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  1. - Top - End - #31
    Orc in the Playground
     
    pclips's Avatar

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    Default Re: Erfworld Bloopers

    Quote Originally Posted by Raeden View Post
    In Erfworld 39Jillian heals at dawn, while Erfworld 52/Parson's Klog 6 states that Ansom's forces heal at noon.
    Ah, that one's not a blooper. Jillian is captured at that point and shares "turns" with her captors' side. Eats prison meals that pop on Gobwin Knob's expense, etc.
    Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips

  2. - Top - End - #32
    Pixie in the Playground
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    Default Re: Erfworld Bloopers

    about no 62

    http://www.giantitp.com/forums/showp...&postcount=161

    mainly 'cos i want to know if it was a blooper or not.

  3. - Top - End - #33
    Orc in the Playground
     
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    Default Re: Erfworld Bloopers

    Not a blooper. Security-cam view = visual gag not to be taken literally.

    You guys...sheesh. We introduce a few game mechanics, and suddenly we don't have the artistic license for a joke.

    This may come as a shock, but there are occasional elements of farce in Erfworld. Some of them are as subtle as a 1500-pound marshmallow peep.
    Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips

  4. - Top - End - #34
    Penguin in the Playground Moderator
     
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    Default Re: Erfworld Bloopers

    This may come as a surprise, but we like to take apart things for our own amusement.
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  5. - Top - End - #35
    Halfling in the Playground
     
    BardGuy

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    Default Re: Erfworld Bloopers

    The monochrome thing isn't a blooper anyway: Vinny, with his degree of experience, could be distinguishing the dragons' colors by their shades of gray. Someone pointed this out in another thread, but I don't have time to look it up just now.

  6. - Top - End - #36
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    Default Re: Erfworld Bloopers

    Don't know about you, but I barely distinguish between purple and pink dwagons in 32 bit view, loads of experience notwithstanding.

  7. - Top - End - #37
    Pixie in the Playground
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by pclips View Post
    Ah, that one's not a blooper. Jillian is captured at that point and shares "turns" with her captors' side. Eats prison meals that pop on Gobwin Knob's expense, etc.
    It would probably be very difficult to use, but that sounds like an extremely powerful potential exploit.

    Dragons attack, get beaten nearly to death while doing a ton of damage, surrender. Promptly heal at beginning of opponent's turn then get released by an inside man, before units move. Full health on the attack, then full health again on the defense.

  8. - Top - End - #38
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    Default Vinny's fang

    Would you keep alive a powerful enemy unit that could bury you with excrement, doesn't talk and prob'ly doesn't know any useful information? No capturing for anything with out a name, I think.

    But I digress, this is a boopers thread.

    Booper, mebbe. Depends on how specific you wanted to get. Vinny's fang shows up on the left side of his mouth on page 22, 5th panel (AWESOME art pg 22 and 23 btw).

    But in the very next panel (and on pages 34, 46, 49, 58, etc) Vinny's tooth is always on the right side of his mouth. Mebbe he gnaws on his upper lip with the left side only for formal portraits.

    Minor detail. But forums are custom made for OC fans.
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  9. - Top - End - #39
    Pixie in the Playground
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    Default Re: Vinny's fang

    Quote Originally Posted by DCR View Post
    Would you keep alive a powerful enemy unit that could bury you with excrement, doesn't talk and prob'ly doesn't know any useful information?
    Well, I did specify that you'd have an inside man helping you out under the enemy leader's nose.


    No capturing for anything with out a name, I think.
    That may be true. I wonder how much of the rules the authors have planned out already, and how much they're leaving open. They can't have everything decided already, or they'd practically have a game already made (which they've indicated they don't).

  10. - Top - End - #40
    Dwarf in the Playground
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by DGM View Post
    It would probably be very difficult to use, but that sounds like an extremely powerful potential exploit.

    Dragons attack, get beaten nearly to death while doing a ton of damage, surrender. Promptly heal at beginning of opponent's turn then get released by an inside man, before units move. Full health on the attack, then full health again on the defense.
    With only one instance of this being shown so far, it's a little early to make blanket assumptions like this, but I suspect that only Warlords can be captured.
    Last edited by TheTurnipKing; 2007-07-04 at 01:16 PM.

  11. - Top - End - #41
    Orc in the Playground
     
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by pclips View Post
    You guys...sheesh. We introduce a few game mechanics, and suddenly we don't have the artistic license for a joke.
    Nitpicking is what we live for.
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    Paint the chromatic dragons.
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  12. - Top - End - #42
    Barbarian in the Playground
     
    Tolkien_Freak's Avatar

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    Default Re: Erfworld Bloopers

    Missing comma (sorry, grammatical nitpicking): 16:3 - should be 'Whaddya want, a soliloquy?'

    20:last - should it be 'those words'? It being singular doesn't make sense - '25 to 1' is three words.



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  13. - Top - End - #43
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    Default Re: Erfworld Bloopers

    I think she is talking about the word Tool
    Give me a reason please.......... I want to hunt you down in the dark and silence you permanently....... Please?

  14. - Top - End - #44
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    Default Re: Erfworld Bloopers

    I thought she was thinking of the word "Boop."

  15. - Top - End - #45
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    Scientivore's Avatar

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    Default Re: Erfworld Bloopers

    Yeah, I thought that she was basically answering "yes" by saying that he would say "boop" if she answered him.
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  16. - Top - End - #46
    Pixie in the Playground
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    Default Re: Erfworld Bloopers

    Definitely a "boop" reference.

  17. - Top - End - #47
    Titan in the Playground
     
    BlackDragon

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    Default Re: Erfworld Bloopers

    In the latest comic (page 60), the dialogue indicates that the stack of wounded dwagons is "two hexes past the fort, over a lake Ansom doesn't even know is there." However, the map as drawn appears to show the stack of wounded dwagons on the same side of the lake as the fort...

  18. - Top - End - #48
    Magnificent Boop in the Playground
     
    SteveMB's Avatar

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    Default Re: Erfworld Bloopers

    Quote Originally Posted by factotum View Post
    In the latest comic (page 60), the dialogue indicates that the stack of wounded dwagons is "two hexes past the fort, over a lake Ansom doesn't even know is there." However, the map as drawn appears to show the stack of wounded dwagons on the same side of the lake as the fort...
    Huh? The map as drawn appears to show a lake hex (in a position corresponding to part of the fog-of-war section of Ansom's map) with a whole passel of dwagons so I don't see what you mean by "on the same side of the lake as the fort".

    Edit: If you're interpreting "two hexes past the fort" to mean "two hexes further from the column", then the solution might be that Parson means "two hexes further down the column's marching direction" (a different direction relative to the fort).
    Last edited by SteveMB; 2007-07-07 at 09:31 AM.

  19. - Top - End - #49
    Barbarian in the Playground
     
    Tolkien_Freak's Avatar

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    Default Re: Erfworld Bloopers

    Couple of minor missing punctuation (sorry!) in this one:

    Panel 3: 'K, what is the point,...'
    Panel 11: '...act on that assumption.'



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  20. - Top - End - #50
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    BlackDragon

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    Default Re: Erfworld Bloopers

    Quote Originally Posted by SteveMB View Post
    Huh? The map as drawn appears to show a lake hex (in a position corresponding to part of the fog-of-war section of Ansom's map) with a whole passel of dwagons so I don't see what you mean by "on the same side of the lake as the fort".
    What I'm interpreting is "Over the lake" to mean on the opposite side of the lake from the fort. Unless I'm reading the map wrong, we have a whole load of forest hexes surrounding the fort (which makes sense, because the forest units couldn't have reached the back hex otherwise), then a whole bunch of coloured dots that are presumably the wounded dwagons, then a pair of pale hexes that might indicate a lake. Just doesn't seem to match up in my mind.

  21. - Top - End - #51
    Barbarian in the Playground
     
    Scientivore's Avatar

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    Default Re: Erfworld Bloopers

    When Parson describes the dwagons as "over the lake" it's in the sense of being above the water (as shown in that panel), not of being on the other side of the lake.
    Last edited by Scientivore; 2007-07-07 at 12:43 PM. Reason: clarity
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  22. - Top - End - #52
    Orc in the Playground
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    Default Re: Erfworld Bloopers

    I am not sure if this is a mistake or not but shouldn't there be a bat in the center hex of the dwagon fort? Also, since it was stated that the bats were being held back on the attack of the weak hex shouldn't there be a bunch of bats in one of the 2 hexes behind Ansom's forrest units?

    In addition, if commander units are indicated by stars, how come those stars did not show up when the Ansom and his warlords were discussing what to do on the big map a few pages ago?
    Last edited by tomaO2; 2007-07-07 at 12:42 PM.

  23. - Top - End - #53
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    BarbarianGuy

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    Default Re: Erfworld Bloopers

    vice- A naughty habit

    Vise- A tool for clamping stuff between two merciless plates.

  24. - Top - End - #54
    Orc in the Playground
     
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by BarGamer View Post
    vice- A naughty habit

    Vise- A tool for clamping stuff between two merciless plates.
    *slapself* thank you
    Rob Balder, Erfworld author/co-creator, and creator of PartiallyClips

  25. - Top - End - #55
    Magnificent Boop in the Playground
     
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by tomaO2 View Post
    In addition, if commander units are indicated by stars, how come those stars did not show up when the Ansom and his warlords were discussing what to do on the big map a few pages ago?
    One map is Ansom's; the other is Stanley's. Presumably they each have their own iconography.

  26. - Top - End - #56
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    BlackDragon

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    Default Re: Erfworld Bloopers

    Quote Originally Posted by Scientivore View Post
    When Parson describes the dwagons as "over the lake" it's in the sense of being above the water (as shown in that panel), not of being on the other side of the lake.
    *slaps forehead* D'oh!

  27. - Top - End - #57
    Pixie in the Playground
     
    OldWizardGuy

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    Default Re: Erfworld Bloopers

    i know this isn't a big boob but in 47 panel 9 parson says "He has to use hats!
    and i think it should be "He has to use Bats!

    please correct me if i'm wrong
    Last edited by Iron_Golem; 2007-07-09 at 01:47 PM.

  28. - Top - End - #58
    Magnificent Boop in the Playground
     
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by Iron_Golem View Post
    i know this isn't a big boob but in 47 panel 9 parson says "He has to use hats!
    and i think it should be "He has to use Bats!

    please correct me if i'm wrong
    It's correct as written. In general, Ansom needs to send scouts to (partially) clear up the fog of war, and the specific scout they're most familiar with (Jillian) needed to use a message hat to send her reports.
    Last edited by SteveMB; 2007-07-09 at 01:55 PM.

  29. - Top - End - #59
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by Iron_Golem View Post
    i know this isn't a big boob but in 47 panel 9 parson says "He has to use hats!
    and i think it should be "He has to use Bats!

    please correct me if i'm wrong
    Parson is talking about the message-sending hats (like the one Vinny dons in the last strip, or the one that Jillian or Webinar have now). The bats were already counted as scouts.
    Last edited by Mr. Dragon; 2007-07-09 at 01:55 PM.
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  30. - Top - End - #60
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    Default Re: Erfworld Bloopers

    Quote Originally Posted by abb3w View Post
    Technically, this one is with this thread, not the comic. Given the nature of Erfworld, these really ought to be called "Boop"ers, not bloopers.
    My thoughts on seeing this thread.

    "Bloopers? Heh, boop... Gotta post that and... beaten to it.

    Boop."
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