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2015-12-16, 04:16 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 92
Yes.Originally Posted by D&D Glossary
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2015-12-16, 04:25 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 093 Ask your DM.
Originally Posted by Resurrection
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2015-12-16, 11:43 AM (ISO 8601)
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- Aug 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q94
Does using a bardic knowledge check to replace a knowledge check to discover a personal truename take the truename research amount of time or the typical bard knowledge check amount of time? p.197 ToM
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2015-12-18, 04:10 AM (ISO 8601)
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- Oct 2013
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 95
Is there any RAW on how the solar system is meant to work in a generic 3.x setting? I'm basically interested in what orbits what and how/why.
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2015-12-18, 07:02 AM (ISO 8601)
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- Jun 2011
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 96
When you use two weapon fighting with the ToB maneuvers Burning Blade and Inferno Blade (and equivelants), do both weapons get the benefits from these boosts or just one of them?
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2015-12-18, 10:03 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 096
Until the end of your turn, your melee attacks deal an extra 3d6 points of fi re damage + 1 point per initiator level.
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2015-12-18, 10:59 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q96 If an opponent is tiny and blinded and stunned for 3 rounds, can I walk up to him and pick up his weapons? Can I take all his equipment off? Do I have to step into his square to do so? How many movement actions would it be?
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2015-12-18, 11:36 AM (ISO 8601)
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- Mar 2013
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- Smelly cheese land
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q098
These have probably been asked before. Grapple/Improved grab/Constrict questions.
So, on round 1, our friendly neighborhood pit fiend (FNPF) is tail slapping generic medium sized fighter (GMSF). FNPF touches, and wins the grapple check.
Q098a: How many times does FNPF deal damage to GMSF? Once for the attack, once for winning the grapple check and once for the constrict ability?
Q098b: If FNPF wants to hold on GMSF using only its tail, when does the -20 to grapple check apply? Starting on the first grapple check made thanks to Improved grab? Or only on subsequent grapple checks?
Assuming FNPF manages to hold on GMSF using only the tail (reference). On round 2:
Q098c: Can FNPF use its tail slap to Attack Your Opponent? If yes, how much damage does it deal?
Q098e: Can FNPF use its tail slap to Damage your opponent? If yes, how much damage does it deal?
Q098f: If none of b or c, how can FNPF deal damage to GMSF?
This is utterly confusing.Last edited by WalkingTheShade; 2015-12-18 at 11:37 AM.
'Jernau Gurgeh', the machine said, making a sighing noise, 'a guilty system recognises no innocents. … The very way you think places you amongst its enemies. … Prevarication will be more difficult than you might imagine; neutrality is probably impossible. You cannot choose not to have the politics you do; they are not some separate set of entities somehow detachable from the rest of your being; they are a function of your existence. I know that and they know that; you had better accept it.'
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2015-12-18, 11:40 AM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 097
Being blinded makes the creature incapable of attacks of opportunity*, and being stunned means the creature has dropped whatever they were holding. You can walk up to an adjacent square (if you have at least 5' natural reach) and pick up the dropped items. Walking takes one or more move actions depending on the distance. Picking up dropped items takes a move action each. No, you can't simply take the creature's equipment; you must succeed at relevant disarm attacks (unarmed) or Sleight of Hand checks to take any gear.
* - Note that being stunned merely prevents taking actions, yet AoOs are officially "no action". Everything gaining total cover vs. the blinded creature is what makes AoOs impossible for them.Last edited by Curmudgeon; 2015-12-18 at 11:45 AM. Reason: AoO note
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2015-12-18, 01:14 PM (ISO 8601)
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- Oct 2014
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- Sub-Prime Material Plane
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q99
Are there any ways to gain some of the extraordinary abilities of the Terrasque without actually becoming the Terrasque? Some useful ones might be its Carapace or its Regeneration, for starters.Last edited by Doctor Despair; 2015-12-18 at 01:14 PM.
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2015-12-18, 06:29 PM (ISO 8601)
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- Jan 2014
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2015-12-18, 08:01 PM (ISO 8601)
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- Dec 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q100:
Bob has land speed 30 and Flight speed 60.
a) Bob runs for 30ft, then takes flight, how much more can he move?
b) Bob flies for 35ft then lands, how much more can he move?
c) Bob flies for 15ft then lands, how much more can he move?
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2015-12-18, 08:44 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 100
a) If Bob uses the Run action, that takes up the full round and no other movement is available. If by "runs" you just mean Bob is moving on land, then he has used all of a move action for land travel. Bob has a standard action left, and he can use that to fly up to 60'.
b) Bob has in this case used up 35/60 = 7/12th of a move action. On land Bob can continue for the remaining 5/12th of a 30' land move, or 10' (after rounding down). Bob still has a standard action left, which could be used to move up to 30' more on land.
c) Bob has used 15/60 = 1/4th of a move action. On land Bob can use the remaining 3/4 of his move action to go 20' (after rounding down) on foot. Bob still has a standard action left, which could be used to move up to 30' more on land.
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2015-12-19, 01:18 PM (ISO 8601)
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- Jul 2013
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2015-12-19, 02:07 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 101
If you mean the Blast Globes (Magic Item Compendium, page 152), then the answer is no. This is a magical effect, but not a spell.
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2015-12-19, 02:22 PM (ISO 8601)
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- Char
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2015-12-19, 02:39 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 102 Yes.
Threatening is required for an AoO. The AoO needn't be made with the threatening weapon, however. Your unarmed AoO will in turn provoke AoOs from your enemies.
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2015-12-19, 06:53 PM (ISO 8601)
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- Jul 2009
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 103
Is there any reason one couldn't have a spellstoring weapon with a CL 20 vampiric touch?
Say it was on a throwing axe, could you activate it (and benefit from it) with a thrown attack?
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2015-12-19, 09:26 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 103 No.
There are two problems with your scenario. One is that if you throw an axe, you're not wielding it; you have no control over the weapon.Spell Storing
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires.
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2015-12-20, 02:18 PM (ISO 8601)
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- Sep 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q104
In gestalt, if a character take sorcerer 7/ incantatrix x//clerix 7+x, does the cleric loose access to the school of magic that the incantatrix forbids, or just the sorcerer?
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2015-12-20, 03:06 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q105
Could a Psychic Warrior with the Soulbound Weapon ACF use Call Weapon twice to get two soulbound weapons?Why yes, my avatar is a gelatinous cube swashbuckler. It is from the excellent webcomic Rusty and Co.
I'm two magic items!
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2015-12-20, 03:12 PM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 104 Sorcerer only.
Incantatrix advances arcane spellcasting only. Its school restriction applies to arcane spellcasting only. In this case Gestalt rules only require that "X" in your formula not be a prestige class.
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2015-12-20, 03:16 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
The SRD says this about Concentration checks.
Check
You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a skill that would provoke an attack of opportunity. In general, if an action wouldn’t normally provoke an attack of opportunity, you need not make a Concentration check to avoid being distracted.
Cast a Spell
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
A spell that takes 1 minute to cast comes into effect just before your turn 1 minute later (and for each of those 10 rounds, you are casting a spell as a full-round action). These actions must be consecutive and uninterrupted, or the spell automatically fails.
When you begin a spell that takes 1 round or longer to cast, you must continue the invocations, gestures, and concentration from one round to just before your turn in the next round (at least). If you lose concentration after starting the spell and before it is complete, you lose the spell.
Concentrating to Maintain a Spell
Some spells require continued concentration to keep them going. Concentrating to maintain a spell is a standard action that doesn’t provoke an attack of opportunity. Anything that could break your concentration when casting a spell can keep you from concentrating to maintain a spell. If your concentration breaks, the spell ends.
Q 106
When you cast a spell with a casting time of one round or longer, can you be interrupted by a distraction at any time, even between turns, so that until your spellcasting action is finished, whenever a distraction occurs, you must make a Concentration check to avoid wasting the spell?
Q 107
Does concentrating to maintain a spell occupy you only during your turn, not between turns?
Q 108
While you concentrate to maintain a spell, can you be interrupted only by a distraction that affects you during your turn – for example, by distraction that is readied by an enemy to interrupt you – but not by a distraction that affects you only between turns – for example, by continuous damage, which affects you every round on the turn of the enemy who dealt the damage, but never during your turn?Last edited by Duke of Urrel; 2015-12-20 at 03:19 PM.
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2015-12-20, 03:17 PM (ISO 8601)
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- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 105
No, you only get one soulbound weapon. you could however use call weaponry to summon a weapon of the same type to dual-wield a weapon that also benefits from Weapon focus and any other weapon specific feat you have.
A 106
Yes
A 107
No, you even quoted the relevant bit:Originally Posted by SRD
A 108
See above. You can be interrupted at any time during the round. So any type of damage whether on your turn or not applies.Last edited by Andezzar; 2015-12-20 at 03:29 PM.
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2015-12-20, 07:00 PM (ISO 8601)
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- Mar 2015
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 109
When my non-Undead Character with Spell Resistance is targeted by a Cure Spell from my groups cleric, does he have to roll against my Spell Resistance or not? Could I even use, even if stupid, my Will Save against Cure Spells?
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2015-12-20, 08:54 PM (ISO 8601)
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- Jul 2009
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 109
Yes, but you can voluntarily lower your spell resistance as a standard action.
Q 110
If the party fighter is being grappled by a lion, and the party rogue tries to attack the lion without improved precise shot and rolls the fighter as his target, does the fighter take sneak attack damage? Is it up to the rogue whether or not to apply sneak attack damage to one of their attacks?Last edited by Eladrinblade; 2015-12-20 at 08:56 PM.
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2015-12-20, 10:23 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 110
The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
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2015-12-21, 04:48 AM (ISO 8601)
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- Nov 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q111 Where exactly does the human extra/bonus feat come from?
Since subtypes can not have features, is it a trait of the subtype Human? So far i understand that a normal human is in D&D type terms: Humanoid(Human). If a template changes this, the type would be: NEWTYPE(Augumented Humanoid(Human)) Is the feat gone now?
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2015-12-21, 05:06 AM (ISO 8601)
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- May 2006
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 111
It's a racial trait, as stated in the Races chapter of Player's Handbook (see page 13). Human is also the name of a subtype, but the word "subtype" is never used in the Races chapter. Type, subtype, and race are all distinct categories in D&D.
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2015-12-21, 05:33 AM (ISO 8601)
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- Nov 2014
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q112 Are the subtype Human traits and the Human racial traits the same?