Results 211 to 240 of 1445
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2016-02-09, 05:25 PM (ISO 8601)
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- Aug 2005
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Your claim has been fabricated, I would assume. You can now, at your own pace, press that claim. Depending on how well you roll, this will determine if you are successful, need another turn, or they find out you are up to 'shenanigans' trying to (peacefully) take over their region.
Off of that topic, "peaceful" wars from Kellianth are, fyi, a delusion on her part. Gengy knows that wars have lots of death, but IC, Kelli can't understand why people don't just surrender to the rightful rule of the Spring Court when faced with her obvious superior military might, and frankly has chosen not to believe the rumors and lies of her people causing murder and mayhem for no reason.SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-09, 08:18 PM (ISO 8601)
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- Mar 2015
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- West Siiiiide!
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Updated the Owned Regions table, if you have an owned, named region and it does not show up in this table, please let me know and I will add it! Please don't forget to add your regions to your regions post in the lands thread after they are approved!
Spoiler: Region TableRegion Number Region Name 1 Sasanand 2 Babanand 3 Wormwood 4 Andanand 5 Piruzikhet 6 Bladesmire 7 Cape Halfisland 9 Luska 10 Rivo Alto 11 Aranand 12 Gullinbursti 13 Dragon Spine 14 Silverwood 15 Cape Silvia 16 Silverlake 17 Tillwell 18 Bereholst 19 Dhuda Besina 20 Grayhall 21 Munda Doan 22 Limelight Bayou 23 Deep Fern 24 Aawino 25 Primo Crure 26 Marauder Isles 29 Sunisle 30 The White Isles NPC 31 Sundered Isle NPC 32 Yahagmir NPC 33 NPC 34 Var Entar 35 Kharsaan 36 Var Teyra 37 Rasp 39 Fiid 40 Lerr 41 Elnaz 42 Nogr 43 Llurikesh 44A Colonia 44B Skianz 44C Devyns Crez 45 Kyanos 46 Calendula 47 Quartus 48 Ambrose 49 Wysteria 50 Amaranth 51 Janganand 52 Havanand 53 Trifylli 54 Akovito 55 Çangalamin 56 Paschalia 57 Primus 58 Tertius 59 Secundus 60 Mercivale NPC 61 Pendrake NPC 62 Centrata NPC 64 Autumnal Courtlands 65 Winter Courtlands 66 Spring Courtlands 67 Summer Courtlands 68 Kyrra 69 Zlaten 70 ChornOstrav 73 Fan'Xabla 74 Fantastigoria Primacentra 75 Fan'Gourmet 76 Evemoor 77 Fan'Grove 79 Penrith 80 Bellarion 81 Coventry 82 Ramshorn 99 A The Silver Spires 100 The Stormlands 101 Evergale Valley 102 The Ashen Badlands 103 Mizalna 114 Krriam 115 Nettofurikusu 116 Arendar 117 Golyater 118 Petravolan 119 Gwiwjhr 122 Tannan 130 Liberantia 131 Saphiria 132 Heimat 133 Tumbledown Marsh 134 Avonlea 135 Petrammus 137 Ligustrummus 138 Exetilorier 139 Hakeber 140 Frescodonia 141 Adrax Awaria 142 Xeria 144 Lignummus 145 Xeroas 146 Stagnummus 148 Alithis 171 Laraak 172 Nevarr 173 Neilor 176 Reinein 177 Lenthe 185 Jade Coalition NPC 188 Jade Coalition NPC 189 Jade Coalition NPC 190 Jade Coalition NPC 191 Jade Coalition NPC 193 Jade Coalition NPC Fiolty Acreage 194 Jade Coalition NPC 195 Jade Coalition NPC The Puldine Acreage 196 Sextus 197 Quintas 199 Jade Coalition NPC 225 Puesto Yatahe 229 Hesterimilli 232 Etenjord 234 Manitosa 235 Puesto Kagun 236 Puesto Azandi 238 Svartr Melrakki-ey 239 Vestan Melrakki-ey 240 Melrakki-ey 241 Uldrakka 245 Holshin 249 Vallis Khoya 250 Kherson 251 Lycarus 251B Carraig Dún 253B Qalbal'ard 260 Aladar 261 Noricum 262 The Silver Coast 263 Hestdal 266 268 Kulderust 269 Stiljord 270 Northern Aardrosil 271 The Hunting Ground 272 274 Anceris 275 Cerilin 276 Audralean 277 Regnalin 277B The Undersea of Loch Nacáu 278 279 Domumontem 280 Conlarbores 281 Western Aladar 289 Nemeria 300 Gran Figardenum Sharides 326 Shafar 470 Blackwater 472 Vr'kxian Empire 503 Valencia 821 Toldec 853 Tir Xungla D1 Erimos P4 Gjöll P5 Nifhel P6 Náströnd P7 Garmr
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2016-02-09, 08:38 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
So what happens if you use a Military action to take a unoccupied region with no army? Is that an autosuccess, or what?
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-02-09, 08:56 PM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Thank you for continuing to update this, Pepper! Edited into the first post in the Lands thread.
Yes, it is an autosuccess but the region will need to be stabilized within the following two rounds (with stabilization becoming more difficult if its delayed/failed to the second round) to avoid a rebellion.
Spoiler
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2016-02-09, 08:56 PM (ISO 8601)
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- Aug 2011
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2016-02-09, 08:59 PM (ISO 8601)
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- Jul 2012
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- *Redacted*
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-02-09, 09:03 PM (ISO 8601)
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- Apr 2008
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- Los Angeles
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
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2016-02-09, 09:16 PM (ISO 8601)
- Join Date
- Jul 2012
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- *Redacted*
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
So it's a crap shoot whether it'd be easier to just colonize it or not? Great.
Last edited by BootStrapTommy; 2016-02-09 at 09:26 PM.
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2016-02-09, 09:35 PM (ISO 8601)
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- Apr 2008
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- Los Angeles
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Not really, no. The TN to stabilize is still reasonable, so is likely comparable to the colonization TN of the first few regions you grab. This makes colonization preferable until your number of regions moves the TN up, as colonization doesn't require a second action to secure the region.
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2016-02-09, 09:39 PM (ISO 8601)
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- Aug 2005
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Diplomacy colonization is seen as the more peaceful option, but if you don't mind being viewed as a dictator or tyrant state, using your Military to conquer regions is often 'easier'. TNs to stabilize regions are often lower than the ever increasing TN to Diplomacy a region under your control.
IF (and this is a big if, from a purely player perspective and NOT hard fact 'Quinton Approved' information) the baseline of stabilization is 14, that's easier then Colonization in some scenarios. Each region you own adds a +2 to the TN to Colonize (Diplomacy), then after three owned regions beyond your capital region, your TN to do so (this is 'Quinton Approved' as it's in the rules) is now 16. Still do-able, but difficult. However, in the case of - say - the Rose Courts, the Federation is now in control of over ten regions. Our TN to Diplomacy Colonize a region is over 20, and even with Reggie rolling well on her Dip 10 Score, we're unlikely to make it happen.
Conquering regions, and then stabilizing them, does make us look aggressive in the eyes of Arandi, but from a metagame perspective, the (hypothetical) TN 14 is easier to us then the near-impossible Colonization TN.
The other option, here, is the 'slower' way of diplomacizing regions; you fabricate a claim, then press that claim. The TN could be lower then your Diplomacy Colonization TN, but you run the risk of someone (like the Great Clans of Nifel, if you were near them, because Tychris is also a conquer-hungry player at the moment) just coming in and conquering it, and then rejecting your claim.
Conquering regions come with d10 dice, vs. a Diplomacy Colonization at d6s.
It's really up to you to figure out which is 'easier', and also, 'how do you want to look to the rest of the world?'
Because, speaking as an Aeldir player, I don't like war... but my Federation is damn good at it.SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-09, 10:21 PM (ISO 8601)
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- Aug 2005
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Forgive the double post. I didn't want a region submission to be overlooked.
Region: 237, Melzini Archipelago
Spoiler: SummaryRegion: 237, Melzini Archipelago
Population: 500,000 Islanders (Humans)
Resource: Melzinite Bees [Good]
Required Resource: Wood
Religion: Island Spirit Worship (minority)
Spoiler: TerrainThere are seven islands in the Archipeligo. Melzini, being the largest, and having the largest population, has exerted and maintained overall control for the past fifty years. The second largest is Warkini, followed by the ‘Twin Islands’, Gini and Fini, and then Roldini and the smallest is Houbini. Technically, the second largest island is Touca, but no one lives there, for good reason. Five of the islands have a volcano on it. In recorded and living memory, the Melzini Mountain has not erupted ever, and is to be ‘resting’ and ‘calm’. Warkini Warcano, however, erupted once, in what historians call the year 24. It has been dormant ever since.
The Twin Islands are so called this not because of the shape of the islands (Gini is slightly bigger, over all), but rather the two volcanos, Gini and Fini, are roughly the same height and shape. They even have ‘notches’ in the top of their volcanic rims in similar fashions. Both volcanoes are ‘resting’ and ‘calm’ and have not been known to ‘bleed’ any ‘earth blood’ in recorded history.
Touca, on the other hand, is seen as the upstart island. It does not have any large eruptions, but it does erupt on a fairly frequent basis. Once every ten years or so, Touca ‘bleeds’. There is little ash, but the mountain that makes up the angry island of the Archipelago is still unsafe to live on, as exactly when or where the lava comes out of is hard to – if not impossible to – predict. Touca is far enough away from inhabitants that no one is hurt when these mini-eruptions happen, but the more superstitious of the Islanders say that bad times happen when Touca is bleeding.
Currently, in the year 118, Touca has begun to emit red lava from it’s many seems. Historians and superstitious islands have conferred, and find it odd that the very day this started was the same day that Qount Martelo of the Republic of Pavos wrote his warning to the world about the demon that has been loosed upon Arandi.
The climate of the islands supports many tropical trees, sandy beaches, and a diverse island animal ecosystem. Rocks dot the Melzini island, and the rocks are rather soft compared to other types of stone. Islanders have learned to stay away from these rocks, as the other distinct feature of them is that they are quite porous and hollow. These ‘Melzinite’ rocks make for ideal hives for bees.
Roldini and Houbini are smaller islands, supporting smaller populations, but they are mostly flat and forested, with few hills to speak of. If they had volcanos on them, they have long since been extinct, and – except for the dangers of tropical storms causing flooding (a very rare thing) – they are considered the safest places to live in the Archipelago.
Spoiler: PeopleThe Islanders are a peaceful people. Humans with skin that has been kissed by the sun, giving them a near permanent tan, they enjoy their lives just collecting fruit, tending to the Melzinite Bees, and watching their families grow.
They were led by a Council of Seven; one Council member from each island, except for Melzini – with the largest population – having two. The Council was, most of the time, fair and able to maintain order. But the Council and the Islanders were unprepared for any kind of assault, and so were taken by surprise when the Rose Courts claimed their islands. Though there were orders from Lady Spring and the invasion leaders to maintain a peaceful conquest, this was interpreted by some to mean ‘dealing with problems that might arise’. Thus, one by one, each Council member was hunted down, and forced to submit or be deposed and replaced by an Islander more willing to bow to the Courts.
A number of executions take place to secure the region for the Rose Demense, and it requires the skillful touch of the Autumn Court to come and appease the people. Spring Court members are discouraged from visiting the Archipelago for a few years, while things settle.
The Islanders have taken to disliking races of shorter statures, finding them distrustful and brutal. They are quite taken, however, by the beauty of the Matron governoress sent by the Autumn Court to help oversee the transition of the Islands into a member of the Demesne. The current Council of Seven is… unsettled, but trying to cope.
Spoiler: ResourceOn Melzini, the Melzinite rocks house Melzinite Bees which provide ample honey to the Islanders and also serve as a great hobby for the people of Melzini. Recent techniques have been shared among all the other livable islands, and now Melzinite Bees – and their Melzinite hive rocks – are being shipped to Warkini, Gini, Fini, Roldini, and Houbini. Melzinite hives seem to be made up of soft, volcanic rock, and with the right techniques, entire hives can be shipped anywhere in the world for fresh honey.
The Islanders, though peaceful, have heard of the Ironwood of Melrakki-ey and seek it, or Wood like it, to make spears and weapons to defend themselves; and also make better boats, now that the Rose Courts are sharing their ship making skills with the people of the Archipelago.
Spoiler: FaithEach of the islands in the Archipelago is treated as having a ‘great spirit’. The Islanders are not deeply religious, but they do often utter phrases like ‘Praise Melzini’ if they live on Melzini island and are having a good day. Another phrase could be ‘Touca’s Ill Luck Upon Me’ if they are having a bad day. It’s not a strong religion; there are a few shaman who claim to be able to speak with the ‘great spirits’ of their islands, but few people follow the practices.
Last edited by Gengy; 2016-02-09 at 10:22 PM.
SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-09, 10:52 PM (ISO 8601)
- Join Date
- Sep 2011
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- An Abyssal Tower
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
I know. I've been very slack with my region write ups this past fortnight. I blame the weather over here in Australia. It has not been at all conducive to the creative process.
I don't actually own Audralean at this point. However, given I just rolled a twenty-three to press my claim it is very likely I'll get it. So, barring unexpected intervention there should be no need to alter the table.
It strikes me as a little odd that the local inhabitants have no cultural or linguistic ties to any of the surrounding regions. I assume you have an explanation for this?Mauve Shirt, Savannah, Gnomish Wanderer, Cuthalion and Smuchmuch get cookies for making me avatars. (::)
(::) Current avatar by Smuchmuch (::)
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2016-02-09, 11:02 PM (ISO 8601)
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- Jul 2012
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- *Redacted*
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Last edited by BootStrapTommy; 2016-02-09 at 11:09 PM.
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-02-09, 11:05 PM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-09, 11:19 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
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2016-02-10, 12:23 AM (ISO 8601)
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- Aug 2005
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
What can I say? Poppa needs a new M10.
Unrelated, Quinton and anyone else whom would care to review it, Gullinbursti has at last been updated. Of particular note, and the reason I bring it up, there is a slight change to the inhabitants of the region. As there was no formal numbers in the original post made by Kasa, I locked in some numbers (to total the region's 800,000 people) and added a slightly more diverse number of races there. If that does not fly with you, QB, it's a simple matter of fixing it, but I wanted to represent that it had become kind of a hub for trading along the Luska Trade Network.SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-10, 12:27 AM (ISO 8601)
- Join Date
- Aug 2010
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- The Primus Imperium
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
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2016-02-10, 12:33 AM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
It's 'Cousin Drustan', 'Grandpop Balor', and 'Aunty Cynel'.
Family is... complicated to Aeldir. Mostly, these are terms of affection - and probably a little bit of an insult - from Kellianth.
"Poppa" in this case, was (Gengy) needs an new M10.
Kelli's Momma is a... matter of Aeldir birth, which, head-cannon, involves the Matriarch of the New (gasp, a previous Lady Spring!) and the Old Gods/spirit worship. The Rose Courts players are still solidifying exactly how Aeldir birth works, to be honest. We've had discussion on it, and there is a general consensus of 'cool thing' and 'fluff that makes sense', but no one among us has yet to write it all down in a manner that is [1] agreed on by the four of us and [2] more importantly, agreed on by Quinton.
What I can say is that Aeldir birth is (again, my head-canon) vaguely mystical in nature, and if I had not banned Faith, my Faith fluff actions would be to bring about more Aeldir. Whether this head-cannon becomes reality or not, I cannot say for sure at the moment.SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-10, 02:45 AM (ISO 8601)
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- Jan 2016
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- Jinxwood
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Region Write-up Apocalypse
Spoiler: Arcadia (Region 499)
Spoiler: SummaryRegion 499
Population: 733,000 Humans
Resource: Wood (Good)
Spoiler: TerrainTerrain: Arcadia is a mostly wooded wilderness rich with wild life, plants are plentiful in the forests but it is not as dense as a traditional jungle. The coast of Arcadia is much like Praetoria's with rocky beaches and small cliffs. It is backed up against the Montes Umbra to the west.
The region boasts a large logging industry that can barely keep up with the growth rate of the plants and trees in the deep woods.
Spoiler: The PeopleThe People: The people are organized in a city-state fashion, with representitives from each major city or tribe meeting to have an annual council in the province capital of Sylva. With all the trees and the growth rate of vegetation many people work hard to keep farms and ranches maintained, it is a hard days work to make sure the food supply isn't overgrown.
The leader of the council of Arcadia is Benson Adair.
Spoiler: Resources
Resources: The wood of Arcadia is plentiful and of high quality, but due to the rate at which it grows the loggers must find ways to repair damaged tools, they seek crystals or metal to reinforce the teeth of their saws and the bits of their axes.
Spoiler: Lapisia(Region 500)
Spoiler: SummaryRegion: 500
Population: 712,000 Humans
Resource: Stone (Good)
Spoiler: TerrainTerrain: Lapisia is mostly dusty plateaus backing up to Montes Umbra, a few woodlands dot the landscape. Mountain streams from Montes Umbra run down and across the scrublands enough to sustain life to the plants and animals of the region. Most stone in the region is dark colored andesite with veins of granite running through it. At the edge of the plateau runs the steppes that reach far to the north.
Spoiler: The PeopleThe People: The people themselves are human in nature, more tanned then their northern counterparts. The Lapisians are more democratic then those in surrouding areas. The leader of the region is Talia Lanius, who answers to the council of the people known as the Consilium Vugalia. The capital city of Lapisia is Rytholis, which is nestled into the mountains in the east, other small cities such as Nybara and Kylia reside along the streams running across the plateau.
Spoiler: ResourcesResources: With the abundance of easy to mine andesite stone vast quarries have been established on the plateau and up to Montes Umbra. Quarrying is a labor intensive operation and the people of Lapisia desire a way to unwind after the work day is done, and wish for Alcohol.
Spoiler: Arcturia (Region 512)
Spoiler: SummaryRegion: 512
Population: 683,000 Humans
Resource: Vodka (Poor)
Spoiler: TerrainTerrain: Arcturia is primarly windswept plains and grasslands, to the west an elevation increase denotes the start of the western steppes. The coastline is not as rocky as it is to the south, its more sandy and smoother boulders. With few trees or mountains in the area the wind tends to scour the plains, as such there is little to no insects or birds in the region.
Spoiler: The PeopleThe People: The Arcturians prior to colonization was a mostly tribal society, with tribes moving from place to place to shelter their camps from the high winds of the region. After colonization small tent cities have formed in sheltered areas and councils have formed to govern them and meet with the council of the Protectorate. The largest tent city, Holt's Pass, hosts this regions council meeting.
Spoiler: ResourcesResources: With more permanent settlement the people of the region have started to farm, producing food and extra potatoes are used to make vodka. Due to the high winds of the plains this region desires stone for strong buildings that can withstand the winds.
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2016-02-10, 07:42 AM (ISO 8601)
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- Apr 2006
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
As Gengy says, at some point colonisation becomes impossible. The highest attainable TN at present is 28, which would be to attain a ninth region that you've discovered (or a tenth region if it's somehow still adjacent to your capital). It is possible to colonise multiple regions at the same TN, but given that there is only a <2% chance of successfully meeting TN 28 without spending a Luck action, which you can only do once per round, realistically nine is the limit of regions that can be colonised. Technologies may later increase that but at present there are none.
Conquest on the other hand is effectively automatic, if the region is undefended, and thus remains a viable option indefinitely. However, what we found in E1 was that people would tend to start conquering regions as the default option almost immediately, once the colonisation TN climbed above 16 or so and thus became riskier. The need to stabilise the region after conquering means that it's easier to acquire regions through conquest, but harder to keep them: it's essentially an anti-metagaming measure. The TNs are secret, but it is possible to gain some idea of roughly where they are by looking at previous attempts to stabilise regions and whether or not they were successful. I'm not sure what precisely they are myself, but I know that they become progressively more difficult with each round a region is left unstabilised, and I also suspect that the TN is somewhat lower than the projected "14", given that rolls of 12 have apparently been successful in the past (though possibly only on the first round).
Speaking of anti-metagaming...
GITP Blood Bowl Manager Cup
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2016-02-10, 07:46 AM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Keeper of the 49 Rules.
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2016-02-10, 11:07 AM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Last edited by QuintonBeck; 2016-02-10 at 11:08 AM.
Spoiler
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2016-02-10, 01:03 PM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
IMPORTANT TECHNOLOGY ANNOUNCEMENT
In light of a very reasonable military tech proposal that does not fit clearly into existing tech slots, I've decided to alter the slots slightly to account for an oversight of mine, namely for technologies regarding supply lines.
As such, the "Scouts and Stealth" slot has been changed to "Scouts and Supply". The stealth part of "Scouts and Stealth" has been merged with "Sappers and Traps". "Scouts and Supply" represents innovations in an army's support system, while "Sappers, Stealth, and Traps" represents innovations designed to undermine other armies.
No existing technologies are affected by this change, as all early military technologies have been in the realm of equipment and one case of Cavalry.
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2016-02-10, 01:33 PM (ISO 8601)
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Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
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2016-02-10, 01:42 PM (ISO 8601)
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Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
GITP Blood Bowl Manager Cup
Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
Anlec Razors - Two-time Cup Semifinalists
Bad Badenhof Bats - Season VII Cup Champions
League Wiki
Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2016-02-10, 01:46 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2016-02-10, 02:56 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
If they are insults - and I'm not saying they are - they are the type of insults that you are not quite sure if it's a private joke or something else. Kellianth is... always very friendly. But that doesn't mean she can't find creative ways to be mean, while still seeming friendly. Take her 'peaceful invasion'. In complete honesty, she wants an invasion with as little blood-shed as possible, and is quite baffled when people resist the superiority of the Aeldir. This is a - player acknowledged - delusion on her part, but she very much just wants to make friends with the people who live on the land that she now considers to be part of the Demesne. She won't be mean to them... but she might try to be clever.
Frankly, if she has any faults, it's that she wants very much to be seen as both friendly and clever, and goes to great lengths to try and make this so.SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2016-02-10, 04:41 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
So is it a thing that you can use an action of a type just to fluff stuff for the sake of the bonuses.
If or if not, consider this an open invitation for someone to provide me with a Diplomacy action...Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2016-02-10, 04:51 PM (ISO 8601)
- Join Date
- Jan 2016
- Gender
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2016-02-10, 05:58 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE2!-CWBG-III-Fabricated-Claim-to-Fame
In my not quite as limited experience, it's totally acceptable to fluff actions for the purposes of Stats. So long as the fluff makes sense towards the action.
[Diplomacy] Create treaties across all regions regarding laws of the kingdom.
This is fine
[Military] Create treaties across all regions regarding laws of the kingdom.
This is not okSpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself