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Thread: Clothing as hindrance in combat
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2016-03-22, 06:58 PM (ISO 8601)
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2016-03-22, 07:22 PM (ISO 8601)
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Re: Clothing as hindrance in combat
ooo, are dire brambles invisible now? Or perhaps she ran off a ledge into one?
Knee-crotch pants are stupid for a variety of reasons. Their infinitesimally diminished running speed when you pull them up to where they should be is not one of them. Soldiers would want both hands free, not because it increases their running speed, but because hands are useful things, and soldiers benefit from having them.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2016-03-22, 07:29 PM (ISO 8601)
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2016-03-22, 07:39 PM (ISO 8601)
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Re: Clothing as hindrance in combat
Yes, one could. Unless they fall full-body into the brambles, they can pull free pretty easily. Once they are full-body in the brambles...the dress just makes an already really bad problem a worse problem. But even a guy in armor will have a bad time getting out of a bush he fell into, brambles or otherwise.
Name any military commander who would agree to dress his troops in knee-crotch pants.
No one is arguing that these are the optimal pants for the situation.
And, the pants prevent the use of hands. Which are very needed for things like Shooting, Throwing grenades, and etc. But crotchwaist paints will allow you to run one-handed.
That, and you're throwing away the points I made in favor of making me defend one I didn't make. Shame shame.Last edited by ImNotTrevor; 2016-03-22 at 07:43 PM.
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2016-03-22, 07:45 PM (ISO 8601)
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2016-03-22, 08:23 PM (ISO 8601)
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2016-03-22, 10:19 PM (ISO 8601)
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Re: Clothing as hindrance in combat
Really, it would take no less time to free oneself from a belle dress in a bramble than if one were wearing leather armour? You've tested this?
Strawman Fallacy.
No one is arguing that these are the optimal pants for the situation.
And, the pants prevent the use of hands. Which are very needed for things like Shooting, Throwing grenades, and etc. But crotchwaist paints will allow you to run one-handed.
That, and you're throwing away the points I made in favor of making me defend one I didn't make. Shame shame.
And if we pit a regular soldier against his twin in crotch-knee pants, and tell them to maneuver a broken field as fast as possible, over the distance of a mile, they'll both arrive at the finish line at the same time?
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2016-03-22, 10:21 PM (ISO 8601)
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Re: Clothing as hindrance in combat
Or at night.
Knee-crotch pants are stupid for a variety of reasons. Their infinitesimally diminished running speed when you pull them up to where they should be is not one of them. Soldiers would want both hands free, not because it increases their running speed, but because hands are useful things, and soldiers benefit from having them.
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2016-03-22, 10:32 PM (ISO 8601)
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Re: Clothing as hindrance in combat
Ooooh so NOW you want things to be tested for accuracy rather than just what makes sense now that it goes AGAINST your opinion. Mk. That explains a lot.
Also, leather armor won't be punctured by a bramble bush, so it won't get caught at all. The difference between the two is EXISTANT but NOT SUFFICIENTLY LARGE to merit an entire rulesystem for clothing hindrances. Remember, your original proposition to show the necessity of this rule was that robes are flowy. After this was disproven and several other things, your argument is currently that these rules are necessary in case someone in a flowy dress ends up stuck in a bramble bush. Do you see why I now find this absurd?
You've tested this with crotch-waist pants that they allow running just as fast as with regular pants?
And if we pit a regular soldier against his twin in crotch-knee pants, and tell them to maneuver a broken field as fast as possible, over the distance of a mile, they'll both arrive at the finish line at the same time?
The below? Maybe. But now we're getting even more ridiculous to find a difference.
Let me put it in all-caps because you seem to be bad at finding it when I keep saying it.
DIFFERENCES DO INDEED EXIST, AND THE CLOTHING NOTED MAY INDEED HAVE A NEGATIVE IMPACT. HOWEVER, THIS IMPACT IS TOO SMALL TO RENDER WITHIN A D20 SYSTEM WITHOUT OVERINFLATING AND/OR OVERSIMPLIFYING THE PENALTY, THUS UNDOING THE ATTEMPT AT "REALISM" IN THE FIRST PLACE BY MAKING THE PENALTY NOT REALISTIC.
STOP. READ THE ABOVE AGAIN.
Ok. Do you get it NOW?
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2016-03-22, 11:47 PM (ISO 8601)
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Re: Clothing as hindrance in combat
The logic is that they're on equal terms with the male characters, who do have that sort of unrealistic armor as you described.
We're fighting for gender-equal unrealism!
Because this is fantasy, unrealism is part and parcel of the genre. Just that it has to be balanced with suspension of disbelief, and sticking to your own rules that you made up in your own world (if less cloth = greater freedom of movement, why don't the men do that too?).
That's my thoughts anyway. Many of those websites tend to be overly obssessed with 'realism', when we're actually more concerned with verisimilitude.
I agree with the rest of your post though. It's why we have a Dungeons & Dreamboats thread - finding good art is hard.Last edited by goto124; 2016-03-22 at 11:53 PM.
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2016-03-23, 08:05 AM (ISO 8601)
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Re: Clothing as hindrance in combat
Given that military uniforms are a modern thing? May not be their choice.
But if you want a military commander who would agree to impractical equipment I'm going to point at the F-35. Or for clothing The Wehrmacht's clothing was pretty awful. And then there's the whole issue with one-size-fits-all camouflage that can't hide in any terrain.
Asking to name a military commander who'd do certain things is a silly question.Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
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2016-03-23, 08:51 AM (ISO 8601)
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Re: Clothing as hindrance in combat
So you haven't tested it, I haven't tested it, so if I rule that a dress will take a few seconds to rip free of a bramble more than leather armour will, you can't gainsay that.
The above? Yeah, though not officially. I can sprint about as fast in either case. I'm not particularly fast to begin with, though. And as I said before (and you ignored) I was able to play a dancing game that requires rapid, accurate leg movements in baggy, sagging pants and flip-flops without a noticeable dip in skill.
The below? Maybe. But now we're getting even more ridiculous to find a difference.
Let me put it in all-caps because you seem to be bad at finding it when I keep saying it.
DIFFERENCES DO INDEED EXIST, AND THE CLOTHING NOTED MAY INDEED HAVE A NEGATIVE IMPACT. HOWEVER, THIS IMPACT IS TOO SMALL TO RENDER WITHIN A D20 SYSTEM WITHOUT OVERINFLATING AND/OR OVERSIMPLIFYING THE PENALTY, THUS UNDOING THE ATTEMPT AT "REALISM" IN THE FIRST PLACE BY MAKING THE PENALTY NOT REALISTIC.
STOP. READ THE ABOVE AGAIN.
Ok. Do you get it NOW?
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2016-03-23, 08:53 AM (ISO 8601)
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2016-03-23, 09:00 AM (ISO 8601)
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Re: Clothing as hindrance in combat
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2016-03-23, 09:29 AM (ISO 8601)
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Re: Clothing as hindrance in combat
Not in D20. You might if you were using d1000s. There is no basic task that you are going to fail one time in 20 because of that clothing. And it's unrealistic in d20 to apply penalties for anything less serious than that. As well as being bad game design.
As for the camo example, that's an example of not getting a bonus.
Edit: The Armour Check Penalty in d20 is ridiculously punishing and is bad game design. (And people still wear heavy armour in d20 because it provides bonusses). The closer a load is to your body the easier it is to carry - and there is no more form fitting armour ever made than a good suit of gothic plate, and it's designed with maximising your mobility in mind. Therefore the armour check penalties for any armour should almost without exception* be lower than the encumberance penalties for wearing a backpack of that weight. Swimming in plate armour is not recommended - but it's easier than swimming carrying just about any other 50lb weight that isn't bouyant. And it's certainly easier to cartwheel or walk across a tightrope wearing plate than carrying the same weight.
* Jousting plate was the armour people needed cranes to get on horses with. It was strictly sports-based armour and not worn to go to war because that would be silly.Last edited by neonchameleon; 2016-03-23 at 09:44 AM.
Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
Games for Harry Potter, the Hunger Games, and Silver Age Marvel. Skins for The Gorgon, the Deep One, the Kitsune, the Banshee, and the Mad Scientist
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2016-03-23, 09:36 AM (ISO 8601)
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Re: Clothing as hindrance in combat
Do you give mali for wearing a thick winter jacket?
Originally Posted by J.R.R. Tolkien, 1955
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2016-03-23, 10:01 AM (ISO 8601)
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Re: Clothing as hindrance in combat
I wouldn't make an exception even for the heavier jousting specific plates (and the ubiquity of cranes in jousting is ridiculously exaggerated). If the armor is heavy enough that you need a crane to get up on a horse, then a comparable backpack is really going to suck. The only exception that would make sense is localized armor check penalties involving leg armor and leg movement, as a heavy backpack legitimately isn't worse there than armor on the legs - there's a reason that infantry plate often had the back of legs unprotected, whereas cavalry would load up on the heavier armor.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
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2016-03-23, 10:43 AM (ISO 8601)
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2016-03-23, 10:57 AM (ISO 8601)
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Re: Clothing as hindrance in combat
Don't really have anything to add to this discussion...
Just wanted to thank you all for an incredibly entertaining read to go along with my breakfast.
Also, why does this place smell like a den of trolls? *sniff* In fact, this entire topic smells like troll.
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2016-03-23, 11:15 AM (ISO 8601)
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Re: Clothing as hindrance in combat
(@ the "low pants" discussion)
In 5e you can interact with any 1 object as part of your move action. If a gangster wants to pull up his pants, that's how long it takes, plus he only has one hand free while running. The southern belle? That's how fast she can tear her dress, if she makes the strength check. (Failure makes it a full round action.)
If you're in situations where the PC's are wearing outfits even they consider ridiculous, work with whatever system you're using. If they want cool robes, a cape or spikes on their armor just give the realism a rest. They can ones a day end the universe at will, I'm sure they're wearing the enchanted robes of not getting underfoot.Last edited by Lvl 2 Expert; 2016-03-23 at 11:16 AM.
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2016-03-23, 05:40 PM (ISO 8601)
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2016-03-23, 06:21 PM (ISO 8601)
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Re: Clothing as hindrance in combat
Originally Posted by J.R.R. Tolkien, 1955
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2016-03-23, 06:26 PM (ISO 8601)
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Re: Clothing as hindrance in combat
Armor Check Penalty: Player's Handbook, p.122
Carrying Capacity: Player's Handbook, p.161
EDIT: Ninja'd by typing one-fingered on a tablet at a slow fast-food Wi-Fi.Last edited by Âmesang; 2016-03-23 at 06:29 PM.
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2016-03-23, 06:56 PM (ISO 8601)
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Re: Clothing as hindrance in combat
What if it is a STR 24 Epic Level Barbarian raging in a dress? Would it still take several seconds for this person to rip free?
The entire situation is incredibly contextual and is solved in 3.5 with a Strength Check as the standard action and then a move action. Less Movement than a double-move, but meh. It has been modelled and a penalty isn't part of it. Also a flat penalty says "This cloth is sufficiently powerful that it can negatively affect even you, Dragon Disguised As A Princess." Even if the effect is negligible, the thought of a STR 40 character being forced to expend any sort of legitimate effort to extricate themselves (or even being hindered at all) is laughable. Flat Penalties deny Fictional Positioning.
I'll grant you the dancing functions, but I'm still not sure about running. You've run in baggy pants but as baggy as I've been describing? And how long did it take to hitch them up? And I'm especially not sure about the practicality of such pants in military conditions. And how about performing a Y-kick in such pants? You know, a kick to an opponent's head.
Hitching the pants takes exactly as long as it takes to grab the back beltloop and pull up. If especially low, to grab by two loops and pull up. This can be accomplished in approximately 1 second or less, while you get your momentum in gear. (Because in reality you can do several things at once)
As has been said multiple times, no one is arguing that the pants are practical. They aren't.
However, by the same token, the problems presented have quick fixes sufficient to nullify the 5% penalty.
To give my ACTUAL recommendation for how to handle clothes penalties? Because I do have one. A legit one.
Just use whatever already exists, and draw attention to the specifics based on the results.
"You're stuck in a bramble bush, roll a strength check"
[Player fails the roll]
"Alright, your clothes are caught, and you stumble as you try to rip yourself free."
The clothes have consequence, and cause problems. But we retain complete narrative flexibility to handle all of the fine details of the situation without just throwing in a flat penalty to every physical activity. (Depending on how caught you are, you may not be hindered at all in doing certain tasks, like firing a hand crossbow.)
Problem solved, maximum narrative ability retained, and you expel 0 effort. If that doesn't sound like a good deal, I dunno what does.
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2016-03-23, 09:30 PM (ISO 8601)
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2016-03-23, 11:04 PM (ISO 8601)
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2016-03-24, 01:32 AM (ISO 8601)
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Re: Clothing as hindrance in combat
While I do not support the concept of going overboard with rules for clothing, as someone who could kick to the head, and had issues with pants binding at the wrong moment during a kick, I must note that your analysis is incorrect on two points.
First, when clothing binds like that, you are typically unaware that it is going to bind until it actually does, at which point it is too late to adjust it before it has a negative effect. Your leg (or arm; or whatever else) has already been brought up short, hindering whatever it is you were trying to do. And such restricted motion is more than sufficient to prevent an effective defense or ruin an effective attack, even in amounts measured in fractions of an inch.
Second, 1 second is an absurdly long time in that kind of combat situation. It is more than enough of a delay for a strike to get through an attempted defense, or to allow a person to evade and counter.
Fighting your clothes is not something you want to be doing when someone is trying to hurt you.
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2016-03-24, 01:43 AM (ISO 8601)
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Re: Clothing as hindrance in combat
Your first example isn't part of the situation presented, nor does it argue against any points I've actually made. You can hitch up your pants and run. That's it.
For the second, you missed the "or less" on the end there. "1 second or less" is different from 1 second. And reorienting your momentum to break into a sudden sprint can be done while grabbing your pants and pulling upwards. It is amazing, but people CAN do 2 things at the same time without their brains violently exiting the skull.
In the situation presented, Pants McCrotchwaist is suddenly getting shot at. So I dealt with THAT scenario. Not a kung-fu fight in gangster pants. Which is part of why I said that such things are too contextual to boil down to a simple flat penalty. In the specific instance you're presenting, sure. You can attribute misses to clothes issues. But a flat penalty is not going to accurately represent the problem in any way.
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2016-03-24, 05:47 AM (ISO 8601)
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2016-03-24, 10:36 AM (ISO 8601)
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Re: Clothing as hindrance in combat
As a general rule, anything like that is either taken into account with the existing armor check penalties and max dex bonuses, or would be identified and corrected prior to being taken out into the field by adventurers. Unlike, say, soldiers, adventurers generally have the luxury of taking the time to personalize their armor/clothes and make sure it fits comfortably and doesn't get in the way.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”