat Suit, and ignoring ‘must be taken at 1st level’ prerequisites).

    As long as the Symbiont has one or more hit points, the host is protected from harm. Damage in excess of that which would reduce the host to less than one hit point is instead transferred to the symbiont. This damage is transferred 1 point at a time, meaning that as soon as the symbiont is reduced to a number of hit points capable of killing it, all excess damage remains with the host. Effects that cause death but not damage are unaffected by this ability.

    These additional shared qualities increase the Symbionts Ego score by 6 (in addition to Ego from Symbiotic Traits, ability bonuses, etc.). When in control the Symbiont may freely use the hosts class features, feats, etc., sharing uses per day.

    Should the host be Dominated, Charmed, Confused, or otherwise mentally incapacitated, the Symbiont can make a Will save versus the effect (even if such a thing would normally be denied) to allow itself to take over. The control duration is as per normal (24 hours).

    Parasite: Cost: 20
    The Symbiont’s Ego score increases by +2. Additionally when attached to a host and in control after a personality conflict, it may restore up to a number of hit points to itself equal to it’s HD as a free action, but only once per round. Doing this deals an equal number of points of damage to the host. Ability damage may also be removed instead of healing, with each point of such damage dealing ten HP of damage to the host.
    Last edited by ThreadNecro5; 2016-02-20 at 06:55 PM.
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  4. - Top - End - #244
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    EdroGrimshell's Avatar

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by ThreadNecro5 View Post
    Just put together the soul-owning mythos, not entirely satisfied but it's a start. was also hoping for a similar mythos for owning land but I got delayed.

    I'm thinking around Legendary tier?

    -Soul Collecting Mythos-
    Spoiler
    Show
    You may now acquire the souls of creatures, storing them in your Vault in the same way as other valuables. A soul is worth an amount of GP equal to the WBL of its original possessor (taking into account all HD) but the price can be up to 50% higher for notable individuals.
    You may gain a soul either by having it given to you willingly (or through trade) or by purchasing it, which is accomplished through finding a creature which is willing to sell their soul and offering an amount of GP equal to the souls value and seeing if the creature accepts. Should the creature not accept this deal you may make a DC20 Diplomacy check to persuade them otherwise.

    A souls owner who knows the nature of their property may sense its original bearer’s location at all times (getting an exact sense of direction and distance), may communicate with the bearer as if they had telepathy that operated over planar boundaries and with infinite range, and the owner(s) may one per week use an effect that functions as a CL 20 Geas spell which may not saved against at will. If the GP value of a soul is traded between several creatures they all may make an opposed Charisma check should they collectively disagree on using this geas.

    A soul may only be traded willingly without magical compulsion (the creature does not however have to know they seriously did so, a soul given in jest is still a soul given.). Once in your possession the soul takes any form you wish, with examples including statues of the being they are form, coins stamped with the face of the souls originator, or even poker chips if the Chrimatia so wished. Should a creature die when their soul is not owned by them have their mind trapped within the form the soul takes, and may see and/or talk should their owner wish them to. If you convert a soul into its value in GP, you may return the value in coins back into a soul as a free action.

    On gaining this mythos your own soul is deposited into your Vault, it is always worth 50% more than a creature of your HD’s soul should be worth. Any class feature that you spend the value of your own soul on, and which physically does not result in the loss of gold from your Vault, may be refunded by spending an hour in your hoard.

    Advanced Manifestations:
    Buyout

    You may forcefully buy a soul. This costs an amount equal to the souls value and its owner must make a will save with a +2 bonus (this is doubled should another being have a strong claim on the soul, such as on most divine spellcasters, or on those who have made some pacts with a fiend). On a failed save you gain full ownership of the soul.

    -name-
    You may geas someone whose soul you (and only you) own at will, and by concentrating you may see through the senses of any soul you own (you may only so this with one soul at a time). Additionally should you have the ‘Gaze of Greed’ Mythos, you do not need to concentrate to use your senses and may do so with all souls you own at a time.

    Free Enterprise
    You gain 1% of all GP earned by should you own. Should this ownership be shared, this GP is shared by a fraction equal to the amount of the souls value in GP each party owns.


    And a couple of Excellences:
    Honest Pay
    Spoiler
    Show
    Whenever you preform a task for a being whom you is not a ally of yours without expectation of a reward and the person you do the task for would not plan to give you one suitable for the task, they must pass a will save or provide you with a suitable reward that is within their means to give. You may take a DC20 diplomacy check to steer this rewards towards a form you wish, but its specific nature is chosen by the being giving the rewards. A being will always give you a reward comparable to the task, even if it would leave them to go hungry, homeless, or otherwise inconvenienced or impelled.


    Bribing Fate
    Spoiler
    Show
    Whenever you make a roll, you may pay to increase the result of the roll. Before rolling you choose hoe much GP you wish to spend for a bonus, with each 50GP granting a +1 bonus on the resulting roll. This cannot take the roll over the maximum it could natural roll (so for example if you put 400HP into a d20 roll, and get an 18, the roll will be treated as a twenty before other modifiers). This bonus on the roll is treated as the natural roll is all ways, so a d20 that is made to become a twenty is treated as a natural twenty in all regards.
    What about being able to purchase skill points, ability scores, HP, saving throw bonuses, BAB, etc. or even purchasing abilities, which you can then use yourself.
    Quotes
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    Quote Originally Posted by GFawkes View Post
    You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
    Quote Originally Posted by blackwind1kaze View Post
    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

    P. hysical
    M. ind
    S. pirit

    XD

    Spoiler
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    The Hub, for PTA & PTU community building. If you're interested, take a look.

  5. - Top - End - #245
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by EdroGrimshell View Post
    What about being able to purchase skill points, ability scores, HP, saving throw bonuses, BAB, etc. or even purchasing abilities, which you can then use yourself.
    kind of like how being can offer some of their own power in the Kathodos' Steam-and-Dust Showdown mythos, but as a more direct trade/sale? I am planning that as a alter mythos, and have been slacking in writing the class from designing stuff for a homebrew setting (I cannot stop thinking of new races).

    Aside from that idea I also have a land-buying mythos planned that will give the ability to manipulate owned patches of land. I'm also stuck on thinking of smaller scale things for Exeptional Mythos.


    finally as a general update I will add that the Kreikiri content in a few days assuming nobody as any complaints about it.
    Last edited by ThreadNecro5; 2016-03-01 at 05:14 PM.
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  6. - Top - End - #246
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    commander panda's Avatar

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    i…i just realized this thead was here… i thought the mythos system had died… so happy right now
    avatardonebymememememememememeeeeeeeeeee

    Julian, it's a hungry world
    They're gonna eat you alive son, yeah
    Oh Julian, when their fangs sink in
    I'll stitch you but then I gotta throw you back in


    Quote Originally Posted by INoKnowNames View Post
    .... what the **** is that?! That's not a spiked chain; that's some Klingon bullcrap! Who the hell drew that?! How are you supposed to use that without stabbing yourself?!

  7. - Top - End - #247
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    NecromancerGuy

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    I have a couple of new Chrimatia Exceptional Mythos written, as usual posting them here for checking that their are no glairing problems. the first one has a Manifestation I don't have a name for yet, and the second I am still thinking of Manifestations for.


    Auriferous Hoardmasters Corpulence
    Prerequisites
    :-
    Spoiler
    Show
    You gain DR5/-. Additionally whenever you take damage you may prevent some portion of it by paying 5gp per point of damage you wish to prevent.

    Basic Manifestations
    Company Health Plan

    You may pay to prevent the damage of any creature within 60ft as if they were yourself, taking any other manifestations into account.

    Purifying Metals
    You may pay 50GP to prevent points of ability damage and drain.

    -name-
    The cost to prevent a point of damage reduces by 1GP. You may take this Manifestation multiple times through the expenditure of Mythos points, you may not reduce the cost to below 1GP.


    Sign of success
    Spoiler
    Show
    Any creature who possesses less money than you (spread across all their and your possessions) is naturally as their attitude towards you begin one step closer to Helpful, and you gain an additional +2 bonus on Diplamocy and Bluff checks to convince them to preform a specific course of action. Most Chrimatia with this Mythos also have their feature subtly shift so that they look like a ‘successful’ individual according to their home society and personal outlook, which can include appearing more physically fit from a rugged lifestyle, putting on weight as if from years of decadence, or gaining features that would be recognized as ‘noble’ and such.
    Advanced Manifestations


    I also have added some Manifestations to Gaze of greed, posting them here:
    Gaze of Greed
    Prerequisites: -


    Spoiler
    Show
    You may spend a minute polishing a gold piece in order to copy the effect of a Scrying spell (the gold piece is used as the focus for the effect). For every 50GP you spend when using the effect, the target takes a -1 penalty on the will save.

    Additionally as a move action, you may place a coin within your eye, embedding it inside. While a coin is so embedded you gain low light vision. Should you already possess low light vision you instead gain 60ft of Darkvision, should you possess both your Darkvision is extended by an additional 60ft.

    Advanced Manifestations
    See your Fortune

    When using the Scrying ability of this Mythos you may treat yourself as standing on the space of the Scrying sensor whenever it would benefit you. Additionally you may copy the following spells when Scrying on someone, and they have a 100% chance of functioning through the sensor: Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, and Message.

    I Want to see the World
    When using Scrying with this Mythos the sensor gains the benefits of True Seeing with a 10ft range, the effects duration becomes infinite (lasting as long as you conscious), and the sensor is not confined to following the initial target, and instead it may move around as you will it, including through solid barriers apart from those made of force.


    And finally some Excellences:
    Spoiler
    Show
    [b]-name-[.b]
    Whenever you deal damage to a being you may transport a sum of valuables whose GP cost equal to your level or the amount of damage dealt (whichever is higher) x10 from that beings possessions to your Vault.

    Eternal Profiteering
    You may safely consume money. One GP functions as enough food and water for 24 hours. Additionally whenever you consume GP you may choose to either add a day to your maximum lifespan (to an age category of your choice) or to reverse your aging by a day and thus appear younger with a sufficiency high consumption. One you have aged to a point when you would gain bonuses to an ability score you gain that bonus, and when not old enough to take penalties to your ability scores such such penalties you currently suffer/would otherwise suffer from are removed.

    Take the Glory
    Any bonus a creature would gain on a Sense Motive check against a lie to convince someone you preformed a specified action is not benefited from, and instead you gain that as a bonus to your Bluff Check. In addition, should the creature believe the lie, any creature they tell the lie to who lacks significant evidence against it being the truth naturally believes them, as does anyone who they tell, and so on.

    Bask in Magical Force
    Any spell that targets a space or individual creature within 60ft of you may , as an immediate action, be re-targeted to effect you or the space you stand (as appropriate). Should you fill more than one space choose which one is targeted. The spell otherwise functions as normal. After using this effect you may not use it again for 1d4 rounds.

    At Least One of Everything
    You may at all times purchase any item you have sufficient GP to buy. The item appears in any space within 30ft, and in whatever state you so chose so, for example, a bear trap could appear set up. The actual purchase of the item is a swift action. You may made a Slight of Hand check opposed by viewers Spot checks to place this item in secrecy.

    Look at the value!
    You pass appraise checks to determine an items value without need to roll. Additional you gain a +2 bonus to convince others that an item’s cost is different than what it truly is.
    Last edited by ThreadNecro5; 2016-03-03 at 05:25 PM.
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  8. - Top - End - #248
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    Chimera

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    For the unnamed one, perhaps Tax Cuts?
    Quote Originally Posted by Xefas
    "A few". That can mean different things in different groups and settings, and that's the point. If I, personally, were nailing down a setting for whatever reason, I'd probably put the general populace in the level 1-3 range. But then you have people playing Forgotten Realms where it's perfectly reasonable to be ambushed by a level 27 chimney sweep (dust bunnies grant 1xp each; hes been sweeping for decades).
    1 int

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    ClericGuy

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    The more I see of the Chrimatia Mythos, the more I'm reminded of The President of The Company, from the korean manga 'The Gamer'. If there isn't a Resurrection Mythos called Life Insurance, I think I'll be disappointed.

    On the whole though, I like the idea of a character that is literally fueled by money.

  10. - Top - End - #250
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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    On reflection, it seems like certain excellencies (notably Heroes' Misfortune, Primal [Skill] Perfection, and Unthinking [Skill] Comprehension from the Teramach) have little in particular to do with the class they're attached to, and should really have equivalents in the excellency lists of other classes. Is there any particular reason this isn't the case, or is it just an oversight?
    Last edited by gkathellar; 2016-03-04 at 08:59 PM.
    Quote Originally Posted by KKL
    D&D is its own momentum and does its own fantasy. It emulates itself in an incestuous mess.

  11. - Top - End - #251
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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by gkathellar View Post
    On reflection, it seems like certain excellencies (notably Heroes' Misfortune, Primal [Skill] Perfection, and Unthinking [Skill] Comprehension from the Teramach) have little in particular to do with the class they're attached to, and should really have equivalents in the excellency lists of other classes. Is there any particular reason this isn't the case, or is it just an oversight?
    I think it might be intentional. The Teramach's brutal simplicity is outlined in its description as a thematic underpinning. Brute force isn't complicated, so its abilities aren't complicated. I don't really think that's the same thing as being generic.

    I say this mostly because there are similar things in other classes.
    • The Bellator's Singular [Skill]-Innovating Prodigy requires one skill point to have already been invested, which implies that despite the Iron Mythos a Bellator is still dependent on mundane training to improve themselves.
    • The Jagannatha's Discarded Memories of [Skill] only applies to Knowledge skills and Spellcraft, preventing the Jagannatha from easily dominating both physical and social encounters.
    • The Olethrofex's Timeless [Skill] Practice is very similar to Unthinking [Skill] Comprehension, but it seeks to reinforce the disconnect from lifelike behavior with its requirement of being sleepless.

    I could see generic versions of those as feats, though. A free level-appropriate skill from your class list, with a higher-level one that lets you double-roll some of your trained skills. Can't be worse than whatever the divine casters are packing. Probably a good boost for the poor classes that actually use skills to accomplish things.

  12. - Top - End - #252
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    qazzquimby's Avatar

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    If anyone wants something to do, there's a pile of probably abandoned WIPs in the compenium.

    I'm also going to complain that I haven't seen any awkward mythos highschool comedy drama game yet.
    Last edited by qazzquimby; 2016-03-09 at 03:46 AM.

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    GreenSorcererElf

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by qazzquimby View Post
    I'm also going to complain that I haven't seen any awkward mythos highschool comedy drama game yet.
    Awkward...

    Yes. Yes, I have decided that I want this.

    EDIT: There is a slight correlation between the number of non-standard characters in a name and it's being abandoned/WIP. No idea what this means.
    Last edited by spwack; 2016-03-09 at 05:45 AM.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    The Eoteras is still under development, real life has just been occupying a stunning amount of my time. Hopefully I will find some writing time soon.

    Also, I was quite excited to see my class mentioned in this thread. Very cool moment for me.
    Last edited by PeacefulOak; 2016-03-09 at 08:55 AM.
    If you're seeing this, it is with my deep apologies that I am no longer participating in or running games.

    Life has become too full and too complicated for me to devote the time and emotional energy into running or participating in games. I am sorry to those who have been strung along waiting for my posts.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by qazzquimby View Post
    I'm also going to complain that I haven't seen any awkward mythos highschool comedy drama game yet.
    How would that even work?

    Is everybody in the school a Mythos/other relevant tier 1-2 class characters, and the school being like Beacon from RWBY, or is it more that only the PC's are Mythos-classed, and it being something like "wake up, go to school, save the world?"

    'Cause both sound extremely awesome

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Is everybody in the school a Mythos/other relevant tier 1-2 class characters, and the school being like Beacon from RWBY, or is it more that only the PC's are Mythos-classed, and it being something like "wake up, go to school, save the world?"
    I vote the first.


    How about if you have a wip you don't other people's grubby mits all over you say so here (or maybe I should PM everyone ) and otherwise the "-wip" tag will be appended with "UP FOR GRABS"

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    I am definitely still working on the Eoteras. I very much value opinion and inspiration from the community, though, so I welcome people to provide their input and suggestions.
    If you're seeing this, it is with my deep apologies that I am no longer participating in or running games.

    Life has become too full and too complicated for me to devote the time and emotional energy into running or participating in games. I am sorry to those who have been strung along waiting for my posts.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by PeacefulOak View Post
    I am definitely still working on the Eoteras. I very much value opinion and inspiration from the community, though, so I welcome people to provide their input and suggestions.
    I'll see what I can bring to the table with a pair of fresh eyes.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by roko10 View Post
    "wake up, go to school, save the world?"
    Chad had always known he was different from the other children. But that fact was only thrown into starker relief when he hit puberty, and what his parents had thought was simply an overactive pituitary gland turned out to be the blasphemous legacy of beings beyond space thundering through his veins.

    "I'm sure to make it on to the football team this year." said Chad, casually shouldering minivans out of the way of his gargantuan footsteps through the parking lot.

    But little did Chad know that it took more than a big heart, a big dream, and the ability to deadlift small buildings to be accepted by his peers. After an hour of shattering tackling-dummies to splinters, first on accident, and then on purpose, and hurtling footballs into low orbit above the earth, he presented himself before the rest of the JV team, without a doubt in his mind that they could do nothing but accept him into their ranks and finally tell him what he'd always wanted to hear - that he had a place to belong, at last. But what they told him instead was, "You're ugly and your family is poor."

    And then they left.

    "Chad strongest there is!" mewled Chad desperately to the now-empty stadium, sobbing tears with enough impact to punch small craters into the artificial turf. "Chad want to be angry! Chad want to lay waste to pathetic universe!" But what Chad felt was not anger. It was sad, sad hormonal depression, and a growing teenage cynicism.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Miranda was the type of girl that everyone wanted to be around. With a single look, she could wipe away fear, doubt, and reveal inner beauty. Not a sissy "inner beauty is loving yourself", no, Miranda turned people around into stylised versions of themselves that adhered to modern fashion. Everyone loved Miranda. Those that did not love Miranda were violently dismembered through sheer willpower and plastered across the halls.

    This changed when blonde-bombshell Milly, BFF of Miranda since, like, forever, used some of Chads blood in an arcane ritual to imbue her dad's (now sentient) shotgun with unnatural energies and blasted her way through half the school and Miranda's face.

    Milly then dyed her hair black and is now a goth.

    ...My god. If you can render an Anthol of your Mythos as a hormone-fueled highschooler, you've succeeded.
    Last edited by spwack; 2016-03-09 at 06:29 PM.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by qazzquimby View Post
    I'm also going to complain that I haven't seen any awkward mythos highschool comedy drama game yet.
    i absolutely want to play this.
    avatardonebymememememememememeeeeeeeeeee

    Julian, it's a hungry world
    They're gonna eat you alive son, yeah
    Oh Julian, when their fangs sink in
    I'll stitch you but then I gotta throw you back in


    Quote Originally Posted by INoKnowNames View Post
    .... what the **** is that?! That's not a spiked chain; that's some Klingon bullcrap! Who the hell drew that?! How are you supposed to use that without stabbing yourself?!

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Look now and witness the horrors a simple comment may unleash upon the unsuspecting world.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    I've continued working on my Mythos class for a while and want to get some help from you guys before I post ask for it to be posted to the Compendium.

    http://www.giantitp.com/forums/showt...2#post20393742

    I'm really just hitting the bottom of the barrel in terms of ideas at both the excellency and exalted levels. Any help would be appreciated. Also, I'll probably get back to copying stuff over to the wiki in due time. Life's just gotten in the way recently.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    I am still working on the Phileotheysia... the biggest mechanical sticking point is that the basic class abilities still feel like they have to be "healing" so we can finally have something to slot into the "Walking band-aid dispenser" role (or another one if I missed something), but the rest of the abilities are mostly "protective" and/or "buffing".

    Fluff-wise, I haven't heard hide nor hair of whoever said they would write up the titan...

    Intentionally does NOT have a thread yet.

    Draft can be found HERE. Some mythos and excellencies MUCH more polished than others.

    Semi-obviously: Comments desired.
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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    My favorite healer that I have ever read about, EVER, was in the book Shadows of Socrates. Instead of healing through divine intervention or magical prowess, he absorbed the injuries and then healed them within himself at a much accelerated rate. The image of someone standing over an injured ally and bandaging themselves before taking on their wounds seems pretty mythic to me. And the quote... "I hate broken bones."

    In a more mechanical sense, give the anthol 2d6 or even 2d8 hit points per level, and their intrinsic class ability should grant fast healing equal to maybe 1/3 of their level. Also they can take on the wounds of anyone, but in an "all or nothing" manner. The progression of this might give you some DR against your damage absorption, with the caveat that the damage can never be reduced to zero.

    I really like the heal check mechanic you have, too.
    If you're seeing this, it is with my deep apologies that I am no longer participating in or running games.

    Life has become too full and too complicated for me to devote the time and emotional energy into running or participating in games. I am sorry to those who have been strung along waiting for my posts.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    http://www.giantitp.com/forums/showt...yer&p=20337949

    Hey guys, I made a ton of changes to my class, and I'd like some revised opinions

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by PeacefulOak View Post
    My favorite healer that I have ever read about, EVER, was in the book Shadows of Socrates. Instead of healing through divine intervention or magical prowess, he absorbed the injuries and then healed them within himself at a much accelerated rate. The image of someone standing over an injured ally and bandaging themselves before taking on their wounds seems pretty mythic to me. And the quote... "I hate broken bones."

    In a more mechanical sense, give the anthol 2d6 or even 2d8 hit points per level, and their intrinsic class ability should grant fast healing equal to maybe 1/3 of their level. Also they can take on the wounds of anyone, but in an "all or nothing" manner. The progression of this might give you some DR against your damage absorption, with the caveat that the damage can never be reduced to zero.
    Hmmm.... I guess I could turn those options from Mythos into basic features, but I'm sure if that is the route I want to go.

    At the end of the day what you are telling me seems to be "don't worry about giving healing as basics, and then protection and buffing as things that you actually have to pick. Am I right?

    Multiple dice for one HD is way too likely to be confusing I think. They already have a way of getting crazy-huge numbers of hitpoints, possibly even without spending mythos points for multi-buying manifestations. (It is under Gift of Aegis, which is their version of Shield Other). Naturally, if I made transferring pre-existing hitpoint damage a basic feature rather than a mythos, I'd probably make the hitpoint boosters its own mythos rather than manifestations of another.

    EDIT: Fixed the sentence fragment in the last sentence of the above paragraph. Also: I originally WAS going to give them 2d8 or some such, but one of the earliest comments I got on the concept said not to. I THINK the idea was that it was too inflationary even for mythos? I don't quite recall.
    Quote Originally Posted by PeacefulOak View Post
    I really like the heal check mechanic you have, too.
    You mean with the taking 10 scaling into being able to treat blindness, deafness, and ability and level drain and such? I just want to be sure we are on the same page here.
    Last edited by DracoDei; 2016-03-10 at 01:29 PM.
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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Yes, the advanced uses of healing skills, the default take-10 and take-20 options was what I appreciated.

    To be honest, my initial review was based on a read through of only the base abilities of the class, not the Mythos.

    The more I read (and I'm into the Fantastic level now), the more this feels like the Mythic Defender, or the Mythic Supporter. Most of the abilities reflect a desire to support, uplift, or physically defend your allies. Not really sure how to offer feedback, as I think that there might be two conflicting ideas behind this class.
    If you're seeing this, it is with my deep apologies that I am no longer participating in or running games.

    Life has become too full and too complicated for me to devote the time and emotional energy into running or participating in games. I am sorry to those who have been strung along waiting for my posts.

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Before I begin working on the mythos that allows trading with aspects of a beings personal power (a bit like a Kathodos's Steam-and-Dust Showdown), does anyone have any advice on balancing it?

    I'm thinking unless anyone puts forward a better idea of having the Chrimatia only able to use/benefit from the traded-for thing (e.g. BAB, Mythos, Feat, ect.) once and then it is 'spent', but if given/sold to another being they are permanent for them as normal.

    The reason I'm asking this is that without some strict balancing of this idea I feel that a Chrimatia could basically wander around a town mugging people for BAB, Skills, Feats, Ability Score points, or Reach, until you pretty much have PunPun, who then of course will probably repeat the process with gods.
    Last edited by ThreadNecro5; 2016-03-10 at 04:11 PM.
    my homebrew signature:
    here on page 9

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    Default Re: Mythos Homebrew Discussion III: Grievous Imbalance Is A Feature

    Quote Originally Posted by PeacefulOak View Post
    Yes, the advanced uses of healing skills, the default take-10 and take-20 options was what I appreciated.

    To be honest, my initial review was based on a read through of only the base abilities of the class, not the Mythos.

    The more I read (and I'm into the Fantastic level now), the more this feels like the Mythic Defender, or the Mythic Supporter. Most of the abilities reflect a desire to support, uplift, or physically defend your allies. Not really sure how to offer feedback, as I think that there might be two conflicting ideas behind this class.
    Hmmm... Three ideas in the original (non-mythos) class I'm basing this on, actually.
    1.) Buffs
    2.) AoOs (to screen the rest of the party), note that this becomes entirely optional for the Phileotheysia, since I turned it into a mythos due to its semi-offensive nature.
    3.) Healbot

    "Conflicting" might or might not apply. This is the guy who lays himself down for the party. The Sacrifice. In extreme cases (especially when deaths revolving door is well greased) The Martyr. I've extended that to "its a dirty job but someone has to do it" type of things such as healbotting. It has a Divine sort of feel to it I think by default, and that goes with healbot. I COULD drop that, but then I wouldn't know what to give them for basic features beyond Charisma to AC I don't think. And, again, Mythos needs a healbot, right? Nobody wants to play the healbot traditionally, and I think this is a good class to tag it onto where it DOESN'T end up being offensive necessarily, and thus mess up the flavor (as I see the healbot flavor).

    What do you think? Still think it shouldn't be part of the basics of the class? The buffs can go in so many different directions, I felt like healbot would get left by the way-side, or cost the character too much if I made it a mythos or excellency chain. Again, nobody likes healbotting, but someone needs to do it (even if only an NPC). Although Touch of the Phileotheysia (Excellency) is currently their best source of low-level HP healing.

    Spoiler: Other things I've done that go along with the general flavor I'm going for:
    Show


    1. The aforementioned AoOs (Defensive Strike Mythos and its sequels), and a Disarm/Sunder option. IE the attacks that prostect your allies, rather than being directly offensive.
    2. A lot of the Excellencies are useful for not being the one to drag the party down.
      ---In a stealth campaign alongside rogues, illusion-loaded wizards, and a cloistered cleric with the trickery domain? There is an excellency (Quiet Mother Betrays Not Her Brood) that adds Hide and Move Silently to your skill list, grants you Darkstalker (at class level 3), and gives you extra skill points as if your Int was 2 points higher for your Phileotheysia levels. The sequel EEver-Silent Unseen Guardian Spirit), means you never need a separate hiding spot or Invisibility spell when staying close to the party.
      ---Need to physically keep up? Try Omega-Wolf Keeps the Pace excellency (Dash, Endurance, and bonuses to forced marches... including letting you Sacrifice to help other people keep up. Not enough? How about Wherever You Go, I Shall Not Fail To Follow (Exceptional Mythos) that lets you copy your allies movement modes at half their speed and, for flight, also reduced maneuverability.
      -Some miscellaneous "dirty job" type of excellencies.
      ---One that lets you "trap monkey".
      ---The one that makes you excellent at standing your watch when resting in dangerous locations (Dutiful Watchman Alertness). And its sequel(s) just make you even better at that.
      ---Alignment checking.
      ---Social skills such as speak language, gather information, etc. To smooth the way and avoid trouble. The players having to "do their homework" rather than just hack and slash can be a good thing, but spending the skill points is a "dirty job" (although to a certain extent all the characters need to have investment depending on how the GM is ruling diplomacy and maybe bluff work).
    Last edited by DracoDei; 2016-03-10 at 05:14 PM.
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    For everything else (including my extensive homebrew) see: Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

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