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  1. - Top - End - #121
    Ogre in the Playground
     
    Gengy's Avatar

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    Aug 2005
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    Male

    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Aed, when you can, there was a question for you regarding Hostile Takeover in my Stats/Rulers post.

    Also: Aawino (24) needs Food, and the Limelight Bayou (22) needs Metals (Silver/Gold, shiny stuff)

    woooli, I'm updating stats now. Please check to make sure Queen Eleanor is correct.

    Quote Originally Posted by m9p909 View Post
    I think I should have a 4 in curiosity instead of a 5. Sorry if I'm being nitpicky.
    You had 4, but due to the +1 Curiosity (and +1 Military) from Round 9, Round 10 puts you at Curiosity 5 (and Military 3). Thank you for being nit-picky! I'd rather confirm correct stats, then have wrong ones.
    Last edited by Gengy; 2016-02-07 at 07:19 PM.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  2. - Top - End - #122
    Barbarian in the Playground
     
    Goblin

    Join Date
    May 2015
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    A house (ha ha I wish)
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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Gengy View Post
    Aed, when you can, there was a question for you regarding Hostile Takeover in my Stats/Rulers post.

    Also: Aawino (24) needs Food, and the Limelight Bayou (22) needs Metals (Silver/Gold, shiny stuff)

    woooli, I'm updating stats now. Please check to make sure Queen Eleanor is correct.



    You had 4, but due to the +1 Curiosity (and +1 Military) from Round 9, Round 10 puts you at Curiosity 5 (and Military 3). Thank you for being nit-picky! I'd rather confirm correct stats, then have wrong ones.
    Yep that sounds about right. Thanks for working so hard to keep everyone's stats up to date.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  3. - Top - End - #123
    Ogre in the Playground
     
    Lizardfolk

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    Jan 2014
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    On the Internet

    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    So who exactly is in the League of Allied Provinces?

  4. - Top - End - #124
    Ogre in the Playground
     
    Gengy's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Blade, Aed, and Pepper make up LAP.
    Spoiler
    Show
    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  5. - Top - End - #125
    Ogre in the Playground
     
    PepperP.'s Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by moossabi View Post
    So who exactly is in the League of Allied Provinces?
    Quote Originally Posted by Gengy View Post
    Blade, Aed, and Pepper make up LAP.
    Yes, we are the League of Awesome People.
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  6. - Top - End - #126
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Gengy View Post
    Blade, Aed, and Pepper make up LAP.
    Quote Originally Posted by PepperP. View Post
    Yes, we are the League of Awesome People.
    Got it. Question two: Which region is the White Isle?

  7. - Top - End - #127
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Got everybody who posted their ruler's names in round 9 into my XCOM 2 character pool now (except Blade, still waiting for word back on his title). Had to take some liberties with character length but I think they generally work (even all got different nicknames based on your ruler titles)

    Next up is customization! Then I can go into my next campaign (yeah, my first playthrough didn't go much better after the Rose Court all died) and hopefully bring you all onto my crew!

    ...

    Ooooh, this is gonna hurt
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  8. - Top - End - #128
    Ettin in the Playground
     
    Elemental's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by HalfTangible View Post
    Got everybody who posted their ruler's names in round 9 into my XCOM 2 character pool now (except Blade, still waiting for word back on his title). Had to take some liberties with character length but I think they generally work (even all got different nicknames based on your ruler titles)
    I humbly petition that my ruler be given a desk job.
    Mauve Shirt, Savannah, Gnomish Wanderer, Cuthalion and Smuchmuch get cookies for making me avatars. (::)
    (::) Current avatar by Smuchmuch (::)

    Co Founder of LUTAS - For all your less than useful heroes out there.

    My Deviant Art. Careful, it's full of ponies.

    Dragons!

  9. - Top - End - #129
    Titan in the Playground
     
    HalfTangible's Avatar

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Elemental View Post
    I humbly petition that my ruler be given a desk job.
    Request denied.

    ...

    Mostly because I don't know how to customize Engineers and Scientists, which are the only desk jobs this game has. Otherwise I'd have put Cynel on the engineering team and Kellianth on SCIENCE.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

    Extended Sig

  10. - Top - End - #130
    Ogre in the Playground
     
    BlueWizardGirl

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by moossabi View Post
    Got it. Question two: Which region is the White Isle?
    It's region 30, an island right next to regions 29, 6, and 31.

  11. - Top - End - #131
    Barbarian in the Playground
     
    Goblin

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    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by Aedilred View Post
    Trade tables for this round. As usual please let me know if there are any issues.

    Spoiler: Resources
    Show

    No. Region Name Realm Player Quantity Resource Needs
    1 Sasanand League of Allied Provinces Aedilred Great Thezirins Beverages
    2 Babanand League of Allied Provinces Aedilred Good Stone Metal
    3 Wormwood League of Allied Provinces BladeofObliviom Good Witchweed Luxury
    4 Andanand League of Allied Provinces Aedilred Minor Silk Stone
    5 Piruzikhet League of Allied Provinces BladeofObliviom Minor Wine Domesticated Animals
    6 Bladesmire League of Allied Provinces BladeofObliviom Minor Steel Mounts
    7 Cape Halfisland League of Allied Provinces BladeofObliviom Good Spark Sticks Food
    8 Good Bananas
    9 Luska Luska Kasanip Good Wine Iron
    10 Rivo Alto Rose Demesne Reggiejam Good Wood Silk
    11 Aranand League of Allied Provinces Aedilred Minor Glass Food
    12 Gullinbursti Rose Demesne Gengy Minor Swine Fruit
    13 The Dragon Spine Rose Demesne Reggiejam Minor Steel Fabrics
    14 Silverwood Rose Demesne Randoman Good Wood Precious Metals
    15 Cape Silvia Rose Demesne Reggiejam Minor Cotton Steel
    16 Silverlake Rose Demesne TheDarkDM Good Silver Wood
    17 Tillwell Rose Demesne Randoman Good Foodstuffs Leather and Hides
    18 Bereholst Dhuda Besina moossabi Good Wood Food
    19 Dhuda Besina Dhuda Besina moossabi Good Nile Masaruma Wood
    20 Grayhall Rose Demesne TheDarkDM Minor Fish Iron
    21 Munda Doab Rose Demesne TheDarkDM Good Fish Fabrics
    22 Limelight Bayou Rose Demesne TheDarkDM Good Carrots
    23 Deep Fern Rose Demesne Reggiejam Minor Peanuts Fish
    24 Aawino Rose Demesne Gengy Minor Coal
    25 Primo Crure True Crown of Petravolan Rexleox Good Wood Medicine
    26 Marauder Isles Rose Demesne Reggiejam Good Wood Food
    27 Grey Empire NPC Minor Silk
    28 Luska Kasanip Undefined Undefined
    29 Sunisle League of Allied Provinces BladeofObliviom Minor Peanuts Food
    30 White Isles Grey Empire NPC Minor Cotton Food
    31 The Sundered Island Grey Empire NPC Good Boats Metal
    32 Yahagmir Grey Empire NPC Good Alchemical Glass Silk
    33 Grey Empire NPC Minor Swine
    34 Var Entar Nevarri League Arcanitect Minor Rubies Food
    35 Kharsaan Nevarri League Arcanitect Good Wood Textiles
    36 Var Teyra Nevarri League Arcanitect Minor Steel Food
    37 Rasp Fiid Silverbit Minor Salt Food
    38 Minor Silver
    39 Fiid Fiid Silverbit Good Iron Water
    40 Lerr Fiid Silverbit Good Silk Riding Animals
    41 Elnaz Nevarri League Arcanitect Minor Linen Precious Metals
    42 Nogr Nevarri League Arcanitect Minor Gold Food
    43 Llurikesh League of Allied Provinces Aedilred Minor Bronze Food
    44A Colonia Primus Imperium HalfTangible Minor Silver Fabric
    44B Skianz Prevaz Artistry WaylanderX Great Skianz Art Metals
    44C Devyn Crez Prevaz Artistry WaylanderX None None Luxury Resources
    45 Kyanos League of Allied Provinces PepperP Good Aloe Vera
    46 Calendula League of Allied Provinces PepperP Minor Camels Steel
    47 Quartus Primus Imperium HalfTangible Minor Goats Precious Metals
    48 Ambrose League of Allied Provinces PepperP Good Ambrosan Brandy Wood
    49 Wysteria League of Allied Provinces PepperP Minor Silver Food
    50 Amaranth League of Allied Provinces PepperP Minor Dates Glass
    51 Janganand League of Allied Provinces Aedilred Minor Glass Livestock
    52 Havanand League of Allied Provinces Aedilred Minor Rice Glass
    53 Trifylli League of Allied Provinces PepperP Good Beer Metals
    54 Akovito League of Allied Provinces PepperP Good Simurghs Herd Animals
    55 Çangalamin League of Allied Provinces PepperP Minor Gold Beverages
    56 Paschalia League of Allied Provinces PepperP Minor Silver Light
    57 Primus Primus Imperium HalfTangible Good Moonsilver Flying Mounts
    58 Tertius Primus Imperium HalfTangible Good Steel Food
    59 Secundus Kingdom of Berrium NPC Good Cocoa Beans Beasts of Burden
    60 Mercivale Kingdom of Berrium NPC Good Rocs Silver
    61 Pendrake Kingdom of Berrium NPC Good Wood
    62 Centrata Kingdom of Berrium NPC Good Amichan Grapes Silver
    64 Autumnal Courtlands Rose Demesne Reggiejam Good Marigold Roses Precious Metals
    65 Winter Courtlands Rose Demesne TheDarkDM Good Boreal Roses Textiles
    66 Spring Courtlands Rose Demesne Gengy Good Violet Roses Food
    67 Summer Courtlands Rose Demesne Randoman Good Blood Roses Wood
    68 Kyrra Grand Principality of Anceris Elemental Minor Coal Precious Metals
    69 Zlaten Grand Principality of Anceris Elemental Good Gold Luxury Goods
    70 Chornostrav Grand Principality of Anceris Elemental Good Wind Rock Wood
    71 Minor Wood
    73 Fan'Gabla Fantastigoria NPC Good Fantastigorian Steel Fuel
    74 Fantastigoria Primacentra Rose Demesne Reggiejam Good Silk Jewellery
    75 Fan'Gourmet Queendom of Avonlea Mary Sue Minor Sugar Metal
    76 Evemoor Queendom of Avonlea Mary Sue Minor Mistwater Wine Fabric
    77 Fan'Grove Queendom of Avonlea Mary Sue Good Apples
    79 Queendom of Avonlea Mary Sue Good Velvet Aspis
    80 Bellarion Queendom of Avonlea Mary Sue Minor Silver Food
    81 Coventry Queendom of Avonlea Mary Sue Good Tobacco Wood
    82 Ramshorn Queendom of Avonlea Mary Sue Good Witch's Weave Alcohol
    83 Minor Midnight Augurs
    97 Geshemafar in Exile lt_murgen Minor Undefined
    98 Minor Steel
    99A Silver Spires Stormland Holdings jkat717 Minor Gold Medicinal Herbs
    99B Good Amethysts
    100 The Stormlands Stormland Holdings jkat718 Good Mercenaries Steel
    101 Evergale Valley Rose Demesne Randoman Good Medicines Metals
    102 Ashen Badlands Rose Demesne Randoman Minor Bronze Medicines
    103 Minor Gold
    114 Five Tribes Syndicate m9p908 Minor Undefined
    115 Nettofurikusu Five Tribes Syndicate m9p909 Good Riding Lizards Medicinal Herbs
    116 Arendar Five Tribes Syndicate m9p909 Good Enigma Berries Fish
    117 Golyater Five Tribes Syndicate m9p909 Minor Fish Wood
    118 Petravolan True Crown of Petravolan Rexleox Good Medicinal Herbs Fish
    119 Gwiwjhr Adrax Awaria Dimple Good Fish Mounts
    120 Vincedom of Hess Tannan Soommor Minor Grain
    121 Vincedom of Hess Tannan Soommor Minor Wood
    122 Tannan Vincedom of Hess Tannan Soommor Good Gilded Scarabs Gemstones
    129 Good Bronze
    130 Liberantia Adrax Awaria Dimple Minor Topaz Hard Metal
    131 Saphiria Adrax Awaria Dimple Good Gold
    132 Adrax Awaria Dimple Minor Wood
    133 Tumbledown Marsh Dhuda Besina moossabi Good Steel Wood
    134 Avonlea Queendom of Avonlea Mary Sue Good Ships Metals
    135 Petrammus Lignummus woolli263 Good Wool Metals
    137 Ligustrummus Lignummus woolli264 Minor Rubies Food
    138 Exetilorier Adrax Awaria Dimple Minor Horses Metals
    139 Hakeber Adrax Awaria Dimple Good Fruit Metals
    140 Frescodonia Adrax Awaria Dimple Minor Medicinal Herbs Chickens
    141 Adrax Awaria Adrax Awaria Dimple Good Chickens Wood
    142 Xeria Lignummus woolli264 Good Steel Textiles
    143 Minor Goats
    144 Lignummus Lignummus woolli264 Good Wood Metals
    145 Xeroas Dynasty of Escaye Zayuz Good Emeralds Dyes
    146 Stagnummus Lignummus woolli264 Minor Dyes Wood
    148 Alithis Dynasty of Escaye Zayuz Good Bronze Cloth
    163 Prevaz Artistry WaylanderX Good Shelling Stones
    164 Prevaz Artistry WaylanderX Minor Varn Stalks
    171 Laraak Nevarri League Arcanitect Good Dyes Food
    172 Nevarr Nevarri League Arcanitect Good Grain Metals
    173 Neilor Nevarri League Arcanitect Good Steel Gemstones
    175 Minor Salt
    176 Renein Dynasty of Escaye Zayuz Minor Greyfin Fish Spices
    177 Lenthe Dynasty of Escaye Zayuz Minor Sapphires Grains
    185 Jade Coalition NPC Minor Horses Wood
    188 Jade Coalition NPC Minor Silk Wood
    189 Jade Coalition NPC Minor Wood Mounts
    190 Jade Coalition NPC Great Strawberries Stone
    191 Jade Coalition NPC Minor Stone Food
    193 Jade Coalition NPC Good Wheat Beasts of Burden
    194 Jade Coalition NPC Minor Jade Food
    195 Puldine Acreage Jade Coalition NPC Good Swine
    196 Sextus Primus Imperium HalfTangible Minor Camels Magic
    197 Quintas Primus Imperium HalfTangible Minor Peyote
    199 Jade Coalition NPC Good Wood Fabric
    225 Puesto Yatahe Cahoosa Confederation DurkBlanston Minor Wood Metal
    226 Minor Plum Liquor
    229 Hesterimilli Great Clans of Nifhel Tychris1 Good Horses Meat
    232 Northern Aardrosil Psilulz Good Undefined
    233 Cahoosa Confederation DurkBlanston Good Wood
    234 Manitosa Cahoosa Confederation DurkBlanston Good Horses Alcohol
    235 Puesto Cagun Cahoosa Confederation DurkBlanston Good Steel Alcohol
    236 Puesto Azandi Cahoosa Confederation DurkBlanston Good Cattle Dyes
    237 Good Melzinite Bees
    238 Svartr Melrakki-ey Melrakki-ey ZakThar Good Fish Beasts of Burden
    239 Vestan Melrakki-ey Melrakki-ey ZakThar Good Rubies Precious Metals
    240 Melrakki-ey Melrakki-ey ZakThar Good Ironwood Fuel
    241 Uldrakka Melrakki-ey ZakThar Minor Coal Gemstones
    244 Minor Prismatic Rinds
    245 Holshin Melrakki-ey ZakThar Minor Sulphur Cotton
    249 Vallis Khoya Grand Principality of Anceris Elemental Minor Grain Cloth
    250 Kherson Grand Principality of Anceris Elemental Good Seafood Wood
    251 Grand Principality of Anceris Elemental Minor Whisky
    251B Carraig Dún Exarchate of Carraig Dún BootstrapTommy Good Mithril Alcohol
    252 Shafarstan TheBlueGuard Minor Steel
    258 Good Fish
    259 Wandering Clan Geckus Good Undefined
    260 Wandering Clan Geckus Undefined Undefined
    261 Noricum Wandering Clan Geckus Minor Steel Wood
    262 Wandering Clan Geckus Minor Silver
    263 Hestdal Northern Aardrosil Psilulz Minor Horses Iron
    264 Minor Calign Archaists
    266 Minor Steel
    267 Northern Aardrosil Psilulz Minor Undefined
    268 Kulderust Northern Aardrosil Psilulz Great Agite Wood
    269 Stiljord Northern Aardrosil Psilulz Great Thaumium Food
    269B Good Silver
    270 Aardrosil Northern Aardrosil Psilulz Good Alcohol Precious Metals
    271 Brey-an Cahoosa Confederation DurkBlanston Good Stone Food
    272 Minor Furs
    273 Cahoosa Confederation DurkBlanston Good Dyes
    274 Anceris Grand Principality of Anceris Elemental Good Pearls Meat
    275 Cerilin Grand Principality of Anceris Elemental Good Cattle Cloth
    276 Good Stormreed
    277 Regnalin Grand Principality of Anceris Elemental Minor Linen Flesh
    278 Pre-Eminence of Hortis Dracolon Minor Bronze
    279 Domumontem Pre-Eminence of Hortis Dracolon Minor Cattle Seafood
    280 Conlarbores Pre-Eminence of Hortis Dracolon Good Furs Metals
    280B Necron Directorate Necron Directorate BananaPhone Good Adamantite Art
    281 Western Aladar Wandering Clan Geckus Good Steel Alcohol
    289 Nemeria Archduchy of Nemeria EtuBrutus Great Nemerian Wine Metals
    325 Shafarstan NPC Minor Stone
    326 Shafarstan Shafarstan NPC Good Dhulciran Horses Food Crops
    327 Shafarstan NPC Good Sapphires
    328 Shafarstan NPC Minor Arak
    472 Vr'kxia Vr'kxian Empire Catrus Good Slaves Luxury Goods
    503 Praetoria Praetorian Protectorate BlazingAegis Good Jinxyte Crystals Wood
    821 Toldec Wandering Clan Geckus Good Gold Grain
    853 Tir Xungla Rose Demesne Gengy Minor Xungla Crystals Textiles
    P4 Great Clans of Nifhel Tychris1 Minor Bears
    P5 Nifhel Great Clans of Nifhel Tychris1 Good Tainted Water Furs
    P6 Náströnd Great Clans of Nifhel Tychris1 Minor Caribou Metal
    P7 Great Clans of Nifhel Tychris1 Minor Platinum
    D1 None
    D2 None

    Spoiler: Trade Routes
    Show

    Route Name Regions Traversed Resources Realms Technologies
    Rose Circuit
    • 64
    • 65
    • 66
    • 67
    • Marigold Roses
    • Boreal Roses
    • Violet Roses
    • Blood Roses
    • Rose Demesne
    • Summer Court
    Jungle Jaunt
    • 141
    • 146
    • 144
    • 145
    • 142
    • 137
    • 135
    • 148
    • 139
    • 130
    • Chicken
    • Dyes
    • Wood
    • Emeralds
    • Steel
    • Wood
    • Wool
    • Horses
    • Fruit
    • Topaz
    • Adrax Awaria
    • Lignummus
    • Escaye
    Strada Costiera Tramuntana-Nofsinhar
    • 275
    • 274
    • (238)
    • 69
    • 236
    • 68
    • Pearls
    • Gold
    • Cattle
    • Cattle
    • Coal
    • Anceris
    • Cahoosa Confederation
    Blackspire Pass
    • 280
    • 281
    • 274
    • 275
    • 249
    • 277
    • 821
    • 251A
    • Furs
    • Steel
    • Pearls
    • Cattle
    • Grain
    • Linen
    • Gold
    • Whisky
    • Conlarbores
    • Wandering Clan
    • Anceris
    Luskan Trade Network
    • 9
    • 11
    • 12
    • 13
    • 15
    • 17
    • 20
    • 18
    • 100
    • Wine
    • Glass
    • Swine
    • Steel
    • Cotton
    • Foodstuffs
    • Fish
    • Wood
    • Mercenaries
    • League of Allied Provinces
    • Luska
    • Rose Demesne
    • Union of Besina
    • Stormlands
    Western Cultural Exchange
    • 44B
    • 44A
    • 42
    • 40
    • 39
    • 35
    • 37
    • 171
    • 172
    • Art
    • Silver
    • Gold
    • Silk
    • Iron
    • Salt
    • Wood
    • Dyes
    • Grain
    • Prevaz Artistry
    • Fiid
    • Nevarri League
    • League of Allied Provinces
    • Primus Imperium
    Grand Continental Course
    • 1
    • 2
    • 4
    • 51
    • 49
    • 45
    • 50
    • 52
    • 6
    • 29
    • Thezirins
    • Stone
    • Silk
    • Glass
    • Silver
    • Aloe Vera
    • Dates
    • Rice
    • Steel
    • Peanuts
    • League of Allied Provinces
    Trade Route Primaris
    • 59
    • 57
    • 47
    • 58
    • 48
    • 54
    • 46
    • 61
    • 197
    • D2
    • D1
    • Moonsilver
    • Cocoa Beans
    • Goats
    • Steel
    • Brandy
    • Simurghs
    • Camels
    • Wood
    • Peyote
    • Primus Imperium
    • League of Allied Provinces
    • Kingdom of Berrium
    • Luskan Trade Language
    Confederate Network
    • 235
    • 236
    • 225
    • 234
    • 272
    • 271
    • 273
    • 226
    • Steel
    • Cattle
    • Wood
    • Horses
    • Furs
    • Stone
    • Dyes
    • Plum Liquor
    • Cahoosa Confederation
    Crystal Rose
    • 853
    • 66
    • 16
    • 64
    • 67
    • 14
    • 53
    • 54
    • 134
    • 81
    • Xungla Crystals
    • Violet Roses
    • Silver
    • Marigold Roses
    • Blood Roses
    • Wood
    • Beer
    • Simurghs
    • Ships
    • Tobacco
    • Rose Demesne
    • League of Allied Provinces
    • Avonlea
    Queen's Road
    • 134
    • 76
    • 80
    • 81
    • 75
    • 77
    • 74
    • 73
    • 99
    • 79
    • 82
    • Wood
    • Mistwater Wine
    • Silver
    • Tobacco
    • Sugar
    • Apples
    • Silk
    • Fantastigorian Steel
    • Gold
    • Velvet Aspis
    • Witch's Weave
    • Queendom of Avonlea
    • Luskan Trade Language
    Coalition Circuit
    • 185
    • 188
    • 189
    • 190
    • 191
    • 193
    • 194
    • 199
    • 195
    • Horses
    • Silk
    • Wood
    • Strawberries
    • Stone
    • Wheat
    • Jade
    • Wood
    • Swine
    • Jade Coalition
    Taste of Gold
    • 821
    • 270
    • Gold
    • Alcohol
    • Wandering Clans
    • Northern Aardrosil
    Grey Route
    • 44B
    • 44A
    • 43
    • 30
    • 31
    • 32
    • 33
    • Art
    • (Silver)
    • Bronze
    • Cotton
    • Boats
    • Alchemical Glass
    • Swine
    • Prevaz Artistry
    • Primus Imperium
    • Grey Empire
    Norðanátt
    • P4
    • P5
    • P6
    • P7
    • Bears
    • Tainted Water
    • Caribou
    • Platinum
    • Great Clans of Nifhel
    Fern Ridge
    • 115
    • 116
    • 117
    • 23
    • 26
    • 10
    • 27
    • 118
    • 25
    • 21
    • Riding Lizards
    • Enigma Berries
    • Fish
    • Peanuts
    • Wood
    • Wood
    • Silk
    • Wood
    • Medicinal Herbs
    • Fish
    • Five Tribes
    • Rose Demesne
    Dandric Road
    • 56
    • 48
    • 55
    • 53
    • 1
    • 3
    • 7
    • 62
    • 60
    • 190
    • Silver
    • Ambrosan Brandy
    • Gold
    • Beer
    • Thezirins
    • Witchweed
    • Spark Sticks
    • Amichan Grapes
    • Rocs
    • Strawberries
    • League of Allied Provinces
    • Kingdom of Berrium
    Emerald Crown
    • 177
    • 176
    • 145
    • 175
    • 36
    • 34
    • 171
    • 172
    • 173
    • Greyfin Fish
    • Sapphires
    • Emeralds
    • Salt
    • Steel
    • Rubies
    • Dyes
    • Grain
    • Steel
    • Dynasty of Escaye
    • Nevarri League
    Melrakki Trail of Trans-Regional Commerce
    • 238
    • 239
    • 240
    • 241
    • 245
    • Fish
    • Rubies
    • Ironwood
    • Coal
    • Sulphur
    • Melrakki-Ey
    South Sea Coastal Shipping Route
    • 43
    • 1
    • 3
    • 5
    • Bronze
    • Thezirins
    • Witchweed
    • Wine
    • League of Allied Provinces
    Southern Tribes Trade Route
    • 103
    • 114
    • 115
    • 116
    • Gold
    • Riding Lizards
    • Enigma Berries
    • Five Tribes
    Trudeau Trail
    • 131
    • 132
    • 138
    • 139
    • 140
    • 141
    • Gold
    • Wood
    • Horses
    • Fruit
    • Medicinal Herbs
    • Chickens
    • Adrax Awaria
    South Rose Trade Route
    • 16
    • 17
    • 21
    • 24
    • 22
    • Silver
    • Foodstuffs
    • Fish
    • Coal
    • Carrots
    • Rose Demesne
    Fantastic Archipelago Barteriate
    • 70
    • 73
    • 74
    • Wind Rock
    • Fantastigorian Steel
    • Silk
    • Fantastigoria
    North-West Paramount Road
    • 233
    • 271
    • 261
    • 262
    • 281
    • 232
    • 268
    • 269
    • 259
    • 260
    • Wood
    • Stone
    • Steel
    • Silver
    • Steel
    • Food
    • Agite
    • Thaumium
    • Cahoosa Confederation
    • Wandering Clans
    • Northern Aardrosil
    Hortis of Verslun Trade Route
    • 278
    • 279
    • 280
    • 258
    • Bronze
    • Cattle
    • Furs
    • Fish
    • Pre-Eminence of Hortis
    Union Road
    • 18
    • 19
    • 133
    • Wood
    • Nile Masurama
    • Steel
    • Union of Besina
    New Artistry Tradeway
    • 163
    • 164
    • Shelling Stones
    • Varn Stalks
    • Prevaz Artistry
    Trade Route 2
    • 101
    • 102
    • Medicines
    • Bronze
    • Geshemafar
    Trade Route 3
    • 263
    • 268
    • 269
    • 270
    • 266
    • Horses
    • Agite
    • Thaumium
    • Alcohol
    • Steel
    • Northern Aardrosil
    • Perin Tundra


    Geckus, I couldn't find region writeups for 259 and 260. I have added the regions to the trade route but the resources won't be added until they are defined.
    I used a c5 to change one of the wood resources on the jungle jaunt to rubies (and you got it in the resource table). Do I have to take another action to add rubies to the trade route or does it change automatically?
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    Quote Originally Posted by woolli264 View Post
    I used a c5 to change one of the wood resources on the jungle jaunt to rubies (and you got it in the resource table). Do I have to take another action to add rubies to the trade route or does it change automatically?
    It updates automatically; I just forgot to change it in the trade route table.
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    Quote Originally Posted by BladeofObliviom View Post
    It's region 30, an island right next to regions 29, 6, and 31.
    Got it. So that and the desert would be your federation's only successful expansions this round?

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    Quote Originally Posted by moossabi View Post
    Got it. So that and the desert would be your federation's only successful expansions this round?
    Keep rubbing it in, why don't you? ()

    (Really, don't remind me. Aside from Yahagmir, the NPCs got really lucky. 33 had a 5% chance of surviving as an isolated event, and 31 was around 13%. Even Yahagmir was less than 50%, though a much fairer fight than the other two. The odds for all three invasions failing were about 1 in 128, but lo and behold...)
    Last edited by BladeofObliviom; 2016-02-08 at 10:07 AM.

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    Quote Originally Posted by BladeofObliviom View Post
    Keep rubbing it in, why don't you? ()

    (Really, don't remind me. Aside from Yahagmir, the NPCs got really lucky. 33 had a 5% chance of surviving as an isolated event, and 31 was around 13%. Even Yahagmir was less than 50%, though a much fairer fight than the other two. The odds for all three invasions failing were about 1 in 128, but lo and behold...)
    Oh. Wow. I didn't notice that as a whole. I'm sorry that RNG is being unkind to you.

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    Quote Originally Posted by BladeofObliviom View Post
    Keep rubbing it in, why don't you? ()

    (Really, don't remind me. Aside from Yahagmir, the NPCs got really lucky. 33 had a 5% chance of surviving as an isolated event, and 31 was around 13%. Even Yahagmir was less than 50%, though a much fairer fight than the other two. The odds for all three invasions failing were about 1 in 128, but lo and behold...)
    When I was reading the dice rolls before the round opener, i thought that the attack roll was mine and the defense rolls was theirs, which meant I won by one. Which would've been bad, but it would've been a victory.

    Instead I lost in the bloodiest rebellion in the Imperium's history (not that that's saying much), all of my legions were broken and I now have split loyalties in my own capital.

    I'm just glad Phelnia rolled max on 2d8. She's supposed to be the smart one.
    Last edited by HalfTangible; 2016-02-08 at 11:01 AM.
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    Yeah, it was a good round for NPCs in general. We were all thinking Dark was going overkill by sending so many units, but frankly all the NPCs rolled improbably well and, frankly, it worked.

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    Quote Originally Posted by BladeofObliviom View Post
    Yeah, it was a good round for NPCs in general. We were all thinking Dark was going overkill by sending so many units, but frankly all the NPCs rolled improbably well and, frankly, it worked.
    It's better to go overboard and win than being reasonable and losing (sorry if this is still rubbing it in, but it's a feasible strategy).

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    Quote Originally Posted by moossabi View Post
    It's better to go overboard and win than being reasonable and losing (sorry if this is still rubbing it in, but it's a feasible strategy).
    In my case, I probably should've just sent 4 to quell the rebellion and a different action to reconquer D2. The size of my army is what ultimately wiped me out
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    Quote Originally Posted by moossabi View Post
    It's better to go overboard and win than being reasonable and losing (sorry if this is still rubbing it in, but it's a feasible strategy).
    It's debatable. We fought three battles and, though we didn't win any, we only lost two units in total. Dark fought and won one, but lost three. We had a solid probability of victory in all the battles, and submitting enough troops to alter that significantly would have likely opened us up to more bonus losses - which means more recovery time.

    I'd take the same actions again in the same way, personally - indeed, given my poor luck conquering NPCs early in the game it's arguable that this kind of was doing it again. The strategy was fine on paper; we just got unlucky - and hopefully that should, over the long term, balance out.
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    Quote Originally Posted by Aedilred View Post
    It's debatable. We fought three battles and, though we didn't win any, we only lost two units in total. Dark fought and won one, but lost three. We had a solid probability of victory in all the battles, and submitting enough troops to alter that significantly would have likely opened us up to more bonus losses - which means more recovery time.

    I'd take the same actions again in the same way, personally - indeed, given my poor luck conquering NPCs early in the game it's arguable that this kind of was doing it again. The strategy was fine on paper; we just got unlucky - and hopefully that should, over the long term, balance out.
    *nod* Example: I lost all of my troops due in large part to good NPC rolls (Mil 10!), but my Dip action to stabilize Primus to ensure this doesn't happen again was the max possible roll.

    Games with RNG/die rolls like this one tend to balance out over the long term, so long as you don't do anything TOO stupid. Everyone remembers when a 98% shot fails in XCOM, and that leads to the squad getting wiped out. What they tend to forget are the terrible placement of your troops that make a total wipe like that even possible, or that you haven't researched better armor yet, or that your lieutenant was the only ranked officer you still had.
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    Sometimes it is, though it's better still to avoid going overkill and still win. Overkill has a tendency to increase your losses via bonus loss rules and such. This is, after all, the primary reason not to use overwhelming force in every single possible conflict. I will maintain that the League's military used an appropriate amount of force despite ultimately losing; if the same situation came up again, I would advise sending similar levels of force (with some alterations to account for the military stats of the Grey Dukes becoming known factors) despite this incident having gone badly. Assuming that they couldn't roll that well again would be an example of the Gambler's Fallacy, but them rolling that well in the first place was a serious stroke of luck.

    EDIT: Totally ninja'd. Still though.
    Last edited by BladeofObliviom; 2016-02-08 at 11:54 AM.

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    While the interest in her craft is widespread the Bellarion native is most interested in the offers made by the Wandering Clans and her native Avonlea. In the end however it seems her nativist loyalties win through and with apologies to the Clans and all the other bidders for her work she chooses Avonlea to be her patron. The earring is presented to the Prophetess Council that they might present it to the next Queen upon her coronation.
    Dang home-field advantage (and luck), I was unreasonably happy when I rolled max for that, too! No hard feelings though, it's fitting that the piece should stay where it landed.


    Quote Originally Posted by Aedilred View Post
    Geckus, I couldn't find region writeups for 259 and 260. I have added the regions to the trade route but the resources won't be added until they are defined.
    Thanks Aedilred; you couldn't find them because I haven't submitted them yet... Lack of creativity on my part; which is partly why I've slowed my exploration and expansion. Here is the write up for 260, 259 is still in progress - hopefully I'll have it done within a day or so.

    Spoiler: Region 260- Aladar
    Show

    Aladar
    Region: 260
    Population: 800,000 Humans
    Religion: House of the Pale Lady (minority), Pagan (the cult of Wrack - minority), Pagan (variety of older traditions - minority)
    Resource: Ember-Iron (Good)
    Needed: Herd Animals (cattle, sheep, goats)

    Spoiler: Terrain
    Show

    Bordered by a rough and angry sea to the east, the land rises sharply in the north and west, forming a lowland plain through the majority of the region. Once almost entirely settled, the disaster known locally as the Scourge - a flaming rock from the heavens that smashed the old capital and devastated the region - has left large pockets of wilderness amidst the farms, pastures, and towns of the human populace.

    The blasted ruins of the once mighty capital of Aladar Imperius lies on the coast of the eastern sea, it’s shattered buildings said to be haunted by the spirits of the thousands who died there when the Scourge came. Only the bravest or most foolhardy local will dare enter the ruins in search of ember-iron shards; most are never heard from again.

    Far out in the bay where the capital once sat lies the great Maelstrom, an eternal storm of rough, churning waters marking where the largest fragment of the Scourge crashed into the sea. No boats ply the waters anywhere near this area - nothing that currently sails the sea could possibly survive amidst the roiling waves.


    Spoiler: People
    Show

    The people of Aladar are pale-skinned and dark-haired, averaging five and half feet tall; eyes are commonly brown, though there are more than a few families that have blue or green eyed members.

    Aladarian’s culture has changed greatly since the Scourge some two centuries past; gone are the ambitions to glory and conquest, replaced by an insular standoffish-ness generated by an underlying fear that whatever god or gods brought down the Scourge will do so again. Communities look to themselves and are largely ignorant of the goings on of the wider world.


    Spoiler: Religion
    Show

    The former state-cult of Aladar, once a region spanning monolith, was badly fragmented and changed by the Scourge. While the largest fragments of the flaming rock hit the capital, a great many grand churches were struck by smaller fragments, giving rise to a common belief that they had been specifically targeted by divine wrath - that a foreign god or gods had defeated their own and sent the Scourge as a punishment for persecuting their faithful. Many of the priests who survived the initial devastation did not survive the chaos that followed. In the wake of this disaster many of the people returned to older faiths, embracing a wide variety of beliefs, including more recently the House of the Pale Lady.

    A fragment of the old state-cult did survive, though changed and driven to secrecy in the face of hostility from the majority of the populace. Believing that the Scourge had been the physical form of their god cast down from the heavens, they believe that if enough of the shattered fragments of his body can be brought back together, their god can be reborn to take vengeance on those who struck him down.


    Spoiler: Resources
    Show

    The greatest resource the region has to offer is the scattered fragments of the Scourge, a material which has come to be called Ember-Iron for it’s unique properties; water and most other liquids brought into contact with Ember-Iron rapidly heats - a tiny sliver of the metal left in a bucket of water will boil away the contents within an hour. So far no one has been able to successfully alloy Ember-Iron, and it is brittle and incredibly difficult to work in it’s natural state, making it unsuitable for tools or weapons; it‘s value remains as a luxury - a sliver set in a frame of another metal used to heat baths, boil cauldrons without needing a fire, etc..

    The people of the region have a need for Herd Animals; most of the native animals fled or were eaten in the aftermath of the Scourge, and the locals are desperate to add new blood to their pitifully small and inbred stock.

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    Hi guys! We have another Podcast episode for you all. This month's subject is Role Play and we have our very first Character Spotlight featuring High Queen Thalia Darkthorne of Avonlea, and we play "How do you pronounce that?" starring BootStrapTommy, Lt. Murgen, TheDarkDM, and Geckus! So give us a listen and let us know how we did, and as always, thanks for listening!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
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    Another great podcast Pepper (and everyone else)!

    You were correct in using a Russian accent, as the toast is mostly a direct phonetic translation of Russian - Aed was pretty much spot on in his pronunciation; it helps to have a few glasses of vodka first, to limber up the tongue and put you in the right frame of mind.

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    Quote Originally Posted by PepperP. View Post
    Hi guys! We have another Podcast episode for you all. This month's subject is Role Play and we have our very first Character Spotlight featuring High Queen Thalia Darkthorne of Avonlea, and we play "How do you pronounce that?" starring BootStrapTommy, Lt. Murgen, TheDarkDM, and Geckus! So give us a listen and let us know how we did, and as always, thanks for listening!
    I just now realized that it was "Lt" and not "it".

    Pepper and Dark got it right.

    Tacking on to Aed's point about past tense, I just wanted to bring up the common trap of past participles. Past participle tenses (past progressive "he was writing", past perfect "he had written", past perfect progressive "he had been writing") are not the same thing as past tense, but many writers often use them that way in independent clauses. This leads to inconsistent tensing, which sounds clunky.
    Last edited by BootStrapTommy; 2016-02-08 at 02:39 PM.
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

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    Quote Originally Posted by Catrus View Post
    Writeup for 470, for approval.
    Spoiler: Region 470
    Show
    Blackwater
    Population 788,000
    Spoiler: Terrain
    Show
    Blackwater is a coastal region, primarily dominated by a tropical swamp. The great Mort river fed by hundreds of tributaries, runs deep back into the mainland. The ash blown south from the volcanoes to the north has settled into the waters, tainting the mud and muck a blackish hue, giving the region its name. The freshwater from the Mort river, mixed with the saltwater from the sea gives the swamp a balanced mix, allowing both saltwater and freshwater fish and animals to thrive.

    Numerous small settlements are spread throughout the swamp, but the largest and most populous, is named Nundritch. Nundritch sprawls around a large man-made estuary and port at the mouth of Mort.

    The swamp is heavily populated with various breeds of birds, fish, hippopotamuses, alligators, snakes, deer, beavers, and other assorted species.

    Spoiler: People
    Show
    The people of Blackwater are primarily humans, with a few scattered tribes of dwarves mixed in. Mostly hunters and fishers, living off of the bounty of the swampland.

    The humans being more focused on fishing and hunting. They are mostly traders. Using small boats to navigate the waters of the coast and river to trade between tribes.

    The dwarves are rather fond of breeding hippopotamuses for use as pack animals, war beasts, and emergency food. Due to the aggressive and territorial nature of the hippopotamuses, the humans tend not to interact much with the dwarven folk, unless the dwarves initiate the interaction.

    The Vr'kx have recently moved into the area, with House Dv'hk relocating itself to Nundritch, to guide and advise the native populace.

    Spoiler: Resource
    Show
    The waters of Blackwater are heavily populated with clams, oysters, and assorted other molluscs, making the region's primary resource [minor] pearls.

    Due to the weather patterns, primarily being heavy rains, and the general atmosphere, leading to rot, as well as the difficulty of proper logging practices in the swamp, "timber" from outside sources is a highly prized commodity.

    Spoiler: Religion
    Show
    Harbingers of Silence (Pagan - Majority)
    Most of the tribes of Blackwater are faithful to the beliefs of an ancient doomsday cult. Believing that some great noise would awaken an ancient evil from its slumber deep beneath the sea, causing it to rise up and bring about the end of the world, all but tribal leaders and their heirs have their tongues cut out. Resulting in the primary form of communication amongst the populace being a form of sign language. Numerous holidays and celebrations are spread throughout the year, all being celebrated in near total silence. With musicians and choirs miming playing their instruments and plying their trade.


    I am uncertain on how desired resources work. Do I just pick a resource, and try not to meta-game myself into a favourable situation? How vague/exact is preferred?
    Catrus this region is approved.

    Quote Originally Posted by Elemental View Post
    Hey Quinton. What was the result of my investigation into the disappearance of the Spring Girl Cynfonni?
    Added in.

    Psilulz also fixed your conquest.

    Quote Originally Posted by Geckus View Post
    Spoiler: Region 260- Aladar
    Show

    Aladar
    Region: 260
    Population: 800,000 Humans
    Religion: House of the Pale Lady (minority), Pagan (the cult of Wrack - minority), Pagan (variety of older traditions - minority)
    Resource: Ember-Iron (Good)
    Needed: Herd Animals (cattle, sheep, goats)

    Spoiler: Terrain
    Show

    Bordered by a rough and angry sea to the east, the land rises sharply in the north and west, forming a lowland plain through the majority of the region. Once almost entirely settled, the disaster known locally as the Scourge - a flaming rock from the heavens that smashed the old capital and devastated the region - has left large pockets of wilderness amidst the farms, pastures, and towns of the human populace.

    The blasted ruins of the once mighty capital of Aladar Imperius lies on the coast of the eastern sea, it’s shattered buildings said to be haunted by the spirits of the thousands who died there when the Scourge came. Only the bravest or most foolhardy local will dare enter the ruins in search of ember-iron shards; most are never heard from again.

    Far out in the bay where the capital once sat lies the great Maelstrom, an eternal storm of rough, churning waters marking where the largest fragment of the Scourge crashed into the sea. No boats ply the waters anywhere near this area - nothing that currently sails the sea could possibly survive amidst the roiling waves.


    Spoiler: People
    Show

    The people of Aladar are pale-skinned and dark-haired, averaging five and half feet tall; eyes are commonly brown, though there are more than a few families that have blue or green eyed members.

    Aladarian’s culture has changed greatly since the Scourge some two centuries past; gone are the ambitions to glory and conquest, replaced by an insular standoffish-ness generated by an underlying fear that whatever god or gods brought down the Scourge will do so again. Communities look to themselves and are largely ignorant of the goings on of the wider world.


    Spoiler: Religion
    Show

    The former state-cult of Aladar, once a region spanning monolith, was badly fragmented and changed by the Scourge. While the largest fragments of the flaming rock hit the capital, a great many grand churches were struck by smaller fragments, giving rise to a common belief that they had been specifically targeted by divine wrath - that a foreign god or gods had defeated their own and sent the Scourge as a punishment for persecuting their faithful. Many of the priests who survived the initial devastation did not survive the chaos that followed. In the wake of this disaster many of the people returned to older faiths, embracing a wide variety of beliefs, including more recently the House of the Pale Lady.

    A fragment of the old state-cult did survive, though changed and driven to secrecy in the face of hostility from the majority of the populace. Believing that the Scourge had been the physical form of their god cast down from the heavens, they believe that if enough of the shattered fragments of his body can be brought back together, their god can be reborn to take vengeance on those who struck him down.


    Spoiler: Resources
    Show

    The greatest resource the region has to offer is the scattered fragments of the Scourge, a material which has come to be called Ember-Iron for it’s unique properties; water and most other liquids brought into contact with Ember-Iron rapidly heats - a tiny sliver of the metal left in a bucket of water will boil away the contents within an hour. So far no one has been able to successfully alloy Ember-Iron, and it is brittle and incredibly difficult to work in it’s natural state, making it unsuitable for tools or weapons; it‘s value remains as a luxury - a sliver set in a frame of another metal used to heat baths, boil cauldrons without needing a fire, etc..

    The people of the region have a need for Herd Animals; most of the native animals fled or were eaten in the aftermath of the Scourge, and the locals are desperate to add new blood to their pitifully small and inbred stock.
    Geckus this region is approved.

    Spoiler
    Show

    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  28. - Top - End - #148
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jan 2014
    Location
    On the Internet

    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Well, I stand corrected. Take out the part about amount and it becomes good!

  29. - Top - End - #149
    Barbarian in the Playground
     
    Goblin

    Join Date
    May 2015
    Location
    A house (ha ha I wish)
    Gender
    Male

    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Quote Originally Posted by BootStrapTommy View Post
    I just now realized that it was "Lt" and not "it".
    It took me a while as well but Lt makes far more sense.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  30. - Top - End - #150
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Jul 2012
    Location
    *Redacted*

    Default Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame

    Writing about the underground is hard. I find myself constantly stumbling over verisimilitude. What are Underdwellers' options for food? How the hell to you write a compelling under ground society?
    Last edited by BootStrapTommy; 2016-02-08 at 03:36 PM.
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
    Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
    My Awesome Campaign Setting

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