New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 51 FirstFirst 123456789101112131415161718192035 ... LastLast
Results 271 to 300 of 1504
  1. - Top - End - #271
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blue Ghost View Post
    Is there anything cool I can do with Clues in EDH? I'm thinking of building an Edric deck with an investigation theme, but I don't quite know what to do with that.
    Well you could build a deck around sacrificing artifacts. Ulvenwald Mysteries lets you use their effect and get a 1/1 White Human Soldier Token, so you could also do a bunch of Innistrad Human shenanigans.

    Ya, thats all i got right now. Artifacts arent my strong suit.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  2. - Top - End - #272
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Does this seem balanced for a planeswalker's abilities?

    1UBR

    +2: Up to one target creature gets -2/-2 until end of turn or remove 2 loyalty counters from up to one other target planeswalker.

    -3: Return target permanent to its owner's hand. Its controller discards a card.

    -7: Deal 3 damage to target opponent and each creature he or she controls. That player sacrifices a creature or planeswalker and discards two cards.

    Loyalty 4
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  3. - Top - End - #273
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Does this seem balanced for a planeswalker's abilities?

    1UBR

    +2: Up to one target creature gets -2/-2 until end of turn or remove 2 loyalty counters from up to one other target planeswalker.

    -3: Return target permanent to its owner's hand. Its controller discards a card.

    -7: Deal 3 damage to target opponent and each creature he or she controls. That player sacrifices a creature or planeswalker and discards two cards.

    Loyalty 4
    Yeah no. This reads -2: Remove small thing, -3: Remove large thing, -7: Never bother using, really. (Mostly because the damage doesn't cause death until after the ability resolves, so they'll sacrifice something that would have died anyways most of the time.)

    Sorin Markov was balanced around being 6 mana and killing 2/2s only. This is significantly cheaper and has far better removal capacity.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  4. - Top - End - #274
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Second try:

    +2: Each opponent loses 2 life and you gain 2 life.

    -3: Return target permanent to its owner's hand. Its controller discards a card.

    -7: Deal 3 damage to each creature target opponent controls. That player sacrifices a non-creature permanent. Draw two cards.

    Same cost and loyalty.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  5. - Top - End - #275
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    It needs to cost more, at only 4 mana that thing is a steal. Though the Round 2 powers are significantly better from a balance perspective.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  6. - Top - End - #276
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Second try:
    +2: Each opponent loses 2 life and you gain 2 life.
    A similarly costed planeswalker, Ajani Goldmane, has this as a +1 ability... without the life loss component. Ob Nixilis, a 5-mana planeswalker, has the same ability but with half the effect. This ability is too strong for a 4 mana planeswalker.

    -3: Return target permanent to its owner's hand. Its controller discards a card.
    This is a fairly strong 3-mana spell (Recoil). It's out of place on a 4-mana planeswalker with the starting loyalty to survive using it, but would be workable on a 5-mana planeswalker.

    -7: Deal 3 damage to each creature target opponent controls. That player sacrifices a non-creature permanent. Draw two cards.
    I'd suggest costing this at -8 (4 starting and 2x +2 activation) so that it doesn't survive an ASAP ult. And for multiplayer's sake consider making it hit all opponents. This is otherwise fine, though underwhelming.
    The gnomes once had many mines, but now they have gnome ore.

  7. - Top - End - #277
    Barbarian in the Playground
     
    Chimera

    Join Date
    Nov 2005
    Location
    Canada

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blue Ghost View Post
    Is there anything cool I can do with Clues in EDH? I'm thinking of building an Edric deck with an investigation theme, but I don't quite know what to do with that.
    I occasionally listen to the Commanderin' Podcast, and they just did a great deck tech on a Riku deck that spawns clues and uses them to get enough artifacts on the board to win with Hellkite Tyrant (You win at upkeep if the Tyrant is on the board and you control 20 artifacts).

    http://www.commanderinmtg.com/2016/0...g-podcast.html

    Decklist: http://deckstats.net/decks/35612/464...ned-apr8-16-c-

    It's actually a deck I want to build.

  8. - Top - End - #278
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Nov 2013
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blue Ghost View Post
    Is there anything cool I can do with Clues in EDH? I'm thinking of building an Edric deck with an investigation theme, but I don't quite know what to do with that.
    Abzan colors could possibly do something, unfortunately none of the Abzan color commanders really work with the theme, the best one I would go with is Karbador, Ghost Chieftain.

    With the Colors you get Bygone Bishiop and Tireless Tracker, lots of little creatures to trigger the Bygone Bishiop with, and the black lets you get things like Glaze Fiend, and Disciple of the Vault.

  9. - Top - End - #279
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Third try:

    2UBR

    +2: Each opponent loses 2 life and you gain 2 life.

    -4: Return target permanent to its owner's hand. Its controller discards a card.

    -10: Deal 5 damage to each creature each opponent controls. Each opponent sacrifices a non-creature permanent. Draw three cards.

    Loyalty 5
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  10. - Top - End - #280
    Bugbear in the Playground
     
    Planetar

    Join Date
    Aug 2011
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Dhavaer View Post
    Third try:

    2UBR

    +2: Each opponent loses 2 life and you gain 2 life.

    -4: Return target permanent to its owner's hand. Its controller discards a card.

    -10: Deal 5 damage to each creature each opponent controls. Each opponent sacrifices a non-creature permanent. Draw three cards.

    Loyalty 5
    Looks fine, the -4 needs to stay costed the way it is simply because of how powerful having a +2 is

  11. - Top - End - #281
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Weird (and probably terrible) Modern deck idea:

    Spoiler
    Show

    4 Cryptolith Rite
    4 Springleaf Drum
    4 Memnite
    4 Ornithopter
    4 Nest Invader
    4 Kozilek's Predator
    2 Anger
    2 Mass Hysteria
    3 Vessal of Nascency
    4 Commune with the Gods
    4 Beck//Call
    2 To Arms!
    2 Emrakul, the Aeons Torn/Overrun/finisher of choice
    17 Lands

  12. - Top - End - #282
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by dragonsamurai77 View Post
    Weird (and probably terrible) Modern deck idea:

    Spoiler
    Show

    4 Cryptolith Rite
    4 Springleaf Drum
    4 Memnite
    4 Ornithopter
    4 Nest Invader
    4 Kozilek's Predator
    2 Anger
    2 Mass Hysteria
    3 Vessal of Nascency
    4 Commune with the Gods
    4 Beck//Call
    2 To Arms!
    2 Emrakul, the Aeons Torn/Overrun/finisher of choice
    17 Lands
    There has to be a better way of doing this; it looks much clunkier than an Elf build that replaces Cryptolith Rite with Heritage Druid and the remaining creatures with Elf synergy cards.

    If you want to stick with the non-Elf version, though, you don't have a critical mass of creatures and tokens for Beck. You could cheat a bit with Cloudstone Curio, though, which has the side effect of giving you easy access to infinite Scions (with Hysteria+Rite out, alternate between Ornithopter and Nest Invader).

    Also, cut the Drums; they don't seem to be doing anything.
    Last edited by Bucky; 2016-04-24 at 10:32 PM.
    The gnomes once had many mines, but now they have gnome ore.

  13. - Top - End - #283
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Jul 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bucky View Post
    There has to be a better way of doing this; it looks much clunkier than an Elf build that replaces Cryptolith Rite with Heritage Druid and the remaining creatures with Elf synergy cards.
    Hence the "terrible" part, was just trying to think of a way to use Cryptolith Rite in Modern and took the idea a bit too far.

  14. - Top - End - #284
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    You could always use it to TQ with Patrol Signaler; that sort of exponential token-generation gets out of hand very quickly. Even Thopter-Sword doesn't get to tap its Thopters to make more Thopters.
    Last edited by Bucky; 2016-04-24 at 10:36 PM.
    The gnomes once had many mines, but now they have gnome ore.

  15. - Top - End - #285
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    So, thoughts on the PT, anyone? What about the changes made? Is modern gonna do what legacy did, and suffer horribly? Will it pull through?
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  16. - Top - End - #286
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Is there a more efficient way to get +5/+5 from General Tazri on turn 5 than this?

    1: Game Trail, Blisterpod
    2: Choked Estuary, Skyrider Elf
    3: Island, Kalastria Healer, sacrifice scion, Reckless Bushwhacker
    4: Plains, General Tazri
    5: Mountain, +5/+5

    I thought it would be easier, but there isn't a 1 drop ally outside of white and I thought there was a red one.

    Edit: Just noticed Tazri's a five-drop, not four. Oops.
    Last edited by Dhavaer; 2016-04-25 at 07:53 AM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  17. - Top - End - #287
    Bugbear in the Playground
     
    Planetar

    Join Date
    Aug 2011
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    So, thoughts on the PT, anyone? What about the changes made? Is modern gonna do what legacy did, and suffer horribly? Will it pull through?
    Honestly this is the best thing to happen to modern, we're not going to get a "forced" rotation every January through the ban list and so long as GP support picks up modern will stay very healthy and relevant.

  18. - Top - End - #288
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Nov 2013
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by dragonsamurai77 View Post
    Hence the "terrible" part, was just trying to think of a way to use Cryptolith Rite in Modern and took the idea a bit too far.
    Luis Scott Vargas seemed to have discovered a way to use it this weekend at the PT.

  19. - Top - End - #289
    Bugbear in the Playground
    Join Date
    Nov 2012
    Location
    東京
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Now, I'm terrible at deckbuilding. Especially in standard. But I whipped up something that's actually doing pretty well for me. I wanted some opinions on it.

    Spoiler: The Floor is Lava
    Show
    4 x Molten Vortex
    4 x Magmatic Insight
    4 x Day's Undoing
    4 x Highland Lake
    4 x Island
    40 x Mountain


    Eh? Eh?


    "Flash is fast, Flash is cool. Francois c'est pas, flashe non due."

    Seventh Doctor avatar by the too-nice-for-his-own-good Professor Gnoll!

  20. - Top - End - #290
    Ogre in the Playground
    Join Date
    Jun 2010
    Location
    Denmark
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by DJ Yung Crunk View Post
    Now, I'm terrible at deckbuilding. Especially in standard. But I whipped up something that's actually doing pretty well for me. I wanted some opinions on it.

    Spoiler: The Floor is Lava
    Show
    4 x Molten Vortex
    4 x Magmatic Insight
    4 x Day's Undoing
    4 x Highland Lake
    4 x Island
    40 x Mountain


    Eh? Eh?
    I am unsure about Magmatic Insight. It doesn't give you more cards for your Vortex and you can't keep a hand with only that and hope to draw into a vortex or undoing. I guess it basically allows you to run 56 cards, so it's possibly okay. I think you should do some testing with and without it to figure out what is best.
    Avatar by me
    Quotes
    Spoiler
    Show
    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
    Quote Originally Posted by The Glyphstone View Post
    In the grim statistics of the far future, there is only math.
    Quote Originally Posted by Kneenibble View Post
    Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
    And more in the extended signature!

    Extended signature

  21. - Top - End - #291
    Bugbear in the Playground
    Join Date
    Nov 2012
    Location
    東京
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Ninjaman View Post
    I am unsure about Magmatic Insight. It doesn't give you more cards for your Vortex and you can't keep a hand with only that and hope to draw into a vortex or undoing. I guess it basically allows you to run 56 cards, so it's possibly okay. I think you should do some testing with and without it to figure out what is best.
    I threw those in after some testing, actually. Like you said, I break even even at the worst and I need to draw into Day's Undoing since it reloads the chamber, as it were. So even if I don't draw Day's Undoing, I'm at least two turns closer to it. I break even, either way, and I'd rather give up those mountains for a shot at drawing into Day's Undoing.

    The idea is to mulligan into a hand that has both Day's Undoing and Molten Vortex (though no lower than four). From there I'm mostly guaranteed it, excepting lifegain.


    "Flash is fast, Flash is cool. Francois c'est pas, flashe non due."

    Seventh Doctor avatar by the too-nice-for-his-own-good Professor Gnoll!

  22. - Top - End - #292
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I would 3/1 or 3/2 split between Magmatic Insight and Tormenting Voice for the option to discard Insight, or an extra Vortex to Voice.
    Last edited by Bucky; 2016-04-26 at 12:51 PM.
    The gnomes once had many mines, but now they have gnome ore.

  23. - Top - End - #293
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Aug 2005
    Location
    NJ, USA
    Gender
    Male

    Lightbulb Re: Magic the Gathering XXII: Where Puns Go to Die

    Hey guys. I'm just getting into M:tG for the first time in many years. I used to play in local tournaments but quit during Ice Age.

    Anyway, I did some searching and thought this blue and red deck built around a card called Kiln Fiend was really cool. Then I found that card was no longer legal in Standard play.

    Here's the deck I came up with based off the idea I liked. It's based around quick creatures and pumping them up with instants and sorceries. Most of the creatures inherently get bonuses when an instant or sorcery is cast, making these swarms of attacks even more powerful. I also have a lot of cheap cards to help me draw more cards.

    Land (21)
    4x Highland Lake
    4x Wandering Fumarole
    4x Shivan Reef
    2x Island
    7x Mountain

    Creature (19)
    4x Abbot of Keral Keep
    4x Elusive Spellfist
    4x Insolent Neonate
    4x Stormchaser Mage
    3x Zada, Hedron Grinder

    Instant (16)
    4x Expedite
    4x Titan's Strength
    4x Rush of Adrenaline
    4x Sure Strike

    Sorcery (4)
    4x Slip Through Space

    Please let me know what you think, and what I can do to improve the deck.

    I'm already wondering if I have enough land. I'm also wondering if I should add some minor burn spells, a counter spell, a couple of Jori-En, Ruin Divers.

    TIA
    Last edited by Klorox; 2016-04-28 at 11:17 AM.

  24. - Top - End - #294
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Klorox View Post
    Hey guys. I'm just getting into M:tG for the first time in many years. I used to play in local tournaments but quit during Ice Age.

    Anyway, I did some searching and thought this blue and red deck built around a card called Kiln Fiend was really cool. Then I found that card was no longer legal in Standard play.

    Here's the deck I came up with based off the idea I liked. It's based around quick creatures and pumping them up with instants and sorceries. Most of the creatures inherently get bonuses when an instant or sorcery is cast, making these swarms of attacks even more powerful. I also have a lot of cheap cards to help me draw more cards.

    Land (21)
    4x Highland Lake
    4x Wandering Fumarole
    4x Shivan Reef
    3x Island
    6x Mountain

    Creature (15)
    4x Abbot of Keral Keep
    4x Elusive Spellfist
    4x Stormchaser Mage
    3x Zada, Hedron Grinder

    Instant (20)
    4x Anticipate
    4x Expedite
    4x Titan's Strength
    4x Rush of Adrenaline
    4x Sure Strike

    Sorcery (4)
    4x Slip Through Space

    Please let me know what you think, and what I can do to improve the deck.

    I'm already wondering if I have enough land. I'm also wondering if I should add some minor burn spells, a counter spell, a couple of Jori-En, Ruin Divers.

    TIA
    I played with a deck very much like that before rotation. The loss of Swiftspear and Treasure Cruise really hurt it - it's much, much slower and speed was the main thing it had going for it. On the other hand, my previous arguments against Abbot and Jori En is that they were too slow, so maybe there's room for a more robust version.

    I think you want to drop Zada for Jori En; she's not bad but a bit expensive. Evolving Wilds is generally better than Highland Lake because it can thin your deck. Brute Strength is probably better than Sure Strike in this deck but you might want to leave it in the sideboard and get some Dispels - instant speed removal can blow you out terribly. Negate would be nice in the sideboard against Stasis Snare.

    Edit: Magmatic Insight and/or Tormenting Voice are also probably better than Anticipate.
    Last edited by Dhavaer; 2016-04-27 at 04:17 AM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  25. - Top - End - #295
    Barbarian in the Playground
     
    polity4life's Avatar

    Join Date
    Mar 2011
    Location
    Where wheels have wings

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    After looking around for some ideas, I found a deck list that had a lot of the parts I was looking for and made some changes to make it my own. Here it is:

    Spoiler: Naya Superfriends (Yay)!
    Show

    Land
    1 x Canopy Vista
    3 x Cinder Glade
    4 x Evolving Wilds
    4 x Forest
    1 x Fortified Village
    1 x Game Trail
    1 x Mountain
    4 x Needle Spires
    4 x Plains
    2 x Westvale Abbey

    Creatures
    3 x Hangarback Walker
    4 x Sylvan Advocate

    Planeswalkers
    2 x Arlinn Kord
    2 x Chandra, Flamecaller
    3 x Gideon, Ally of Zendikar
    2 x Nahiri, the Harbinger
    3 x Nissa, Voice of Zendikar

    Instant
    4 x Atarka's Command

    Sorcery
    1 x Angelic Purge
    4 x Declaration in Stone

    Enchantment
    3 x Oath of Chandra
    4 x Oath of Nissa


    I've only played eight games but it has done well. I'm not sure about the sideboard given my local meta. I know I need something like Tears of Varakut and Radiant Flames for anything White and Dromoka's Command or Disenchant for all of the Demonic Pact going around.

    Anyway, feedback and insights are most welcome since you folk know what you're talking about.
    Demonlobster.com because we both know that you know that I know that you like fun!

    The most intense eight seconds of your life, for real.

  26. - Top - End - #296
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I make deck: Sign of the Watching Wyvern. Four anthems, four lords, more removal than I'd anticipated and Avacyn. I was thinking of putting some Ongoing Investigations in, but I couldn't fit them unless I took out the last two Negates.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  27. - Top - End - #297
    Bugbear in the Playground
    Join Date
    Nov 2012
    Location
    東京
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    To follow up from an earlier post, I now understand EDH. I whipped up an Athreos deck and now I'm having a whale of a time.

    I regret my ignorance.


    "Flash is fast, Flash is cool. Francois c'est pas, flashe non due."

    Seventh Doctor avatar by the too-nice-for-his-own-good Professor Gnoll!

  28. - Top - End - #298
    Firbolg in the Playground
     
    unseenmage's Avatar

    Join Date
    Apr 2013
    Location
    Middle of nowhere USA.
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by DJ Yung Crunk View Post
    To follow up from an earlier post, I now understand EDH. I whipped up an Athreos deck and now I'm having a whale of a time.

    I regret my ignorance.
    Welcome to the fold

  29. - Top - End - #299
    Bugbear in the Playground
    Join Date
    Nov 2012
    Location
    東京
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by unseenmage View Post
    Welcome to the fold
    Won a game on about 200 life. That was deece.


    "Flash is fast, Flash is cool. Francois c'est pas, flashe non due."

    Seventh Doctor avatar by the too-nice-for-his-own-good Professor Gnoll!

  30. - Top - End - #300
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Ok, so im finally getting around to designing my Demon EDH deck, and while im not sure what General im gonna use i have a basic card list ready.
    Spoiler: Deck List
    Show

    Commander (1)
    Drana Liberator of Malakir or Shirei, Shinzo's Caretaker

    Creature (47)
    1 Abhorrent Overlord
    1 Abyssal Gatekeeper
    1 Abyssal Specter
    1 Bloodgift Demon
    1 Daggerclaw Imp
    1 Demonlord of Ashmouth
    1 Demon of Deaths Gate
    1 Dusk Imp
    1 Eater of Hope
    1 Fallen Angel
    1 Harvester of Souls
    1 Kuro, Pitlord
    1 Lord of the Pit
    1 Reiver Demon
    30 ShadowBorn Apostle
    1 Soot Imp
    1 Souldrinker
    1 Stinkweed Imp

    Sorcery (7)
    1 Barter in Blood
    1 Consume Spirit
    1 Corrupt
    1 Cruel Edict
    1 Demonic Tutor
    1 Duress
    1 Promise of Power

    Instant (2)
    1 Dark Banishing
    1 Dark Ritual

    Artifact (2)
    1 Demon's Horn
    1 Whip of Erebos

    Enchantment (4)
    1 Breeding Pit
    1 Edge of Divinity
    1 Oni Possession
    1 Unholy Strength

    Land (37)
    1 Barren Moor
    1 Reliquary Tower
    35 Swamp


    So my current ideas for commanders are either Drana or Shirei. Drana gets the big things bigger but Shirei lets me recycle my Apostles. Im also open to other Commanders
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •