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2016-04-28, 09:50 AM (ISO 8601)
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- Dec 2013
Re: Hearthstone 15: The Doctor has Left the Building.
I can also vouch for the Twin Emperors being grossly powerful. Coming from Zoo, my normal attack values peak at 5, which means each copy takes actual resources to bring down. Same is true of most aggressive decks (Shaman and Hunter, notably). When used properly it's more than a speed bump, it creates a 3-4 for one trade on its own.
EDIT: And consider me a sixth vote for "Ia Ia C'thun Fhtagn"Last edited by PsyBomb; 2016-04-28 at 10:08 AM.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
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2016-04-28, 10:11 AM (ISO 8601)
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Re: Hearthstone 15: The Doctor has Left the Building.
Last edited by Qwertystop; 2016-04-28 at 10:11 AM.
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2016-04-28, 10:37 AM (ISO 8601)
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- Jun 2010
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- Porto Alegre, Brazil
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Re: Hearthstone 15: The Doctor has Left the Building.
So, not sure if someone posted that already, but fun fact. If you Entomb C'Thul and the opponent plays C'Thun buffs, it buffs him in your deck.
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2016-04-28, 11:33 AM (ISO 8601)
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- Apr 2012
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- England
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Re: Hearthstone 15: The Doctor has Left the Building.
"Don't think of it as dying," said Death,
"Just think of it as leaving early to avoid the rush."
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2016-04-28, 11:54 AM (ISO 8601)
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- Feb 2008
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- The lake in Legoland
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2016-04-28, 11:56 AM (ISO 8601)
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- Dec 2013
Re: Hearthstone 15: The Doctor has Left the Building.
I don't know, if you end up with a fist full of combo cards that discount could get vicious. It's like getting a free tick of Thaurissan on everything. Malygos is generic, though, so you aren't going to get it randomly.
EDIT: I'm discovering the big secret to beating C'thun Warrior/Priest/Druid as aggro/zoo is really just an emphasis on the old style. You HAVE to keep them off the board at all costs. Just before their turn 10, flood out the field to soak the blast and pray they don't have another AoE waiting (or else just run sticky minions, accept no substitutes for Horserider). If it drops, so be it, you need to have gotten them low enough to be within a turn or two of kill post-C'thun and just freaking blitz past it. Couple of small taunts do just as much work as a big one, just need to delay it long enough to kill. Sudden burst really is your best friend as well.Last edited by PsyBomb; 2016-04-28 at 12:59 PM.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
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2016-04-28, 01:36 PM (ISO 8601)
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- Dec 2014
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- Yaritagua, Venezuela
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Re: Hearthstone 15: The Doctor has Left the Building.
you and every other zoolock apparently, my c´thun priest seems strong against most classes (especially against other c´thun decks where thoughtsteal becomes really good) but every zoolock I´ve found has crushed me easily, the rest of the aggro decks I´ve no problem dealing with but zoolock is too good at maintaining a board and killing every minion before I can develop mine.
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2016-04-28, 01:42 PM (ISO 8601)
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- Dec 2013
Re: Hearthstone 15: The Doctor has Left the Building.
Worshipper, Twin Emperors, and similar are the keys to killing Zoo. If you drop an Emperor that clones and I don't already have you completely dead to rights, you probably won. Disciple of C'thun and Excavated Evil are also disproportionately effective, since Zoo fields (other than Doomguard) are going to have low toughness. Also, for the purpose of assessing risk in the end-game, assume every second card they have after a Tap can add 4 damage (PO/SF).
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
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2016-04-28, 02:18 PM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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Re: Hearthstone 15: The Doctor has Left the Building.
Unless you get this set of cards from Renounce Darkness. (Made its rounds on Reddit)
http://i.imgur.com/PPdX5tO.jpg
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2016-04-28, 02:30 PM (ISO 8601)
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- Mar 2011
Re: Hearthstone 15: The Doctor has Left the Building.
I feel pretty confident that Zoo will be the "deck to beat" for at least a couple weeks.
Check out our O'Reilly Book, "Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing"
I contributed Chapter 13: "Virtual Reality Enterprise Training Use Cases"
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2016-04-28, 02:46 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Hearthstone 15: The Doctor has Left the Building.
Apparently when you have Fandral on the board, Dark Wispers (the GvG card) can buff your face. Which makes your face a 5/35 Taunt.
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2016-04-28, 02:47 PM (ISO 8601)
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- Dec 2013
Re: Hearthstone 15: The Doctor has Left the Building.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
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2016-04-28, 02:49 PM (ISO 8601)
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- Aug 2008
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2016-04-28, 02:58 PM (ISO 8601)
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- Jun 2010
Re: Hearthstone 15: The Doctor has Left the Building.
I would guess, from your observations and my own experiences. It might be C'thun Midrange Druid and Zoolock.
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2016-04-28, 03:00 PM (ISO 8601)
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- Mar 2009
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- San Francisco
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Re: Hearthstone 15: The Doctor has Left the Building.
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2016-04-28, 03:28 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Hearthstone 15: The Doctor has Left the Building.
Zoolock lost little that it didn't get replacements for (Possessed Villager is half a Haunted Creeper, Forbidden Ritual loses the direct damage aspect to Imp-losion but lets you dial-a-yield the summoning aspect, and while nice the Nerubian Eggs were never the cornerstone of the deck), and gained Darkshire Councilman (which gets crazy when combined with a decent Forbidden Ritual), so it makes sense that it holds its place in the meta, at least for now.
Last edited by Mando Knight; 2016-04-28 at 03:28 PM.
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2016-04-28, 03:35 PM (ISO 8601)
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- Dec 2014
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Re: Hearthstone 15: The Doctor has Left the Building.
thanks for the advice, I´ll try some more decks and then craft the emperor if I feel like playing more c´thun, I think I´ll trade some of the cards I´m running for excavated evil anyway, been considering that one for a while, and is a pretty good boardclear for the deck.
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2016-04-28, 03:38 PM (ISO 8601)
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- Nov 2006
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Re: Hearthstone 15: The Doctor has Left the Building.
I agree, though it feels a tad weaker than it was before. The lack of Eggs and Imp-losion means that there are fewer major tempo swings. Before, with egg + PO, Zoo could remove a large minion and also develop a 4/4; the replacement 1/1 than turns into a 5/5 is too slow. Also, I noticed that I don't worry about my 2 health minions against an empty zoo board anymore; they can't Imp-losion it so I'm guaranteed value.
On the flip side, there's fewer BGHs for the Sea Giants that Zoo runs.
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2016-04-28, 04:15 PM (ISO 8601)
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- Dec 2013
Re: Hearthstone 15: The Doctor has Left the Building.
I will say that Ritual Zoo is a different animal than pre-WotOG Zoo. Ton of synergies in Ritual, which makes it much more dangerous if they get set up. Not as explosive, though, I don't see them running much that's good from an empty board.
EDIT: I will note that Zoo is remarkably difficult to keep off the board entirely due to their tempo and resource advantage over most decks, so getting the setup synergy for a Ritual isn't as hard as it may sound. Goes double in the late-game, where I've watched Juggler-Councilman-Ritual go off for major pain.Last edited by PsyBomb; 2016-04-28 at 04:20 PM.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2016-04-28, 04:21 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Hearthstone 15: The Doctor has Left the Building.
Rogue would actually love a mana discount, so long as you have minions to play! Rogue's schtick is tempo-efficiency, and a mana reduction just pushes their tempo-efficiency from good to ridiculous.
Speaking of Rogue, turns out that drafting triple Shadow Strike is preeeeeetty good. 4-0 right now. It's easily Rogue's big winner of the entire expansion. It came at the cost of losing their good AoE in the form of Blade Flurry + Tinker's, but it is a fantastic tempo swing (because a lot of 5-health minions cost more than 3 mana), and AoE matters far less in Arena.
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2016-04-28, 04:51 PM (ISO 8601)
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Re: Hearthstone 15: The Doctor has Left the Building.
I agree, the difficulty keeping them off the board increased because the removal for 4 health minions was decreased, so Imp Gang Boss and Councilman (5 hp!) are better. Paladins are less plentiful so Truesilvers are gone, Death's Bite and Flamecannons are also gone; Paladins were one of the few classes that could keep Zoo off the board with an even better early game.
P.S. I vote for the Madness one because I don't understand the other one other than knowing it's a reference to Cthulu.Last edited by Joran; 2016-04-28 at 05:03 PM.
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2016-04-28, 06:30 PM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 15: The Doctor has Left the Building.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis