Results 1,501 to 1,530 of 1578
Thread: Simple Q&A (By RAW) III
-
2007-08-30, 02:12 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Albany, NY
- Gender
Re: Simple Q&A (By RAW) III
Question: Damage from falling objects.
Lets say I drop a desk on a prone enemy from 10 ft? 20 ft.? 30 ft.?
How is this adjudicated by raw?[CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
Truly wonderful avatar made by Cuthalion
-
2007-08-30, 02:20 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
-
2007-08-30, 06:36 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A (By RAW) III
A 564
Assuming you hit, Lord_Silvanos has quoted all the pertinent information. There is no guarantee you'll hit, however. An enemy being prone doesn't automatically get hit; in fact, the RAW makes it harder for you to hit them with a ranged attack, even from directly above.Prone
The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.Improvised Weapons
Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses one in combat is considered to be nonproficient with it and takes a -4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.
Inappropriately Sized Weapons
A creature can’t make optimum use of a weapon that isn’t properly sized for it. A cumulative -2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn’t proficient with the weapon a -4 nonproficiency penalty also applies.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder’s size and the size of the creature for which the weapon was designed. If a weapon’s designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can’t wield the weapon at all.
Doing the damage is the easy part. Hitting is hard.
-
2007-08-30, 07:17 PM (ISO 8601)
- Join Date
- Jul 2006
Re: Simple Q&A (By RAW) III
Q.565
Which weapon deals the most average damage? I'm thinking either Greatsword or falchion.
-
2007-08-30, 07:22 PM (ISO 8601)
- Join Date
- May 2007
- Location
- A mound of Rainbowflesh
- Gender
Re: Simple Q&A (By RAW) III
Q 566:
What does armor weight have to do with arcane spell failure chance, speed , armor check penalty, and maximum dex bonus?
For example, what differences would there be between normal, heavy fullplate, and light fullplate?
-
2007-08-30, 08:10 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Simple Q&A (By RAW) III
A566: Armor weight (I'm assuming you mean light, medium, and heavy) has no specific relation to ACP or the maximum dexterity bonus. Light armor does not reduce speed at all. Medium and Heavy armor reduce the speed of creatures with a 30' by 10' and the speed of creatures witha 20' speed by 5'. ASF has no specific relation to armor weight. However, certain abilities such as the bard's armour proficiency allow casting in various weights of armor withour ASF.
-
2007-08-30, 08:11 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Simple Q&A (By RAW) III
A566
I'm not quite sure what you mean...full plate is heavy armor unless made of a special material that lowers its category, like mithral. The special material's description will tell you what effect it has on those things.
As far as armor weight categories go...
- Light armor allows you maintain your base land speed and run at 4 times your land speed
- Medium armor restricts your land speed to 2/3s of its base, and allows you to run at 4 times your land speed
- Heavy armor restricts your land speed to 2/3s of its base, and restricts you to running at 3 times your land speed.
If your referring to encumbrance, carrying a medium or heavy load causes penalties similar to armor. To recap:
- A medium load restricts your max Dex bonus to AC to +3, gives you an armor check penalty of -3, reduces your land speed to 2/3s base, and allows you to run at 4 times your land speed
- A heavy load restricts your max Dex bonus to AC to +1, gives you an armor check penalty of -6, reduces your land speed to 2/3s base, and restricts you to running at 3 times your land speed
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2007-08-30, 10:21 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A (By RAW) III
A 565
This isn't as simple a question as you think. For the core weapons that can be used by medium characters, the largest damage is from the heavy catapult at 6d6 (average 21). If you're talking just portable weaponry, the largest damage is from a 20th level Monk's unarmed attack at 2d10 (average 11). Obviously augmenting size and adding magical weapon enhancements will increase these numbers.
-
2007-08-31, 12:06 AM (ISO 8601)
- Join Date
- May 2007
- Location
- A mound of Rainbowflesh
- Gender
-
2007-08-31, 12:28 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Simple Q&A (By RAW) III
A 567
Fiendish Codex II, page 89.
There's also an online excerpt.
-
2007-08-31, 06:25 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Outside of a dog
- Gender
Re: Simple Q&A (By RAW) III
Q. 568
Spellcasting vs. Enervation.
If Cleric 7 gets hit with 6 negative levels worth of enervation spells, can he still cast spells from 2nd spell level and higher?
The description of enervation mentions loosing 1 highest spell per level lost, but i guess this only means that these spells are lost from the memorization - once the caster regains his lost levels he gains access to all other (non-lost) spells he had previously memorized. While to actually cast a spell while under level-loss effect, one still needs its effective (after drain) level to be high enough as a prerequisite. Is it right?
-
2007-08-31, 06:35 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
A. 568
If you are energy drained you can still cast your high level spells (assuming the caster still have access to them), but your effective level is reduced.
Your example cleric would still be able to cast 2nd level spells (or higher with a high enough Wisdom) if the cleric still had some memorized after having 6 spell slots wiped away and possibly casting some before the drain. The CL would be 1, however, shortening the duration and effect of many spells.
-
2007-08-31, 09:08 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: Simple Q&A (By RAW) III
Re: A 568
Except that most 2nd level spells cannot be cast at CL 1.
Originally Posted by [url=http://www.systemreferencedocuments.org/35/sovelior_sage/magicOverview.html#caster-level]SRD:Magic Overview:Caster Level[/url]The Future just ain’t what it used to be.
-
2007-08-31, 09:44 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
A. 568
You are of course correct and I apologize for my misleading answer above that resulted in this reply.
Energy Drain does not reduce caster level, it reduces the effective level at which spells are cast (with respect to rolls and calculations).
This means that the results of the above example is the equivalent of having a CL of 1 for most purposes, even casting 2nd level spells.
Originally Posted by SRD - Energy DrainLast edited by Lord Lorac Silvanos; 2007-08-31 at 09:49 AM.
-
2007-08-31, 10:09 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Sweden
- Gender
Re: Simple Q&A (By RAW) III
Q 569
What would the ECL of a Rakshasa, as written in the MM, be?
-
2007-08-31, 10:11 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
A. 569
ECL 14. (7 racial HD + 7 Level Adjustment)
-
2007-08-31, 11:43 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Simple Q&A (By RAW) III
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2007-08-31, 11:51 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
-
2007-08-31, 05:19 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Northern Ireland
- Gender
Re: Simple Q&A (By RAW) III
Q 570
Does Mithral-ing a Heavy Steel Shield make it a Light Shield?
Q 571
Does the wearer of a Psychic Skin (Expanded Psionics, Magic Item Compendium) need to be psionically endowed to make use of them (except the one that specifically mentions Psychic Warriors)?
Q 572
Are there any other typed bonuses to AC, other than dodge, that stack?"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
-
2007-08-31, 05:25 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Simple Q&A (By RAW) III
A 570: No. Mithral only reduces that weight category of armor.
A 571: No.
A 572: No, unless specified by the affect that grants the bonus.
-
2007-08-31, 05:34 PM (ISO 8601)
- Join Date
- Jan 2004
- Location
- Bensalem, PA
- Gender
Re: Simple Q&A (By RAW) III
A 572, additional information
Circumstance bonuses from different circumstances always stack (to everything, not just AC). However, I would think it would be very rare to end up with circumstance bonuses to AC from two different sources.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
-
2007-08-31, 06:51 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Northern Ireland
- Gender
Re: Simple Q&A (By RAW) III
Thanks. Forgot a couple of questions:
Q 573
Can Twin Sword Style (A feat from Forgotten Realms) work with Bastard Swords, or would that require a house-rule?
Q 574
Can a Multiclass/Gestalt Fighter/Cleric use both the Manual of Puissant Skill at Arms (Epic Handbook) and Book of Exalted Deeds/Vile Darkness to gain two levels?
Q 574a
Could a Good Aligned Cleric, who previously used BoED, and then turned evil and defected to an appropriate God, then use the BoVD for another level?Last edited by RMS Oceanic; 2007-08-31 at 06:58 PM.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
-
2007-08-31, 08:47 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Simple Q&A (By RAW) III
A 565 addendum
Additionally, the base damage isn't the only consideration. There is the average damage due to critical hits (which is dependent upon the threat range, the attacker's BAB, and the opponents' AC).
A crude formula to estimate the net average damage for a weapon would look something like this:
<D> = h * <d> + (21 - r)/20 * h * c * <d>
= h * <d> * (1 + (21-r)/20 * c)
Where <D> is the expected damage done, <d> is the average damage due to the weapon, r is the lowest value given in the threat range (e.g. for a weapon with a threat range of 19-20, r = 19), c is the damage modifier (e.g. for a x3 weapon, c = 3), and h is the chance of scoring a hit for the specific character. The average, therefore, is a function of h and <d> (everything else is a constant).
The value of <d> is calculated by taking n*((1 + d)/2) + m, where n is the number of times a die is rolled, d is the number of sides on the die, and m is the modifier applied (e.g. for a weapon that does 2d4+1 damage, <d> = 2*((1 + 4)/2) + 1 = 6.
The average damage for a longsword wielded by a character with no modifiers at level one against an opponent of AC 10 is therefore:
<d> = (1 + 8)/2 = 4.5
r = 19 => (21 - r)/20 = 2/20 = 1/10 = 0.1
h = (20 - 10)/20 = 0.5
<D> = 0.5 * 4.5 * (1 + 0.1*2) = 2.25 * (1.2) = 2.7.
One reason the formula is crude is because it doesn't take into account the "20 always hits" factor. The longsword (for example) has a threat on 19-20, but if a person is targeting a foe that can only be hit on a natural 20, the 'extra' threat shouldn't be factored into the calculation.
For fun you can tabulate the results yourself with a d20 and a d8. Try 10 or 20 rolls. A program I wrote some time ago for gaming calculations reveals that 1000 tests of 1000 attack rolls each yields an average damage of 2.66 (which leads me to believe I goofed somewhere in my calculation above).
-
2007-08-31, 08:53 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Simple Q&A (By RAW) III
A574
Yes. I don't see any exclusivity between the two.
A574a
I don't see anything in the RAW preventing this, though I wouldn't be surprised if a DM ruled otherwise.FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2007-08-31, 10:31 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Simple Q&A (By RAW) III
Q 575
How long does it take a Sorcerer to cast a Summon Monster spell with a metamagic feat applied? As an example, a 6th level Sorcerer is casting Summon Monster II with the Extend Spell feat applied. Does the casting of this spell take two full round actions?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2007-08-31, 10:39 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Oregon, USA
Re: Simple Q&A (By RAW) III
A575
Yes. If the spell's casting time is already more then a standard action, spontaneously applying a metamagic feat increases it by a full-round action.
Side note: Summon monster II's casting time is one round, not a full-round action. The difference is slight, but important: unaltered, the spell isn't completed at the end of your turn, but at the start of the next turn. Your spell can be disrupted in the intervening time, and your summoned creature doesn't appear until then.Last edited by Jasdoif; 2007-08-31 at 10:39 PM.
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
-
2007-09-01, 12:34 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Simple Q&A (By RAW) III
Q 576
Do you have to hold a metamagic rod in order to use it? The item description only mentions that it is use-activated, and the description of use-activated mentions that some items only need to be on the user's person.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
-
2007-09-01, 01:09 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
A. 576
Yes, the item description refers to wielding it.
Originally Posted by SRD - Metamagic Rods
-
2007-09-01, 01:13 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Simple Q&A (By RAW) III
-
2007-09-01, 10:13 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Simple Q&A (By RAW) III
Q 577
Is the 6ft. range of the Shadow Noose maneuver correct, and if so, how is it measured?Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist