Results 1,411 to 1,440 of 1487
-
2016-07-26, 06:59 PM (ISO 8601)
- Join Date
- Jan 2013
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q702
Does untyped damage over come troll regeneration? I think not based on the wording, but I want to make sure
"Damage dealt to the creature is treated as nonlethal damage.... Certain attack forms, typically fire and acid, deal lethal damage to the creature"
Since untyped is not of one of those types, it should be treated as non-lethal right?78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature and tell us how you started: I started with the entire party getting teleported in from the real world butt naked.
Lokiron: "Yes, and killing hurricanes is always a good act, because they are evil."
DEGENERATION 91: Copy this into your sig and subtract 1 when you first see it. This is an antisocial experiment.
-
2016-07-27, 12:42 AM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 702
Yes. You answered the question yourself. Unless damage is of the mentioned type (acid or fire in case of a troll) the damage is treated as non-lethal damage.
-
2016-07-28, 04:48 AM (ISO 8601)
- Join Date
- May 2010
- Location
- France
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Two questions about Uncanny Dodge, and another more generic about sneak attacks.
Q 703:
Uncanny Dodge specify you keep your Dex bonus to AC even when flat-footed or attacked by an invisible opponent, but not when immobilized. That still leaves some grey areas.
A: Does the character keep his Dex bonus to AC when blinded? The penalties are mostly the same as with an invisible opponent, but with some specific to it.
B: Does the character keep his Dex bonus to AC when stunned? It's not specified, and I don't think it counts as immobilized.
Q 704:
The Penetrating Strike ACF from Dungeonscape allows a rogue to inflict half his usual sneak attack dice damage to creatures usually immune to it, as long as they are flanked.
If the rogue has another ability adding some effect to the normal sneak attack damage, does Penetrating Strike also allows it to apply? For example, the Strength damage of the Crippling Strike rogue special ability, spell stealing (with levels in spellthief), or a Death Attack (with levels in Assassin)?Last edited by St Fan; 2016-07-28 at 05:58 AM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
Extended signature
-
2016-07-28, 08:56 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q705
How is calculated the DC of Half-Fiend/Half-Celestial creatures spell-like ability ?
Just as a brief note, I do know it should be something like 10 + 1/2 HD + ability modifier (in this case it's CHA based) as for most monsters, but as a thorough (and kinda new) DM, I always do the calculation on the sample creature too.
In both cases, in the MM1 (p. 145-148) the numbers don't add up. In the former, for a 7 HD Human Cleric with 12 CHA, the DCs are 15 (which should be 14 by the formula), and in the latter, there are multiple DCs for different spell-like abilities (labeled specifically the "half-celestial" spell-like abilities) ranging from 17 to 19. The sample there is a 9 HD Human Paladin with 18 CHA (for DCs of 18, no ?)
I did look around the Errata to see for any typos or whatevs, without any luck
Now I know this question might look big for such a thread, but since the answer should be short (the good formula ?) and really, the question is simple, just detailed, I thought I'd give it a go here.
Thanks in advance, and if ever you guys want me to do a thread for that instead, just notice me !Last edited by drmy; 2016-07-28 at 09:05 PM.
-
2016-07-28, 09:17 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Called creatures die when they are killed, unlike summoned creatures, who disappear. Generally the creature's body will remain, unless the spell description says otherwise.
That depends on the specific text of the uncanny dodge ability in question, because different versions of the ability may be worded differently. Assuming you're talking about the ability as it appears for a rogue, and not, say, a scout...
Yes. When you are blinded, all opponents are invisible to you.
No.
No. An attack that deals extra damage equal to half your sneak attack dice is not the same as a sneak attack.
It is equal to 10 + spell level + Charisma modifier, unless otherwise stated. Unholy blight is a 4th level spell, so its save DC is 14 + CHA. Destruction is a 7th level spell, so its save DC is 17 + CHA. Poison is a 3rd level spell, but its specific text gives it a special save DC equal to 10 + half your caster level + WIS, which takes precedence over the general rule.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
-
2016-07-28, 09:20 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Forests of Sweden
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 706: What's up with the Couatl's Spells Known? The entry says "Typical Spells Known (6/7/7/7/4; save DC 13 + spell level)" and then lists a bunch of spells. Does that mean it knows 6/7/7/7/4 spells, or have they just put the spells per day info right in the middle of spells known?
Q 707: A Couatl has 9 rhd and casts spells as a 9th level sorcerer. When it advances in hd, do the sorcerer spells keep up, or are they locked at the level of the not advaned base creature?Throw the dice high.
-
2016-07-28, 09:23 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
-
2016-07-28, 10:58 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 707 extra
Troacctid is 100% correct.
However, just in case you didn't already know:
- additional Sorcerer levels WILL stack with the creature's innate casting (i.e. a Couatl with 3 levels in Sorcerer is treated as a 12th level Sorcerer for spells known, spells/day and most other variables)
- if it advances by HD, the Practiced Spellcaster feat can boost it's Sorcerer CL by up to +4, but no higher than the Couatl's HD. This does not increase spells known or spells/day, howeverMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2016-07-29, 06:20 AM (ISO 8601)
- Join Date
- Jun 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 708: How does the Unicorn from the MM1 get its +11 attack bonus with its horn? It is a Large (-1) 4 HD Magical Beast (+4) with a Str of 20 (+5). It has no feats to alter the attack bonus, so the total should only come to +8, right?
-
2016-07-29, 07:28 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 709
How many spikes can a Fang Golem release at once and to how many targets?My Red Hand of Doom Campaign Journal (Completed)
-
2016-07-29, 07:35 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Lima, Peru
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q. 710
Can a cleric with the Magic Domain who has had his Intelligence dropped to 8 due to Touch of Idiocy use arcane wands like Benign Transposition?
What about if his Wisdom drops below 10. Can he use divine wands, like CLW or Lesser Vigor?
I know the spell states that prepared spells or spontaneous spell slots may become unaccessible to targets of the spell, but I wanted to check if this extended to wands, runestaves, scrolls and staves.
-
2016-07-29, 07:55 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 708
The unicorn's entry describes its horn as a +3 magical weapon, which accounts for the extra attack and damage bonuses.
A 710
Yes for wands and staffs (both arcane and divine), generally no for scrolls, and no for runestaves.
Wands and staffs are spell trigger items that just require the spell to be on your spell list and a command word.
Scrolls require a high enough applicable ability score, although this can be overcome with a Use Magic Device check.
Runestaves grant access to additional spells, but then those spells follow the same rules as for regularly obtained spells.Last edited by Bronk; 2016-07-29 at 08:46 AM.
-
2016-07-29, 11:41 AM (ISO 8601)
- Join Date
- Apr 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 709
The number of spikes is unspecified, but at least two per target (the attack is pluralized) and with no upper limit listed. It also doesn't specify where the spikes come from - they aren't part of its body, because they're made of 'claws, fangs and tusks'. Or how big they are.
The number of targets only specifies that they're within 30' of each other, so could be any number of targets that can fit in that area. Depending on size and how closely packed they are, and whether or not they count as a swarm (which would be immune to individual weapon attacks) this number could vary widely.Last edited by Bronk; 2016-07-29 at 11:47 AM.
-
2016-07-29, 12:10 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Why am I here?
-
2016-07-29, 01:38 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Denver, CO
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q711:
Is there anyway for an azurin werebear (brown) to get improved grab to work on same size creature or larger?
-
2016-07-29, 11:12 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 712
Someone mixes a single dose of ingested poison into a bottle of wine. The bottle is poured into six different glasses, each drunk by a different person. None of them are immune to poison.
What happens?Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
-
2016-07-29, 11:25 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
-
2016-07-30, 08:10 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 713
A character has both a familiar and a wild cohort (or purchased animal) he uses as a mount.
The familiar has share spells, the cohort/animal, obviously, does not.
The character then takes the "Share Soulmeld"-Feat.
Can the character share soulmelds with both companions, or only the familiar?
RAI I'd say only the familiar, but RAW might allow both?
-
2016-07-30, 10:39 AM (ISO 8601)
- Join Date
- Feb 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q714
I am looking at both the Husk from Dragon Magic and Vow of Poverty from Book of Exalted Deeds Do these stack and at level 1 you have a +10 to AC or is Husk as useless as I believe it to be and you can't stack anything with itLast edited by Faielyn; 2016-07-30 at 10:40 AM.
-
2016-07-30, 11:28 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
-
2016-07-30, 11:53 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Why am I here?
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 712 extra
The implication of the answer is that when the poison is mixed with the wine and split, it is diluted into a harmless concentration beneath one dose.
Depending on some potentially dubious logic, it could be decided that the poison is either lighter or heavier than the wine and whomever gets the first or last drink would be the one exposed to a full dose of poison. What poison are we talking about?
-
2016-07-30, 11:57 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kaeda
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature
-
2016-07-30, 12:04 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q715: Does selecting Fist of Zuoken as the psionic class for Tashlatora mean that FoZ levels are counted twice for a monk's unarmed damage?
-
2016-07-30, 01:22 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 714
Originally Posted by Dragonscale Husk
I'm 99.999% certain that this isn't the way the ability is supposed to function (and I hope your DM agrees with me), but for the purposes of a RAW-only discussion it just doesn't stack with anything.
-
2016-07-30, 01:29 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
RAW allows you to share soulmelds with your familiar, mount, and animal companion. The animal is neither a familiar nor an animal companion, but if you are riding it as a mount, it can gain the bonus.
It can stack with anything as long as the thing isn't a feat, racial trait, or special ability. Unfortunately, Vow of Poverty is a feat, so it does not stack.
No. The class already stacks for unarmed damage, so the feat is redundant.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
-
2016-07-31, 01:55 PM (ISO 8601)
- Join Date
- Apr 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 711
No, not directly. However, you could get the same or similar benefits by:
1: Temporarily becoming larger via magic.
2: Finding a way to become an octopus, a giant octopus, a squid, a giant squid, a dung snake, a whipsnake, or a were or anthropomorphic version of any of these, since they all have Improved Grab without a size limit.
3: Gaining a similar effect with the 'Scorpion's Grasp' feat, which requires Improved Unarmed Strike and Improved Grapple as prerequisites.Last edited by Bronk; 2016-07-31 at 04:01 PM.
-
2016-08-01, 05:15 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q716: Readying actions. Which one is correct
"When I see an enemy I cast a spell" or "When I see an enemy I cast Scorching Ray targeting said enemy"? Basically when should I decide which spell exactly (or power) do I cast if I ready an action?
Same question about Synchronicity - if I manifest it, should I ready an action "I manifest a power" or should I chose what power I manifest with which augmentations, and what is the target?
EDIT: While we're at it...
Q717: Does Metapower feat still allow you to manifest an unmodified version of the power?Last edited by Kuu Lightwing; 2016-08-01 at 05:53 AM.
-
2016-08-01, 06:53 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q718: This seemed pretty straight forward to me, but it was relatively specific and I wasn't 100% on it so I thought I'd get a second opinion before I brought it up in play. Does the Binding weapon property (MIC pg218) and for that matter any similar effects that work "as [x spell]" require checks to overcome spell resistance from the item in question? I assume spell storing would have to worry about such things, but I wasn't sure about weapon properties that replicate the effects of certain spells without specifying that they "cast" them. I assumed they wouldn't have to up to now, but it's never actually come up in game and I wanted to get out in front of this one before I tried to use it.
-
2016-08-01, 03:42 PM (ISO 8601)
- Join Date
- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 716 Partial
Originally Posted by SRD
I cannot find the Synchronicity power so I cannot answer that part.
A 717
If you mean the various metapsionic feats the answer is yes.
-
2016-08-01, 03:58 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Correction: This rule was clarified in the Rules Compendium (page 110) with an updated wording.
You can ready a standard action, a move action, a swift action, or a free action. To do so, you must specify what you want to do and the conditions under which you will do so.
As for synchronicity, the same applies: unless you augment the power, you have to decide what you want to do when you ready the action, not when you take it. If you do augment the power, then you can wait to decide.
Unclear, but the use of the phrase "permanently modify" suggests the answer may be no. On the other hand, that interpretation may result in dysfunctions, e.g. being unable to manifest the power without expending psionic focus. Consult your DM.
It depends on the item, but generally, if the effect refers only to part of a spell's effect, it's only referring to that part of the spell's effect. In your example of the binding weapon, it prevents extradimensional travel as if the target were affected by dimensional anchor, but it doesn't duplicate any other aspects of dimensional anchor—you do not need to make a touch attack roll or a spell penetration check. Another example is the granted ability of the Travel domain, which allows you to ignore magical impediments as if you were under the effect of freedom of movement, but does not grant you any other benefits of the spell, such as the ability to automatically resist grapples or move normally underwater.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar