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Thread: Skyrim for 5e!

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    BlackDragon

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    Default Skyrim for 5e!

    So, I'm working on developing a complete compendium of Skyrim weapons and races for 5e! At some point down the road, I will also have rules for Enchanting

    Skyrim Weapons Table

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    Pixie in the Playground
     
    SamuraiGuy

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    Default Re: Skyrim for 5e!

    Neato!!!!!

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    Chimera

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    Default Re: Skyrim for 5e!

    Are you going to be converting anything else from Skyrim to d&d 5e? I found a list of the daedric artifacts translated into d&d artifacts earlier. :)

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    BlackDragon

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    Default Re: Skyrim for 5e!

    Quote Originally Posted by KoyukiTei13 View Post
    Are you going to be converting anything else from Skyrim to d&d 5e? I found a list of the daedric artifacts translated into d&d artifacts earlier. :)
    HAHA! You just ended my 6 month quest to figure out how to stat these buggers - thanks!

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    Final Hyena's Avatar

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    Default Re: Skyrim for 5e!

    Why does Dwarven and Elvish cost more than Orcish?
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    Bugbear in the Playground
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    Default Re: Skyrim for 5e!

    With that much overlap in damage you only leave weight for reasons of using a more expensive weapon. While Skyrim may be an encumbrance optimization game, I doubt that's really what you want to port to pen&paper.

    Are you going to allow +1 (and more) enchanting of weapons? If not, you might be ok with expanding the damage of the various types of weapons.

    Are you going to include smithing, and will players be able to to do it? I wouldn't recommend it, as only Eorlund Gray-Mane seems able to have any observable smithing ability at all (and possibly only due to the skyforge), all others appear unable to to put an edge on their weapons (I think you can improve "a greatsword for a great man" at smithing level 15). End-game smithing capabilities are scary.

    I'm not familiar enough with 5e to suggest how runaway powers would effect such things, but I'd have to believe that dragon bone does more than +3 damage. Perhaps only dragonbone/dragonscale can be forged to "legendary" status and that other grades top out at other levels (although I doubt that 5e really has the fine grain approach for such things. You can't really give a +1 going from fine to superior. Maybe if you add a bonus to an initiative check it would be less than game breaking but still encourage a player to take it.

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    MonkGirl

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    Default Re: Skyrim for 5e!

    Quote Originally Posted by Final Hyena View Post
    Why does Dwarven and Elvish cost more than Orcish?
    I'm pretty sure that those are the prices in the game itself :P

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    Final Hyena's Avatar

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    Quote Originally Posted by FMLest1998 View Post
    I'm pretty sure that those are the prices in the game itself :P
    But there is no incentive to buy the more expensive gear. In Skyrim wasn't the higher tier gear better in some way?
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    Quote Originally Posted by Final Hyena View Post
    But there is no incentive to buy the more expensive gear. In Skyrim wasn't the higher tier gear better in some way?
    Yes, absolutely. The higher tier the material was, the more damage the weapons did and the more armor the....well, armors provided. It was a pretty standard upgrade system, which I'm not sure translates into 5e all that well. Unless you wanna use really high bonuses, that is, since there was a lot of tiers.
    Last edited by Theoboldi; 2016-06-28 at 04:25 AM.
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    Bugbear in the Playground
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    Default Re: Skyrim for 5e!

    Quote Originally Posted by Theoboldi View Post
    Yes, absolutely. The higher tier the material was, the more damage the weapons did and the more armor the....well, armors provided. It was a pretty standard upgrade system, which I'm not sure translates into 5e all that well. Unless you wanna use really high bonuses, that is, since there was a lot of tiers.
    Notes on skyrim: I'm not that sure about daedric/dragonbone. Daedric may have been more damaging/more protective and heavier, but also requires much more rare materials (daedra hearts).
    There is also the issue that by the time dragonbone parts are available, you can typically craft armor that hits the armor cap several tiers down.

    You could look for some minor places to put bonuses. I don't recall criticals being part of 5e (they are in Skyrim), but they are a means to add minor bonuses (throw an extra +1 or so only on the criticals). Initiative rolls are another place to stuff them (although I wouldn't recommend changing to to "roll every turn" unless you really wanted to emphasize the light armor).

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    Quote Originally Posted by wumpus View Post
    Notes on skyrim: I'm not that sure about daedric/dragonbone. Daedric may have been more damaging/more protective and heavier, but also requires much more rare materials (daedra hearts).
    There is also the issue that by the time dragonbone parts are available, you can typically craft armor that hits the armor cap several tiers down.
    Well, conceptually they were better at least. Not that it worked out in actual gameplay, as you said.

    That said, criticals are definitively a thing in 5e, and it's an interesting idea to add bonuses there, though +1 only on criticals may be a tad too weak of a bonus to be really felt. Maybe a mixture of damage bonuses would work? Or you could also just let them count as magical or adamantine for overcoming resistance. Dunno, really. I'm just spitballing at this point.

    That said, given the 'rare' materials both Daedric and Dragonbone gear require, maybe those should just be statted up as magical items? Give them stuff like extra damage die, crit immunity, all that cool stuff.
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    Quote Originally Posted by ezekielraiden View Post
    You don't win people over by beating them with facts until they surrender; at best all you've got is a conversion under duress, and at worst you've actively made an enemy of your position.

    You don't convince by proving someone wrong. You convince by showing them a better way to be right. The difference may seem subtle or semantic, but I assure you it matters a lot.

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