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2016-01-26, 12:51 PM (ISO 8601)
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2016-01-30, 12:14 AM (ISO 8601)
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- Aug 2009
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- Erutnevda
Re: [3.5/PF] GitP Regulars as Plagues/Poisons/Diseases/Positoxins/Ravages/Afflictions
Black Dissolution (inuyasha)
This disease owes its name to its side effects. While a nuisance to a warrior, it is a true danger to a spellcaster, the virus infecting their ability to cast spells causing them to release their magic almost at random. The disease itself seems to be found in ancient ruins and temples to beings from before the current reality, the citadels and centers of power for Outer Gods, Elder Evils, and Ancient Ones, as well as aboleth (who are themselves immune) cities. It's symptoms include dark circles around the eyes, homicidal outbursts, and sudden spurts of black ichor from your body when you cast spells. This last, combined with the fatal end to casting too many spells when infected, is the source of this disease's name.
Disease DC: 18
Disease Damage: 1d6 Wisdom.
Incubation Period: 1d6+1 days.
Special: When infected with Black Dissolution whenever you are in immediate threat to your life, such as combat, you must make a Will save against the disease's DC, and must make another one for every 3 rounds it continues. If you fail this Will save you must spend your turn attacking the nearest living creature unless you can cast spells or use invocations. If you can cast spells (or use invocations) you must cast a random spell (or use a random invocation) of your highest (effective) spell level on a random legal target, or if an area of effect at its maximum range (limited by line of sight/effect) in a random direction; spells are always used before invocations even if they are lower level.
In addition whenever you cast a spell (or invocation) of your highest currently available (effective) spell level you suffer Constitution damage based upon its spell level as black ichor oozes from your body. 1 if it was 0 level, 1d4 points of Constitution damage if it was 1st to 3rd, 1d6 if it was 4th to 6th, 1d8 if it was 7th or 8th, and 1d10 if it was 9th. If this Constitution damage reduces a creature's Constitution to 0 they dissolve into black goop. This black goop is an ooze with 1 HD and small size if they were Small, 3 HD and medium size if they were Medium, 5 HD and large size if they were large, and is a black pudding if they were huge or larger. If it is an ooze of a smaller size it cannot attack, but has 22 Con (as a black pudding) a black pudding's speed, blindsight, and ooze traits, and an instinctual need to combine with other black goop to form a 10 HD black pudding, to combine simply requires moving into the same square and then adding Hit Dice. The black goop may combine with an extent black pudding to add its HD to the pudding's to a maximum of 30 HD.
Infusions, and Mysteries that are cast as spells are considered spells for Black Dissolution, but utterances and non-invocation spell-like abilities are unaffected.
Finally as a supernatural disease Black Dissolution's effects are suppressed in an anti-magic or dead magic area, and it is difficult to cure with Remove Disease or Heal requiring a DC 20 CL check with a Remove Curse or Break Enchantment spell before it can be removed through other magic within the next minute. Black Dissolution otherwise resists all attempts to cure it.Peanut Half-Dragon Necromancer by Kurien.
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Old: My homebrew (updated 9/9)