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    Jormengand's Avatar

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    Default The Ironclad (Class in 30 minutes; PEACH)

    Level BAB Fort Ref Will Special
    1st +1 +2 +0 +0 Chosen Armour
    2nd +2 +3 +0 +0 +1 Chosen Armour
    3rd +3 +3 +1 +1 Intelligence (1st table row)
    4th +4 +4 +1 +1 +1 Special Ability
    5th +5 +4 +1 +1 Intelligence (2nd table row)
    6th +6/+1 +5 +2 +2 +2 Chosen Armour
    7th +7/+2 +5 +2 +2 Intelligence (3rd table row)
    8th +8/+3 +6 +2 +2 +2 Special Armour
    9th +9/+4 +6 +3 +3 Intelligence (4th table row)
    10th +10/+5 +7 +3 +3 +3 Chosen Armour
    11th +11/+6/+1 +7 +3 +3 Intelligence (5th table row)
    12th +12/+7/+2 +8 +4 +4 +3 Special Ability
    13th +13/+8/+3 +8 +4 +4 Intelligence (6th table row)
    14th +14/+9/+4 +9 +4 +4 +4 Chosen Armour
    15th +15/+10/+5 +9 +5 +5 Intelligence (7th table row)
    16th +16/+11/+6/+1 +10 +5 +5 +4 Special Ability
    17th +17/+12/+7/+2 +10 +5 +5 Intelligence (8th table row)
    18th +18/+13/+8/+3 +11 +6 +6 +5 Chosen Armour
    19th +19/+14/+9/+4 +11 +6 +6 Unleash Armour
    20th +20/+15/+10/+5 +12 +6 +6 +5 Special Ability
    Alignment: Any
    Hit Die: 1d10

    Class Skills:
    The ironclad’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str).
    Skill Points at 1st Level: (4 + Int modifier) × 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Weapon and Armour Proficiency
    The ironclad is proficient with all simple and martial weapons and all types of armour and shields (including tower shields).

    Chosen Armour (Su)
    At first level, the ironclad chooses a type of armour to be their chosen armour. They can always summon a set of chosen armour onto their person as a free action, but it can't be removed, only unsummoned as another free action.

    Chosen armour is always masterwork (though other armour of the same type might not be) and doesn't go away in an antimagic or dead magic area (in fact, it can't be unsummoned in such an area). Similarly, it can't be dispelled; it is mundane (though it later gains magical properties). It can be sundered, but the ironclad can repair it to its original state as a free action.

    +X Chosen Armour (Su)
    At 2nd level, and every 4th level thereafter, chosen armour gains a +1 enhancement bonus.

    Intelligence (Su)
    At third level, chosen armour gains intelligence, as the first level of Table: Item Intelligence, Wisdom, Charisma, and Capabilities. Move down one table row every two levels thereafter except nineteenth level.

    +X Special Ability (Su)
    At 4th level, and every 4th level, chosen armour gets special abilities equivalent to a +1 bonus. These abilities may be changed as a free action.

    Unleash Armour (Su)
    At nineteenth level, the chosen armour's full power is realised. Its base statistics become Armour Bonus +10 Maximum Dex Bonus +10 Armour Check Penalty 0 Arcane Spell Failure 0%, and it is treated as weightless light armour.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Planetar

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    Default Re: The Ironclad (Class in 30 minutes; PEACH)

    Do you roll for intelligent item powers, or can you choose them yourself?

    Also, can you enchant your chosen armor further for the purpose of enchantments paid in gold instead of in enchantment bonuses?

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    Jormengand's Avatar

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    Default Re: The Ironclad (Class in 30 minutes; PEACH)

    Quote Originally Posted by roko10 View Post
    Do you roll for intelligent item powers, or can you choose them yourself?

    Also, can you enchant your chosen armor further for the purpose of enchantments paid in gold instead of in enchantment bonuses?
    Oh, you can choose them.

    No, you can't do that.

  4. - Top - End - #4
    Orc in the Playground
     
    NecromancerGuy

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    Default Re: The Ironclad (Class in 30 minutes; PEACH)

    Aaaand another class from Jormengand that I would allow in my game without much hesitation. In fact, there is only one thing that, at first glance, could do with a slight change.

    Quote Originally Posted by Jormengand View Post
    +X Special Ability (Su)
    At 4th level, and every 4th level, chosen armour gets special abilities equivalent to a +1 bonus. These abilities may be changed as a free action.

    It might be prudent to limit this to changing the abilities no more than once per round.
    Yar! I'm a signature virus, copy me into your signature!

    An RPG I'm working on

    Homebrew: Arcane Architect

  5. - Top - End - #5
    Bugbear in the Playground
     
    Planetar

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    Default Re: The Ironclad (Class in 30 minutes; PEACH)

    Quote Originally Posted by Jormengand View Post
    No, you can't do that.
    I meant properties like Acid Resistance, whose cost is stated in gold instead of enchantment bonuses. It seems like a pretty handy trick to have if you could simply also swap between those properties.
    Last edited by roko10; 2016-03-21 at 12:12 PM.

  6. - Top - End - #6
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    Jormengand's Avatar

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    Default Re: The Ironclad (Class in 30 minutes; PEACH)

    Quote Originally Posted by roko10 View Post
    I meant properties like Acid Resistance, whose cost is stated in gold instead of enchantment bonuses. It seems like a pretty handy trick to have if you could simply also swap between those properties.
    Hmm, I guess it just doesn't seem worth writing even more rules on it for that ability.

    Quote Originally Posted by Orderic View Post
    It might be prudent to limit this to changing the abilities no more than once per round.
    Given that you can only take free actions on your turn, I don't see that it's really a major issue.

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