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Thread: Battlefleet: Gothic: Armada
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2016-03-09, 02:32 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
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2016-03-09, 03:21 PM (ISO 8601)
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2016-03-09, 05:16 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
You don't really need a portal though. Just have the expansion campaign set in Tauland. The Orks and the Imperium are already there, the Tyranids are somewhere in the vicinity afaik, the Eldar and Chaos could easily show up and you could just have another Necron world awaken. Just like in DoW:Dark Crusade.
Or don't have another campaign at all, and let the player's imagination run wild about where their skirmishes are located. There, problem solved.Many thanks to Assassin 89 for this avatar!
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2016-03-09, 05:54 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Well since i only ever played single player Im not saying it was all bad, but the Sisters and the Dark Eldar coulda use a bit more refinement and the Guard felt even squishier than before. Basically im saying its the worst of the first round of Dawn of War, that still makes it pretty good.
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2016-03-09, 06:12 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
There even is an active Necron world nearby. The Tyranids tried to go around it but the Necrons decided to mess them up anyways. The Tau tried to say thanks so the Necrons wiped them out as well.
Chaos is pretty much everywhere anyways, as are Eldar/Dark Eldar, so yeah, boom, every faction represented.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
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Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-03-09, 06:12 PM (ISO 8601)
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2016-03-09, 06:37 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2016-03-09, 07:01 PM (ISO 8601)
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2016-03-09, 08:23 PM (ISO 8601)
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- Sep 2014
Re: Battlefleet: Gothic: Armada
Yeah, all over the place. The Thunder Hammer ring a bell? Daemonhammer? Place is dripping with hammers. Especially before they ruined Warhammer Fantasy with Age of Making More Money. That's not the point though. It's called Battlefleet Gothic because the setting takes place in the Gothic Sector.
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2016-03-09, 08:58 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
The original TT game was based around the Gothic War, yes. However, it later got expansions that introduced races beyond the four that it started with because things CAN grow beyond their original name, after all.
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2016-03-09, 09:38 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
That's all fine and good. But the point i was making is that the story of the Gothic War pushed the local Imperium, cutoff from the rest of the Galaxy, to re-research "old wisdoms" technology to upgrade their ships with better techs.
Hence why there are special upgrades available. If its not the Gothic War, then these upgrades shouldnt be available.
The system and the story are somewhat linked
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2016-03-09, 09:54 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
NOW COMPLETE: Let's Play Starcraft II Trilogy:
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My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-03-10, 04:25 AM (ISO 8601)
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2016-03-10, 05:10 AM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Does anyone still play the tabletop version?
Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
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2016-03-10, 07:07 AM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2016-03-10, 08:47 AM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Does anyone know what time the Beta becomes available? I know it's today, but I can't find any information anywhere.
EDIT: Nevermind, found it. It should go up between 7 and 9pm CET.Last edited by Voidhawk; 2016-03-10 at 09:00 AM.
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2016-03-10, 02:13 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Hmm.. Wouldn't a Chaos Campaign be feasible eventually as an expansion?
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2016-03-10, 03:12 PM (ISO 8601)
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- Mar 2008
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- AKA 'Santiago'
Re: Battlefleet: Gothic: Armada
Can't remember, but it's in the Rogue Trader and Deathwatch TTRPG sourcebooks. Referenced in the Dark Heresy ones obliquely. The Calixis sector's margin crusade is being launched through the warpgate, ie, being executed on the other side of the galaxy. Gate is vastly ancient, probably necrontyr, and unexplained.
Really not sure where you're getting this.
Beta is now live, apparently with only Imperium and Chaos available at current."Simon Ten Broek loves to draw attention;
Simon Ten Broek spent years in bleak detention;
Simon Ten Broek, with crimes too vile to mention;
Simon Ten Broek won't live to see his pension."
10:07 PM [Matthias] And the Kohr-Ah are all "GIT THEM DUKE BOYS!"
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2016-03-10, 04:37 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Yeah, I've got a fleet and I play with a few friends. Making new fleets is pretty hard now though.
Eh, not really? For example, have the next campaign be from the perspective of an Inquisitor, or a Mechanicus Explorator fleet and the special upgrades would work pretty much just the same.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-03-10, 04:59 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Except.. The idea of actually upgrading an active fleet is.. Not really Imperial in mentality. Unless pushed to desperation, as during the Gothic War, its not really in the Imperium's character to push for active upgrading of material.
Sure, using Gothic-upgraded ship after the War is fine. But an active campaign? Its basically disregarding the setting to push for gameplay feature. Which is just a bit sad in my opinion. BFG Gothic had such a brilliant explanation for its own system.
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2016-03-10, 08:17 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
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2016-03-10, 10:07 PM (ISO 8601)
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2016-03-10, 10:15 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
No, it entirely is. Or rather, pushed to desperation is a really common state for any war that has 5 or more factions in it.
Seriously, have the next campaign be fighting against a Hive Fleet near the Tau borders and you've got the exact same recipe, just with Nids instead of Imperium.
Alternatively, simply have the next campaign play as someone like the Tau, or the Nids, as both groups have tons on innovation and upgrades anyways.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-03-10, 10:30 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
*looks it up*
First, the research station was already researching long before the war started. Researching "old wisdom" is quite literally the AdMech's religion.
Second, according to the mention in the rulebook, a few ships were outfitted with systems that were a small improvement. Nothing like whole new strategically-relevant abilities. Just one ship having slightly stronger shields, or being a little bit better at shooting down torpedoes before they hit.
If an AdMech station could do that in one sector, then it could do that in others.SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2016-03-10, 10:34 PM (ISO 8601)
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2016-03-10, 10:42 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-03-10, 10:45 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
It would be the cheapest new campaign to have. No need to redesign a whole new sector and characters.
Add to that expansion a new faction, like the Necrons, and it justify the new price.
Then make your next expansion a full-fledged new campaign on the Eastern Galactic Arm, with TWO new factions; Tau and Tyranids. The game is about the incoming uber-onslaught of a Hive Fleet
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2016-03-10, 11:09 PM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
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2016-03-10, 11:31 PM (ISO 8601)
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- Mar 2008
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- AKA 'Santiago'
Re: Battlefleet: Gothic: Armada
I would trust Lexicanum over 40kwiki pretty much any day of the week.
I can't tell you exactly how valid that fluff is. I've never heard of it elsewhere. As others have pointed out though, despite common exaggeration, researching and upgrading really isn't blasphemy to the Adeptus Mechanicus- provided its done responsibly and in moderation.
Agreeing with Forum Explorer here, plus- the campaign is pretty clearly set up "Imperial Admiral, defending Imperial Sector, Chaos attacks"- To just reskin the campaign it would have to be, what, a Chaos Admiral a Chaos sector (small chaos empire probably works better) against an Imperial Crusade or something.
I think it'd be pretty easy to reskin the mechanics as say, a Tau sept taking a flank of the Damocles Gulf crusade to the face.Or that with Tyranids/Necrons showing up in the middle of it.
Good news, everyone: Beta exists, is playable, and fun. Bad news: It's a beta, lots of display glitches (mostly text not totally being visible or appearing in screen; might be worse because I have a 4:3 monitor currently) and several CTDs plus a couple of crashes that just turn my computer off. Nothing really gory, no endless lockups, horrific feedback loops or anything like that.
Oh, and I'm getting spanked in multiplayer, but maybe someday I'll be able to git gud.Last edited by Kane; 2016-03-10 at 11:32 PM.
"Simon Ten Broek loves to draw attention;
Simon Ten Broek spent years in bleak detention;
Simon Ten Broek, with crimes too vile to mention;
Simon Ten Broek won't live to see his pension."
10:07 PM [Matthias] And the Kohr-Ah are all "GIT THEM DUKE BOYS!"
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2016-03-11, 01:47 AM (ISO 8601)
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Re: Battlefleet: Gothic: Armada
My only Beta-type complaints so far is a strange feeling about their font choice, WASD not actually being the camera controls despite it saying they were, the arrow-key screen movement locking out when ships are selected sometimes
, the ships refuse to be selected occasionally,* and the fact that I can't rebind Zoom In/Out yet.
More important than the points above though, is that it is enjoyable. Thoroughly amusing.Not blown away by the quality in the first Skirmish matches,- Played a hilarious game. Opinion changed. MILDLY AMAZED - it has an excellent feel to the play, and once the problems are sorted out, and this being a Beta the chances are good they will be, it'll be a solid game.
Side note ; Ramming is great. Not necessarily good, though.
(Watching a Chaos cruiser be spun helplessly in a circle by an escort for about thirty seconds is probably not actually worth the life of that escort. But it is hilarious.)
Edit :: * Realised that its Insubordination, but the game doesn't indicate that's what happened very clearly.Last edited by Misery Esquire; 2016-03-11 at 04:07 AM.