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2015-12-27, 05:33 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I didn't trawl through every thread to see if this was mentioned, but it wasn't in the Handbook...
Originally Posted by Alchemist's FireCurrently Playing:
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2015-12-27, 09:39 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
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2015-12-27, 02:52 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
What if you jump into a lake of oil?
Creator of the LA-assignment thread.
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2015-12-27, 02:53 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Oil is flammable, so you'd probably only make it worse.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2015-12-27, 03:08 PM (ISO 8601)
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2015-12-27, 03:36 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
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2015-12-27, 03:52 PM (ISO 8601)
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2015-12-28, 04:33 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
If a poison causes unconsciousness as its secondary effect, it lasts 1d3 hours unless stated otherwise. If it's the initial effect, it has no duration unless stated otherwise.
The reverse is also true of paralysis poisons. (initial is noted as 2d6 minutes, secondary isn't mentioned)Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2015-12-29, 04:04 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Originally Posted by MM5Last edited by bekeleven; 2015-12-29 at 04:04 PM.
Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2015-12-29, 04:16 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-01-03, 04:01 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Superior Unarmed Strike doesn't work properly for Disciples of the Word, and presumably other monk-esque classes which aren't actually called "Monk" - they deal the SUAS damage, but they deal the DotW damage.
It also decreases the damage dealt by huge or larger unarmed strikes of 3rd-level characters, gargantuan or larger of 4th-7th, and colossal of 8th-11th. Another one for the "Game assumes you're medium" box, as well as the fact that it allows a moth-sized creature to do unrealistic amounts of damage, but that's slightly less flagrant.
Also, does anyone have any objections to me putting the following explanation into the OP?:
Spoiler: I'll take it out of the spoilerWhat this thread is for:
- Rules that clearly do something that is pointless or self-abnegating (EG Focused Lexicon is a feat that provides nothing but a penalty, no-one can use Chain Power, Hindering Opportunist helps your enemy).
- Rules that do something that is vastly contrary from anything that could possibly be the intended effect (Drown Healing, Greater Reversed Seek the Sky lasts forever, Reversed Mystic Rampart is meant to lower someone's saves but actually drops a tower on them).
- Rules that cause an non-resolvable game state (Peerless Archers can stack infinite attacks of opportunity)
- Rules that don't define something well enough to use it ("Distracted", "Minimum Caster Level", "Paladin spell", "Primary Ability Score", "Special Material", anything missing a range or other variables).
- Rules that, while they don't actually have a negative impact on the game as a game, do stop it making sense (EG fire and acid don't do fire and acid damage, you can fall 9 feet onto your head and take no damage, falling creatures deal no damage if they land on you).
- Two or more rules combine to cause an above problem (AC bonuses and bonus feats exist, but bonuses are only applicable to die rolls so no they don't).
What this thread is not for
- Typos (Weapon deals 1d33 or 1d43 damage because 3 isn't superscript; "Share Lesser Form" mistyped as "Share Laser Form".)
- Dysfunctions that only arise because of a specific reading of the text (In combat, everyone is flat-footed until they act, so they must have been flat-footed whenever they weren't in combat, even though the text only specifies that they're flat-footed in combat. Someone who can't be flanked can't have a person on each side of them because if they did, they would be flanked.) Unless every possible reading of the text is dysfunctional no matter how you read it (even if it's dysfunctional in different ways).
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2016-01-03, 06:08 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
My first time posting in these threads, not sure how valid this is, but it just jumped out at me while reading. It wasnt in the handbook, so it may not have come up.
The Hospitaler, in Defenders of the faith.
Can be of any nonchaotic alignment. Falls (loses class) if she becomes chaotic.
However, also falls if she performs any evil act. Despite lawful evil and neutral evil alignment being no hindrance to joining.
What exactly is the alignment restriction supposed to be here?
Its at minimum strange.
EDIT: On checking complete divine, the updated version of the hospitaler forbids chaotic acts, not evil acts. So i guess it got fixed. Although there the class has a bunch of other differences too.Last edited by Green and Red; 2016-01-03 at 06:26 PM.
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2016-01-03, 06:35 PM (ISO 8601)
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2016-01-03, 07:05 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Except that the errata are explicitly not for fixing typos:
Errata in this file includes material that the Wizards of the Coast RPG R&D department and editors feel might affect your gameplay experience. It does not include minor, typographical errors—the sort of thing that might be fixed in a reprint but has no impact on your game.
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2016-01-04, 01:40 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Master's Lament (HoH) says:
Target: One humanoid creature with a familiar or other empathically linked animal companion
This spell can be cast on either the master or the familiar.Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
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2016-01-04, 04:05 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I'd say that the description trumps the summary, there.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2016-01-04, 04:08 PM (ISO 8601)
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2016-01-04, 04:40 PM (ISO 8601)
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2016-01-04, 04:41 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
The question is, do they mean the type of humanoid that includes stuff like orc sorcerers and dryadic druids or do they mean the Type of Humanoid that doesn't?
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2016-01-04, 04:46 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
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2016-01-04, 05:58 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Yeah, but it's a level 6 spell with no higher level counterpart to expand it to other creature types. It doesn't let you target the weaker familiar saves (it explicitly gives both targets a save) and damage splitting is a bit... underwhelming given how little direct punishment most familiars can take. This looks to be a fluffy spell that isn't actually all that powerful, unless there's some combo I'm missing.
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2016-01-04, 06:26 PM (ISO 8601)
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2016-01-04, 06:37 PM (ISO 8601)
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2016-01-04, 06:38 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-01-04, 06:41 PM (ISO 8601)
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2016-01-05, 09:55 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
One more for the "All players are Medium Humanoids" pile I guess.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2016-01-05, 10:42 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Creator of the LA-assignment thread.
Come join the new Junkyard Wars and build with SLAs and a breath weapon!
Interested in judging a build competition on the 3.5 forums but not sure where to begin? Check out the judging handbook!
Extended signature!
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2016-01-05, 11:38 AM (ISO 8601)
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- May 2007
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Re: Dysfunctional Rules VIII: When General Trumps Specific
In any event, a spell being weak for its level isn't a dysfunction.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2016-01-05, 12:42 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Weapon Graft (Fiend Folio) and Graft Weapon are both share similar dysfunction:
Originally Posted by Weapon GraftOriginally Posted by Graft Weapon
Also, note: neither graft, nor psionic power forbid you to graft the actual natural weapon to the hand
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2016-01-05, 02:17 PM (ISO 8601)
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