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  1. - Top - End - #61
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Design wise poor choices

    - Passive activating at half health gives poke a role while giving him a "When the going gets tough, he gets tougher" feel

    - Q being backloaded makes it more skill rewarding for both Artanis and in terms of counterplay, since the first half is nearly impossible to dodge

    - If you want the free attack to synergize with his passive, that's why he has Psionic Synergy at 7

  2. - Top - End - #62
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Patch time!!!

    http://us.battle.net/heroes/en/blog/...0-2016#Falstad

    Overall, i'm just happy they didn't nerf KT too much.

    Also, is it just me or did the Rehgar nerf do nothing at all? Like, it looks like a ridiculously small nerf for someone who's winrate is 65%

    Everything else is fine. Especially happy to see BOOMerang buff and Nova Snipe buffs.

    I don't like Jaina's buffs. I mean yay for her her winrate was a bit low, but damage is not really the thing she's missing.

    Also, no Ess of Johan nerf?!?
    Last edited by Gandariel; 2016-02-10 at 02:23 PM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  3. - Top - End - #63
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Rehgar doesn't look like much, as the 100%->75% bonus damage is a relatively minor nerf, but 36->30 is a 16% drop in the damage of Lightning shield, which is actually pretty big when Lightning shield was doing 3k+ damage over its duration at level 20, tuning it down to 2500 or so. They seem to feel they went overboard on his damage rather than overbuffed his healing, which is probably a fair analysis

    The complete lack of Lee Ming changes surprises me, as not only does she have some unfortunate bugs (Teleport disjointing EVERYTHING, Cannoneer doing less damage than the tooltip says) but Essence of Johan and her Mana costs could use a look.

  4. - Top - End - #64
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by ChaosOS View Post
    Design wise poor choices

    - Passive activating at half health gives poke a role while giving him a "When the going gets tough, he gets tougher" feel

    - Q being backloaded makes it more skill rewarding for both Artanis and in terms of counterplay, since the first half is nearly impossible to dodge

    - If you want the free attack to synergize with his passive, that's why he has Psionic Synergy at 7
    I think you are saying that my suggestions weren't very good. Yes? Fair enough. The only thing I would quible is that the Q is mostly the same, just that most of the damage on the backswing is from the auto attack. The change on the frontswing I would put at something like 60 ==> 80 base.

    And I have no real idea how good changing his passive as I suggested would be. Mostly in the brief amount of time I spent on him I didn't love it, I always seemed real low when it started kicking in and from there I often found it hard to get another proc. I don't know though. Mostly it annoyed me that he had no sustain.

  5. - Top - End - #65
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Not every character needs to be sustain heavy, and Artanis sustains pretty well if you're willing to stick around at sub 50%. Beyond that, saving your Q to proc Psionic Synergy and timing your W with your passive makes a huge difference in getting passive procs. Oh, and not diving into a fight where you'll die in 2 seconds. Pick your fights, he's much better as peel than dive.

  6. - Top - End - #66
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Balance update! http://us.battle.net/heroes/en/blog/...2016-2-17-2016

    Li-Ming and Rehgar nerfed, minor buff to Anub'Arak and minor nerf to Stitches.

    Also, blog on how MM has gotten significantly better: http://us.battle.net/heroes/en/blog/...king-2-17-2016

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    I believe the nerf on Rehgar is a bit too small, but we'll see.

    Happy about Li Ming's nerfs (although her tower punching still seems too strong).

    Anub buff looks very very minor, which is sad. I hoped for a bigger rework for him
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  8. - Top - End - #68
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    I'll definitely keep picking Rehgar every chance I get in Ranked play.

    The Stitches nerf seems like it's mostly a very specific talent change for a particular scenario, which makes sense. It'd be really annoying to have him able to very quickly proc his health recovery repetitively.
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    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  9. - Top - End - #69
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    So, dust seems to be settling in terms of heroes and such. I decided to have a look at how Master Ranked play is doing in HOTSlogs. (I'm rounding the decimals away.)

    Unsurprisingly, Rehgar still tops the charts with 99% popularity and 62% winrate. The nerfs aren't enough, but they appear to be slowly making an impact.

    Here's the rest of the Top 10, in terms of winrate.

    Illidan (58%)
    TLV (57%)
    Sonya (56%)
    Zagara (56%)
    Diablo (56%)
    Anub'Arak (56%)
    Thrall (56%)
    Nazeebo (55%)
    Rexxar (55%)

    Li-Ming actually barely missed the top 10, but is still ridiculously popular. I also take interest in the fact that Abathur's winrate now hovers around 50%, which is cool.

    Rounding out the bottom of the list are a couple unsurprising ones, plus a bigger surprise (at least for me)...

    Nova (43%)
    Artanis (43%)
    Kharazim (41%)
    Gazlowe (41%)
    Morales (40%)

    Is there some sort of meta shift that sunk Kharazim? Or is it the "Rehgar Effect", where every support who isn't Rehgar is losing winrate because the other team has Rehgar?

    Oh, and a thing that might help explain the high TLV and Rexxar rates: very low popularity. Vikings have 8% popularity, Rexxar has 2% popularity. Seems to me that they're being picked mostly by hero specialists who are very good at precisely using the heroes in comps that favor them heavily, on maps that favor them well.
    Last edited by CarpeGuitarrem; 2016-02-21 at 05:32 PM.
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

  10. - Top - End - #70
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Rehgar effect is very real.

    Also, I suggest you check master + diamond. Similar skill, much bigger sample size :)
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    I find it amusing that Cho and Gall have a different number of games played and different win percentages.
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    The reason for this is because Hotslogs only shows winrates for hero levels 5 and up by default. You're far more likely to see level <5 Galls than Chos in hero league. In addition, if you're looking at a specific league, that will only show the winrate from players in that league, even when they played in games that included lower-ranked players. Again, if you have a Cho&Gall duo, it is likely the more skilled player plays Cho.
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Patch notes for next Tuesday, Xul should also be along. Not entirely sure why they were announced so early: http://us.battle.net/heroes/en/forum/topic/20742644168

    TL;DR: Nova Snipe buffs, Reghar nerfs

    Also, 4 more observer slots and CD announcements coming soon! http://us.battle.net/heroes/en/blog/20045807

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    I'm interested to see how CD announcements shake out.

    I think this might very well be the batch of Rehgar nerfs that sees him settling to a sane position in winrates. They basically hit all the places that make his Lightning Shield build ridiculous.
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    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Full patch notes: http://us.battle.net/heroes/en/blog/20049139

    Xul is out now boys! How are people liking our latest necromancer?

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by ChaosOS View Post
    Full patch notes: http://us.battle.net/heroes/en/blog/20049139

    Xul is out now boys! How are people liking our latest necromancer?
    I found him to be very nice. Skeletal mages needs some serious work, however.
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Saw him in HL, he is actually pretty strong!

    Poison nova seems to do a ton more damage than I thought.

    His W has huge range and is legit scary, his Q is pretty standard, his E... is annoying. It will force some players to take skillful talents like Cleanse, which I guess is what Blizzard wants.

    Apparently the skeleton mages are bad? I thought they would be like a KT Phoenix with a small slow on top
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Poison Nova is downright horrifying. Doubly so because the poison damage kills you slowly and inevitably.
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    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by Gandariel View Post
    Saw him in HL, he is actually pretty strong!

    Poison nova seems to do a ton more damage than I thought.

    His W has huge range and is legit scary, his Q is pretty standard, his E... is annoying. It will force some players to take skillful talents like Cleanse, which I guess is what Blizzard wants.

    Apparently the skeleton mages are bad? I thought they would be like a KT Phoenix with a small slow on top
    His E has about the same casting range as the cone of his W. Maybe less. It is rather odd.

    As for skeletal mages, there are two major issues with it.

    1. The mages are really rather squishy (and yes, killable).

    2. And this is big: If the ability is cast over unpathable terrain, some of the mages will simply not spawn. So the ability can get neutered hard in any tight areas.
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    His Poison Nova feels like they stapled the entirety of Lunara's kit onto Xul and called it done. You can win a teamfight against a team with Xul, but you'll still lose because his ult will wipe you a few seconds later.

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Oh, I forgot to brag here:

    Rank 1 achieved!!!

    (I mostly played Zagara and Diablo, with some changes here and there )
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by Gandariel View Post
    Oh, I forgot to brag here:

    Rank 1 achieved!!!

    (I mostly played Zagara and Diablo, with some changes here and there )
    Nice! And I'm not surprised; those seem like the two most likely heroes that wind up filling roles on a team. Also, they're pretty awesome.

    So, I just got Nova up to 8 during this free week; I'm honestly liking the W build out of the rework. Snipe build I could see working, but I don't feel like landing skillshots left and right. I'd rather do the Follow-Through route and Pin, shoot, Snipe, shoot, Pin, shoot to win. At any rate, I have a lot more fun with the W build than with the old Snipe-nova style. I'm hoping they tweak those talents to make that build work as well, then Nova will have two solid builds!
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    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    So, I've played briefly in the open beta (couple of days) but since RL has put a stop into gaming to an extent. I've been meaning to start again, but I'm afraid I have no idea what is the current meta and situation. Does anyone have a handy guide or something like that? Thanks a bunch.

    PS: My battletag is already in the OP, NA server.


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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Nothing that's easy to point to, but I'll do a quick overview:

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    Pick whoever you want, the new hero Xul is putting out a pretty impressive winrate currently but in my experience that's primarily because people don't know how to not walk into melee range against him. If you're wondering about what talents to pick, http://www.hotslogs.com/Default is pretty good at indicating what the popular picks are (if a talent has above ~20% pickrate it's very viable. Use common sense to dictate picks like Spell Shield). If you're concerned you don't know all the kits of the new heroes and what to look out for, the shop is by default organized by most recent relase to oldest, just go through and play try mode with each hero to see what spells they have.


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    Haunted mines got removed from the rotation so we have 9 maps

    Diablo map mercs: Rather than normal bruiser/siege, the diablo maps (Battlefield of Eternity/Infernal Shrines) have their own mercenaries. The khazra (siege camp) don't AOE waves down as fast as giants do but their ranged single target damage is a lot more dangerous to heroes and buildings. The shaman camp is easier to take down if you kill the dogs first as their HP is a lot lower, but in lane the shaman will resummon the dogs, so kill the shaman first.

    Battlefield of Eternity: Low farm map, most of the fighting occurs in the middle. Defending your own immortal is easier than attacking, but heroes with good zone control (Specialists, Mages) can make attacking much easier. When one of them hits half HP for the first time they will jump up, do a cool animation, then change positions (Always opposite each other). Immortals have ranged stun (the circles) and instead of a groundpound stun it's a knockback. Killing the enemy immortal will summon yours to march down the lane with the most structure HP left, with your immortal gaining a shield that gives it a ranged attack based on how much HP it had left when the other immortal went down.

    Infernal Shrines: More lane oriented map, the shrines require you to kill 40 monsters to summon a punisher that will march down the adjacent lane. Wave clear talents are really good on this map. If the enemy has at least 30 more monster kills (Bottom right counter, by the minimap) than you, don't try to contest. Punishers spawn with 1 of 3 enchants (Mortar, Frozen, or Arcane, just like Diablo 3) that you can see based on the animation of the shrine. Mortar shots are hard to dodge if they're aimed at you but don't do too much damage, frozen summmons a large number of exploding ice balls that root and do damage, arcane summons spinning lasers that do a LOT of damage if you stand in them. Punishers have a Sonya Leap on a ~12 second cooldown that they automaticlaly use on the first hero they see, and then will attack that hero for a couple seconds before going back to hitting the nearest structure. Punishers do a LOT of damage but have less HP than normal golems. Bait punishers behind your initial towers by having your tank use some ranged attack to grant the punisher vision of them so they'll jump behind the gate. This lets your fort and supplementary tower focus fire the punisher, killing it a lot faster.

    Blackheart's Bay/Cursed Hollow/Dragon Shire/Gardens of Terror/Sky Temple/Tomb of the Spider Queen: Unchanged since beta. I can provide specific tips for these if you'd like.

    Towers of Doom: Newest map, you don't push the core the normal way. Instead, the only way to do damage to the enemy core is to capture shrines (Cores have 40 HP to start). Up to 3 shrines can spawn at once, capturing a shrine deals damage to the enemy core equal to 1+number of forts you control (This number is in the bottom right, by the mini map). There are 6 forts on the map, each team starts out with 3. When you kill a fort, it rebuilds under your control. Functionally, this is a capture point map, but you only cash in with the shrines. The boss (Headless Horseman) in the top center of the map does a lot more DPS than a normal boss but is relatively squishy. Capturing him doesn't spawn him, but instead deals 4 damage to the enemy core. The mercenary camps on the map are all pumpkin suicide bombers, who are like giants in lane but once they get into range of a structure will enrage, charging the structure and blowing up for massive damage. If they reach the end of the lane because you control the enemy fort in that lane, they instead will detonate for 1 damage per pumpkin bomber to the enemy core.


    Anything else you'd like to know?

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by ChaosOS View Post
    Nothing that's easy to point to, but I'll do a quick overview:

    Anything else you'd like to know?
    Thank you very much, I was looking for something like that.

    Other than that, I was thinking if there were a site with tips for how to be effective with the heroes that you find trustworthy.

    I'm just curious though, how come Cho and Gall have different statistics and number of games played?


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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by Gray Mage View Post
    Thank you very much, I was looking for something like that.

    Other than that, I was thinking if there were a site with tips for how to be effective with the heroes that you find trustworthy.

    I'm just curious though, how come Cho and Gall have different statistics and number of games played?
    The default filter on hotslogs doesn't include all skill levels. Cho and Gall are played different amounts by different skill levels.

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Actually the front page is averaged out over all skill levels, it's that the front page is only players who are level 5+ on the hero, so if one partner isn't level 5 with their chosen head it won't be counted in the front page statistics

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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    Quote Originally Posted by ChaosOS View Post
    Actually the front page is averaged out over all skill levels, it's that the front page is only players who are level 5+ on the hero, so if one partner isn't level 5 with their chosen head it won't be counted in the front page statistics
    Amusingly, even if you mark it to show all levels (other than 1s, which is not selectable) and leagues there are still 200 more Cho games than Gall games.
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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision


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    Default Re: Heroes of the Storm II: Thread. Augmented. Logical Decision

    So, now that Gathering Storm's damage basically doubled, it's a pretty sick talent. I easily got about 130 bonus damage on my Hammerang by the end of one match. Mage Falstad is real.
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

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