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2016-01-21, 03:34 PM (ISO 8601)
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2016-01-21, 04:24 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
I think I have a dysfunction in Pathfinder. Enlarge Person only works on hominoids, and can be made permanent with a Permanency spell (and 2,500 gp, of course ). The capstone feature of the Monk (and several other classes) changes your type to Outsider (Native). To the best of my knowledge, the rules don't cover what happens if you cast a spell and make it permanent, but the target later changes type.
(This may work in 3.x more broadly, but I only have Pathfinder.)
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2016-01-21, 04:35 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
The popular interpretation is that a spell only checks when cast. If the target later becomes illegal, the spell remains in effect. This makes sense because the alternative (a spell stops working as soon as the target becomes illegal) runs into the issue of creatures walking out of range of the caster to rid themselves of dangerous debuffs, because they are now illegal targets due to being too far away.
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2016-01-21, 05:07 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
There are also spells which require a target of one type and change them to a different type, which would be self-terminating under the other interpretation.
As for Orbs of Force, we do know some of their properties. First of all, of course, we know that they're made of force, which gives us some properties right there: In particular, D&D force is quite durable, being vulnerable only to Disintegrate and a handful of other rare effects, or to the spell which created it expiring (not an issue here). We also know that an orb of force does a bunch of d6 of damage when flung violently. So, anyone who can fling things violently can get the same benefit from it. It may or may not have mass or momentum, but that's irrelevant, because even if it doesn't have those things, we still know it's capable of dealing damage.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2016-01-21, 05:33 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Okay. Just something I'd noticed. Figured I would drop it here to see what other people thought.
Regarding Force: Force is, I believe, used to mean two different things in D&D. One is an energy type, like [Fire] or [Cold], but the other is an actual substance, like in the spell Wall of Force. I don't know if using the same name to mean two different things is a dysfunction, but it is certainly confusing.
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2016-01-21, 05:39 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Force is a damage type, but not an energy type. The energy types are acid, cold, electricity, fire, and sonic.
Rhymes with "Protracted."
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2016-01-21, 05:39 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
We also don't know if you can actually lift said Orb to do the throwing, or if when not flung violently it is quite easy to pass through it with normal force like non newtonian liquids except more so. Or for that matter it's not one of those things that burst violently on impact because that's a more dramatic result than thudding into an opponent and sitting there like a baseball.
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2016-01-21, 06:02 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Well there's also the "Shrodinger's PrCs" like Dragon Disciple (requires you to not be a dragon, capstone makes you a dragon) and Ur-Priest (requires you to be unable to use divine magic, gives you divine magic).
To be clear: I'm not arguing in favor of that argument; just pointing out the precedent.Kaedanis Pyran, tai faernae.
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2016-01-21, 06:43 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Once again it does not work that way. The prerequisites are only checked once: when you take the first level in a PrC. It does not matter what happens afterwards. The broken rules that continually require the character to fulfil the prerequisites are only for the PrCs in CArc and CW.
So that is no precedent.
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2016-01-21, 06:54 PM (ISO 8601)
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- In the Playground, duh.
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2016-01-21, 09:00 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Those rules are only found in those two books. So it's not a question of where it does say that, it's a question of where it doesn't say otherwise.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2016-01-21, 09:33 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Building an artificer and I noticed:
Originally Posted by Eberron Campaign Setting pg. 31
Originally Posted by Eberron Campaign Setting pg. 111
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2016-01-21, 11:21 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Seems to be a case of the ol' specific trumps general. Usually you have to look in another book for something to violate an "absolute rule" (such as the PHB saying there are X classes and then bam, there are more) but I guess the editing department screwed the pooch again.
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2016-01-21, 11:27 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
It can't be specific trumps general because we are never told how to calculate a save DC for an infusion. Yes we know the formula that is used everywhere else but to apply it in this case would be improper
and even then does it key off of INT or CHA?
EDIT: Forget that last part, artificers aren't dual stat casters don't know where I got that ideaLast edited by PallentisLunam; 2016-01-21 at 11:30 PM.
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2016-01-22, 01:30 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Sorry, I don't mean to be obtuse, but I can't find any requirement of a specific order-of-operations for leveling up, either. It's not on page 58-59, nor do I see a restriction in the Skills or Feats chapters. I know that's how it was done for the Neverwinter Nights video games, but ... I can't find it in the PHB. The only clear indication of order is that a class choice has to come before several other steps, since class sets the parameters for them. Also the rules for prestige classes say "the first step of advancement is always choosing a class", strongly implying a specific intended order without actually delineating anything past step 1.
I just don't see any written rule demanding skill selection before feat selection.
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2016-01-22, 01:47 AM (ISO 8601)
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2016-01-22, 09:52 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Quoth PallentisLunam
EDIT: Forget that last part, artificers aren't dual stat casters don't know where I got that idea
However, this was fixed in the errata. Artificer infusions do indeed have a save DC based on Int.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2016-01-22, 11:27 AM (ISO 8601)
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2016-01-22, 11:41 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
No, that is something different. The rules from CArc or CW applying to PrCs from other books is like saying Thunderhead somehow modifies how Shout works.
The primary source for how PrCs work is the DMG. CArc or CW cannot overwrite those rules:Originally Posted by DMG Errata document
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2016-01-22, 11:50 AM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Primary source doesn't work that way. Quoth every errata file: "When you find a disagreement between two... rules sources, unless an official errata file says otherwise, the primary source is correct."
The DMG gives rules about PrCs, but it does not mean other sources can't also give rules about PrCs. The DMG has nothing to say on what happens once you stop qualifying for a PrC, therefore a "lesser" book providing such a rule is not in conflict with the DMG.
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2016-01-22, 12:01 PM (ISO 8601)
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2016-01-22, 12:01 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Being allowed to take another level in a PrC without fulfilling the prerequisites is in direct contradiction to either of the rules in CArc and CW. For your convenience:
Originally Posted by DMG p. 176
Any restrictions of PHB (base) classes for advancing or keeping class features are not general rules about level advancement or gaming in general, but are rules specific to certain classes (like monk or paladin).
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2016-01-22, 12:14 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
That's still not a contradiction. The rules do not say "yeah you can't take the first level, but if you're already in you're fine." They just do not address the remaining 4, 9, or whatever levels of PrCs.
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2016-01-22, 12:24 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
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2016-01-22, 12:30 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Small technical dysfunction:
Originally Posted by Monster Manual, Templates
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2016-01-22, 12:35 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Last edited by Andezzar; 2016-01-22 at 12:35 PM.
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2016-01-22, 12:42 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
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2016-01-22, 01:07 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
The differences between taking a level in a class and taking the first level in a PrC have been delineated on p. 176 of the DMG (the primary source for PrCs). CArc or CW cannot add additional restrictions with the same level of generality. Taking a level in a PrC from one of those books is much more specific than taking a level in any PrC.
If you think that the rules from CArc or CW actually work and apply to all PrCs, how do you explain to your players that their characters with PrCs are screwed as soon as it is not their turn? The rules say that you loose stuff (it varies between the two books) if at any time you do not fulfil the prerequisites.
When it is not a caster's turn, he cannot cast spells (unless he has immediate action spells), so whatever the book specifies is gone. When the assassin is not constantly killing someone to join the assassins (which he can't because he already joined), he loses stuff. etc.
And did you notice that neither CArc nor CW has rules how to regain whatever they remove? So even if at some point you again fulfil all the prerequisites, whatever you lost is gone forever.
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2016-01-22, 01:59 PM (ISO 8601)
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Re: Dysfunctional Rules VIII: When General Trumps Specific
Well noboy's saying that the Complete Screwball rules aren't stinky tooters. The issue is that the DMG and C~ address different things. DMG says thay you have to meet the requirements to take a level in the class, the C~ says that if you stop meeting requirements you lose. They address different aspects of prestige classes and neither one explicitly addresses if you need to continue meeting requirements for taking later levels of the class.
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2016-01-22, 03:22 PM (ISO 8601)
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