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    Default Re: Simple Q&A (By RAW) III

    A. 447

    Yes, touch attacks are considered armed melee attacks and can also be used for making a Coup de Grace.
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    Default Re: Simple Q&A (By RAW) III

    A. 448

    Thunderbird - Sandstorm, page 189.
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    Default Re: Simple Q&A (By RAW) III

    Q449

    Can a Crusader ready less than her maximum amount of maneuvers so as to improve the chances of being granted a particular one?
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    Default Re: Simple Q&A (By RAW) III

    A449

    No. As mentioned on page 38 of ToB, a martial adept cannot choose to leave a readied maneuver slot unfilled.
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    Default Re: Simple Q&A (By RAW) III

    A 449

    The answer's in the FAQ:
    Could a crusader (Tome of Battle, page 8) choose to learn or ready fewer maneuvers than he or she would be entitled to?

    No. You must learn and ready the full number of maneuvers entitled to you by your level. Otherwise, you’d be able to cycle through your favorites faster, which defeats the purpose of the crusader’s unique recharge mechanic.

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    Default Re: Simple Q&A (By RAW) III

    A449Aside It may be worthy of note to state that martial adept PrCs that grant extra readied maneuvers grant an equal number of granted maneuvers for crusaders.

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    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Fax_Celestis View Post
    A449Aside It may be worthy of note to state that martial adept PrCs that grant extra readied maneuvers grant an equal number of granted maneuvers for crusaders.
    Really? Where does it say that?
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    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Dhavaer View Post
    Really? Where does it say that?
    It's in the Martial Adepts And PrCs section.

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    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Fax_Celestis View Post
    It's in the Martial Adepts And PrCs section.
    Specifically page 96.
    Quote Originally Posted by TOB
    If you choose to add the maneuver readied to a martial maneuver progression derived from crusader class levels, you also gain one additional maneuver granted at the beginning of the encounter for each additional maneuver you can ready.
    Last edited by Jasdoif; 2007-08-11 at 06:51 PM. Reason: Error retyping the quote!
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    Default Re: Simple Q&A (By RAW) III

    Q. 450
    A level 1 character is using a Rapier on one hand, and a dagger on the off-hand. He has the Two-Weapon Fighting feat, thus making his penalties to be -2/-2. This character has a tottal attack bonus of +5, and his weapons are not masterwork.

    When he attacks with both weapons:
    Can he make two attacks (one with each weapon) on the same round ?
    If so, the attack roll would be 3(rapier)/3(dagger) or 3(rapier)/-2(dagger) ?
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    Default Re: Simple Q&A (By RAW) III

    A450 On any instance in which he could make a full attack, he would make two attacks, at Rapier +3/Dagger +3.

    In any instance in which he only got an attack action (such as on a charge or after a full move action), he would get one attack at Rapier +5 (+7 if charging).

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    Default Re: Simple Q&A (By RAW) III

    Q. 451
    A character is using a Rapier on one hand, a Dagger on his off-hand. He has the two-weapon fighting feat, thus making his penalties -2/-2. This character has a total attack bonus of +9/+6, and his weapons are not masterwork.

    This character would be making a 7(rapier)/7(dagger) attack, and would be able to make a second bonus attack on the very same round, with a roll of 4/4, correct ?
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    Default Re: Simple Q&A (By RAW) III

    A451 Not without Improved Two Weapon Fighting. With just the TWF feat, the character would make full-attacks at Rapier +7/Dagger +7/Rapier +2. With Improved TWF, the character would make full-attacks at Rapier +7/Dagger +7/Rapier +2/Dagger +2.

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    Default Re: Simple Q&A (By RAW) III

    Q 452

    Is there any expanded or simplified rules for using an Awakened animal as a character, other than just what's in the Awaken spell description? Specifically, things like what an animal's ECL and LA should be, and what class restrictions might be applied due to a lack of manipulative digits.

    P.S. I am aware of the Anthropomorphic rules in Savage Species, but I'm talking specifically about (physically) unmodified animals.

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    Default Re: Simple Q&A (By RAW) III

    A452 There are no hard-and-fast rules, but usually awakened animals are good enough to warrant a +1 LA.

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    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Fax_Celestis View Post
    A450 ...
    In any instance in which he only got an attack action (such as on a charge or after a full move action), he would get one attack at Rapier +5 (+7 if charging).
    He could also opt to attack with the dagger, also at +5 (+7 if charging). This comes into play, for instance, when your weapons can overcome different DR types. If you were fighting something with DR X/Slashing (such as a zombie), you'd likely prefer to use the dagger, since it would bypass DR.
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    Default Re: Simple Q&A (By RAW) III

    Q 453

    Is the arms and equipment guide the most recent book with 3-section staff? It seems really weak for an exotic 2-H weapon.
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    Default Re: Simple Q&A (By RAW) III

    Q 454

    Does Wind Wall block an Acid Arrow? The spell description for Wind Wall is a little vague, and I'm not sure if Acid Arrow counts as a ray...
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    Default Re: Simple Q&A (By RAW) III

    A. 454

    This is an excellent question.

    An Acid Arrow creates an arrow (it is not a ray spell), so strictly speaking it would be deflected by the Wind Wall, since no exception is mentioned for magical arrows or arrows created by spells.
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    Default Re: Simple Q&A (By RAW) III

    Q 455

    I heard of a feat for ranger that allow you to have an animal companion at lvl 1. If that feat really exist, can someone tell me where i can find it?

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    Default Re: Simple Q&A (By RAW) III

    A. 453

    The Three-section Staff also appeared in Sword & Fist and Oriental Adventures IIRC. I am not aware of any newer appearance, so I am afraid the answer to your question is yes.
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    Default Re: Simple Q&A (By RAW) III

    A. 455

    I do not think it exists. Natural Bond from Complete Adventurer is the feat that comes closest.

    Natural Bond allows you to add 3 to your effective Druid level with respect to the animal companion, but your effective level can be no higher than your character level and the prerequisite is an animal companion.

    Unearthed Arcane has a variant Prestige Ranger that grants an animal companion at the first level, but it has a number of entry requirements.
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    Default Re: Simple Q&A (By RAW) III

    Q456

    Can a character with the Evil subtype be neutral instead of evil?


    Q457
    And If so, when it comes to PrC prerequisites, does the Evil Subtype or its neutral alignment have a higher importance when determining whether they can take a class? (Like a nuetral character with the Evil Subtype taking an Evil only PrC)


    Q458
    And how does it effect magical items that can only be used by evil?

    Thanks again.

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    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Mr_Wizard View Post
    Q456

    Can a character with the Evil subtype be neutral instead of evil?


    Q457
    And If so, when it comes to PrC prerequisites, does the Evil Subtype or its neutral alignment have a higher importance when determining whether they can take a class? (Like a nuetral character with the Evil Subtype taking an Evil only PrC)


    Q458
    And how does it effect magical items that can only be used by evil?

    Thanks again.
    Quote Originally Posted by SRD
    Evil Subtype

    A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction, above).
    A456: Yes, they can change alignments and keep the evil subtype.

    A457: A character with the evil subtype but not the evil alignment can enter evil PrCs as if they were evil. They don't appear to be able to enter PrCs that require your alignment be non-evil, but you could make a good case to your DM.

    A458: The evil subtype is just as good as an evil alignment for evil-only items. It would also appear that good-only items would also treat you as evil.

    Overall it would appear that with the evil subtype, you'd be both Evil and whatever your actual alignment is, at the same time.
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    Default Re: Simple Q&A (By RAW) III

    Q459
    The masterwork pricing guidelines say the following.
    Quote Originally Posted by SRD
    The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).
    I never really considered it be for now, but what does it mean by a unit of ammunition? Is it 6gp+15cp per arrow, or is it 9gp for 20 masterwork arrows?

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    Default Re: Simple Q&A (By RAW) III

    A459
    Masterwork ammunition costs the base price plus 300 gp per 50 shots, or 6 extra gp per individual arrow, bolt, or sling bullet.
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    Default Re: Simple Q&A (By RAW) III

    Q460
    When you gain a level of, say, Archmage, do you get any new "spells known," or only more spells per day?

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    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by AdversusVeritas View Post
    Q460
    When you gain a level of, say, Archmage, do you get any new "spells known," or only more spells per day?
    A 460

    You gain both spells known and spells per day.

    Quote Originally Posted by SRD
    Spells per Day/Spells Known

    When a new archmage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 7th-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 7th-level spells before he became an archmage, he must decide to which class he adds each level of archmage for the purpose of determining spells per day.
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    Default Re: Simple Q&A (By RAW) III

    Q 461

    If a spell has an alignment descriptor, (such as [evil]) what does that mean for characters who are not clerics (for example, what would it mean for a nonevil bard using, say, Eyebite) and is use of the spell an evil act?
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    Default Re: Simple Q&A (By RAW) III

    A. 461

    A single Bite of the Eye is not going to turn you EVIL, but it is an evil act nonetheless.

    How it is handled is determined by the DM, since the alignment mechanics are fairly loose, but unless you are running an Exalted game I would recommend a high degree of leniency if the character is not otherwise borderline EVIL.
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