Results 31 to 57 of 57
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2015-11-21, 08:09 PM (ISO 8601)
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Ste've immediatly releases his arrow in the direction of the hulking brute and continues his jogging exercise whilst putting even more arrows into the undead monstrosity. Bah, when are they going to send in the groupies?
Spoiler: More undead... the smells...AoA: (1d20+9)[16] (1d8+4)[11]
Then during next turn move to J15 and attack twice more.
(1d20+9)[25] (1d8+4)[8]
(1d20+9)[17] (1d8+4)[9]
(1d8)[8] (in case anything is a crit)
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2015-11-22, 01:44 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
The massive hulking corpse lumbers forward... and the Statues are silent... and Ste'Ve lands two more well placed arrows, the massive corpse doesn't even flinch...
Spoiler
(2d3)[2][2](4)(8d8)[5][2][7][1][8][6][1][2](32)(3d20)[1][6][8](15)(3d10)[5][7][3](15)
Wow, you've been lucking out with the Statues, haha.
Round 10
Both your arrows hit, the Zombie closes the gap again.
Last edited by Zman; 2015-11-22 at 01:46 PM.
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2015-11-22, 01:46 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
And again the statues are silent...
Spoiler
(2d3)[3][2](5)(8d8)[6][1][6][7][8][1][5][8](42)(3d20)[6][20][3](29)(3d10)[2][9][5](16)
Round 11
Last edited by Zman; 2015-11-22 at 01:47 PM.
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2015-11-22, 03:09 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Ste've mutters: Darnit, this one is faster and smells worse...
Spoiler: PigstickerTime to switch up tactics:
Draw rapier as free item interaction (just hold onto bow with other hand), attack twice with Rapier, and then move out of dodge to J5 without provoking an aoo due to the Mobility feat.
(1d20+7)[26] (1d8+4)[5]
(1d20+7)[18] (1d8+4)[9]
(1d8)[2]
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2015-11-23, 11:25 AM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
He manages to land two solid blows before the corpse advances again... as he is running away a single Statue springs to life and launches a solid firebolt that connects hard...
Spoiler
(2d3)[3][1](4)(8d8)[5][5][5][8][5][1][5][2](36)(3d20)[20][7][11](38)(3d10)[9][9][8](26)
Crit 18 Fire Damage
Round 12
Last edited by Zman; 2015-11-23 at 11:28 AM.
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2015-11-23, 01:02 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Son of a brick...
Spoiler: I'm on fire!Not really the spot where I said I would be going, but I'm okay with where I'm now. Stab twice, move to the east to p25.
(1d20+7)[20] (1d8+4)[5]
(1d20+7)[24] (1d8+4)[6]
(1d8)[7]
Forgot to mention: Stow Bow away as free item interaction.
Last edited by MenhirRocksolid; 2015-11-23 at 02:35 PM.
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2015-11-23, 01:08 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Ste'Ve lands two more solid blows before again retreating free from retribution... again the Statues spring to life, two launch their bolts but neither finds its mark...
Spoiler
Sorry about that, had moved him to the wrong spot.
Both hit, again the Ogre Follows
Round 13!
(2d3)[1][2](3)(8d8)[8][7][2][6][1][3][2][4](33)(3d20)[11][11][2](24)(3d10)[8][7][8](23)
Last edited by Zman; 2015-11-23 at 01:09 PM.
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2015-11-23, 04:57 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
If stares could kill the Gargoyles would be crumbling right now, yet instead Ste've focuses his energy again on stabbing the undead some more and drawing his shield to help ward of the fire balls.
Spoiler: Running in Circles, eventuallyStab the undead some more, run away to Z25, and draw shield as free item interaction.
(1d20+7)[27] (1d8+4)[8]
(1d20+7)[23] (1d8+4)[8]
(1d8)[3]
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2015-11-23, 05:43 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Ste'Ve lands two blows, one extremely solid blow opens the Ogre from stem to stern but it is little phased...
Again the statues spring to life, though the single bolt is nowhere near its mark.
Spoiler
Again, round and round we go.
Round 14
(2d3)[1][1](2)(8d8)[6][5][5][3][3][2][2][6](32)[rollv]3d20]/rollv](3d10)[1][6][8](15)
Last edited by Zman; 2015-11-23 at 05:45 PM.
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2015-11-23, 05:44 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Spoiler
Ooops, lost my copy paste and my retype went bad!
(3d20)[8][10][10](28)
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2015-11-23, 06:22 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Bah, I'll be at this all day...
Spoiler: Going through the motionsStab twice, go to AA15
(1d20+7)[11] (1d8+4)[6]
(1d20+7)[12] (1d8+4)[9]
(1d8)[4]
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2015-11-23, 06:42 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Two more solid blows, this time the Ogre Zombie looks as if it may fall... and it does not, the undead's constitution is formidable...
Spoiler
Undead Fortitude
(d20+4)[14] DC14(You are lucky your damage rolls were in that order!)
Last edited by Zman; 2015-11-23 at 06:42 PM.
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2015-11-23, 06:44 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Again the zombie lumbers onward...
Spoiler
Round 15
(2d3)[3][1](4)(8d8)[6][6][8][1][3][4][7][2](37)(3d20)[9][5][1](15)(3d10)[6][8][2](16)
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2015-11-24, 05:15 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Why don't you just die? Again?
Spoiler: Finish him...I'll first do my two attacks, if the undead falls I'll be moving to the center again, otherwise I'll just be moving further north.
(1d20+7)[21] (1d8+4)[7]
(1d20+7)[9] (1d8+4)[9]
(1d8)[3]
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2015-11-24, 05:27 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Ste'Ve lands another two solid blows literally having to cleave the massive corpse in half before it fell lifeless and the area almost feels as if it brightens, much less threatening than it had been a moment before...
Spoiler
Lets try this again...
(d20+4)[16](d20+4)[7]
Last edited by Zman; 2015-11-24 at 05:28 PM.
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2015-11-24, 05:31 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
As Ste'Ve makes his way to the center pillar he is faced with the dilemma, activate it as soon as possible, or gather his wits for a moment or two...
Spoiler
You have your item interaction left.
Then round 16. You have as much time as needed if you want to heal up, of course time is a ticking...
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2015-11-24, 05:35 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Eager to fight some more Ste've activates the pillar
Spoiler: Round 3...Still had an item interaction remaining. How does initiative btw work here?
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2015-11-24, 05:43 PM (ISO 8601)
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Spoiler
I did say you had your item interaction left.
Initiative is based upon Dex score.
Edit: I misread the last post, I will activate Round 3!
Last edited by Zman; 2015-11-24 at 05:52 PM.
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2015-11-24, 05:53 PM (ISO 8601)
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
As Ste'Ve activates the pillar for a third time... two of the Gargoyle statues spring to life, one from the north and another from the south and they both fly in immediately, not wasting a moment to rend with tooth and claw...
Spoiler
(d8)[6](d7)[2]
Due to previous rolls rolling attacks in next thread.
Last edited by Zman; 2015-11-24 at 05:57 PM.
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2015-11-24, 05:58 PM (ISO 8601)
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
The attack was vicious, despite seconds before they were unmoving statues, then suddenly they took to the air and began attempts to rend Ste'Ve's flesh...
Spoiler
G1 Bite (d20+4)[5](d20+4)[20](d6+2)[6](d6)[2]
G1 Claw(d20+4)[23](d20+4)[9](d6+2)[4](d6)[4]
G2 Bite (d20+4)[7](d20+4)[17](d6+2)[4](d6)[3]
G2 Claw(d20+4)[24](d20+4)[16](d6+2)[5](d6)[1]
Advantage for Flanking
3 Hits, 15 damage. This happens on the bottom of Round 15.
Now, round 16!
Last edited by Zman; 2015-11-24 at 06:01 PM.
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2015-11-24, 07:41 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Spoiler: Object your honor...2nd gargoyle from the south should not be able to reach me and attack. He could provide flanking bonus though. Last hit should be ignored I think.
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2015-11-24, 09:49 PM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Spoiler
60' Fly move, first diagnosed only costs 5'. By my triple check it is right. It could get there.
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2015-11-25, 04:15 AM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Spoiler: ApologiesCrap you're right... My counting must have been rather off yesterday; twas late. Now am I correct in assuming that activating the pillar just at the end of my turn was a very bad idea? Probably better to do it at the start as the minions get a whole turn instead of just a readied action
Ste've enters into a bit of a rage and stabs each of the Gargoyles once in the face before running off letting the Gargoyles eating his dust.
Spoiler: Gargoyle TacticsAttack both Gargoyles once so neither will get an AOO.
(1d20+7)[15] (1d8+4)[7] North
(1d20+7)[13] (1d8+4)[11] South
(1d8)[8]
Store shield as free items interaction.
Move to AB28 Should frustrate both Gargoyles endlessly... (need to start playing smart now...)
I should have taken 14 Strength and 10 Wisdom for this build...
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2015-11-27, 11:47 AM (ISO 8601)
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- Apr 2012
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
As Ste'Ve lands one of his blows before retreating, making use of his tremendous speed his blade merely glances off the Gargoyle, not biting deep like he'd have expected with flesh...
Spoiler
They have resistance to nonmagical weapon damage, so 4 damage.
Gargoyles pursue, each make a move action and ready a Dash action.
Round 17!
Last edited by Zman; 2015-11-27 at 11:49 AM.
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2015-11-27, 06:03 PM (ISO 8601)
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- Nov 2008
Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
I hope a flock of pidgeons will defecate all over yer ugly faces!
Spoiler: Long day...Move north, stab wounded gargoyle twice when at AB26, then continue moving north, ending up at AC10.
(1d20+7)[17] (1d8+4)[7]
(1d20+7)[16] (1d8+4)[7]
(1d8)[4]
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2015-11-27, 09:15 PM (ISO 8601)
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
As Ste'Ve makes another dash for it both Gargoyles react and give chase. Two of his attacks hit, but neither seems to be mortal...
The Gargoyles give chase attempted to take him with their claws...
Spoiler
Both React and Dash in pursuit once you are 60' away.
Both of your attacks hit, 4 Damage, 4 Damage
Gargoyle Attacks back
G1 Bite(d20+4)[21](d6+2)[3](d6)[4] Hit 3 Damage
G1 Claws(d20+4)[16](d6+2)[4](d6)[2]
G2 Bite(d20+4)[5](d6+2)[5](d6)[4]
G2 Claws(d20+4)[7](d6+2)[5](d6)[4]
Round 18!
Last edited by Zman; 2015-11-27 at 09:16 PM.
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2015-11-27, 11:04 PM (ISO 8601)
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Re: [5e, Lvl 6, Solo, Arena] Zman's Arena -Ste'Ve
Spoiler
FYI Donning and Doffing a shield is an action.
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