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2016-03-15, 10:26 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
The Feral Soul (Class in 10 minutes, PEACH)
The Feral Soul
Prerequisites:
Special: Rage 2/day class feature.
Special: Wild shape class feature.
Special: These features must come from two separate classes.
Alignment: AnyLevel BAB Fort Ref Will Special RageWild Shape1st +1 +2 +0 +0 +2 levels of existing rage class+1 level of existing Wild Shape class2nd +2 +3 +0 +0 +1 level of existing rage class+2 levels of existing Wild Shape class3rd +3 +3 +1 +1 +2 levels of existing rage class+1 level of existing Wild Shape class4th +4 +4 +1 +1 +1 level of existing rage class+2 levels of existing Wild Shape class5th +5 +4 +1 +1 +2 levels of existing rage class+1 level of existing Wild Shape class6th +6 +5 +2 +2 +1 level of existing rage class+2 levels of existing Wild Shape class7th +7 +5 +2 +2 +2 levels of existing rage class+1 level of existing Wild Shape class8th +8 +6 +2 +2 +1 level of existing rage class+2 levels of existing Wild Shape class9th +9 +6 +3 +3 +2 levels of existing rage class+1 level of existing Wild Shape class10th +10 +7 +3 +3 +1 level of existing rage class+2 levels of existing Wild Shape class
Hit Die: 1d10
Class Skills:
The feral soul's class skills (and the key ability for each skill) are Climb (Str) Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Weapon and Armour Proficiency
The feral soul gains no proficiency with any weapons or armour.
Rage and Wild Shape
The Feral Soul gains the rage and wild shape progression (that is, abilities with "Rage" or "Wild Shape" in their name) of the classes which granted these abilities to which he belonged previously. At the levels given on the table, he gains one or two levels in the class for this purpose.Last edited by Jormengand; 2016-03-16 at 09:14 AM.
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2016-03-16, 12:12 AM (ISO 8601)
- Join Date
- Oct 2012
Re: The Feral Soul (Class in 10 minutes, PEACH)
So this doesn't grant the progressions that would come from the previous classes like Mighty Rage or Plant Wildshape does it? I'm drawing a blank on what is actually getting a use out of the level increases if that's the case. Not that I need an excuse for more raging monsters.
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2016-03-16, 12:29 AM (ISO 8601)
- Join Date
- Aug 2012
- Location
- Austria
- Gender
Re: The Feral Soul (Class in 10 minutes, PEACH)
Well, this is interesting. My first reaction was negative when I saw this class advancing another class feature by 2 levels on a single level, but it seems, that essentially, this allows you, at level 20, to rage and wild shape as if you were a level 20 barbarian and druid, without giving anything else, like spells. Not something I would play, but certainly an interesting idea. I like it.
Yar! I'm a signature virus, copy me into your signature!
An RPG I'm working on
Homebrew: Arcane Architect
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2016-03-16, 09:15 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: The Feral Soul (Class in 10 minutes, PEACH)
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2016-03-17, 01:32 PM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Chicago
- Gender
Re: The Feral Soul (Class in 10 minutes, PEACH)
This is pretty cool. Thanks.
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2016-03-17, 07:37 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- PST (GMT -8)
- Gender
Re: The Feral Soul (Class in 10 minutes, PEACH)
This class is beautiful in its simplicity. One question: Would this grant the additional abilities like from MoMF or Frenzied Berserker if you have them? They have a significantly faster progression than the base classes do, and this could end up as a trick similar to Uncanny Trickster.
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2016-03-18, 01:21 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.