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  1. - Top - End - #1
    Troll in the Playground
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    Default Erfworld 60 - Page 54

    Mathamanacy huh? Erfworld has a mancer for everything it appears.
    Last edited by pclips; 2007-06-14 at 08:44 PM.
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    Default Re: Erfworld 60 - Page 54

    I can see it now, Parson keeps gaining extra utilities until he has a whole suit of armor made for a Dungeon Master! What do you think his potential helmet could do?


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    Default Re: Erfworld 60 - Page 54

    Not sure but look at Stanely strut his stuff now that Wanda got his mind off Parson's mistake.
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    PirateCaptain

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    Default Re: Erfworld 60 - Page 54

    Is it just me, or has parson recieved incrediably useful items with his breakfast. Maybe its Erfworld trying to give him the tools he needs to survive there

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    Bugbear in the Playground
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    Default Re: Erfworld 60 - Page 54

    "The turd guy"

    Ow, that's got to hurt.
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    Magnificent Boop in the Playground
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    Default Re: Erfworld 60 - Page 54

    Hmmm... it immediately occurred to me that a good answer to Stanley's question might start, "Well, now that we just torched most of Ansom's siege towers and croaked a bunch of his heavies, I figure he might need to change plans and come in through the tunnels, so I wanted to ask him about..."

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    Default Re: Erfworld 60 - Page 54

    Stanley is an agreeable mood now the payment will come out of Parson to Wanda for that bit of work. Humm interesting turn by Turdboy to actually answer that riddle of the Table set up :)

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    Default Re: Erfworld 60 - Page 54

    Yeah, that should be a total softball for Parson. Hopefully this gets the story past the "convincing Stanley not to disband him" part and farther towards the main assault on the city.

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    Bugbear in the Playground
     
    Devil

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    Default Re: Erfworld 60 - Page 54

    Ohhh.....cool toy...a magical item that works with his watch to provide some cool calculations...allows Parson to crunch numbers even faster than normal...that can't be good for Ansom...No wonder Parson's upkeep is so high...if he keeps getting really useful stuff every turn, he will soon be nigh like unto a GOD!!!

    ok, maybe not, but at least it justifies things a bit...

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    Halfling in the Playground
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    Default Re: Erfworld 60 - Page 54

    Wow. The look on Parson's face in frame nine. I think Stanley should be careful, Parson may look like a lump, but he could be very dangerous.

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    Default Re: Erfworld 60 - Page 54

    I just thought it super funny to see Stanley stride on in with his hairy chicken legs and Heff pajama's. But yeh, it will be interesting in the least to see his reaction when he finds out "The Plan" is mostly done with and a complete sucess. It seems Wanda is very good at distraction, verging on professional even.
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    Default Re: Erfworld 60 - Page 54

    Let's see... The watch costs half a million?

    And the summoning spell costs 350,000 since Wanda cast it.

    So, even if Parson had turned out to be completely useless (Which he hasn't), Stanley has just made 150,000 shmuckers.

    Well, that's one benefit of the spell that the creators overlooked. And for a calculator wristwatch, even. I'd hate to imagine what someone with a graphing calculator would be worth...
    Last edited by Ruduen; 2007-06-14 at 09:11 PM.
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    Dwarf in the Playground
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    Default Re: Erfworld 60 - Page 54

    Indeed, but then there is the oportunity cost of having a chief warlord with a leadership score of only 2.

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    OldWizardGuy

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    Default Re: Erfworld 60 - Page 54

    Mathamancy might be just... math.

    Now that has disturbing implications. If units are created knowing the rudiments, how often do they actually learn new skills and concepts?
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    cool Re: Erfworld 60 - Page 54

    Ha! Gotta love how Rob and Jamie are still keeping the Naughtymancer's real naughtiness on the down low.

    Couldn't help noticing, when Parson is off-panel in the third panel, his dialogue is in quotes; but when Stanely is off-panel in the next-to-last panel, his dialogue isn't.

    Also, imaginative Stupid toy, clear explanation of both Mathamancy and the linked Eyemancers, and boop that's gotta hurt being "turd guy" after all this time. Fun fun!
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    Kobold

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    Default Re: Erfworld 60 - Page 54

    I still can't help but wonder how much of this stuff Parson would have had off the bat if they'd paid the full fee...

    So the issue with Misty is pretty close to what many of us thought -- redeveloping her sense of self breaks the link.

    Indeed, but then there is the oportunity cost of having a chief warlord with a leadership score of only 2.
    Which brings up an interesting point. Since warlords apparently have a level, one wonders what Parson has to do to level up -- and how much leveling up will help his Leadership.
    Last edited by TheEmerged; 2007-06-14 at 09:34 PM.
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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by Caledonian View Post
    Mathamancy might be just... math.
    Math can be powerful. The spice is life...

    I doubt we'll be seeing Parson getting moral stipulations regarding the Linked Mancers. It'd do more harm than good from the sound of it.

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    OldWizardGuy

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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by Scientivore View Post
    Couldn't help noticing, when Parson is off-panel in the third panel, his dialogue is in quotes; but when Stanely is off-panel in the next-to-last panel, his dialogue isn't.
    I think that's because the panel in question is a flashback to the moment in the past when Parson examined the armband; his dialogue isn't what he was saying at the time, but is his description of the moment being shown. Thus, the quotes.
    Last edited by Caledonian; 2007-06-14 at 09:37 PM. Reason: changed word
    Alignments are objective. Right and wrong are not.
    Good: Will act to prevent harm to others even at personal cost.
    Evil: Will seek personal benefit even if it causes harm to others.
    Law: General, universal, and consistent trump specific, local, and inconsistent.
    Chaos: Specific, local, and inconsistent trump general, universal, and consistent.

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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by Caledonian View Post
    Mathamancy might be just... math.

    Now that has disturbing implications. If units are created knowing the rudiments, how often do they actually learn new skills and concepts?
    Seems like it is just math...as in, magic that does math. Like calculators, only using magic instead of electric circuitry.

    Since the stupidmeal toy uses Parson's calculator, it seems possible that electric computational devices from out world actually employ/channel Mathamancy magic. Imagine a full-fledged PC in Erfworld; it might just make Sizemore's head asplode.

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    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Erfworld 60 - Page 54

    I hope that watch has a good battery. Unless... the armband can somehow power it.

    And a point I just noticed: Plastic? In a pseudo-medieval fantasy wargame? That's very, very odd. Even with magic, you wouldn't expect such a substance. Who - or what - is behind the Stupid Meals, and how much do they know about Parson's world?
    Alignments are objective. Right and wrong are not.
    Good: Will act to prevent harm to others even at personal cost.
    Evil: Will seek personal benefit even if it causes harm to others.
    Law: General, universal, and consistent trump specific, local, and inconsistent.
    Chaos: Specific, local, and inconsistent trump general, universal, and consistent.

  21. - Top - End - #21
    Pixie in the Playground
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    Default Re: Erfworld 60 - Page 54

    Oh dear lord. That wasnt something I ever wanted to see stanley wearing :P

    At any rate, given that parson gets a stupid meal every morning, he's going to accumulate quite a few nifty gadgets in a short ammount of time....

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    BoneLord's Avatar

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    Default Re: Erfworld 60 - Page 54

    Seeing Stanley strutting around like that made me go "Ew."

    But at least he's in a good mood.

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    Default Re: Erfworld 60 - Page 54

    Hey, first panel... Parson's Eyebook has a keyboard on it.
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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by Caledonian View Post
    I hope that watch has a good battery. Unless... the armband can somehow power it.

    And a point I just noticed: Plastic? In a pseudo-medieval fantasy wargame? That's very, very odd. Even with magic, you wouldn't expect such a substance. Who - or what - is behind the Stupid Meals, and how much do they know about Parson's world?
    Obviously the Titans are still there behind the scenes maintaining the world... the arken hammer appears to be plastic after all...

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    Magnificent Boop in the Playground
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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by BoneLord View Post
    Seeing Stanley strutting around like that made me go "Ew."

    But at least he's in a good mood.
    Stanley looks like he's in a good enough mood to keep smiling if he'd walked in on Ansom and his men planting their banner on top of the Tower of Efdup.

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    Barbarian in the Playground
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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by ryos View Post
    Seems like it is just math...as in, magic that does math. Like calculators, only using magic instead of electric circuitry.
    Presumably it's the magic that (possibly among other things) lets you look at a possible unit combat and come out with the probablilites of various outcomes. I don't know many tbs games, but in Battle for Wesnoth, before you engage in any combat you can ask it to tell you the possible outcomes in terms of how many hitpoints each unit could end up with and to give you the probablility of each. And now it looks like Parson can do something like that. Hmmm...
    Last edited by Jorkens; 2007-06-14 at 09:45 PM.

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    Default Re: Erfworld 60 - Page 54

    Nice job with Sizemore (turd guy, heh) handily explaining the Misty problem. The idea of a gestalt spellcasting mind was not something I had considered. Now to see how the Tool reacts to news of the latest engagements if he doesn't know already.

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    Default Re: Erfworld 60 - Page 54

    Parson's Stupid Meals give him items that give him the abilities a player has when playing a strategy game, which is what Erfworld is.

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    Default Re: Erfworld 60 - Page 54

    Half a million, eh?

    Stanlie: "Well, if all else fails we can pawn the item and make a profit off your corpse in addition to a giant uncroaked warlord!!"

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    Magnificent Boop in the Playground
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    Default Re: Erfworld 60 - Page 54

    Quote Originally Posted by Haruspex View Post
    Nice job with Sizemore (turd guy, heh) handily explaining the Misty problem. The idea of a gestalt spellcasting mind was not something I had considered. Now to see how the Tool reacts to news of the latest engagements if he doesn't know already.
    Hence the advantage of my proposed spin on why "the turd guy" is in the situation room -- it puts the good news (overall strategic victory) ahead of the bad news (the individual battles were technically defeats).

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