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  1. - Top - End - #31

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Ste've immediatly releases his arrow in the direction of the hulking brute and continues his jogging exercise whilst putting even more arrows into the undead monstrosity. Bah, when are they going to send in the groupies?
    Spoiler: More undead... the smells...
    Show
    AoA: (1d20+9)[16] (1d8+4)[11]

    Then during next turn move to J15 and attack twice more.

    (1d20+9)[25] (1d8+4)[8]
    (1d20+9)[17] (1d8+4)[9]
    (1d8)[8] (in case anything is a crit)

  2. - Top - End - #32
    Firbolg in the Playground
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    The massive hulking corpse lumbers forward... and the Statues are silent... and Ste'Ve lands two more well placed arrows, the massive corpse doesn't even flinch...

    Spoiler
    Show

    (2d3)[2][2](4)(8d8)[5][2][7][1][8][6][1][2](32)(3d20)[1][6][8](15)(3d10)[5][7][3](15)
    Wow, you've been lucking out with the Statues, haha.

    Round 10

    Both your arrows hit, the Zombie closes the gap again.
    Last edited by Zman; 2015-11-22 at 01:46 PM.

  3. - Top - End - #33
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    And again the statues are silent...

    Spoiler
    Show

    (2d3)[3][2](5)(8d8)[6][1][6][7][8][1][5][8](42)(3d20)[6][20][3](29)(3d10)[2][9][5](16)
    Round 11


    Last edited by Zman; 2015-11-22 at 01:47 PM.

  4. - Top - End - #34

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Ste've mutters: Darnit, this one is faster and smells worse...

    Spoiler: Pigsticker
    Show
    Time to switch up tactics:
    Draw rapier as free item interaction (just hold onto bow with other hand), attack twice with Rapier, and then move out of dodge to J5 without provoking an aoo due to the Mobility feat.

    (1d20+7)[26] (1d8+4)[5]
    (1d20+7)[18] (1d8+4)[9]
    (1d8)[2]

  5. - Top - End - #35
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    He manages to land two solid blows before the corpse advances again... as he is running away a single Statue springs to life and launches a solid firebolt that connects hard...

    Spoiler
    Show

    (2d3)[3][1](4)(8d8)[5][5][5][8][5][1][5][2](36)(3d20)[20][7][11](38)(3d10)[9][9][8](26)
    Crit 18 Fire Damage
    Round 12

    Last edited by Zman; 2015-11-23 at 11:28 AM.

  6. - Top - End - #36

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Son of a brick...

    Spoiler: I'm on fire!
    Show
    Not really the spot where I said I would be going, but I'm okay with where I'm now. Stab twice, move to the east to p25.

    (1d20+7)[20] (1d8+4)[5]
    (1d20+7)[24] (1d8+4)[6]
    (1d8)[7]

    Forgot to mention: Stow Bow away as free item interaction.

    Last edited by MenhirRocksolid; 2015-11-23 at 02:35 PM.

  7. - Top - End - #37
    Firbolg in the Playground
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Ste'Ve lands two more solid blows before again retreating free from retribution... again the Statues spring to life, two launch their bolts but neither finds its mark...

    Spoiler
    Show

    Sorry about that, had moved him to the wrong spot.

    Both hit, again the Ogre Follows


    Round 13!
    (2d3)[1][2](3)(8d8)[8][7][2][6][1][3][2][4](33)(3d20)[11][11][2](24)(3d10)[8][7][8](23)


    Last edited by Zman; 2015-11-23 at 01:09 PM.

  8. - Top - End - #38

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    If stares could kill the Gargoyles would be crumbling right now, yet instead Ste've focuses his energy again on stabbing the undead some more and drawing his shield to help ward of the fire balls.

    Spoiler: Running in Circles, eventually
    Show
    Stab the undead some more, run away to Z25, and draw shield as free item interaction.

    (1d20+7)[27] (1d8+4)[8]
    (1d20+7)[23] (1d8+4)[8]
    (1d8)[3]

  9. - Top - End - #39
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Ste'Ve lands two blows, one extremely solid blow opens the Ogre from stem to stern but it is little phased...

    Again the statues spring to life, though the single bolt is nowhere near its mark.

    Spoiler
    Show

    Again, round and round we go.

    Round 14
    (2d3)[1][1](2)(8d8)[6][5][5][3][3][2][2][6](32)[rollv]3d20]/rollv](3d10)[1][6][8](15)

    Last edited by Zman; 2015-11-23 at 05:45 PM.

  10. - Top - End - #40
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Spoiler
    Show

    Ooops, lost my copy paste and my retype went bad!
    (3d20)[8][10][10](28)


  11. - Top - End - #41

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Bah, I'll be at this all day...

    Spoiler: Going through the motions
    Show
    Stab twice, go to AA15

    (1d20+7)[11] (1d8+4)[6]
    (1d20+7)[12] (1d8+4)[9]
    (1d8)[4]

  12. - Top - End - #42
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Two more solid blows, this time the Ogre Zombie looks as if it may fall... and it does not, the undead's constitution is formidable...

    Spoiler
    Show

    Undead Fortitude
    (d20+4)[14] DC14(You are lucky your damage rolls were in that order!)
    Last edited by Zman; 2015-11-23 at 06:42 PM.

  13. - Top - End - #43
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Again the zombie lumbers onward...


    Spoiler
    Show

    Round 15
    (2d3)[3][1](4)(8d8)[6][6][8][1][3][4][7][2](37)(3d20)[9][5][1](15)(3d10)[6][8][2](16)


  14. - Top - End - #44

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Why don't you just die? Again?

    Spoiler: Finish him...
    Show
    I'll first do my two attacks, if the undead falls I'll be moving to the center again, otherwise I'll just be moving further north.

    (1d20+7)[21] (1d8+4)[7]
    (1d20+7)[9] (1d8+4)[9]
    (1d8)[3]

  15. - Top - End - #45
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Ste'Ve lands another two solid blows literally having to cleave the massive corpse in half before it fell lifeless and the area almost feels as if it brightens, much less threatening than it had been a moment before...

    Spoiler
    Show

    Lets try this again...
    (d20+4)[16](d20+4)[7]
    Last edited by Zman; 2015-11-24 at 05:28 PM.

  16. - Top - End - #46
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    As Ste'Ve makes his way to the center pillar he is faced with the dilemma, activate it as soon as possible, or gather his wits for a moment or two...

    Spoiler
    Show

    You have your item interaction left.

    Then round 16. You have as much time as needed if you want to heal up, of course time is a ticking...

  17. - Top - End - #47

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Eager to fight some more Ste've activates the pillar

    Spoiler: Round 3...
    Show
    Still had an item interaction remaining. How does initiative btw work here?

  18. - Top - End - #48
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Spoiler
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    I did say you had your item interaction left.

    Initiative is based upon Dex score.

    Edit: I misread the last post, I will activate Round 3!
    Last edited by Zman; 2015-11-24 at 05:52 PM.

  19. - Top - End - #49
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    As Ste'Ve activates the pillar for a third time... two of the Gargoyle statues spring to life, one from the north and another from the south and they both fly in immediately, not wasting a moment to rend with tooth and claw...

    Spoiler
    Show

    (d8)[6](d7)[2]

    Due to previous rolls rolling attacks in next thread.
    Last edited by Zman; 2015-11-24 at 05:57 PM.

  20. - Top - End - #50
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    The attack was vicious, despite seconds before they were unmoving statues, then suddenly they took to the air and began attempts to rend Ste'Ve's flesh...

    Spoiler
    Show

    G1 Bite (d20+4)[5](d20+4)[20](d6+2)[6](d6)[2]
    G1 Claw(d20+4)[23](d20+4)[9](d6+2)[4](d6)[4]
    G2 Bite (d20+4)[7](d20+4)[17](d6+2)[4](d6)[3]
    G2 Claw(d20+4)[24](d20+4)[16](d6+2)[5](d6)[1]

    Advantage for Flanking

    3 Hits, 15 damage. This happens on the bottom of Round 15.

    Now, round 16!




    Last edited by Zman; 2015-11-24 at 06:01 PM.

  21. - Top - End - #51

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Spoiler: Object your honor...
    Show
    2nd gargoyle from the south should not be able to reach me and attack. He could provide flanking bonus though. Last hit should be ignored I think.

  22. - Top - End - #52
    Firbolg in the Playground
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Spoiler
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    60' Fly move, first diagnosed only costs 5'. By my triple check it is right. It could get there.


  23. - Top - End - #53

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Spoiler: Apologies
    Show
    Crap you're right... My counting must have been rather off yesterday; twas late. Now am I correct in assuming that activating the pillar just at the end of my turn was a very bad idea? Probably better to do it at the start as the minions get a whole turn instead of just a readied action


    Ste've enters into a bit of a rage and stabs each of the Gargoyles once in the face before running off letting the Gargoyles eating his dust.

    Spoiler: Gargoyle Tactics
    Show
    Attack both Gargoyles once so neither will get an AOO.
    (1d20+7)[15] (1d8+4)[7] North
    (1d20+7)[13] (1d8+4)[11] South
    (1d8)[8]

    Store shield as free items interaction.
    Move to AB28 Should frustrate both Gargoyles endlessly... (need to start playing smart now...)

    I should have taken 14 Strength and 10 Wisdom for this build...

  24. - Top - End - #54
    Firbolg in the Playground
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    As Ste'Ve lands one of his blows before retreating, making use of his tremendous speed his blade merely glances off the Gargoyle, not biting deep like he'd have expected with flesh...

    Spoiler
    Show

    They have resistance to nonmagical weapon damage, so 4 damage.

    Gargoyles pursue, each make a move action and ready a Dash action.

    Round 17!
    Last edited by Zman; 2015-11-27 at 11:49 AM.

  25. - Top - End - #55

    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    I hope a flock of pidgeons will defecate all over yer ugly faces!

    Spoiler: Long day...
    Show
    Move north, stab wounded gargoyle twice when at AB26, then continue moving north, ending up at AC10.
    (1d20+7)[17] (1d8+4)[7]
    (1d20+7)[16] (1d8+4)[7]
    (1d8)[4]

  26. - Top - End - #56
    Firbolg in the Playground
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    As Ste'Ve makes another dash for it both Gargoyles react and give chase. Two of his attacks hit, but neither seems to be mortal...

    The Gargoyles give chase attempted to take him with their claws...

    Spoiler
    Show

    Both React and Dash in pursuit once you are 60' away.

    Both of your attacks hit, 4 Damage, 4 Damage

    Gargoyle Attacks back
    G1 Bite(d20+4)[21](d6+2)[3](d6)[4] Hit 3 Damage
    G1 Claws(d20+4)[16](d6+2)[4](d6)[2]
    G2 Bite(d20+4)[5](d6+2)[5](d6)[4]
    G2 Claws(d20+4)[7](d6+2)[5](d6)[4]

    Round 18!

    Last edited by Zman; 2015-11-27 at 09:16 PM.

  27. - Top - End - #57
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    Default Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve

    Spoiler
    Show

    FYI Donning and Doffing a shield is an action.

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