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    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2015
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    Finland
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    Default Shield Master variant - optional benefits

    So I came up with this optional change to the Sield Master feat (thanks to MaxWilson at this thread)

    Shield Master
    You can use shields not just for protection but also for offense. Once you gain this feat, choose three of the following benefits to gain while you are wielding a shield:

    1) If you take an action on your turn, you can as bonus action to try to shove a creature within 5 feet of you with your shield
    2) If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
    3) If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
    4) If you are proficient with improvised weapons, you can throw your shield up to a range of 20/60 feet. Additionally, you can don or remove a shield as a free action as part of your Move or Action, once per turn.

    What do you think?
    My 5th Edition D&D Homebrew:
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    Quote Originally Posted by Anon von Zilch View Post
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  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Oct 2015
    Location
    Netherlands
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    Male

    Default Re: Shield Master variant - optional benefits

    As far a I see, the only difference is the last point. I would personally like it more if you get proficient in throwing the shield as you take that option from the feat. The don/doff as a free action seems unhandy, as drawing a weapon in the same turn uses that part (interact with object). Making it a bonus action makes you able to grab your shield and sword, and frees your action to do something in that turn.
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  3. - Top - End - #3
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2015
    Location
    Finland
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    Default Re: Shield Master variant - optional benefits

    Quote Originally Posted by RakiReborn View Post
    The don/doff as a free action seems unhandy, as drawing a weapon in the same turn uses that part (interact with object). Making it a bonus action makes you able to grab your shield and sword, and frees your action to do something in that turn.
    But that's the whole point of it. Being able to don/doff your shield as with interacting with an object makes you consider carefully whether you want to use your shield or your weapon primarily. To me, I think a person who chose to specialize in being a Shield Master, he's obviously choosing the shield over weapon in that regard. As it is, the feat lets you do things with your shield, instead of just hanging there to deflect blows somewhere in the future.

    But, I guess I might just as well make this whole thing as its own feat altogether. I suppose throwing a shield is not something one with defensive inclinations towards shield-use would want from being effective with a shield in hand.
    My 5th Edition D&D Homebrew:
    Don't look for an insult when there is none.


    Quote Originally Posted by Anon von Zilch View Post
    Words actually mean things, people!

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