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  1. - Top - End - #301
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    BlueWizardGirl

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    I can neither confirm nor deny that your lawyers have been murdered, carved into bits and put into the food you ate last night.

    .... though I'm suddenly curious how a corpse would provide a solid legal defense.
    "Objection! I believe the Prosecution is using...NECROMANCY!"

  2. - Top - End - #302
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    TheDarkDM's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by BladeofObliviom View Post
    "Objection! I believe the Prosecution is using...NECROMANCY!"
    Don't be racist, Blade. Eternally bound ghost lawyers are people too.

    I was old when the pharaohs first mounted
    The jewel-decked throne by the Nile;
    I was old in those epochs uncounted
    When I, and I only, was vile;

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    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
    Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!

  3. - Top - End - #303
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    BlueWizardGirl

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by TheDarkDM View Post
    Don't be racist, Blade. Eternally bound ghost lawyers are people too.
    Originally I was going to link the relevant Oglaf but decided that might not be wise, forum rules being what they are. So I went for the quote instead.

  4. - Top - End - #304
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by BladeofObliviom View Post
    "Objection! I believe the Prosecution is using...NECROMANCY!"
    Objection sustained.

    Quote Originally Posted by TheDarkDM View Post
    Don't be racist, Blade. Eternally bound ghost lawyers are people too.
    "No, stop eating the bailliff's- GORRAMIT"

    Couldn't you have just hired another lawyer? I will not tolerate mockery of my courtroom.

    ...Or ectoplasm on the witness stand.
    Last edited by HalfTangible; 2016-02-12 at 03:20 PM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

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  5. - Top - End - #305
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    And done. Still to do, the addition of relevant notes to the write ups of Kherson, Fan'Xabla and ChornOstrav.

    Lycarus
    Region 251

    Population: 588000 (412000 Humans, 141000 Nitent'Oculis, 35000 Nihoni)

    Spoiler: Terrain
    Show
    The terrain of Lycarus can be divided into three distinct areas. The first, and most economically important, is the fertile plain along to the east of the Gulf of Lycarus. Known as Caria, this region is renowned for its fertile soils and ample rainfall, making it perfect for the cultivate of wheat and barley. Several rivers flow across this region from the Dawn Range ensuring a supply of water even in times of drought. The region to the south is much drier and so produces less grain, but is by no means barren. This more southern locale is known locally as Talyra and is dominated predominantly by steep hills covered with hardy forests of cork oak and pine. The coastal strip is marshy in areas limiting its agricultural value significantly, but allowing a flourishing of rare medicinal plants.
    The section of the Dawn Range that passes through Lycarus is a landscape scarred by past geological activity, both volcanic and glacial. Deep valleys home to dense forests cut between ridges and isolated plateaus home to hardy shrubs and grasses. Lower and more sheltered plateaus often support a thicker covering of vegetation suitable to sustain grazing animals such as mountain goats and small, shaggy alpine cattle. Of all the dramatic landforms of the Lycaran mountains is the truly spectacular Rhunevale. Stretching nearly from horizon to horizon, the Rhunevale is a deep gash in the crust of Arandi formed untold millennia ago as the surrounding land collapsed into the vast abyss that is the Ring of Rhune. The floor of this valley is a jagged landscape of long shattered basaltic rock and the rim of the Ring forms a precipitous drop into eternal night. However, the cataclysms that formed this landscape occurred in the distant past and as such, the floor of the Vale has been colonised by shrubs and hardy pines that grow in the cracks in the rock.
    The main cities of Lycarus lie in Caria on the banks of its many rivers, with the most important being Vasila which stands in the southern part of Caria not far from the sea. Vasila was founded by Akti colonists from the city of Themos and soon grew wealthy by facilitating intraregional trade as well as serving as a port until the unfortunate silting of the estuary of the Vasilean River. The most important Nitent'Oculis city within Lycarus is the relatively isolated city of Tharustin. Tharustin stands not far from the Rhunevale and was originally established as a remote stronghold for a local Nitent'Oculis king. With the opening of trade with the subterranean realm of Carraigh Dún it has begun to prosper from the new flow of commerce.


    Spoiler: People, Society and Government
    Show
    Much like Regnalin to its north, Lycarus has long been divided between two races. The lowlands are inhabited predominantly by humans and was often considered an extension of Kherson due to longstanding political and cultural ties. Caria was originally settled by Akti colonists in search of new land, whereas Talyra has long been home to the Geo. The Akti cities of Caria have long been separate from the internal power struggles of Kherson as each has been too weak politically to influence much in the halls of Kherson's great cities. As such, the Carian cities have evolved to form a loose confederacy of city states that, though usually bickering among themselves, tends to unite in the face of outside threats.
    Unlike the Akti of Caria, the Geo of Talyra have long been organised into an independent kingdom centred around the inland city of Talisius. Formerly part of the Kingdom of Khoya, this united kingdom of the Geo was broken in two by the machinations of a past Archon of Thessalia. Nevertheless, the newly birthed Kingdom of Talyra resisted Akti domination and grew strong in its own right, a strength aided by the marshy conditions of the coast which made the area unsuitable to Akti colonists.
    Unlike the lowlands, the mountains are inhabited predominantly by Nitent'Oculis who have organised themselves into a number of small kingdoms around the leadership of respected chieftains. A common saying among the population is that anyone may be a king if they have ten friends back them up, in truth the oldest kingships date back to the settlement of the region and the formation of new ones is considered foolish unless your ten friends are already kings themselves. Among this population of Nitent'Oculis, tufted ears show up in approximately half the population who are otherwise indistinguishable from Long Tails. Grey is the most common coat colouration with black running a close second. The conditions of the Lycaran mountains and the scarcity of game have resulted in a decline of hunting amongst this group in favour of raising livestock, primarily goats and mountain cattle.
    In addition to these two main groups, there is also a respectable minority of Nihoni. According to the oral history of this group, they are exiles from Carraigh Dún banished to the surface centuries ago to die at the hands of the surface dwellers. Upon arriving at the surface they found themselves, if not welcomed, tolerated by the Nitent'Oculis. Over the generations they established villages in and around the Rhunevale and gradually spread out into those niches not yet taken up by the Nitent'Oculis. Two hundred years ago, they attempted to form their own kingdom, Talamh na Dheoraithe, which would have made them the largest single polity in the Lycaran mountains. This was met with suspicion and eventually violence by the Nitent'Oculis majority who forced the Nihoni population to abandon such ambitions.


    Spoiler: Resource
    Show
    The fertile coastal plains of Lycarus have long been under cultivation by the Geo and Akti inhabitants of the region with the primary crops being wheat and barley. These serve not only to sustain the dietary needs of the human population as well as feed the livestock of the mountain dwelling Nitent'Oculis and Nihoni, but are also manufactured into various alcoholic beverages, such as beer and more famously Whisky (good).
    Due to a number of superstitions, as well as more reasonable concerns like not digging into the ceiling of Carraigh Dun, mining is not undertaken in the region despite the potential mineral wealth available, and as such, an import of Metals is sorely needed.


    Spoiler: Faith
    Show
    The humans of the lowlands predominantly follow the Teachings of the Pale Lady, a faith that prospered in the region due to the non-militant nature of the Doctrine of Nine Candle followed by neighbouring Kherson. The Nitent'Oculis likewise follow this faith, but it has been strongly influenced by traditional shamanistic beliefs. The Nihoni have however maintained their own beliefs and generally revere and look to their ancestors for guidance.
    In short, Pale Lady majority, Ancestor Worship minority.
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  6. - Top - End - #306
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    Goblin

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quinton wasn't there a thing about NPC's not federating or was that just that they would not federate with PCs?
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  7. - Top - End - #307
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by woolli264 View Post
    Quinton wasn't there a thing about NPC's not federating or was that just that they would not federate with PCs?
    NPCs can't form part of a player federation. But NPC-only federations can exist, yeah. It's unlikely to come up often as it's more faff for Quinton to manage.
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  8. - Top - End - #308
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    Quote Originally Posted by Elemental View Post
    And done. Still to do, the addition of relevant notes to the write ups of Kherson, Fan'Xabla and ChornOstrav.

    Lycarus
    Region 251

    Population: 588000 (412000 Humans, 141000 Nitent'Oculis, 35000 Nihoni)

    Spoiler: Terrain
    Show
    The terrain of Lycarus can be divided into three distinct areas. The first, and most economically important, is the fertile plain along to the east of the Gulf of Lycarus. Known as Caria, this region is renowned for its fertile soils and ample rainfall, making it perfect for the cultivate of wheat and barley. Several rivers flow across this region from the Dawn Range ensuring a supply of water even in times of drought. The region to the south is much drier and so produces less grain, but is by no means barren. This more southern locale is known locally as Talyra and is dominated predominantly by steep hills covered with hardy forests of cork oak and pine. The coastal strip is marshy in areas limiting its agricultural value significantly, but allowing a flourishing of rare medicinal plants.
    The section of the Dawn Range that passes through Lycarus is a landscape scarred by past geological activity, both volcanic and glacial. Deep valleys home to dense forests cut between ridges and isolated plateaus home to hardy shrubs and grasses. Lower and more sheltered plateaus often support a thicker covering of vegetation suitable to sustain grazing animals such as mountain goats and small, shaggy alpine cattle. Of all the dramatic landforms of the Lycaran mountains is the truly spectacular Rhunevale. Stretching nearly from horizon to horizon, the Rhunevale is a deep gash in the crust of Arandi formed untold millennia ago as the surrounding land collapsed into the vast abyss that is the Ring of Rhune. The floor of this valley is a jagged landscape of long shattered basaltic rock and the rim of the Ring forms a precipitous drop into eternal night. However, the cataclysms that formed this landscape occurred in the distant past and as such, the floor of the Vale has been colonised by shrubs and hardy pines that grow in the cracks in the rock.
    The main cities of Lycarus lie in Caria on the banks of its many rivers, with the most important being Vasila which stands in the southern part of Caria not far from the sea. Vasila was founded by Akti colonists from the city of Themos and soon grew wealthy by facilitating intraregional trade as well as serving as a port until the unfortunate silting of the estuary of the Vasilean River. The most important Nitent'Oculis city within Lycarus is the relatively isolated city of Tharustin. Tharustin stands not far from the Rhunevale and was originally established as a remote stronghold for a local Nitent'Oculis king. With the opening of trade with the subterranean realm of Carraigh Dún it has begun to prosper from the new flow of commerce.


    Spoiler: People, Society and Government
    Show
    Much like Regnalin to its north, Lycarus has long been divided between two races. The lowlands are inhabited predominantly by humans and was often considered an extension of Kherson due to longstanding political and cultural ties. Caria was originally settled by Akti colonists in search of new land, whereas Talyra has long been home to the Geo. The Akti cities of Caria have long been separate from the internal power struggles of Kherson as each has been too weak politically to influence much in the halls of Kherson's great cities. As such, the Carian cities have evolved to form a loose confederacy of city states that, though usually bickering among themselves, tends to unite in the face of outside threats.
    Unlike the Akti of Caria, the Geo of Talyra have long been organised into an independent kingdom centred around the inland city of Talisius. Formerly part of the Kingdom of Khoya, this united kingdom of the Geo was broken in two by the machinations of a past Archon of Thessalia. Nevertheless, the newly birthed Kingdom of Talyra resisted Akti domination and grew strong in its own right, a strength aided by the marshy conditions of the coast which made the area unsuitable to Akti colonists.
    Unlike the lowlands, the mountains are inhabited predominantly by Nitent'Oculis who have organised themselves into a number of small kingdoms around the leadership of respected chieftains. A common saying among the population is that anyone may be a king if they have ten friends back them up, in truth the oldest kingships date back to the settlement of the region and the formation of new ones is considered foolish unless your ten friends are already kings themselves. Among this population of Nitent'Oculis, tufted ears show up in approximately half the population who are otherwise indistinguishable from Long Tails. Grey is the most common coat colouration with black running a close second. The conditions of the Lycaran mountains and the scarcity of game have resulted in a decline of hunting amongst this group in favour of raising livestock, primarily goats and mountain cattle.
    In addition to these two main groups, there is also a respectable minority of Nihoni. According to the oral history of this group, they are exiles from Carraigh Dún banished to the surface centuries ago to die at the hands of the surface dwellers. Upon arriving at the surface they found themselves, if not welcomed, tolerated by the Nitent'Oculis. Over the generations they established villages in and around the Rhunevale and gradually spread out into those niches not yet taken up by the Nitent'Oculis. Two hundred years ago, they attempted to form their own kingdom, Talamh na Dheoraithe, which would have made them the largest single polity in the Lycaran mountains. This was met with suspicion and eventually violence by the Nitent'Oculis majority who forced the Nihoni population to abandon such ambitions.


    Spoiler: Resource
    Show
    The fertile coastal plains of Lycarus have long been under cultivation by the Geo and Akti inhabitants of the region with the primary crops being wheat and barley. These serve not only to sustain the dietary needs of the human population as well as feed the livestock of the mountain dwelling Nitent'Oculis and Nihoni, but are also manufactured into various alcoholic beverages, such as beer and more famously Whisky (good).
    Due to a number of superstitions, as well as more reasonable concerns like not digging into the ceiling of Carraigh Dun, mining is not undertaken in the region despite the potential mineral wealth available, and as such, an import of Metals is sorely needed.


    Spoiler: Faith
    Show
    The humans of the lowlands predominantly follow the Teachings of the Pale Lady, a faith that prospered in the region due to the non-militant nature of the Doctrine of Nine Candle followed by neighbouring Kherson. The Nitent'Oculis likewise follow this faith, but it has been strongly influenced by traditional shamanistic beliefs. The Nihoni have however maintained their own beliefs and generally revere and look to their ancestors for guidance.
    In short, Pale Lady majority, Ancestor Worship minority.
    Elemental region approved

    Quote Originally Posted by woolli264 View Post
    Quinton wasn't there a thing about NPC's not federating or was that just that they would not federate with PCs?
    Quote Originally Posted by Aedilred View Post
    NPCs can't form part of a player federation. But NPC-only federations can exist, yeah. It's unlikely to come up often as it's more faff for Quinton to manage.
    Aed has the right of it and as he says I wouldn't normally do it since it's such a pain in the neck for me to run but blame Aed infecting his federation partners with his bad luck with NPCs and forcing the Grey Drieduch to exist.

    Spoiler
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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  9. - Top - End - #309
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    HalfTangible's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    So I took the rulers as they stood in round 9, and made them into soldiers in XCOM 2.

    ...

    Please don't kill me.

    Spoiler: Timestamps
    Show
    In alphabetical order by first name:

    7:14 Grand Princess Alessandra de Altan, The Grand Principality of Anceris

    4:36 King Alvin the First, The Ruby Legion of Lignummus

    2:04 Balor Morrig, Lord Winter

    4:03 Breydice Primus, High Queen of the Primus Imperium

    1:23 Cynel Bres, Lady Autumn

    6:44 Lord Davon Leonis, Praetorian Protectorate

    2:41 Derris Asker, Protos Archigos of Ambrose

    1:00 Drustan Kiev, Lord Summer

    7:45 Lord Paramount of the North Ehv'amhyr an Khuuldrumm, Northern Realm of Aardrosil

    9:29 Pontisep Huxley Unitwitetrasolograph, Bluepulsar, CarryInterest, the Truserchen

    5:51 Isfandir IV, King of Nand

    8:18 Grand Sheep Jack XII, the Topaz Liberantatem

    1:41 Kellianth Beagan, Lady Spring

    9:08 Master Architect Kuldir Ironsong, the Wandering Clans

    3:11 Lilia, The First Emerald Queen (Emerald Amal-Zaj), Dynasty of Escaye

    5:22 Exarch Llywelyn I Penddraig, The Exarchate of Carraig Dún

    10:10 Harbringer Lochbar, the Great Clans of Nifhel

    4:56 Niran Wanam, 5 Tribes Syndicate

    6:21 Cacique Salal Santos, Cahoosa Confederation

    11:00 Mirzahib Shou Al-Riku, Kroznat League

    8:49 Alpha Thalgram Dunadrad of The True Crown, Petravolan

    3:42 Thalia Darkthorne, High Queen of Avonlea

    9:49 Archduke Ysry Brynjolf II, Archduchy of Nemeria

    10:36 Great Chieftain- Zin'Aii Refr, the Great Melrakki-ey Unity
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

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  10. - Top - End - #310
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    MindFlayer

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Wow, that game looks so pretty. A huge graphics upgrade from the last one.

  11. - Top - End - #311
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Catrus View Post
    Wow, that game looks so pretty. A huge graphics upgrade from the last one.
    I'm not even at max settings. But yes, it's pretty.

    The game's a lot more fun to play, too, imo. Concealment's a great addition, but it's also been sold so heavily it's hard to care about it. What I was really surprised by was how much they've cut out the pointless waiting time - there's at least six or seven, and each of those usually has more than one way to accomplish the objective. (and I know that I haven't seen them all yet - at the very least I haven't gotten attacked by a UFO yet). There's still parts where you sit and scan, but those scans actively accomplish things and you know when it's going to end.

    ...

    I think yours was one of the rulers I missed, though Sorry.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

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  12. - Top - End - #312
    Ettin in the Playground
     
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    So I took the rulers as they stood in round 9, and made them into soldiers in XCOM 2.
    It may not be a desk job, but sniper's a decent enough alternative.

    Meanwhile, I can't get over my surprise that her name comes first in alphabetical order. All I did was pick the prettiest Italian name I could think of...
    Mauve Shirt, Savannah, Gnomish Wanderer, Cuthalion and Smuchmuch get cookies for making me avatars. (::)
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  13. - Top - End - #313
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    I think yours was one of the rulers I missed, though Sorry.
    No worries. My rulers are barely humanesque, and I have yet to give any sort of in-depth description of any of them. So it is perfectly understandable.
    Last edited by Catrus; 2016-02-14 at 05:13 AM.

  14. - Top - End - #314
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Read your recruitment thread, and I say I'm interested. Can I make water nations, and where would be a good place to have an arctic Tundra with a volcanic mountain range?

  15. - Top - End - #315
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Dark Lord Salsa View Post
    Read your recruitment thread, and I say I'm interested. Can I make water nations, and where would be a good place to have an arctic Tundra with a volcanic mountain range?
    Depending what you mean by "water nations"... There are no underwater regions on Arandi, but there is no particular reason you couldn't have people who, say, lived on the coast and spent most of their time on ships or boats. There are a whole bunch of polar regions - and some cold regions with mountain ranges that would work perfectly for your volcanoes, but all of them discovered so far are some way from the sea. Quinton might agree to make a currently undiscovered region available for you, though.

    See the map here:

    Spoiler: Map
    Show
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  16. - Top - End - #316
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    Goblin

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    So I took the rulers as they stood in round 9, and made them into soldiers in XCOM 2.

    ...

    Please don't kill me.

    Spoiler: Timestamps
    Show
    In alphabetical order by first name:

    7:14 Grand Princess Alessandra de Altan, The Grand Principality of Anceris

    4:36 King Alvin the First, The Ruby Legion of Lignummus

    2:04 Balor Morrig, Lord Winter

    4:03 Breydice Primus, High Queen of the Primus Imperium

    1:23 Cynel Bres, Lady Autumn

    6:44 Lord Davon Leonis, Praetorian Protectorate

    2:41 Derris Asker, Protos Archigos of Ambrose

    1:00 Drustan Kiev, Lord Summer

    7:45 Lord Paramount of the North Ehv'amhyr an Khuuldrumm, Northern Realm of Aardrosil

    9:29 Pontisep Huxley Unitwitetrasolograph, Bluepulsar, CarryInterest, the Truserchen

    5:51 Isfandir IV, King of Nand

    8:18 Grand Sheep Jack XII, the Topaz Liberantatem

    1:41 Kellianth Beagan, Lady Spring

    9:08 Master Architect Kuldir Ironsong, the Wandering Clans

    3:11 Lilia, The First Emerald Queen (Emerald Amal-Zaj), Dynasty of Escaye

    5:22 Exarch Llywelyn I Penddraig, The Exarchate of Carraig Dún

    10:10 Harbringer Lochbar, the Great Clans of Nifhel

    4:56 Niran Wanam, 5 Tribes Syndicate

    6:21 Cacique Salal Santos, Cahoosa Confederation

    11:00 Mirzahib Shou Al-Riku, Kroznat League

    8:49 Alpha Thalgram Dunadrad of The True Crown, Petravolan

    3:42 Thalia Darkthorne, High Queen of Avonlea

    9:49 Archduke Ysry Brynjolf II, Archduchy of Nemeria

    10:36 Great Chieftain- Zin'Aii Refr, the Great Melrakki-ey Unity
    French grenadier? Je suis d'accord.
    Jack is suuuuuper spooky with his skull thingy.
    Last edited by woolli264; 2016-02-14 at 10:04 AM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  17. - Top - End - #317
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    So I took the rulers as they stood in round 9, and made them into soldiers in XCOM 2.

    ...

    Please don't kill me.

    Spoiler: Timestamps
    Show
    In alphabetical order by first name:

    7:14 Grand Princess Alessandra de Altan, The Grand Principality of Anceris

    4:36 King Alvin the First, The Ruby Legion of Lignummus

    2:04 Balor Morrig, Lord Winter

    4:03 Breydice Primus, High Queen of the Primus Imperium

    1:23 Cynel Bres, Lady Autumn

    6:44 Lord Davon Leonis, Praetorian Protectorate

    2:41 Derris Asker, Protos Archigos of Ambrose

    1:00 Drustan Kiev, Lord Summer

    7:45 Lord Paramount of the North Ehv'amhyr an Khuuldrumm, Northern Realm of Aardrosil

    9:29 Pontisep Huxley Unitwitetrasolograph, Bluepulsar, CarryInterest, the Truserchen

    5:51 Isfandir IV, King of Nand

    8:18 Grand Sheep Jack XII, the Topaz Liberantatem

    1:41 Kellianth Beagan, Lady Spring

    9:08 Master Architect Kuldir Ironsong, the Wandering Clans

    3:11 Lilia, The First Emerald Queen (Emerald Amal-Zaj), Dynasty of Escaye

    5:22 Exarch Llywelyn I Penddraig, The Exarchate of Carraig Dún

    10:10 Harbringer Lochbar, the Great Clans of Nifhel

    4:56 Niran Wanam, 5 Tribes Syndicate

    6:21 Cacique Salal Santos, Cahoosa Confederation

    11:00 Mirzahib Shou Al-Riku, Kroznat League

    8:49 Alpha Thalgram Dunadrad of The True Crown, Petravolan

    3:42 Thalia Darkthorne, High Queen of Avonlea

    9:49 Archduke Ysry Brynjolf II, Archduchy of Nemeria

    10:36 Great Chieftain- Zin'Aii Refr, the Great Melrakki-ey Unity
    *Internet High five*

    That's a lot of time spent making characters - Very well done.

    EDIT: It's a shame there's no dragon tamer class in Xcom.
    Last edited by Zayuz; 2016-02-14 at 10:06 AM.
    "What is to give light must endure burning."

  18. - Top - End - #318
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    NecromancerGuy

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    No worries, I'll just reserve 267 and make my volcanic tundra nation. Thanks, I'll get some characters made up soon.
    Last edited by Dark Lord Salsa; 2016-02-14 at 11:37 AM.

  19. - Top - End - #319
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Zayuz View Post
    *Internet High five*

    That's a lot of time spent making characters - Very well done.

    EDIT: It's a shame there's no dragon tamer class in Xcom.
    I could make her a specialist. She'll get a Gremlin, that's LIKE a dragon?

    ... sorta?
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

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  20. - Top - End - #320
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    MindFlayer

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    So I took the rulers as they stood in round 9, and made them into soldiers in XCOM 2.

    ...

    Please don't kill me.

    Spoiler: Timestamps
    Show
    In alphabetical order by first name:

    7:14 Grand Princess Alessandra de Altan, The Grand Principality of Anceris

    4:36 King Alvin the First, The Ruby Legion of Lignummus

    2:04 Balor Morrig, Lord Winter

    4:03 Breydice Primus, High Queen of the Primus Imperium

    1:23 Cynel Bres, Lady Autumn

    6:44 Lord Davon Leonis, Praetorian Protectorate

    2:41 Derris Asker, Protos Archigos of Ambrose

    1:00 Drustan Kiev, Lord Summer

    7:45 Lord Paramount of the North Ehv'amhyr an Khuuldrumm, Northern Realm of Aardrosil

    9:29 Pontisep Huxley Unitwitetrasolograph, Bluepulsar, CarryInterest, the Truserchen

    5:51 Isfandir IV, King of Nand

    8:18 Grand Sheep Jack XII, the Topaz Liberantatem

    1:41 Kellianth Beagan, Lady Spring

    9:08 Master Architect Kuldir Ironsong, the Wandering Clans

    3:11 Lilia, The First Emerald Queen (Emerald Amal-Zaj), Dynasty of Escaye

    5:22 Exarch Llywelyn I Penddraig, The Exarchate of Carraig Dún

    10:10 Harbringer Lochbar, the Great Clans of Nifhel

    4:56 Niran Wanam, 5 Tribes Syndicate

    6:21 Cacique Salal Santos, Cahoosa Confederation

    11:00 Mirzahib Shou Al-Riku, Kroznat League

    8:49 Alpha Thalgram Dunadrad of The True Crown, Petravolan

    3:42 Thalia Darkthorne, High Queen of Avonlea

    9:49 Archduke Ysry Brynjolf II, Archduchy of Nemeria

    10:36 Great Chieftain- Zin'Aii Refr, the Great Melrakki-ey Unity
    Ha, he's Irish. Nice guess on the hair color. Though his eyes are "blue-white".
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
    Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
    My Awesome Campaign Setting

  21. - Top - End - #321
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    HalfTangible's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by BootStrapTommy View Post
    Ha, he's Irish. Nice guess on the hair color. Though his eyes are "blue-white".
    I'm not sure if I picked that flag or if it was one of the flags i just left the default for (well, randomized default, but you get the picture)

    I'll keep that in mind for if his eyes are ever visible.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

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  22. - Top - End - #322
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    I could make her a specialist. She'll get a Gremlin, that's LIKE a dragon?

    ... sorta?
    Hacker branch? I'm in.

    One could say I'll be... Converting the enemy.

    Quote Originally Posted by DimpleLoamsdown View Post
    Back by popular demand, Grand Sheep Bob II of the Topaz Liberantatem is taking one action!

    Spoiler: action
    Show
    Action 1: [Diplomacy] Join Crystal Union 5/5
    My hero. Swoon
    Last edited by Zayuz; 2016-02-14 at 12:27 PM.
    "What is to give light must endure burning."

  23. - Top - End - #323
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Dark Lord Salsa View Post
    No worries, I'll just reserve 267 and make my volcanic tundra nation. Thanks, I'll get some characters made up soon.
    As far as I can tell, 267 is, unfortunately, occupied (by Psilulz). However, 264 nextdoor is free, as is 266, according to my records at least.
    GITP Blood Bowl Manager Cup
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    (by Strawberries)
    (by Rain Dragon)

  24. - Top - End - #324
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    NecromancerGuy

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Okay, I'll reserve 264 then. Where can I find info on 267?

  25. - Top - End - #325
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Dark Lord Salsa View Post
    No worries, I'll just reserve 267 and make my volcanic tundra nation. Thanks, I'll get some characters made up soon.
    Quote Originally Posted by Dark Lord Salsa View Post
    Okay, I'll reserve 264 then. Where can I find info on 267?
    I'm not sure if 267 has been written up yet by Psilulz so there isn't anything to read yet. That being said, if you aren't looking to start on the border of one of the about to emerge largest empire in the game I can send you a map with some other revealed real estate so you can start a little more independently of established players for a short time.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  26. - Top - End - #326
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    Kobold

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Region write-up ready for review.

    Spoiler: Region 259 - Hevastus
    Show
    Hevastus
    Region: 259
    Population: 50,000 Humans (Aladrian), 712,000 Humans (Hevastii)
    Religion: House of the Pale Lady (Minority); Pagan - native animism and cult of the sea (Majority)
    Resource: Medicinal Herbs (Good)
    Needed: Textiles

    Spoiler: Terrain
    Show

    A coastal lowland region crossed by half a dozen major rivers, all prone to flooding, the swamps and marshes of Hevastus supports a broad variety of plant and animal life, including numerous species of fish, amphibians, waterfowl, aquatic mammals and alligators.

    The Pool of Silence, deep in the heart of the central swampland, is home to The Eldest, a truly titanic alligator said by the locals to be as old as the swamp itself. The Pool covers a broad area, defined at the edges by bone totems left by the native Hevastii as a warning. Legend holds that the Eldest feeds on those lesser creatures that come to challenge it’s dominion, as the Pool is barren of any other living thing, lending the area the terrifying dead silence for which it is named.


    Spoiler: People
    Show

    Short, with stout bodies and spindly limbs, the native people of Hevastus (Hevastii) are lighter skinned than their neighbours, fish-belly white in most cases. Hair colors are typically darker shades of brown, though it is a common custom to shave the scalp among both men and women. Their eyes are unusually large and wide-set, and along with their wide mouths and flat noses, give them a vaguely frog-like appearance.

    There is also a sizable population of Aladarian-descended humans, the remnants of old imperial ambitions.
    The Aladarian are dark-haired Caucasians, with eyes that run the full range of human coloration, though some families have a predisposition towards lighter hair and blue eyes. Average heights are typical of the human race, between five and half and six feet for men, slightly less for women.

    Typical dress in the Hevastii villages consists of nothing more than a simple loincloth, though much of the skin is covered in layers of mud as protection against insects, while those in the city are required to wear a simple shift or long tunic out of deference to the sensibilities of their Aladarian 'betters'. The Aladarians themselves wear robes and tunics decorated with elaborate geometric designs and coloured sashes to denote station.

    While there are a few major settlements along the coast, inhabited by the Aladarians and a Hevastii underclass, the majority of the populace lives in small villages scattered throughout the region. The villagers live off the bounty of the land, hunting, fishing and trapping, as well as a bit of crop farming (introduced by the Aladarian conquerors a century or so back) during the dry season. The cities collect a tribute of food from the villages, and also engage in a brisk trade of worked metal for the valuable herbs and plants found deeper in the swamps.


    Spoiler: Religion
    Show

    The Aladarian populace follow a splinter variant of their old state cult (actually closer to the original form that most), worshiping a pantheon of sea-based divinities, while the Hevastii in the cities pay lip service to the Aladarian gods, but largely follow the same beliefs as their village brethren, a form of shamanistic animism. A scattering of both have taken up the worship of the Pale Lady.


    Spoiler: Resources
    Show

    The swamps and marshland of Hevastus are teeming with life, including an incredible variety of plants and herbs renowned for their curative properties. A good supply of Medicinal Herbs flow from the wetland villages to the coastal cities for trade.

    The city-dwelling Aladarian’s wage a constant war against decay in the face of the region’s unrelenting humidity; unwilling to give up their traditional garb, they seek constantly to import Textiles to replace robes and sashes damaged by mold and mildew.

  27. - Top - End - #327
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    NecromancerGuy

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by QuintonBeck View Post
    I'm not sure if 267 has been written up yet by Psilulz so there isn't anything to read yet. That being said, if you aren't looking to start on the border of one of the about to emerge largest empire in the game I can send you a map with some other revealed real estate so you can start a little more independently of established players for a short time.
    Yes, please. That would be very much appreciated

  28. - Top - End - #328
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    Quote Originally Posted by Geckus View Post
    Region write-up ready for review.

    Spoiler: Region 259 - Hevastus
    Show
    Hevastus
    Region: 259
    Population: 50,000 Humans (Aladrian), 712,000 Humans (Hevastii)
    Religion: House of the Pale Lady (Minority); Pagan - native animism and cult of the sea (Majority)
    Resource: Medicinal Herbs (Good)
    Needed: Textiles

    Spoiler: Terrain
    Show

    A coastal lowland region crossed by half a dozen major rivers, all prone to flooding, the swamps and marshes of Hevastus supports a broad variety of plant and animal life, including numerous species of fish, amphibians, waterfowl, aquatic mammals and alligators.

    The Pool of Silence, deep in the heart of the central swampland, is home to The Eldest, a truly titanic alligator said by the locals to be as old as the swamp itself. The Pool covers a broad area, defined at the edges by bone totems left by the native Hevastii as a warning. Legend holds that the Eldest feeds on those lesser creatures that come to challenge it’s dominion, as the Pool is barren of any other living thing, lending the area the terrifying dead silence for which it is named.


    Spoiler: People
    Show

    Short, with stout bodies and spindly limbs, the native people of Hevastus (Hevastii) are lighter skinned than their neighbours, fish-belly white in most cases. Hair colors are typically darker shades of brown, though it is a common custom to shave the scalp among both men and women. Their eyes are unusually large and wide-set, and along with their wide mouths and flat noses, give them a vaguely frog-like appearance.

    There is also a sizable population of Aladarian-descended humans, the remnants of old imperial ambitions.
    The Aladarian are dark-haired Caucasians, with eyes that run the full range of human coloration, though some families have a predisposition towards lighter hair and blue eyes. Average heights are typical of the human race, between five and half and six feet for men, slightly less for women.

    Typical dress in the Hevastii villages consists of nothing more than a simple loincloth, though much of the skin is covered in layers of mud as protection against insects, while those in the city are required to wear a simple shift or long tunic out of deference to the sensibilities of their Aladarian 'betters'. The Aladarians themselves wear robes and tunics decorated with elaborate geometric designs and coloured sashes to denote station.

    While there are a few major settlements along the coast, inhabited by the Aladarians and a Hevastii underclass, the majority of the populace lives in small villages scattered throughout the region. The villagers live off the bounty of the land, hunting, fishing and trapping, as well as a bit of crop farming (introduced by the Aladarian conquerors a century or so back) during the dry season. The cities collect a tribute of food from the villages, and also engage in a brisk trade of worked metal for the valuable herbs and plants found deeper in the swamps.


    Spoiler: Religion
    Show

    The Aladarian populace follow a splinter variant of their old state cult (actually closer to the original form that most), worshiping a pantheon of sea-based divinities, while the Hevastii in the cities pay lip service to the Aladarian gods, but largely follow the same beliefs as their village brethren, a form of shamanistic animism. A scattering of both have taken up the worship of the Pale Lady.


    Spoiler: Resources
    Show

    The swamps and marshland of Hevastus are teeming with life, including an incredible variety of plants and herbs renowned for their curative properties. A good supply of Medicinal Herbs flow from the wetland villages to the coastal cities for trade.

    The city-dwelling Aladarian’s wage a constant war against decay in the face of the region’s unrelenting humidity; unwilling to give up their traditional garb, they seek constantly to import Textiles to replace robes and sashes damaged by mold and mildew.
    Geckus this region is approved.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  29. - Top - End - #329
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    MindFlayer

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Though it sounds like a ton of work, I keep wanting to write a Traveller's Guide to Arandi detailing various cultural centers, points of interest, and peoples from the perspective of a Bard. But it seems like that would have to be a collaborative effort.
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
    Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
    My Awesome Campaign Setting

  30. - Top - End - #330
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    HalfTangible's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by BootStrapTommy View Post
    Though it sounds like a ton of work, I keep wanting to write a Traveller's Guide to Arandi detailing various cultural centers, points of interest, and peoples from the perspective of a Bard. But it seems like that would have to be a collaborative effort.
    ... hm.

    I like it.

    It could be multiple bards if you want, like how the Military History of Arandi thread is written by different chroniclers. That way different players could add their own stuff as it came along.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

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