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2018-05-21, 10:33 AM (ISO 8601)
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- Dec 2015
Re: 1001 Cheap Magic Items (Let's come up with some)
When I visited Leifeng Pagoda in Hangzhou, I learned that the Chinese used to seal scrolls within hollow bricks in their buildings to protect them from spirits.
237: Sanctified Brick: A 10 foot section of wall containing one of these bricks deals 2d4 damage to incorporeal creatures attempting to pass through it.
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2018-05-26, 08:19 PM (ISO 8601)
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- Nov 2011
Re: 1001 Cheap Magic Items (Let's come up with some)
238: A Square Meal
What appears to be a cloth patch with a picture of a plate of food is actually a real plate complete with the proper eating utensils for the meal that is on it, all of which has been treated with a Shrink Item spell. Thus, a hot meal can be served virtually anywhere in the time it takes to unpack the cloth patches. And as a bonus, the plates and utensils remain after the meal has been consumed.
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2018-05-26, 09:04 PM (ISO 8601)
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- Apr 2011
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- Minnesota
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Re: 1001 Cheap Magic Items (Let's come up with some)
239: Ring of the Assassin
This ring has two functions. One is that it has a needle mounted to it with a reservoir to contain one dose of poison. Attacking with it counts as making an unarmed strike for the purposes of feats such as weapon focus or the number of attacks you get, such as with flurry of blows, but it is resolved as a touch attack and deals no damage other than the poison. A Sleight of Hand check vs the target's AC lets you attack without being noticed (you still need a separate attack roll to connect). Alternatively, you can deal normal unarmed damage and administer the poison by resolving it as normal, not a touch attack. The other function is that you finger slips into an interdimenional space, and does not protrude from the other side of the ring. This lets you wear a wrist blade that extends through the space that your finger would otherwise be in.Last edited by sengmeng; 2018-05-26 at 09:16 PM.
My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
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2018-05-26, 11:41 PM (ISO 8601)
- Join Date
- Feb 2016
Re: 1001 Cheap Magic Items (Let's come up with some)
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2018-05-27, 04:50 PM (ISO 8601)
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- Jun 2013
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- Howard, NY
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Re: 1001 Cheap Magic Items (Let's come up with some)
-- Joe“Shared pain is diminished. Shared joy is increased.”-- Spider RoninsonAnd shared laughter is magical
Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
You are completely welcome to use anything I post here, or I wouldn't post it.
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2018-05-27, 11:14 PM (ISO 8601)
- Join Date
- May 2018
Re: 1001 Cheap Magic Items (Let's come up with some)
Everlasting Soap
Price (Item Level): 25 gp (1st)
Body Slot: -
Caster Level: 1st
Aura: Faint; (DC 16) conjuration
Activation: -
Weight: 1/4 lb.
This item appears as an ordinary (slightly worn) bar of soap. No matter how much lather it creates, it never grows any smaller.
It is possible to shave thin slices off the bar. If dropped into water, these shavings immediately dissolve and create suds. Otherwise, they disappear in one round. In either case, the bar of soap regenerates to full size over the course of one round.
Prerequisites: Craft Wondrous Item, minor creation
Cost to Create: 12 gp, 5 sp, 1 XP, 1 day
Eversmoking Pipe
Price (Item Level): 100 gp (1st)
Body Slot: -
Caster Level: 1st
Aura: (DC 16) conjuration
Activation: Standard (command)
Weight: -
On command, this seemingly-normal wooden pipe fills with high-quality tobacco smoke. It becomes dormant again when a second command word is given.
Prerequisites: Craft Wondrous Item, wall of smoke
Cost to Create: 50 gp, 4 XP, 1 day
Unsoilable Underclothes
Price (Item Level): 1,000 gp (4th)
Body Slot: -
Caster Level: 1st
Aura: Faint; (DC 15) universal
Activation: -
Weight: -
These garments allow the wearer to answer nature's call without interrupting his current activities. Waste is immediately destroyed, leaving no traces on the wearer's body, nor in his clothing.
Prerequisites: Craft Wondrous Item, prestidigitation
Cost to Create: 500 gp, 40 XP, 1 dayLast edited by Maat Mons; 2018-05-27 at 11:17 PM.
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2018-05-28, 06:36 PM (ISO 8601)
- Join Date
- Aug 2017
Re: 1001 Cheap Magic Items (Let's come up with some)
Least Ioun Stone: Skill
These floating glass beads, reminiscent of Ioun Stones, are very slightly magical. They barely float, bobbing along under their own power at about ankle height. They are highly useful for any person, however. When they are created, they are attuned to any one skill. Once per day, on mental command, they grant a +2 competence bonus on the next skill check of their type made within the next minute.
Caster level: 1st; Prerequisites: Craft Wondrous Item, Caster must be 1st level, 2 ranks in appropriate skill; Market Price: 32 gp.
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2018-05-30, 01:45 PM (ISO 8601)
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- Nov 2011
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Re: 1001 Cheap Magic Items (Let's come up with some)
I included a 'sanctuary brooch' in one of the campaigns I'm GMing, mostly because I just like to get creative with treasure.
It gives +2 to AC and Saves (untyped) against living foes which you have not taken aggressive action against (as defined by Invisibility) in the past hour.
I priced it at 1,000 gp, but honestly it's probably undercosted.Last edited by Anachronity; 2018-05-30 at 01:49 PM.
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2018-05-30, 02:50 PM (ISO 8601)
- Join Date
- Jun 2013
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- Howard, NY
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Re: 1001 Cheap Magic Items (Let's come up with some)
240) Everlasting Soap
241) Eversmoking Pipe
242) Unsoilable Underclothes
243) Least Ioun Stone: Skill
244) Sanctuary Brooch
C'mon, folks, let's keep up with the counting.-- Joe“Shared pain is diminished. Shared joy is increased.”-- Spider RoninsonAnd shared laughter is magical
Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
You are completely welcome to use anything I post here, or I wouldn't post it.
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2018-05-30, 04:49 PM (ISO 8601)
- Join Date
- Nov 2011
Re: 1001 Cheap Magic Items (Let's come up with some)
245: Dear Diary
This item is a book varying in size, but cheaply bound on low quality paper. It is capable of recording up to fifteen minutes of thoughts each day, but it cannot be used as a spellbook or a source of materials for scroll-making. It always appears blank unless its owner is on another plane, which allows anyone who can pick it up to read it.
Once per day its owner, no matter the distance, (so long as they are both on the same plane,) may begin recording up to fifteen minutes of thoughts. The page these thoughts are recorded upon will be dated in the calander system used by the owner. When the owner is present and holding the book it can be read by anyone who can see the pages. Otherwise its writing can only be seen through use of Read Magic spells.
One in one hundred of these items is cursed. These cursed diaries can be read by anyone, and everything recorded will be subtly altered to make the owner look bad. Example:
Recorded Thought = We encountered hostile humanoids and slaughtered them. They had 28gp between them.
Written In Diary = We encountered peaceful humanoids and slaughtered them for 28gp.
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2018-05-30, 05:38 PM (ISO 8601)
- Join Date
- Apr 2011
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- Minnesota
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Re: 1001 Cheap Magic Items (Let's come up with some)
246: Deer Diary
This small leatherbound book creates entries in it itself, recording the time and date, number, size, species, direction, distance, and number of points of any animal with antlers who approached within 1000 feet of the book. Its pages are infinite, but any writing put into it by a creature instantly disappears.My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
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2018-06-13, 03:07 PM (ISO 8601)
- Join Date
- Nov 2011
Re: 1001 Cheap Magic Items (Let's come up with some)
247: Vial Of Vermin Repellant
Alchemists prepare this bad-smelling but potent oil for protection from midges, mosquitos, stinging flies, and all other creatures of the Vermin type. Such creatures cannot approach within 5 feet of the character, and thus only vermin which have 10 foot reach can attack the character. Vermin may not attack the characyer annointedwith this oil even if forced within 5 feet by the character's actions.
Each vial has a base cost of 200gp.
Flask of Vermin Repellant
Up to 5 applications of the oil can be contained in the flask.
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2018-07-26, 04:12 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Elemental chaos
- Gender
Re: 1001 Cheap Magic Items (Let's come up with some)
248: Pavel's biscuits
These stale biscuits never run out and are stored in a small cloth bag. As an action, you may throw a biscuit at any area you think may be trapped or magical. The biscuit will then detonate said trap or effect, if there is one there AND provided it would do so logically (ie, detonating a pressure plate or pit trap). If it could not logically, roll a d20. On a 19-20, it somehow defies logic and detonates said trap.
Price: 550 gp.
Named after Pavel the wizard, who triggered many a trap with stale biscuits he found in his pocket.Last edited by TrT8r; 2018-07-26 at 04:17 PM.
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2018-07-26, 09:56 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Elemental chaos
- Gender
Re: 1001 Cheap Magic Items (Let's come up with some)
249: trumpet of doom
When played, up to 4 creatures that you choose that has the ability to hear must make a wisdom saving throw (DC 15) or take 2d6 psychic and 1d6 necrotic damage. A creature may cover it's ears (if it has any) as a bonus action to gain advantage on the check. Any creature that succeeds on the save is immune to the deathly tune for 24 hours. Any creature killed by the damage reincarnates as a skeleton under your control. You may only have up to 3 minions at a time, and they only last for 12 hours, afterwards they crumble into dust.
Value: 840/gpLast edited by TrT8r; 2018-07-27 at 09:29 AM.
DM's law; Don't tell them how stupid their idea is until it is already too late to reverse it.
Generation 20. Every time you see a generation, copy it into your Sig and add one. This is a social experiment.
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2018-07-27, 08:09 AM (ISO 8601)
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- Jun 2013
- Location
- Howard, NY
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Re: 1001 Cheap Magic Items (Let's come up with some)
-- Joe“Shared pain is diminished. Shared joy is increased.”-- Spider RoninsonAnd shared laughter is magical
Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
You are completely welcome to use anything I post here, or I wouldn't post it.
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2018-07-27, 09:29 AM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Elemental chaos
- Gender
DM's law; Don't tell them how stupid their idea is until it is already too late to reverse it.
Generation 20. Every time you see a generation, copy it into your Sig and add one. This is a social experiment.
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2018-07-27, 10:27 AM (ISO 8601)
- Join Date
- Nov 2011
Re: 1001 Cheap Magic Items (Let's come up with some)
250: The Party Ball
This can be an orb of from 10 to 100 centimeters in diameter, and is covered with dozens to thousands of tiny mirrors.When thrown up and the command phrase is uttered, the ball floats in place slowly spinning, and glowing from an internal light which sends shattered rainbow reflections from the tiny mirrors. When the spell ends in 4+1d4 hours, the light extinguishes and the ball falls to the ground and shatters. Attempting to move it after it is activated shatters it and terminates all effects immediately.
Cost = 700gp
250a: The Disco Ball
This is an enhanced version of the party ball. In addition to all the stated effects, this version also plays a musical score of popular dance tunes. There are no vocals, and the music tends to be generic and repetitious, but it is loud and played to a heavy beat.
Cost = 1000gpLast edited by brian 333; 2018-07-27 at 10:28 AM.
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2018-07-29, 01:31 PM (ISO 8601)
- Join Date
- Feb 2016
Re: 1001 Cheap Magic Items (Let's come up with some)
251a.) Table of Occasional Mending
Once per week, when a small object is placed on this small table and the command word is spoken the object is repaired as per the Mending spell
Faint Transmutation; Craft Wondrous Item, Mending; Price 30gp; Weight 12 lbs
251b.) Sack of Occasional Mending
Once per week, when a small object is placed in this sack and the command word is spoken the object is repaired as per the Mending spell over the course of one minute
Faint Transmutation; Craft Wondrous Item, Mending; Price 30gp"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
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2018-07-30, 10:34 PM (ISO 8601)
- Join Date
- Feb 2016
Re: 1001 Cheap Magic Items (Let's come up with some)
252a.) Magic Basin- This bowl attached to a heavy runed stand refills itself when water is poured out of it, but no more that one gallon per day
Faint Conjuration; Craft Wondrous Item, Create Water; Price 50 gp
252b.) Magic Water Bowl- This bowl refills itself when water is poured out of it, but no more that one gallon per day
Faint Conjuration; Craft Wondrous Item, Create Water; Price 100 gp; Weight 1lb + the weight of any waterLast edited by Bohandas; 2018-07-30 at 10:36 PM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
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2018-08-01, 02:25 PM (ISO 8601)
- Join Date
- Nov 2011
Re: 1001 Cheap Magic Items (Let's come up with some)
253: Everlasting Tea Bag
This tiny spidersilk bag contains the shredded leaves of a fine tea variety. When immersed in hot water for three minutes the bag can be removed by its string and tassel, leaving behind a nice cuppa tea. It can be enjoyed as is or it can be enjoyed with sugar, cream, scones and marmalade, and/or tea biscuits.
Each bag may be used to brew 10,000 6 oz cups of tea.
This item also comes in other varieties, such as black tea, green tea, mint tea, and any of a wide variety of herbal teas.
A more expensive variant incorporates a Ray Of Frost spell which produces a gallon of iced tea, but these tea bags are single use items.
It is possible that healing herbs can be used to create healing teas, poison neutralization teas, and disease removal teas. These will be single use items that are much more expensive.
Fine Tea = 250gp
Exotic teas = 500gp
Single use Iced Tea = 100gpLast edited by brian 333; 2018-08-01 at 02:25 PM.
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2018-08-01, 05:35 PM (ISO 8601)
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- May 2018
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2018-08-01, 06:01 PM (ISO 8601)
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- Jan 2017
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- Here
Re: 1001 Cheap Magic Items (Let's come up with some)
#254 The Liar's 54 (any d20)
This Liar's 54 are a set of magic items which include the Liar's Gloves and the Liar's Deck, a deck of 52 enchanted playing cards. If a person wear's the Liar's Gloves, and looks at the back of any card in the Liar's Deck, he will hear the identity of the card (King of Hearts/ Ace of Spades) similar to how the spell "message" works. In addition, if the wearer of the Liar's Gloves uses an illusory effect on any card in the Liar's Deck, the DC to disbelieve the illusion is increased by 7.Last edited by JMAP94; 2018-08-01 at 06:02 PM.
J to the map
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2018-08-02, 07:20 AM (ISO 8601)
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- Jun 2013
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- Howard, NY
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Re: 1001 Cheap Magic Items (Let's come up with some)
So, the actual healing herbs have to be put in, and it's a one use item. How is that not just an ordinary tea bag? That is, why does it require any sort of special or enchanted bag if the healing properties are in the herbs and the herbs are provided separately?
Mind you, a Tea Bag of healing or the like is a dandy idea. For an herbalist to make or acquire small bags of fine silk or alchemists' filter paper and make little packets of herbs, all ready to go into hot water is a nice innovation.-- Joe“Shared pain is diminished. Shared joy is increased.”-- Spider RoninsonAnd shared laughter is magical
Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
You are completely welcome to use anything I post here, or I wouldn't post it.
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2018-08-02, 07:55 AM (ISO 8601)
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- Nov 2011
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2018-08-02, 08:54 AM (ISO 8601)
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- Apr 2018
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- Netherlands
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2018-08-02, 10:49 AM (ISO 8601)
- Join Date
- Feb 2016
Re: 1001 Cheap Magic Items (Let's come up with some)
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
Omegaupdate Forum
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2018-08-02, 10:57 AM (ISO 8601)
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- Apr 2011
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- Minnesota
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Re: 1001 Cheap Magic Items (Let's come up with some)
#255 Necklace of Fashion
These necklaces come in a variety of materials and craftsmanship. When donned, it covers the wearer's actual clothes with an illusion of an outfit they picture. This looks perfectly realistic, but it doesn't move quite naturally, making it a DC 13 Spot check save to realize it's not real if the wearer moves while being observed. The necklace's appearance never changes, so it limits what outfits would look fashionable. They are generally used to try on outfits without the hassle of actually dressing and undressing, saving time and informing future purchases, and they are often worn as an accessory without activating their magic. The necklace is usually expensive on its own, but the enchantment adds 500 gp to the base price.
Caster level 5th, silent image, Craft Wondrous Item, faint illusion.
#256 Necklace of Glamer
This version is when the enchantment is added to a necklace or amulet that is already enchanted. The magical aura of the original enchantment is still detectable, but does not function while the illusion effect is in place; the illusion can be dismissed as a free action, but not resumed except by removing and putting the necklace on again. This version is marginally more difficult to spot as fake, requiring a DC 16 Spot check.
Price: +1000 gp. Caster level 10th, silent image, Craft Wondrous Item, moderate illusionMy Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
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2018-08-02, 01:29 PM (ISO 8601)
- Join Date
- Apr 2018
- Location
- Netherlands
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2018-08-02, 03:14 PM (ISO 8601)
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- Nov 2011
Re: 1001 Cheap Magic Items (Let's come up with some)
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2018-08-03, 01:04 AM (ISO 8601)
- Join Date
- May 2009
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- Perth, West Australia
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Re: 1001 Cheap Magic Items (Let's come up with some)
#257 Heaven's Chimes
These gleaming little chimes made of thin, cylindrical bronze tubes suspended by golden thread from a round bronze disc strangely do not make any sort of noise when hung in the wind, no matter how violent that wind is.
They do, however, sound under two circumstances:
(1) When a magic user within 10 feet casts Commune seeking to contact a god (or agent thereof) of a Good alignment. When this occurs, the chimes ring in answer to the caster's questions: One high ting for a question that can be answered Yes,, two low, bell-like tongs for a question that can be answered No. Questions that fall outside this range or where the answer is "Unclear" cause the chimes to jingle randomly but beautifully while the caster's question is answered in the short phrase the spell allows.
(2) When a magic user casts Planar Ally calling a being of a Good alignment, the chimes jingle in a beautiful but serene manner for the entire period the planar ally is within 25 feet of the chimes and achieving the task the caster sets for the ally.
Caster Level 3rd, Ghost Sound, Detect Good, Craft Wondrous Item. Faint Divination. Price: 200 gp