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2016-02-02, 01:34 PM (ISO 8601)
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2016-02-02, 02:02 PM (ISO 8601)
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2016-02-02, 02:03 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Last edited by illyahr; 2016-02-02 at 02:08 PM.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-02-02, 02:16 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Then what's about those of Undead who already died from the old age?
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2016-02-02, 02:26 PM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Last edited by illyahr; 2016-02-02 at 02:28 PM.
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-02-02, 02:58 PM (ISO 8601)
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- Jan 2016
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Actually, now I'm confused about this. They're already dead. When you reach Venerable Age, your maximum age is rolled. Then, when you reach your maximum age, you will die at some point in that year. You don't automatically die whenever your age is greater than your maximum age; it's a one-time effect.
This means a lich will actually die of old age once, and then they'll revive by merit of the phylactery, and they won't die of old age again. An undead creature formed from someone who died of disease or injury will die of old age. But an undead creature formed of someone who has already died of old age has had the maximum age death expended on them already, and it doesn't reset. (This applies to any form of resurrection that can handle death from old age.)
The SRD informs us: "Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age." Since I want my army of undead thralls to last as long as possible, I want to use the corpses of people who died of old age (since I personally plan to live forever). This means I need a lot of people in my dominion who have exceptional health.Last edited by dhasenan; 2016-02-02 at 02:59 PM.
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2016-02-02, 02:59 PM (ISO 8601)
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- Jan 2011
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Re: Dysfunctional Rules VIII: When General Trumps Specific
For undead and dying of old age:
The only things the rules say about dying of old age is that the character dies of old age sometime during the following year and that all of the raise dead effects don't work on them. There are two ways I can think of to cheat everlasting death by this definition.
A character can take a life vacation for their maximum age (their entire venerable age category+1 year if they want to be cautious) and then get raised when their maximum age has passed. They missed the year that they would die irrevocably and get raised from an effect that doesn't block the spell. This works with undeath as old age doesn't block animate dead or lich mojo. The DM can cheat back by only counting years that the character was actively alive, but that gives up some freedom that can probably be leveraged usefully too.
They also can spam delay death for their maximum age as old age is not a death effect (though it might count as a condition). Old age usually leaves a pretty intact corpse so jury's out.
Also remember what death usually does is set a creature's hitpoints to -10. That amount is usually lower than their non-lethal hp, so they are also unconscious. Technically, if you can figure out a way to stay conscious at -10 hp, being dead doesn't do anything to you.
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2016-02-02, 03:20 PM (ISO 8601)
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- Jul 2013
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Re: Dysfunctional Rules VIII: When General Trumps Specific
See my Extended Signature for my list of silly shenanigans.
Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.
I am a Dungeon Master for Hire that creates custom content for people and programs d20 content for the HeroLab character system. Please donate to my Patreon and visit the HeroLab forums.
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2016-02-02, 03:38 PM (ISO 8601)
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- Jan 2016
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Re: Dysfunctional Rules VIII: When General Trumps Specific
The SRD says: "Dead. The character’s hit points are reduced to –10, his Constitution drops to 0, or he is killed outright by a spell or effect." Old age kills you outright by an effect, we infer. As for the effects of being dead: "The character’s soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic."
That means Delay Death won't even help, which explicitly says you can't die from hit point loss but can die of other effects.
If you don't age while dead, your life vacation idea won't work: you'll come back and start aging where you left off, and you'll be eligible to die of old age just as you were before. If you do age while dead, which is unlikely, you'll die of old age when you're already dead and can't resurrect.
Polymorph is a potential alternative. Dubious efficacy. You start as a human. When you turn 69, you polymorph into an elf. When you turn 349, you polymorph into a human again. Does this mean you've reached Venerable age? If so, your maximum age is rolled (between 72 and 110 inclusive) and you're going to die within a year of when you reach that age. Time paradox: you've reached that age more than a year ago.
But with another reading, you didn't have a maximum age before. Now you have one, and you're at least that age, so you've reached your maximum age, and you'll die within a year.
The safest way is to polymorph into something that doesn't have age characteristics and never polymorph back. A slightly higher maintenance way is to polymorph into "a 30-year-old version of myself" every few decades.
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2016-02-02, 04:45 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2016-02-02, 06:50 PM (ISO 8601)
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- Mar 2010
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- Kaeda
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Well let's see:
Originally Posted by SRD, DeadOriginally Posted by SRD, DyingKaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2016-02-03, 12:46 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules VIII: When General Trumps Specific
Okay, yeah, that's fair. Although, this does bring something else up:
No matter how many hit points you lose, your character isn’t hindered in any way until your hit points drop to 0 or lower.
No matter how many hit points you lose, your character isn’t hindered by hit point loss in any way until your hit points drop to 0 or lower.
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2016-02-03, 12:52 PM (ISO 8601)
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- Mar 2008
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Re: Dysfunctional Rules VIII: When General Trumps Specific
This is still the attitude of some characters.
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2016-02-03, 02:43 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Dysfunctional Rules VIII: When General Trumps Specific
"You fool, do you not know that no man may hinder me!"
"But I am not a man. You look upon a woman!"
"Yeah, but I still have HP remaining anyway, so there!"Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2016-02-07, 09:02 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules VIII: When General Trumps Specific
The Imp is a devil that corrupts vulnerable souls. To this end it has the suggestion SLA. Suggestion is language dependent. Imps only speak Infernal, Celestial, and Draconic, leaving them incapable of using it on many of the mortals it would be tempting.
Kolyarut Avatar by Potatocubed.
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2016-02-08, 04:25 PM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Certain feats, such as Aberration Blood, Willing Deformity, and Dragon Wings, change a character's appearance.
Zombies lose all feats the base creature possessed.
This means that if you find some freaky self-mutillator who's taken Willing Deformity (Gaunt), kill him and raise him as a zombie, the zombie will be fatter and heavier than the creature was in life. Then if you destroy the zombie and raise the gaunt guy, he's skinny again.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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2016-02-08, 04:34 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules VIII: When General Trumps Specific
This is to do with magic. When you take a willing deformity feat, you're deformed by *Insert dark magic here*. However, when you're a zombie, your shape is determined by *Insert different dark magic here*, and when you're brought back to life, the ressurection spells reform you to the state you had before. So yes, the zombie will have a different shape as it is shaped by different magic.
Wings also make some kind of level of sense to fall off when the creature is raised as a zombie, and then regrow when resurrection (which can reform a body from someone's fingernail) takes place. Raise dead specifically won't replace the wings, though.
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2016-02-08, 08:37 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules VIII: When General Trumps Specific
It's not necessarily magic, and for most of the deformity feats it explicitly isn't. For example, the text for Deformity (Obese) reads "Through intentional gorging and general gluttony, the character is obese. Grossly overweight, she is now at least triple the normal weight for creatures of her kind."
Or for face it reads "Because of intentional self-mutilation, the character has a hideous face." These are simply changes to the body that have been made for the feats. Zombies do not have special shapes determined by magic, they are animated flesh.
As for the wings, they're only lost if the character becomes certain undead, like zombies, skeletons, or wights. If they become a gravetouched ghoul they keep them, even though they're still a rotting corpse.Kolyarut Avatar by Potatocubed.
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2016-02-08, 09:40 PM (ISO 8601)
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2016-02-09, 02:09 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I'm pretty sure zombies keep wings. After all:
Speed
If the base creature can fly, its maneuverability rating drops to clumsy.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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2016-02-09, 02:28 AM (ISO 8601)
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- Mar 2012
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2016-02-09, 02:57 AM (ISO 8601)
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- Feb 2014
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- Arcadia
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2016-02-09, 03:03 AM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VIII: When General Trumps Specific
What's odd about keeping the wings and fly speed?
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2016-02-09, 09:27 AM (ISO 8601)
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- Sep 2015
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- Texas
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Re: Dysfunctional Rules VIII: When General Trumps Specific
If I may I think the oddity is that either a zombie is coordinated enough to fly with wings. Remember these are creatures that are so clumsy and jerky that they only get a single action per round. Flight is a very complex balance where as walking is just falling forward and catching yourself before your face meets the ground.
Last edited by PallentisLunam; 2016-02-09 at 01:05 PM.
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2016-02-09, 11:48 AM (ISO 8601)
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- Aug 2013
Re: Dysfunctional Rules VIII: When General Trumps Specific
Here's one I know I haven't seen before in these threads.
Elf, PHB: "Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats."
Elf, MM: "Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow."
Which of these is correct? As far as I can tell, they don't contradict, so... both of them? Which is kind of a buff to those of us doing the shuffle.Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
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2016-02-09, 11:53 AM (ISO 8601)
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- Mar 2008
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I would say they are both correct - the same way that Cloistered Clerics have all Knowledge skills (because of the domain) and red dragons are vulnerable to cold (because of their subtype), elves are proficient in those weapons (because of the feats). The MM simply doesn't go into detail explaining the source of the automatic proficiency. Getting rid of the feats also gets rid of the proficiencies.
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2016-02-09, 11:55 AM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Dysfunctional Rules VIII: When General Trumps Specific
Both, and their meaning is identical:
For purposes of weapon proficiency and similar feats, a composite longbow is treated as if it were a longbow.
For purposes of weapon proficiency and similar feats, a composite shortbow is treated as if it were a shortbow.
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2016-02-09, 12:01 PM (ISO 8601)
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- Mar 2012
Re: Dysfunctional Rules VIII: When General Trumps Specific
The equivalence of longbow and composite longbow is not the issue. The issue is being proficient through racial traits directly is not the same as being proficient by having bonus feats. The latter can be exchanged for something more useful through DCFS, the former can't.
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2016-02-09, 12:29 PM (ISO 8601)
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- Sep 2011
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Actually, as evidenced by the relative rarity of bipedal creatures and the complicated engineering that goes into getting robots to walk, walking on two legs isn't actually all that simple. All sorts of fine muscle adjustments and balancing needs to be done to move relatively smoothly. We just do it all the time and so stop thinking about it.
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2016-02-09, 12:33 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.