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  1. - Top - End - #211
    Ettin in the Playground
     
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    Default Re: Simple Q&A D&D 4e Thread 3

    The text of the Rune Master feature happens to restate the description of the runic keyword, but the feature is not needed to benefit from the keyword. All that Rune Master does is put you into a rune state. The powers' runic choices function whether or not you are in a rune state, since the keyword is described elsewhere in the same book. (Sorry, couldn't say where, AFB at the moment.)
    Last edited by Dimers; 2017-08-28 at 04:04 PM.
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    Default Re: Simple Q&A D&D 4e Thread 3

    Quote Originally Posted by Dimers View Post
    The text of the Rune Master feature happens to restate the description of the runic keyword, but the feature is not needed to benefit from the keyword. All that Rune Master does is put you into a rune state. The powers' runic choices function whether or not you are in a rune state, since the keyword is described elsewhere in the same book. (Sorry, couldn't say where, AFB at the moment.)
    Yup, that's correct, my mistake. You don't get the +1 to hit option of Runemaster or resist damage while allies adjacent to you.

  3. - Top - End - #213
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    Default Re: Simple Q&A D&D 4e Thread 3

    Q60: If I make an attack that doesn't do damage and roll a crit, do I add the bonus damage from feats/enhancement?
    Example: I have a +1 holy symbol and roll a critical hit with Command power, which deals no damage. Should I add +1d6?
    Last edited by Marcloure; 2017-11-02 at 03:37 PM.

  4. - Top - End - #214
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    Default Re: Simple Q&A D&D 4e Thread 3

    Quote Originally Posted by Marcloure View Post
    Q60: If I make an attack that doesn't do damage and roll a crit, do I add the bonus damage from feats/enhancement?
    Example: I have a +1 holy symbol and roll a critical hit with Command power, which deals no damage. Should I add +1d6?
    A60:

    A) Bonus damage is (almost?) always in addition to a damage roll, so no go there.
    B) Extra damage (which is what Critical bonuses are) is always in addition to other damage. It doesn't require a damage roll, so a power that deals a flat amount rather than having a damage roll gets the extra crit damage added to it, but it can't add to no damage.

  5. - Top - End - #215
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    Default Re: Simple Q&A D&D 4e Thread 3

    Quote Originally Posted by Marcloure View Post
    Q60: If I make an attack that doesn't do damage and roll a crit, do I add the bonus damage from feats/enhancement?
    Example: I have a +1 holy symbol and roll a critical hit with Command power, which deals no damage. Should I add +1d6?
    No, powers that don't deal damage don't deal damage on a critical hit from implements or weapons.

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    Default Re: Simple Q&A D&D 4e Thread 3

    But do they apply other critical effects beside damage (like conditions)? Thank you.
    Last edited by Marcloure; 2017-11-03 at 09:14 AM.

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    Default Re: Simple Q&A D&D 4e Thread 3

    Q 61

    If someone MC’s Monk, how often are they able to use the Movement part of the Full Discipline action? The CharBuilder says it’s at-will, but that feels like a glitch. Does it become a 1 use encounter, an encounter power that you can use until you use a different Full Discipline movement or standard move option, or is it actually at-will?
    Quote Originally Posted by Dimers View Post
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  8. - Top - End - #218
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    Default Re: Simple Q&A D&D 4e Thread 3

    Q 61: Both the movement and non-movement part of a Full Discipline power share the same use frequency and reuse. If you use one, you can also use the other in the same round. If you use either, the other is expended.

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    Default Re: Simple Q&A D&D 4e Thread 3

    Quote Originally Posted by Marcloure View Post
    But do they apply other critical effects beside damage (like conditions)? Thank you.
    Yes. A weapon or implement that has condition criticals will kick in even when there was no damage. Though if it does extra damage and a condition, only the condition would apply.

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    Default Re: Simple Q&A D&D 4e Thread 3

    Q 62

    "Sling", "crossbow", "mace". Each is the name of a weapon group. Each is also the name of a type of weapon in that group. Has there ever been an official clarification about when to use each meaning?

    For example, can a rogue Sneak Attack with a dejada, a member of the "sling" group?
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  11. - Top - End - #221
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    Default Re: Simple Q&A D&D 4e Thread 3

    A62: I have yet to see or even hear of any such clarification. What appears to be the case is that "the weapon" refers to the specific type while "a weapon" allows the entire group. Compare "proficiency with the sling" to "proficiency with slings."
    For your example, by a strict reading, sneak attack is allowed when making an attack with "a sling", and the dejada is clearly "a sling", being in the sling weapon group. Otherwise, rogues would not be able to sneak attack with daggers, either.

    Incidentally, Ruthless Ruffian allows THE club and THE mace for sneak attacks, but A club or A mace for Str-to-dmg on Rattling attacks.

  12. - Top - End - #222
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    Default Re: Simple Q&A D&D 4e Thread 3

    Q63

    Specific instance, but the question in general is, if something in all other ways qualifies as something that bonus damage could be applied to by item or feat text, but does not, on its own, deal damage, does it get bonus damage? Specific instance here being Resplendent Gloves and Maze of Mirrors. Maze of mirrors is an illusion power that targets will, but only enacts penalties, doing no damage. Resplendent gloves say "When you hit with an attack power that targets will, the attack deals X extra damage". Would the attack damage the target?

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    Default Re: Simple Q&A D&D 4e Thread 3

    A63
    Per the rules on extra damage
    Quote Originally Posted by Extra Damage
    Many powers and other effects grant the ability to deal extra damage. Extra damage is always in addition to other damage and is of the same type or types as that damage, unless otherwise noted. Because of this rule, an effect that deals no damage cannot deal extra damage. However, a power doesn't necessarily have to hit a target to deal extra damage—it needs only to deal damage to the target.
    (emphasis mine)

    You need to deal damage to deal extra damage.
    Rules Compendium 233
    Last edited by Keledrath; 2017-12-14 at 01:48 PM.
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    Default Re: Simple Q&A D&D 4e Thread 3

    Q64

    Can a creature with phasing end its turn inside a wall?

    I have always assumed the way phasing was phrased means that it can't end its turn inside of a wall, but when I went to look up the actual definition things got a bit murky.

    Phasing says it "must end its movement in an unoccupied space." (Rules Compendium, p314)

    But when I looked up Occupied Square in the Compendium, it says "A creature occupies all the squares of its space," and nothing more. This seems to imply that only creatures can occupy a square, and on the battlemap a square is a space, so a wall is not an occupied space on its own. This seems weird to me, and makes phasing a lot more dangerous.

    Page 204 of the Rules Compendium does say about phasing (under Movement Related Traits): "The creature follows the normal rules for where it must end its movement (normally an unoccupied space)." The mention of "normal rules" does seem to imply you cannot end your turn in a wall.

    Have I been doing phasing wrong all these years?

  15. - Top - End - #225
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    Default Re: Simple Q&A D&D 4e Thread 3

    A 64

    RC 317 defines 'unoccupied square' as "A square that is neither occupied by a creature nor filled by an object." Though to be more complete, effects can sometimes occupy squares as well, such as some conjurations.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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    Default Re: Simple Q&A D&D 4e Thread 3

    Q 65

    When a Runepriest uses Rune of the Undeniable Dawn (PHB3, p. 102), it's close burst 3, and "The burst creates a zone that lasts until the end of your next turn" but "Sustain Minor: The Zone persists."

    If a Runepriest moves, does the zone continue to be burst 3 around them, or does the zone create a static 7x7 zone on the battlefield?

  17. - Top - End - #227
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    Default Re: Simple Q&A D&D 4e Thread 3

    A65: it would create a static 7x7 Zone. A zone that moved with you would include the verbage "centered on you"
    I follow a general rule: better to ask and be told no than not to ask at all.

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    Default Re: Simple Q&A D&D 4e Thread 3

    Q 66.
    Magic Circle and Undead Ward. Do both these rituals block only normal movement, or do the rituals also block passage "infinitely" below and above the circle? The ritual description doesn't say anything about it, so I guess it's up to DM interpretation and judgment?
    Last edited by Marcloure; 2018-01-06 at 01:14 AM.

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    Default Re: Simple Q&A D&D 4e Thread 3

    In previous editions the spell was usually treated as an orb of protection. If I recall correctly.

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    Default Re: Simple Q&A D&D 4e Thread 3

    Yep, no definition of the word "circle" or "line", and no further info in the glossary entries for Rituals. Looks like it's up to the DM.

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    Me, I'd go with a cone shape, with height about five times the circle radius, and the effect would end at the ground but make the ground warded. For the line version, I'd say the barrier goes about half the line length, above and below even if that penetrates the earth -- lines are different from circles, magically speaking.
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