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  1. - Top - End - #1
    Ogre in the Playground
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    Default Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Hey folks.
    I've recently became aware & explored Dungeon World a bit, and became quite fascinated by the game design, and core concepts. I read a bit about the Powered by The Apocalypse engine, and the games created using it.

    Some friends of mine and me are discussing possibly running a post apocalytic game, similar to Fallout. (Which means no magic, more focus on survival, gear, and the other associated tropes).

    I'm wondering if any of you know of a system that combines the two? Built with the PoTA enginex for this kind of a setting?

    Thanks in advance,
    Kol.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  2. - Top - End - #2
    Bugbear in the Playground
     
    RangerGuy

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    Jul 2017

    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Maybe Apocalypse World?

  3. - Top - End - #3
    Barbarian in the Playground
     
    RedWizardGuy

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    Sep 2011
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    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Umm, yeah. Apocalypse World was literally the first PBTA system, thus the name.

    Honestly, I've never played it, but it's more about opportunity than a judgement on the system.

  4. - Top - End - #4
    Halfling in the Playground
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    Feb 2014

    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system


  5. - Top - End - #5
    Titan in the Playground
     
    Yora's Avatar

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    Apr 2009
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    Germany

    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Apocalypse World is very much a supernatural game. Turning it into something nonmagical would require a considerable overhaul of the rules and classes.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

  6. - Top - End - #6
    Barbarian in the Playground
     
    DrMartin's Avatar

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    Oct 2014

    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Quote Originally Posted by Yora View Post
    Apocalypse World is very much a supernatural game. Turning it into something nonmagical would require a considerable overhaul of the rules and classes.
    I agree, game and setting were created hand-in-hand and Weird is one rather fundamental part of it. I mean it's one of the main stats.

    I can imagine swapping Weird for Brainy and removing Open your Brain for a custom Do Weird Science move, removing the "weird"-est playbooks like the brainer and the hocus, adjusting the various abilities that use Weird (like the battlebabe's vision of death)...it's a lot of work. With players and GM that know the system and its balance quite well it would be doable of course, but it's a lot of work.

    You'd also need rules for Radioactivity and more concrete rules for currency, since those are important elements of the Fallout setting.

    If you google fallout pbta you'll find a hack with some interesting ideas: rewrite the stats to use the SPECIAL array, custom moves for different kind of weapons, radioactivity rules, custom playbooks, etc...I just skimmed it but it looks like someone poured quite a bit of work into it, maybe it's a start for your game.

    btw Kol I am in the middle of a binge-reading of your campaign journals and it's really good stuff. Looking forward to read what comes out of this, in case you'll record it in journal form for the playground :)
    Last edited by DrMartin; 2020-06-21 at 01:31 PM.
    Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
    Bosek of Kuru - A Falling Star - IC / OoC
    Gifu Lavoi - Heritage of Kings - IC / OoC

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Quote Originally Posted by Jorren View Post
    Thanks! I read the file, but it seems to be part of something bigger? It keep referring to some basic moves & other game concepts, that are not detailed in the file itself. Do you happen to know where the file is from? Perhaps I can find the missing rules?

    Quote Originally Posted by Yora View Post
    Apocalypse World is very much a supernatural game. Turning it into something nonmagical would require a considerable overhaul of the rules and classes.
    That is the exact reason I'm trying to find some hack or such... I have 0 actual experience with the PbtA systems, and I'm not sure how to do so myself.

    Quote Originally Posted by DrMartin View Post
    I agree, game and setting were created hand-in-hand and Weird is one rather fundamental part of it. I mean it's one of the main stats.

    I can imagine swapping Weird for Brainy and removing Open your Brain for a custom Do Weird Science move, removing the "weird"-est playbooks like the brainer and the hocus, adjusting the various abilities that use Weird (like the battlebabe's vision of death)...it's a lot of work. With players and GM that know the system and its balance quite well it would be doable of course, but it's a lot of work.

    You'd also need rules for Radioactivity and more concrete rules for currency, since those are important elements of the Fallout setting.

    If you google fallout pbta you'll find a hack with some interesting ideas: rewrite the stats to use the SPECIAL array, custom moves for different kind of weapons, radioactivity rules, custom playbooks, etc...I just skimmed it but it looks like someone poured quite a bit of work into it, maybe it's a start for your game.

    btw Kol I am in the middle of a binge-reading of your campaign journals and it's really good stuff. Looking forward to read what comes out of this, in case you'll record it in journal form for the playground :)
    I think the link above is for that particular hack.
    And thanks for the comliment! Been a loooong time since I wrote a log. Real Life came, the group broke up, I've been a player for some time (mostly Shadowrun) and then even not that... Just can't find the time...

    I'm just starting to get to the point where we might be able to play, and two of my former players (the more proactive and roleplay oriented ones) suggested we do a more focused game, with just them 2 as players. I'm looking for less cumbersome systems (planning wise), easier to improvise in, and with a focus on interesting choices. So were checking a few venues.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  8. - Top - End - #8
    Barbarian in the Playground
     
    DrMartin's Avatar

    Join Date
    Oct 2014

    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Quote Originally Posted by Kol Korran View Post
    Thanks! I read the file, but it seems to be part of something bigger? It keep referring to some basic moves & other game concepts, that are not detailed in the file itself. Do you happen to know where the file is from? Perhaps I can find the missing rules?
    The base game is Apocalypse World, which incidentally is where the "Apocalypse" in pbta comes from :)

    That Hack requires some more work to be brought to a table than what is shown on its pages though, since, for instance, Apocalypse World has 5 stats (to which the base moves are tied to) and Fallout has 7, and they don't map that well to each other (cool and weird don't really have a corresponding stat in the SPECIAL system) - but I can imagine the Hack working with AW's normal stats, swapping weird for some more traditional intelligences / book smarts / tinkering stat.

    In case it doesn't have to be Pbta at all costs, did you check out mutant:year zero? it does fallout quite well, and the system is quite lightweight, albeit of the traditional "GM calls for tests and adjudicates results" kind
    Last edited by DrMartin; 2020-06-22 at 01:20 AM.
    Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
    Bosek of Kuru - A Falling Star - IC / OoC
    Gifu Lavoi - Heritage of Kings - IC / OoC

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Feb 2008
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    Israel
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    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Quote Originally Posted by DrMartin View Post
    btw Kol I am in the middle of a binge-reading of your campaign journals and it's really good stuff. Looking forward to read what comes out of this, in case you'll record it in journal form for the playground :)
    In the end, we'll do a mishmashed game using mostly FateCore, with some ideas and extras taken from Dungeonworld.

    We'll meet about every 2-3 weeks for about 3 hours or so, but there will only be 2 players, so I think the game will run smoothly enough and with sufficient game content, even in that time frame.

    We've currently only done the game planning session (some good stuff), and next one will focus on character building.

    I hope to be able to write a log, but writing one is very time consuming (at least the way I wrote before). I'm keeping notes, hoping tonalso write a log, perhaps a different log style for a different kind of game? I'll see if I have the time.

    Thanks again for the encouragment!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  10. - Top - End - #10
    Dwarf in the Playground
     
    DwarfFighterGirl

    Join Date
    Aug 2010

    Default Re: Looking for a Fallout-like setting, using a Powered by The Apocalypse like system

    Quote Originally Posted by Yora View Post
    Apocalypse World is very much a supernatural game. Turning it into something nonmagical would require a considerable overhaul of the rules and classes.
    Something I feel like I've got to point out is that about a dozen Fallout characters have magic powers. They can read minds, see the future, kill you with their brain. There is a psychic maelstrom of sorts in Fallout: the player character is just never allowed to *do anything with it*.
    Non est salvatori salvator,
    neque defensori dominus,
    nec pater nec mater,
    nihil supernum.

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