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2015-12-05, 11:04 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 59
Redacted.Last edited by Tryxx; 2015-12-07 at 08:38 PM.
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2015-12-05, 11:42 PM (ISO 8601)
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- Vacation in Nyalotha
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 60
As quoted from the PHB
20 + spell level:: Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the
spell. No action required. No retry.
To further elaborate in hopes of a more detailed or clear answer... For spells whose effects are totally non-visible (various buff spells), is the spell's aura an effect of the spell or not? Sources would be greatly appreciated to help settle a dispute.Last edited by Xervous; 2015-12-06 at 10:32 AM.
If all rules are suggestions what happens when I pass the save?
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2015-12-06, 12:24 AM (ISO 8601)
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- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 60
Yes. If the spell has a visible or otherwise observable effect (summon monster, magic mouth, stinking cloud etc.) detect magic is unnecessary.
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2015-12-06, 01:50 AM (ISO 8601)
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- Oct 2010
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 61
does it take a full round to use spring attack or does the sequence move/attack/move count as a standard action when using this feat ?
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2015-12-06, 05:33 AM (ISO 8601)
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- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 61
Neither. The use of the feat does not cost any action, but it merely allows you to make the standard action attack during your move action.Originally Posted by SRD
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2015-12-06, 07:54 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 061 Additional info.
The new Premium Player's Handbook has a clarification (bolding added):Originally Posted by Spring Attack
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2015-12-06, 08:14 AM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 51:
Unclear. It's debatable whether the globe moving to overlap the spell is considered the same as the spell moving to overlap the globe. If it is considered the same, then the spell would be suppressed...
Unless the spell effect is a creature, as with Summon Monster I. In that case, the rules are clear: From the general rules for abjurations:
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2015-12-06, 02:03 PM (ISO 8601)
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- May 2010
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 062
About the Bloodlines Variant Race rules: it is specified a Bloodline level grants no increase in skill points, and has no class skills, although it does raise the level for determining maximum skill ranks.
What about a human character (or one with the Nymph's Kiss exalted feat) who gains 1 bonus skill point by level? Would he still gain the skill point for a bloodline level? (To put in a cross-class skill, or in a skill that's always a class skill thanks to a feat or class feature...)Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
Extended signature
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2015-12-06, 02:03 PM (ISO 8601)
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- Jul 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 63:
the Deadly Hunter alternative class feature to druids from UA
At which level do you get each of the abilities gained?
I assume you gain the abilities at the same level as ranger/monk?Last edited by Wacky89; 2015-12-06 at 02:04 PM.
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2015-12-06, 02:29 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 64: Does Animate Dead's "can’t create more HD of undead than twice your caster level with a single casting of animate dead" apply before or after a Zombie's doubling of Hit-Dice?
Open the lid and snatch a homebrewed treat from Cookie's Jar
Ponytar by Dirtytabs
Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
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2015-12-06, 02:48 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 64:
The limit applies to HD of undead, not to the HD of the creatures used to produce the undead. Thus, it applies after the doubling.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2015-12-06, 06:29 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 062 No.
A bloodline level grants no increase in base attack bonus or base save bonuses, no hit points or skill points, and no class features.
A 063
Gain: Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).Originally Posted by MonkOriginally Posted by RangerLast edited by Curmudgeon; 2015-12-06 at 06:33 PM.
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2015-12-07, 01:20 PM (ISO 8601)
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- Mar 2013
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 65
If I attack someone (standard action) and then use my move action to get away while hiding in a shadow (Shadowdancer's Hide in Plain Sight), do I take any penalties to my Hide check?
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2015-12-07, 01:34 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 065
First, a small correction: with Shadowdancer Hide in Plain Sight you don't need to hide in a shadow; just being near (within 10' of) any shadow is enough; this is a Supernatural (i.e., magical) ability so you're not dependent on finding a shadow big enough to conceal you. Second, the answer depends on your speed.You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a -5 penalty. It’s practically impossible (-20 penalty) to hide while attacking, running or charging.
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2015-12-07, 01:48 PM (ISO 8601)
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2015-12-07, 02:04 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 066 No.
You know your own Hide check number, and can guess if it's a good or bad result, but you don't know your opponent's Spot check number.
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2015-12-08, 09:32 AM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 67
Is it possible to destroy by the Mage’s Disjunction:
a) Intelligent Items?
b) Sphere of Annihilation?
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2015-12-08, 09:52 AM (ISO 8601)
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- Mar 2013
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 68
I remember reading somewhere that you take a cumulative -1 to Swim checks per 5 pounds that you carry. Is this true, or is it fruit of my imagination?
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2015-12-08, 02:47 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 068
That's a 3.0 rule. From page 74 of 3.0 Player's Handbook:Special: Instead of an armor check penalty, you suffer a penalty of –1 for each 5 pounds of gear you are carrying or wearing.Special: Swim checks are subject to double the normal armor check penalty and encumbrance penalty.
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2015-12-08, 03:14 PM (ISO 8601)
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- Jun 2007
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- Lima, Peru
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q. 69
Can a Vow of Poverty non caster PC gain benefit from a group buff cast by the party caster (like haste) without losing his vow? I read up on the feat and it states:
You may not use any magic item of any sort, though you can benefit from magic items used on your behalf -- you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff.
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2015-12-08, 03:43 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 069 Yes.
Vow of Poverty cannot place restrictions on the actions of others; it only restricts the holder of the feat.
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2015-12-08, 03:57 PM (ISO 8601)
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- Mar 2010
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 70
If you are stunned or dazed, can you still make opposed Strength or Dexterity checks to resist being tripped prone or bull rushed, and opposed grapple checks to resist being grappled, or do you automatically fail those checks?
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2015-12-08, 04:59 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 070 Yes.
A character who is dazed or stunned doesn't fall prone; they're still capable of the balance required for standing. They're just not allowed to take actions. Opposed checks to resist being knocked prone or grappled are reactions rather than actions, so they're allowed under the rules.
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2015-12-09, 09:01 AM (ISO 8601)
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- Aug 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 71
the ordered chaos general feat from Fiendish codex one states, "Your alignment is not affected by the Abyssal heritor feats you possess. Spells and effects that are keyed to alignment affect you as if you were chaotic, as well as your actual alignment. For example, you become immune to spells such as chaos hammer and word of chaos, you could wield an anarchic weapon without fear of gaining a negative level, and you could take the Primordial Scion feat despite its chaotic alignment prerequisite." Can you take a class or prestige class that requires a chaotic alignment? Can I finally build a monk/barbarian? It claims that you can take a feat with a chaotic restriction, is there a substantive difference between this and a class level?Last edited by daremetoidareyo; 2015-12-09 at 09:23 AM.
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2015-12-09, 09:22 AM (ISO 8601)
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- May 2007
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 67 a:
Disjunction affects items, and it does not specify that it only affects items which are not creatures, or unintelligent items, or any similar restriction. Likewise, I can find nothing in the description of intelligent items which would leave them unaffected by Disjunction. Their only protection would be that they are likely to have better saving throws than unintelligent items.
b:
Yes. A sphere of annihilation is an artifact, and hence Disjunction has a 1% chance per caster level of destroying it. Note that this carries the risk of loss of spellcasting, as with disjoining any artifact.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2015-12-09, 09:38 AM (ISO 8601)
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- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 70
No. The Feat does exactly what it says it does.Originally Posted by FCII p. 86
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2015-12-09, 10:10 AM (ISO 8601)
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- Aug 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
what's funny is that a barbarian and bard are the only ones that have this interaction. Battle dancer's alignment pre-req says "any chaotic." Incarnate also has some weird interactions also. The weird thing about the class level counting as an effect, is that in the examples of things that are considered effects is the taking of primordial scion feat. It seems like "any non-lawful" doesn't work, but "any chaotic" does, straight alignment pre-requests, like "lawful good" or "chaotic evil" are acceptable for hijinx as well.
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2015-12-09, 10:14 AM (ISO 8601)
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- Jul 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q72
Does multiple castings of Melf's Acid Arrow stack?
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2015-12-09, 12:25 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 072 Partly.
Damage dealt directly always stacks, even if from successive instances of the same spell. However, ongoing acid damage from the same spell effect overlaps rather than stacks.
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2015-12-09, 10:31 PM (ISO 8601)
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- Aug 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q73
can you use the Channel charge Feat (Lost Empires of Faerun) with a wand that has no charges left? Can I just keep completely spent wands around and just channel my spell slots through them?
Spoiler: Channel Charge (LEoF)Prerequisite
Use Magic Device 5 ranks, ability to cast 4thlevel spells,
Benefit
When you use a spell trigger magic item with charges (such as a wand or a staff), you can make a Use Magic Device check (DC 15 + the item's caster level). If you succeed, you can sacrifice a spell slot or prepared spell instead of using a charge. The spell slot or spell sacrificed must be one level higher than the level of the desired effect from the item. If the check fails, both your spell slot (or prepared spell) and 1 charge from the item are expended.
Q74
If I use the double wand wielder (Complete Arcane) feat in conjunction with the Channel Charge Feat, can I use channel charge in my offhand to keep from having to waste an extra charge and instead use a single spell level?
Spoiler: Double Wand WielderBenefit
As a full-round action, you can wield a wand in each hand (if you have both hands free), with one wand designated as your primary wand and the other your secondary wand. Each use of the secondary wand expends 2 charges from it instead of 1.Last edited by daremetoidareyo; 2015-12-09 at 10:34 PM.