New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 45 of 53 FirstFirst ... 2035363738394041424344454647484950515253 LastLast
Results 1,321 to 1,350 of 1578
  1. - Top - End - #1321
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A. 492 Agreement

    This ability is really poorly worded.

    I agree with the Windrider though, RAI is probably to let it apply only once.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  2. - Top - End - #1322
    Ogre in the Playground
     
    Sucrose's Avatar

    Join Date
    Mar 2007
    Location
    Midwest U.S.

    Default Re: Simple Q&A (By RAW) III

    Q 493

    For the Tome of Battle maneuver system's prerequisites, can you retain use of a maneuver if you give up what you used for its prerequisites, if the maneuver that you are replacing the obsolete one with still fulfills said prerequisites.

    For example:

    Suppose that a level 6 Warblade has two Diamond Mind maneuvers, Sapphire Nightmare Blade and Emerald Razor, and he chooses to replace the former with Insightful Strike. Does he still retain use of Emerald Razor, since he still has the prerequisite? Can one thus set up a self-supporting matrix of maneuvers that all have prerequisites toward the end of a martial adept's career?
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

    Thanks to Cealocanth and PersonalSavior for my avatars!
    Spoiler
    Show



  3. - Top - End - #1323
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A493
    Maneuver prereqs are only needed to learn the maneuver, not to use it. In your example, the Warblade could switch out Sapphire Nightmare Blade for any maneuver of any discipline and would still be able to use Emerald Razor.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  4. - Top - End - #1324
    Bugbear in the Playground
     
    ArmorArmadillo's Avatar

    Join Date
    Dec 2006

    Default Re: Simple Q&A (By RAW) III

    Q. 494: The MoI feats Open Least Chakra and the like allow you to bind a meld to a chakra; does this stack with the number of chakra binds allowed by a meldshaping class?
    Gnoll Paladin with Zanbatou Avatar by Oregano.

    Homebrews:

    Quote Originally Posted by ExHunterEmerald
    Incidentally, Armadillo, I'd suggest you were hit by a spark of inspiration, but that would knock your armor off.

  5. - Top - End - #1325
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A. 494

    Yes, unless noted otherwise in the class description.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  6. - Top - End - #1326
    Dwarf in the Playground
    Join Date
    Dec 2004
    Location
    Ohio

    Default Re: Simple Q&A (By RAW) III

    Q 495

    How do I tell whether or not a given race can use its natural attacks along with manufactured-weapon attacks in a single full-attack action if the race doesn't have a monster stat block, and it doesn't say in the description of the race's natural attack?

  7. - Top - End - #1327
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A. 495

    Creatures capable of making both kinds of attacks can generally use both at the same time during a full-attack.

    I cannot recall any exceptions to this general rule.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  8. - Top - End - #1328
    Halfling in the Playground
     
    OrcBarbarianGuy

    Join Date
    Oct 2004
    Location
    Amsterdam

    Default Re: Simple Q&A (By RAW) III

    A 495 - addendum

    The FAQ say:

    What happens when creatures use their natural weapons as secondary attacks along with a manufactured weapon? For example, lizardfolk have two claws that also serve as hands. What happens when they wield a onehanded weapon in one hand and nothing in the other? Do they lose both claw attacks in exchange for their attacks with the weapon?

    Wielding a manufactured weapon doesn’t prevent a creature from using all its natural weaponry, provided that the creature is using the full attack action and the additional natural weapons are free.

    The example lizardfolk can’t make a claw attack with the “hand” that holds its weapon, although it does get to attack with the weapon itself. But, if it’s using the full attack action, it can use its other claw as a natural secondary attack (–5 to attack rolls, half Strength bonus), and can also bite as a natural secondary attack. In effect, the lizardfolk is using its normal full attack routine with the manufactured weapon attack substituted for one claw attack.
    (my emphasis)

    As far as I can see, this means: apply logic (or maybe ask the DM, for odd natural weapons).

  9. - Top - End - #1329
    Dwarf in the Playground
    Join Date
    Jan 2006
    Location
    Outside of a dog
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    Q. 496
    8-way grappling.
    Say you are a giant octopus, and a tin of canned meat (an adventurer, most likely) enters your sensory area. Before you can start opening the tin, the adventurer needs to be beaten down. In the course of the ensuing fight you can make a full round attack. The octopus attacks with 8 tentacles. The first one to hit can attempt to initiate the grapple. What happens now?

    A. If the unmodified grapple check succeeds, other attacks cannot be made (all tentacles are occupied by grapple).

    B. If the unmodified grapple check succeeds, other attacks continue, and on the following rounds the octopus is considered to be grappling with all 8 tentacles.

    C. If the following round the octopus is considered to be grappling with all 8 tentacles, it can make 2 unmodified "crush" grapple attempts, right?

    D. If the grapple check succeeds at -20, only the attacking tentacle grapples the adventurer, other tentacles can beat away or can attempt grapples of their own.

    E. Adventurer caught by only one tentacle is considered flatfooted versus other tentacles and bite attacks.

    F. If an adventurer is caught separately by 3 tentacles, can each of them attempt the "crush" attempt separately on the following round?

    G. Will it have to be made with the same -20 modifier?

    H. How many "crush" attempts would each tentacle get - one because it's one tentacle, or two due to creature's BAB >5 like with normal grapple?

  10. - Top - End - #1330
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A. 496

    Quote Originally Posted by Alveanerle View Post
    Q. 496
    8-way grappling.
    Say you are a giant octopus, and a tin of canned meat (an adventurer, most likely) enters your sensory area. Before you can start opening the tin, the adventurer needs to be beaten down. In the course of the ensuing fight you can make a full round attack. The octopus attacks with 8 tentacles. The first one to hit can attempt to initiate the grapple. What happens now?
    Everyone *sighs* and looks forward to 4th Edition?

    A. If the unmodified grapple check succeeds, other attacks cannot be made (all tentacles are occupied by grapple).
    That is correct unless it opts for only using the tentacle in question for this grapple.

    B. If the unmodified grapple check succeeds, other attacks continue, and on the following rounds the octopus is considered to be grappling with all 8 tentacles.
    No, if it does not go for the "use only one tentacle" option it conducts the grapple normally and cannot continue the full attack routine with the rest of its tentacles.

    C. If the following round the octopus is considered to be grappling with all 8 tentacles, it can make 2 unmodified "crush" grapple attempts, right?
    It is considered grappling and can make grapple actions based on BAB, yes.

    D. If the grapple check succeeds at -20, only the attacking tentacle grapples the adventurer, other tentacles can beat away or can attempt grapples of their own.
    It has to make the choice before attempting the grapple check. Either make it at no penalty and forgo the opportunity of using the rest of its attacks or take the -20 penalty and continue with the rest of the tentacles.

    E. Adventurer caught by only one tentacle is considered flatfooted versus other tentacles and bite attacks.
    Close, they are not flat-footed, but they lose their dex bonus to AC.

    F. If an adventurer is caught separately by 3 tentacles, can each of them attempt the "crush" attempt separately on the following round?
    Yes.

    G. Will it have to be made with the same -20 modifier?
    Yes.

    H. How many "crush" attempts would each tentacle get - one because it's one tentacle, or two due to creature's BAB >5 like with normal grapple?
    One. It uses a full round action to use all tentacles.


    Quote Originally Posted by SRD
    Improved Grab (Ex): If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  11. - Top - End - #1331
    Dwarf in the Playground
    Join Date
    Jan 2006
    Location
    Outside of a dog
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A. 496 continued
    Big big big thx for the answer. Now i know how to set my advanced giant octopus rogue 9 versus an unsuspecting bunch of unborn baby whales.

  12. - Top - End - #1332
    Barbarian in the Playground
     
    Velvet Elvis's Avatar

    Join Date
    Jul 2006
    Location
    avvie by Ceika!

    Default Re: Simple Q&A (By RAW) III

    Q #497

    What is the RAW word on spells/effects such as fireball, fog cloud and similar that have burst/radius effects when cast in spaces too confined to contain them completely? IIRC, AD&D v1 used to define a fireball's actual area of effect to 33,000ft3...has this sort of issue been dispensed with in some way, since then?

  13. - Top - End - #1333
    Titan in the Playground
     
    Jasdoif's Avatar

    Join Date
    Mar 2007
    Location
    Oregon, USA

    Default Re: Simple Q&A (By RAW) III

    A497

    Fireball and fog cloud are actually spread spells, not burst spells. Such a spell expands outwards from its point of origin, filling up space as best it can (it wraps around obstacles). An actual burst spell needs an uninterrupted line from its origin to anything it affects (in other words, it needs line of effect from its origin)

    Quote Originally Posted by SRD
    Burst, Emanation, or Spread

    Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell’s point of origin and measure its effect from that point.

    A burst spell affects whatever it catches in its area, even including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst’s area defines how far from the point of origin the spell’s effect extends.

    An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell. Most emanations are cones or spheres.

    A spread spell spreads out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes.
    Quote Originally Posted by SRD
    Spread

    Some effects, notably clouds and fogs, spread out from a point of origin, which must be a grid intersection. The effect can extend around corners and into areas that you can’t see. Figure distance by actual distance traveled, taking into account turns the spell effect takes. When determining distance for spread effects, count around walls, not through them. As with movement, do not trace diagonals across corners. You must designate the point of origin for such an effect, but you need not have line of effect (see below) to all portions of the effect.
    Last edited by Jasdoif; 2007-08-20 at 11:50 PM.
    Feytouched Banana eldritch disciple avatar by...me!

    The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas

  14. - Top - End - #1334
    Bugbear in the Playground
     
    Asmodeus's Avatar

    Join Date
    Jul 2005
    Location
    Canada

    Default Re: Simple Q&A (By RAW) III

    Q 498

    What options are available to identify a magic item at low levels? Assume that the Identify Spell is out of the question because the price of pearls is too costly.

    Are there other methods that become available at higher levels?
    Last edited by Asmodeus; 2007-08-21 at 01:07 PM.
    The Tangled Web
    Our PbP games don't stop just because its Comic Day.

    A Guide to Making Tactical Maps

  15. - Top - End - #1335
    Dwarf in the Playground
     
    TK-Squared's Avatar

    Join Date
    Apr 2007
    Location
    Jersey
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    Q 499

    Two Weapon Fighting on a mount. Do you still get an extra attack with your offhand after moving more than 5 feet?
    Last edited by TK-Squared; 2007-08-21 at 01:19 PM. Reason: Can't count

  16. - Top - End - #1336
    Bugbear in the Playground
     
    Citizen Joe's Avatar

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A498

    The divine version of identify just requires the divine focus.

    Quote Originally Posted by SRD
    Identify
    Divination
    Level: Brd 1, Magic 2, Sor/Wiz 1
    Components: V, S, M/DF

    Divine Focus (DF)

    If the Components line includes F/DF or M/DF, the arcane version of the spell has a focus component or a material component (the abbreviation before the slash) and the divine version has a divine focus component (the abbreviation after the slash).
    Note that Oracle Domain (CDiv) has Identify as a first level domain spell.

  17. - Top - End - #1337
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

    Join Date
    Nov 2005
    Location
    By a Park
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A 498

    The pearl is listed as an Arcane Material Component. This means the ability to cast identify as a divine spell does not require the use of a pearl. You can obtain identify as a divine spell through being a cleric with the Magic domain, a cloistered cleric, or an archivist. There are likely other options as well.

    The Dragonfire Adept can learn an invocation called magic insight which allows them to replicate identify at will without a pearl.

    Psionic identify only requires time and no material components.

    A 499
    No. You must use a full attack to gain the offhand attack while using TWF. You cannot take a full attack if you move more than five feet.
    The Future just ain’t what it used to be.

  18. - Top - End - #1338
    Dwarf in the Playground
     
    TK-Squared's Avatar

    Join Date
    Apr 2007
    Location
    Jersey
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    Q 500

    New Question: From Tome Of Battle, can a stances be used while on a mount, by RAW? (Not be logic)

  19. - Top - End - #1339
    Ogre in the Playground
     
    Winged One's Avatar

    Join Date
    May 2005

    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Asmodeus View Post
    Q 498

    What options are available to identify a magic item at low levels? Assume that the Identify Spell is out of the question because the price of pearls is too costly.

    Are there other methods that become available at higher levels?
    A 498 addition

    Higher-level methods of identification include the Magical Appraisal skill trick from Complete Scoundrel and the analyze dweomer spell from the Player's Handbook.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  20. - Top - End - #1340
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A500 Yes. The only time you cannot use a stance is when you are unconscious, helpless, or dead.

  21. - Top - End - #1341
    Titan in the Playground
     
    Jasdoif's Avatar

    Join Date
    Mar 2007
    Location
    Oregon, USA

    Default Re: Simple Q&A (By RAW) III

    A498 more stuff

    A DC 50+item's caster level Spellcraft check allows you to identify a magic item as though you had cast identify on it, and only takes one round. You can only make such an attempt for a particular item once however, which precludes taking 20.

    Similarly, a DC 70+item's caster level Spellcraft check allows you to identify all properties of a magic item, similar to analayze dweomer, and takes a minute. Again though, you can only make a single attempt at this check for a particular item.
    Feytouched Banana eldritch disciple avatar by...me!

    The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas

  22. - Top - End - #1342
    Bugbear in the Playground
     
    Asmodeus's Avatar

    Join Date
    Jul 2005
    Location
    Canada

    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Jasdoif View Post
    A498 more stuff

    A DC 50+item's caster level Spellcraft check allows you to identify a magic item as though you had cast identify on it, and only takes one round. You can only make such an attempt for a particular item once however, which precludes taking 20.

    Similarly, a DC 70+item's caster level Spellcraft check allows you to identify all properties of a magic item, similar to analayze dweomer, and takes a minute. Again though, you can only make a single attempt at this check for a particular item.
    Thats the epic level use of the skill, right? I've heard of that one before.

    Is there any way to use Know: Arcana for similar purposes?
    The Tangled Web
    Our PbP games don't stop just because its Comic Day.

    A Guide to Making Tactical Maps

  23. - Top - End - #1343
    Barbarian in the Playground
     
    The J Pizzel's Avatar

    Join Date
    Oct 2005
    Location
    Louisiana

    Default Re: Simple Q&A (By RAW) III

    Q 501
    If a PC readies a maneuver twice, can he use it twice in an encounter? (Like a wizard preparing Magic Missile twice)
    Thanks to DarkCorax for the "Gnome Wizard", which holds a special place in my heart as it's the first DnD character I'd ever made.

    Live everyday like it's your last and one day, you'll be right.


  24. - Top - End - #1344
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A. 501

    No, I am afraid not, they are not spells to be prepared.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  25. - Top - End - #1345
    Titan in the Playground
     
    Jasdoif's Avatar

    Join Date
    Mar 2007
    Location
    Oregon, USA

    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Asmodeus View Post
    Thats the epic level use of the skill, right? I've heard of that one before.
    Yes, but I found nothing that restricts the skill use to epic characters (other then the high DC). Given a wealth of bonuses, a nonepic character could succeed on the check.

    Quote Originally Posted by Asmodeus View Post
    Is there any way to use Know: Arcana for similar purposes?
    Not that I know of, although the synergy bonus it gives to Spellcraft might be helpful.
    Feytouched Banana eldritch disciple avatar by...me!

    The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas

  26. - Top - End - #1346
    Ettin in the Playground
     
    Imp

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    Q. 502: Concerning the Arcane Trickster Prestige Class; can a character qualify for it with Spell-Like abilities alone (e.g. a racially granted 3rd level SLA and the feat in Complete Arcane that grants Mage Hand as an SLA)?

    (the wording of the requirements text regarding spellcasting for this PrC is somewhat ambiguous when taken in context of the clarifications presented in Complete Arcane...I'm just looking for confirmation/denial of my own interpretation)
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  27. - Top - End - #1347
    Titan in the Playground
     
    Jasdoif's Avatar

    Join Date
    Mar 2007
    Location
    Oregon, USA

    Default Re: Simple Q&A (By RAW) III

    A502

    No. You do not cast spell-like abilities, so they don't qualify for the casting prerequisites.
    Feytouched Banana eldritch disciple avatar by...me!

    The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas

  28. - Top - End - #1348
    Bugbear in the Playground
     
    Citizen Joe's Avatar

    Join Date
    Apr 2007
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    A498 cont.
    Quote Originally Posted by Asmodeus View Post
    Is there any way to use Know: Arcana for similar purposes?
    Bardic knowledge may be what you're looking for.
    Quote Originally Posted by SRD
    Bardic Knowledge

    A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

    A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
    But I'm not sure what the DC would be. I think there are some rather high DC's for UMD to activate stuff without command words.

  29. - Top - End - #1349
    Ettin in the Playground
     
    Shhalahr Windrider's Avatar

    Join Date
    Nov 2005
    Location
    By a Park
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    Quote Originally Posted by Jasdoif View Post
    A498 more stuff

    A DC 50+item's caster level Spellcraft check allows you to identify a magic item as though you had cast identify on it, and only takes one round. You can only make such an attempt for a particular item once however, which precludes taking 20.

    Similarly, a DC 70+item's caster level Spellcraft check allows you to identify all properties of a magic item, similar to analayze dweomer, and takes a minute. Again though, you can only make a single attempt at this check for a particular item.
    It doesn't sound like those uses have been updated to 3.5, as identify now reveals all properties of a magic item. When used on only a single item, there is no difference in the information gained between identify and analyze dweomer.
    The Future just ain’t what it used to be.

  30. - Top - End - #1350
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Simple Q&A (By RAW) III

    Yes, there is. But it's minor. Analyze Dwenomer sees all spells present on an item as well, so you can see if something is PAO'd or somesuch.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •