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  1. - Top - End - #301
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

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    The forum software thinks that this message is too short.

  2. - Top - End - #302
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    Segev's Avatar

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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Rysto View Post
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    The forum software thinks that this message is too short.
    What anime is that from?

  3. - Top - End - #303
    Titan in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Between tineye and chrome translation: Yuuki Yuuna wa Yuusha de Aru.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  4. - Top - End - #304
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Sliver View Post
    Between tineye and chrome translation: Yuuki Yuuna wa Yuusha de Aru.
    Indeed. It's available on Netflix (subbed and dubbed) as "Yuki Yuna Is a Hero". It's one of my favourite animes, but people have very divided opinions of it.
    Last edited by Rysto; 2016-10-30 at 11:10 AM.

  5. - Top - End - #305
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    Default Re: D&D Demotivators X: X Never marks the spot

    I've watched some of it. Looks like it gets a lot darker, from the demotivator quote!

    Didn't recognize the character. Is she the one in the wheelchair?

  6. - Top - End - #306
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Segev View Post
    I've watched some of it. Looks like it gets a lot darker, from the demotivator quote!
    Yeah, the series starts off light and fluffy before taking a very dark turn in the second half. To be honest, though, if you gave it three or four episodes and didn't like it, I'm not sure it's for you. The purpose of the first half is to develop the characters and their everyday lives, to get you invested in them. If you found the opening boring and you aren't invested in the characters, then the second half is probably going to feel melodramatic to you.

    If you bailed after the (awful) second episodes, on the other hand, then maybe give it a couple more episodes. It gets significantly better from there.

    Didn't recognize the character. Is she the one in the wheelchair?
    Yes, that's Togo.

  7. - Top - End - #307
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Rysto View Post
    Yeah, the series starts off light and fluffy before taking a very dark turn in the second half. To be honest, though, if you gave it three or four episodes and didn't like it, I'm not sure it's for you. The purpose of the first half is to develop the characters and their everyday lives, to get you invested in them. If you found the opening boring and you aren't invested in the characters, then the second half is probably going to feel melodramatic to you.
    Magical Girl anime that starts off light, makes you love the characters, then takes a dark turn? Does this remind anyone of anything?
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  8. - Top - End - #308
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Dire_Stirge View Post
    Magical Girl anime that starts off light, makes you love the characters, then takes a dark turn? Does this remind anyone of anything?
    I'm sorry, what was that you were saying?
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    It's not called common because the sense is common, it's called common because it's about common things.
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  9. - Top - End - #309
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    Default Re: D&D Demotivators X: X Never marks the spot

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    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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  10. - Top - End - #310
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Hiro Protagonest View Post
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    Trying to make sense of that last picture hurt my brain.
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  11. - Top - End - #311
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    Default Re: D&D Demotivators X: X Never marks the spot

    Aw, see, now I have to make a demotivator because you forgot the true hero of Skullgirls. Sadly I'm at work so I'll have to do it later, but prepare youself. We're about to step on board the AROOO train!

  12. - Top - End - #312
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    Default Re: D&D Demotivators X: X Never marks the spot

    Ladies! Gentlemen! The Wulf has returned to New Meridian!
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  13. - Top - End - #313
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    Default Re: D&D Demotivators X: X Never marks the spot

    Something all paranoid players can relate to:

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    Creator of the LA-assignment thread.

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  14. - Top - End - #314
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    Default Re: D&D Demotivators X: X Never marks the spot

    In a world where corpses tend to not stay dead, it makes perfect sense.

  15. - Top - End - #315
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    Default Re: D&D Demotivators X: X Never marks the spot

    One for all the hammy bards out there!

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    Lydia Seaspray by Oneris!

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  16. - Top - End - #316
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Anyone has anything for the Dr Strange movie?

  17. - Top - End - #317
    Titan in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Sure, I'll give it a go.

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    Edit: I think this one works better.

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    Last edited by Sliver; 2016-11-19 at 03:32 AM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #318
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Sliver View Post
    Sure, I'll give it a go.

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    Edit: I think this one works better.

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    The more you have to bargain with, the more likely it'll be a success. When you have eternity to bargain with, I'm not sure you even need to roll.

    Also, I had a great idea for a demotivator, but I honestly can't remember what it was going to be anymore. Was it something about Bluff checks?

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  19. - Top - End - #319
    Ettin in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Hiro Protagonest View Post
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    Heh, love this...I'd definitely switch your Chaotic Neutral and Chaotic Goods around in that, but otherwise seems pretty spot on!

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    All the love, all of it for you.
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

  20. - Top - End - #320
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Also, I had a great idea for a demotivator, but I honestly can't remember what it was going to be anymore.
    I was thinking of something about intelligent items, but can't find the right picture

  21. - Top - End - #321
    Titan in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    I'm not sure if it works, but it exists now.

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    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  22. - Top - End - #322
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    my idea was with the dr running in place, the cloak pulling in the opposite direction, with the caption

    "Intelligent items. If the clothes are smarter than the player, you have a problem."

  23. - Top - End - #323
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    Inevitability's Avatar

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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Braininthejar2 View Post
    my idea was with the dr running in place, the cloak pulling in the opposite direction, with the caption

    "Intelligent items. If the clothes are smarter than the player, you have a problem."
    You think that's bad? Try playing a 3 int sorcerer's familiar, who is at least twice as smart as his master.
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  24. - Top - End - #324
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    Spore's Avatar

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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Dire_Stirge View Post
    You think that's bad? Try playing a 3 int sorcerer's familiar, who is at least twice as smart as his master.
    Good decisions are more often than not governed by Wisdom not Intelligence :)

  25. - Top - End - #325
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Sporeegg View Post
    Good decisions are more often than not governed by Wisdom not Intelligence :)
    You really need both.

    High-int-low-wis understands the situation, but lacks the ability to practically apply that knowledge. This results in difficult situations that could've been easily avoided. An example would be knowing that a certain dish can be toxic if not prepared well, but failing to realize that maybe a shady third-rate restaurant probably isn't able to do so.

    High-wis-low-int is the other way around: a good understanding of what is sensible, but a lack of analytic capabilities to ensure this judgement is based on facts. To use the same example, such a person would get that the restaurant is shabby and ill-equipped, but without knowing about the potential toxicity of the dish figures it's safe to order.
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  26. - Top - End - #326
    Titan in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Callos_DeTerran View Post
    Heh, love this...I'd definitely switch your Chaotic Neutral and Chaotic Goods around in that, but otherwise seems pretty spot on!
    Peacock fights out of her gratitude to Avian and the scientists. Fortune fights for herself, even if she ultimately decides she's happy with the family she has.
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  27. - Top - End - #327
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    Daemon

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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Dire_Stirge View Post
    -snip-
    Got those the wrong way around. You can tell because you use know and realize in the wrong order.

    High-Int Low-Wis can tell that you shouldn't go to a shady restaurant for a potentially poisonous meal, because the meal has the potential, and realizes the restaurant probably lacks the ability.
    Low-Int doesn't know the meal is poisonous, but realizes the shop probably isn't a great place to eat.
    Low-Wis knows the meal is potentially poisonous, 'But it's still open, so they must be fine.'

    So depending on how well the familiar and sorcerer communicate, they might be able to make things work... And communication is something high-Cha characters are good at, the question is if the Familiar has a decent charisma.
    Quote Originally Posted by Me
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  28. - Top - End - #328
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

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  29. - Top - End - #329
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    Default Re: D&D Demotivators X: X Never marks the spot

    Quote Originally Posted by Braininthejar2 View Post
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    Nicely done, Braininthejar2.
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  30. - Top - End - #330
    Bugbear in the Playground
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    Default Re: D&D Demotivators X: X Never marks the spot

    And just so I don't whine without contributing...

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