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2016-01-16, 08:02 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Anatevka, USA
Re: Making social skills class skills for everyone?
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Cleric Quick-Builder
"Gentlemen, you can't fight in here. This is the War Room!" – Kubrick, "Dr. Strangelove"
I do still exist. I'm active on discord. Priestess of Neptune#8648
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2016-01-16, 08:25 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Making social skills class skills for everyone?
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2016-01-16, 09:03 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Making social skills class skills for everyone?
OP: If you're the GM and want people to be more socially adept, how'zabout just giving all PCs (or all creatures with at least 1 class level) ranks of social skills dependent upon their class level? Yes, actual ranks. This way people can't stack social skill synergies even higher, and it seemingly gives you what you want.
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2016-01-16, 09:18 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Gender
Re: Making social skills class skills for everyone?
I think there is a misunderstanding of what my attention was. I don't want all PCs to be more socially adept (having a skill as a class skill doesn't make you any better at it unless you put points into it), I just don't think that being a fighter or wizard or whatnot should have that much more difficulty learning to be social than any other class. Learning to pick locks or perform acrobatics, yeah, that's something that some classes might inherently have restricted access to, but unless a character class somehow inherently isolates a character from society, I don't think that these skills should be penalized for those inclined to learn them.
Last edited by gadren; 2016-01-16 at 09:18 PM.