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  1. - Top - End - #61
    Titan in the Playground
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    Default Re: Fallout 404: GECK Not Found

    That one is about building yourself a robot buddy to tag along on your adventures.

    RHD can do that, but it's more about being able to add either robot defenders, or build Utility Protectrons, which can scavenge, or Miss Nannies who increase over all happiness in the settlment. You can also if you've completed Drinking Buddy, build protectron brewers that give +3 food/water to a settlement. Useful for places which don't necessarily have room for farmland, like the alley near Diamond City.

  2. - Top - End - #62
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    Default Re: Fallout 404: GECK Not Found

    I have to thank Fallout 4 for making me understand why people like Minecraft. In the end, my character abandoned his lost son to roam the wasteland looking for parts for his settlement.
    Are there mods or dlcs which expand on available buildings? Those in the vanilla game are quite repulsive.

    @coboldnations: a mod which allows the use of the game for streaming movies from netflix or such in the drive-in would be pretty cool.
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  3. - Top - End - #63
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    Balmas's Avatar

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    Default Re: Fallout 404: GECK Not Found

    I understand that Settlement Supplies EXpanded and Homemaker both offer extensive additions to the list of buildable items. Personally, Homemaker looks like it does it in a more cohesive and coherent way, but I haven't been able to get it working on my save.
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  4. - Top - End - #64
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    Default Re: Fallout 404: GECK Not Found

    It was at about the 18th plunger I grabbed that I thought to myself "Okay, either I have a looting problem, or there needs to a plunger gun."

    The answer is of course, Plunger Gun.


    Well, my character Trixie is now level 16 and she's getting attacked daily by the Legion assassins. It's time to catch that midnight flick.
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  5. - Top - End - #65
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    Kobold

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    Default Re: Fallout 404: GECK Not Found

    Yeah, I mean, seriously.

    I didn't find starlight drive-in at level 2 because on my first play through I always took weird paths to get places. But I had Deacon as a follower when I first found it, and when I brought him to the top of the projector tower, he mentioned something about fixing it up and getting the whole railroad to watch a flick.

    I mean, if Bethesda wasn't begging for a mod, they wouldn't have put that in.

  6. - Top - End - #66
    Firbolg in the Playground
     
    Balmas's Avatar

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    Default Re: Fallout 404: GECK Not Found

    RE: Motorcycle mods for fast travel:
    Ask, and ye shall receive.

    Granted, it's not quite on the level of Convenient Horses. It's a settlement-only thing--which might actually give you a reason to go and set up more settlements--and the crafting recipes seem a bit light for it to be balanced, but it's a start.
    I run a Let's Play channel! Check it out!
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  7. - Top - End - #67
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    Default Re: Fallout 404: GECK Not Found

    Safe Settlements Expanded adds the ability to build a lot of things already in the game. Homemaker, from what I have learned is more about adding new decorative and some functional touches. I like Settlments Expanded better myself, but nothing stops you from using both.

    You might also look up DDProductions. He's added a lot of things that should have been in from the get go, like solar Panels, or fusion reactors. (The latter explodes.) But he's also done elevators and ramps.

  8. - Top - End - #68
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    Jon D's Avatar

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    Default Re: Fallout 404: GECK Not Found

    I really need but one mod. It adds a specific set of dialogue.

    "General, we have a settlement in need of help."

    "Preston, send in the militia."

    That's all I want.
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  9. - Top - End - #69
    Spamalot in the Playground
     
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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Jon D View Post
    "General, we have a settlement in need of help."
    "Preston, send in the militia."

    That's all I want.
    Holy sweet mother of the Wanderer! I would pay real money for that mod, and I don't even own FO4 yet! I've seen so many streams of players getting side tracked from the fun adventuring because some XYZ settlement is getting raided and they have to be there to stop it. You can already arm your settlers, so why not go one step further and get 'em trained to do the settlement protection jobs too? This is a brilliant idea.


    Speaking of brilliant ideas, I got myself kicked out of the Vicki and Vance casino for winning too much.
    Apparently with a Luck of 10 reality just warps around you for the win. My favorite hand was when I accidentally Stayed on a 15. The dealer started with a 14, Hit, and then went bust. XD
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  10. - Top - End - #70
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    PirateCaptain

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Jon D View Post
    I really need but one mod. It adds a specific set of dialogue.

    "General, we have a settlement in need of help."

    "Preston, send in the militia."

    That's all I want.
    That was probably one of my greatest disappointments with Fallout 4. You join up with a people's militia (whether you want to or not, dammit!) to rebuild but for some reason, you never actually rebuild. I was looking forward to quests for recruiting, fortification of important tactical points and such, seeing the militia grow but no such thing. Basically it's just you being scammed into doing the same menial tasks over and over again, in exchange for him calling you "general".

  11. - Top - End - #71
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    Jon D's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Driderman View Post
    That was probably one of my greatest disappointments with Fallout 4. You join up with a people's militia (whether you want to or not, dammit!) to rebuild but for some reason, you never actually rebuild. I was looking forward to quests for recruiting, fortification of important tactical points and such, seeing the militia grow but no such thing. Basically it's just you being scammed into doing the same menial tasks over and over again, in exchange for him calling you "general".
    Thankfully, at no point does Preston rock an Essential tag.
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  12. - Top - End - #72
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    Yuki Akuma's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Driderman View Post
    That was probably one of my greatest disappointments with Fallout 4. You join up with a people's militia (whether you want to or not, dammit!) to rebuild but for some reason, you never actually rebuild. I was looking forward to quests for recruiting, fortification of important tactical points and such, seeing the militia grow but no such thing. Basically it's just you being scammed into doing the same menial tasks over and over again, in exchange for him calling you "general".
    Hey, at least you can set up a state-wide network of artillery you can call in at any time.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  13. - Top - End - #73
    Barbarian in the Playground
     
    Jon D's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Yuki Akuma View Post
    Hey, at least you can set up a state-wide network of artillery you can call in at any time.
    Which blows your stealth when you use it. Qnd it's almost easier to do the job yourself by the time you get to that point.
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  14. - Top - End - #74
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    OldWizardGuy

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Jon D View Post
    Which blows your stealth when you use it. Qnd it's almost easier to do the job yourself by the time you get to that point.
    In the hardest difficulty that artillery is actually very useful. Especially if you're trying to get some some bobbleheads located in the southern parts of the map ASAP.

  15. - Top - End - #75
    Titan in the Playground
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    Default Re: Fallout 404: GECK Not Found

    Robot Home Defense has one useful thing it can do with regards to artillery. After you first enter the Institute, you can then build Synth settlers. Those count for running artillery, and require beds, but consume neither food nor water. So you can build a few of those, and some artillery, and have an instant artillery base anywhere.

    As for the grenades, I find that being very stealthy, and throwing the grenade over something, will let you start a barrage, and get away without getting murdered in the process. Thicket Excavations is a pretty fun place, since a big barrage will tend to hit the sides as well as the bottom, and thus the raiders there as well as the Mirelurks.

  16. - Top - End - #76
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    Kobold

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    Default Re: Fallout 404: GECK Not Found

    Seriously, does anyone have the modding capability to do this?

    I mean, who wouldn't want to watch a movie in a game?
    Last edited by KoboldNations; 2016-02-28 at 07:11 PM.

  17. - Top - End - #77
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    Yuki Akuma's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Jon D View Post
    Which blows your stealth when you use it. Qnd it's almost easier to do the job yourself by the time you get to that point.
    Stealth is always the best in every Fallout Scrolls game. The artillery is still awesome.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  18. - Top - End - #78
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    DigoDragon's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Started into Old world Blues. Began with a dark, creepy atmosphere.. Pristine and quiet halls. A large mystery of what secrets this facility holds.

    ...and then I met the think tank.

    Yep, that set the mood straight. XD
    I don't know how my daughter in the next room over didn't wake up from the laughter.
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  19. - Top - End - #79
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    Jon D's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by DigoDragon View Post
    Started into Old world Blues. Began with a dark, creepy atmosphere.. Pristine and quiet halls. A large mystery of what secrets this facility holds.

    ...and then I met the think tank.

    Yep, that set the mood straight. XD
    I don't know how my daughter in the next room over didn't wake up from the laughter.
    OWB had me laughing so hard I totally woke up my kids. And wife.
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  20. - Top - End - #80
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    BlackDragon

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    Default Re: Fallout 404: GECK Not Found

    If the introductory conversation with the Think Tank had taken 4 minutes rather than 40 I might have laughed at it--as it was, I was just wishing for it to end, but not wanting to just click through the conversation in case they said something important. Still think OWB is by far the weakest of the NV DLC--it was almost Bethesda-like in its dull story, forgettable characters and a large region with loads of uninteresting stuff to do. (Apart from the toaster, he's comedy gold ).

  21. - Top - End - #81
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    Default Re: Fallout 404: GECK Not Found

    Really. I am dumbfounded. Flabbergasted. Not really, you've said it before, but I just can't understand it. Unless you're expecting seriousness. In that case, you're right this isn't the DLC for you.

  22. - Top - End - #82
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    Balmas's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by factotum View Post
    If the introductory conversation with the Think Tank had taken 4 minutes rather than 40 I might have laughed at it--as it was, I was just wishing for it to end, but not wanting to just click through the conversation in case they said something important. Still think OWB is by far the weakest of the NV DLC--it was almost Bethesda-like in its dull story, forgettable characters and a large region with loads of uninteresting stuff to do. (Apart from the toaster, he's comedy gold ).
    Quote Originally Posted by Triaxx View Post
    Really. I am dumbfounded. Flabbergasted. Not really, you've said it before, but I just can't understand it. Unless you're expecting seriousness. In that case, you're right this isn't the DLC for you.
    I'm actually a little flabbergasted to hear "dull," "forgettable," and "uninteresting" in the same sentence as Old World Blues. You're taken on a wild ride where your brain--and heart, and spine, but mostly your brain--is stolen by mad scientists, and you have to run around the pulpiest of science fiction areas to get them back. The cast is made entirely of Large Ham mad scientists pulled straight out of a sci-fi radio play, and their lines are pure comedy gold. That's not even getting into your own lines, like telling Borous that the crater looks like it was tag-teamed by giant f***bots, or commanding the Biological Research Station to "open your port, and receive my seed!" You can even flirt with your own brain! And the environment is about a mile square, with something like 30-40 areas to explore, each with their own theme and each of them full of enemies all to willing to sting, liquify, and zap you into ash.

    If that doesn't sound fun, then I don't know what does.
    I run a Let's Play channel! Check it out!
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  23. - Top - End - #83
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    Destro_Yersul's Avatar

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by factotum View Post
    If the introductory conversation with the Think Tank had taken 4 minutes rather than 40 I might have laughed at it--as it was, I was just wishing for it to end, but not wanting to just click through the conversation in case they said something important. Still think OWB is by far the weakest of the NV DLC--it was almost Bethesda-like in its dull story, forgettable characters and a large region with loads of uninteresting stuff to do. (Apart from the toaster, he's comedy gold ).
    Weird. I think OWB is the best DLC of all time for anything.

    I love the sillyness, and the scientists, and all of the referential jokes. The map is a bit large, but there's just so much fun stuff in it. I also didn't notice until afterwards how long the conversation with the Think Tank went on for. I think I started going 'ok, let's get on with it' somewhere around 35 minutes in.
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  24. - Top - End - #84
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    Default Re: Fallout 404: GECK Not Found

    I'll say I enjoyed OWB a lot, but felt it dragged a bit. Not during the Think Tank intro, mind you, but I certainly stopped exploring and felt ready to get back to the Mojave long before I exhausted the potential of the DLC. I think it happened again my last time through also, even though I told myself I'd fully explore it this time.

    It's my favorite DLC, but mostly due to the beginning and the end. The major characters and dialogue trees are what sold it. It had a lot of very dark environmental storytelling and maybe the RP aspect caused that to get to me. I felt trapped after a while and just wanted to get my brain and GTFO.
    Last edited by DodgerH2O; 2016-02-29 at 09:46 PM.

  25. - Top - End - #85
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    Default Re: Fallout 404: GECK Not Found

    How are you guys dragging these conversations out into 40+ minutes long? I'm through five or ten if I exhaust all outside options. Or are you counting running around chatting with them after the 5v1 initial talk?

    On the other hand, some people are all about serious business and have little room for anything amusing. I couldn't find a serious monocle that I felt was properly appropriate, but this one amused me.

    I Say.

    Yes, I admit, it did start to drag on after a bit. Frankly, most DLC does, if only because it's largely more of the game you've probably been playing for a while already.
    Last edited by Triaxx; 2016-02-29 at 10:45 PM.

  26. - Top - End - #86
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    Default Re: Fallout 404: GECK Not Found

    This is definitely if not my favorite DLC, then certainly my second most favorite DLC for F:NV. Cheezy, campy, large hams ahoy, the pulpiest science fiction to have ever pulped... it's just an amazing amount of amusing. FOR SCIENCE! (and possibly a better death ray).

    Plus you've got loot for pretty much any build you want to play with. For the energy users out there, Elijah's LAER is one of the top energy weapon damage dealers, and probably THE top damage dealer affected by Laser Commander. For conventional firearm aficionados, there's Christine's BoS Sniper Rifle with one of the highest crit chance multipliers in the game (only Ratslayer has a higher crit multiplier), better damage output than either Gobi or the fully modded Sniper Rifle, weight about on par with the modded sniper rifle carbon frame, and auto-silenced. For sniping with a conventional firearm, you have to go a LONG way to beat this baby. For those who like to get up close and personal, the Superheated Saturnite Fist lets Pyro double down on your damage, making it one of the better fists in the game.

    The Tri-Valience Oscillator is one of the best 'face' slot items in the game, combos quite well with Boone's Cap. +END and regen and you'd be surprised how rarely you have to resort to healing these days.

    For those who aren't locked into wearing light armor, there's also a suit with a built in AI that actually talks to you, and even automatically dispenses medicine based on your current status. Fully upgraded, this may well be the last suit of armor you ever need. If you don't care for that, there's also Christine's Recon Armor which has more DT than the regular and a spiffy new skin. Makes a great pair with her rifle, and an excellent talking piece with Veronica out at the 188.
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  27. - Top - End - #87
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    Default Re: Fallout 404: GECK Not Found

    Well I pulled a rookie move on my recording with Digo tonight. I hit preview rather then my record button. I feel like a moron.

  28. - Top - End - #88
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    BlackDragon

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    Default Re: Fallout 404: GECK Not Found

    Quote Originally Posted by Balmas View Post
    You're taken on a wild ride where your brain--and heart, and spine, but mostly your brain--is stolen by mad scientists, and you have to run around the pulpiest of science fiction areas to get them back.
    That might well be why I have such a problem with it. Fallout generally is an essentially serious game with some leavening of humour to make it less grimdark. NV is probably the most tonally dark of the entire series--we're talking a game where, quite early on, the Legion wipe out a town and crucify most of the population; this is not Humour City here! OWB was so tonally different that it felt completely out of place. The other DLC was a far better match for the main game, IMHO.

  29. - Top - End - #89
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    Balmas's Avatar

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    Default Re: Fallout 404: GECK Not Found

    I run a Let's Play channel! Check it out!
    Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!

  30. - Top - End - #90
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    OldWizardGuy

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    Default Re: Fallout 404: GECK Not Found

    OWB is also home to Stealth Suit MK II. Oh Stealth Suit, I always noticed you...

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