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  1. - Top - End - #1
    Ogre in the Playground
     
    Gastronomie's Avatar

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    Default CR8 Boss Monster: Disciple of Bigby [PEACH]

    Random idea, since I think a wizard with two Bigby's Hands (one right hand, and one left hand) on both sides of him seems really cool.

    Disciple of Bigby
    Medium Humanoid (any race), any alignment
    Hit Points: 120
    Speed: 30ft/25ft (racial)
    AC: 16
    Str 15 (+2) Dex 16 (+3) Con 16 (+3)
    Int 19 (+4) Wis 17 (+3) Cha 14 (+2)
    Saves: Strength+5, Constitution+6, Intellect+7, Wisdom+6
    Skills: Any skills the DM feels appropriate
    Damage Resistance: force, damage from nonmagical weapons
    Senses: Passive Perception 16, any racial darkvision
    Languages: Any number of languages that the DM feels appropriate
    Challenge Rating: 8 (3900 XP)
    Magic Resistance. The Disciple has advantage on saving throws against spells and other magical effects.
    Bigby’s Hands. The Disciple does not need to concentrate on its “Bigby’s Hand” for the spell to maintain its effects, and its duration becomes 1 hour. He can activate up to 2 “Bigby’s Hand” spells at the same time. When the encounter starts, he has 1 6th-level Bigby’s Hand (which he addresses to as his “dominant hand”) and 1 5th-level Bigby’s Hand (his “other hand”), and both have 120 HP.
    Spellcasting. The Disciple is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Disciple has the following spells prepared:
    Cantrips (at will): light, mage hand, prestidigitation
    1st level (3 slots*): shield, burning hands, mage armor (already activated)
    2nd level (3 slots): hold person, misty step
    3rd level (3 slots): counterspell, dispel magic, fly, hypnotic pattern
    4th level (3 slots): banishment, polymorph
    5th level (1 slot*): Bigby’s Hand (1 already activated)
    6th level (0 slots*): LV6 version of Bigby’s Hand (1 already activated)
    *Indicates number of slots left for the actual encounter

    Actions
    Cast Spell. The Disciple casts 1 spell.
    Control Hand. The Disciple controls 1 of his already activated “Bigby’s Hand”s that he has not yet controlled this turn.

    Bonus Actions
    Control Hand. The Disciple controls 1 of his already activated “Bigby’s Hand”s that he has not yet controlled this turn.

    Maybe I should make the CR higher.
    Comments and constructive critisism appreciated.
    Last edited by Gastronomie; 2016-02-06 at 10:53 PM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    TheTeaMustFlow's Avatar

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    Default Re: CR8 Boss Monster: Disciple Hand Caster of Bigby [PEACH]

    Nice idea, but I find the name very awkward. Possibly just Disciple of Bigby?
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    Ogre in the Playground
     
    Gastronomie's Avatar

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    Default Re: CR8 Boss Monster: Disciple Hand Caster of Bigby [PEACH]

    Trudat. Changing, thanks~.
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    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: CR8 Boss Monster: Disciple of Bigby [PEACH]

    I really like it. I also like s/he already has two hands but the duration is 1 hour for him. So he doesn't have the spell all day. So if you surprise him he doesn't have the hands, right?

    Nicely done

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    Ogre in the Playground
     
    Gastronomie's Avatar

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    Default Re: CR8 Boss Monster: Disciple of Bigby [PEACH]

    Well I just decided 1 minute was too short, but it could be 1 hour or 8 hours or 24 hours, whatever the DM who uses this likes.

    If it's 1 hour, he/she'd be weak against ambushes.

    Alternatively, if it's 8 or 24 hours, you could give him/her nice-looking features. Like, he/she could possibly be constantly riding a gigantic hand as he/she moves around. Which would look even more fantasy-ish if it's a little girl or something, riding the pair of gigantic hands through the clouds on a moon-lit night. Random idea.
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    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

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