New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 22 of 51 FirstFirst ... 12131415161718192021222324252627282930313247 ... LastLast
Results 631 to 660 of 1504
  1. - Top - End - #631
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Occasional Sage View Post
    Ohalso: does anybody know of cards similar to Reality Acid, which enchant another player's thing and destroy the thing when it vanishes?
    Floodgate doesn't enchant, but it does kill things when it vanishes. But that's the only other remotely similar effect available in UW.
    The gnomes once had many mines, but now they have gnome ore.

  2. - Top - End - #632
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Occasional Sage View Post
    Ohalso: does anybody know of cards similar to Reality Acid, which enchant another player's thing and destroy the thing when it vanishes? I'm looking at Commander shenanigans with Brago, and a free destruction every turn (with the ability to extort bribes from other players) sounds fantastic.

    edit: fixed links
    Mangara of Corondor + Karakas, lets you exile enemies over and over.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  3. - Top - End - #633
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Dancin' away
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Tvtyrant View Post
    Mangara of Corondor + Karakas, lets you exile enemies over and over.
    Karakas is understandably banned in Commander, sadly.

    You can make due with Crystal Shard, though.
    i am going to make it through this year
    if it kills me
    i am going to make it though this year
    if it kills me

  4. - Top - End - #634
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Prerelease haul:

    Nahiri's Wrath
    Hanweir Battlements (Promo)
    Stromkirk Condemned
    2x Oath of Liliana (1 Promo)
    2x Docent of Perfection (1 foil)
    Emrakul, the Promised End
    2x Sigarda's Aid
    The Gitrog Monster
    Collective Brutality (Promo)
    Bedlam Reveller
    Spell Queller
    Tamiyo, Field Researcher
    2x Anguished Unmaking (1 foil)
    3x Gisela, the Broken Blade (!!!)
    Permeating Mass (Promo)
    2x Elder Deep-Fiend
    2x Niblis of Frost (1 foil)
    Thalia, Heretic Cathar (actually 2, but I traded one for a Radiant Flames and a Purphoros)
    Mind's Dilation (foil, looks really sweet)
    Eldritch Evolution
    Collective Defiance
    Bruna, the Fading Light

    Plus a bunch of less exciting stuff.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  5. - Top - End - #635
    Ogre in the Playground
    Join Date
    Jun 2010
    Location
    Denmark
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Got Emrakul in an UB zombies prerelease deck. I only went 3-3 but it was really fun to play. Emmy was often cast for 9 or 8 and she just won games. Only game where I cast Emmy and didn't win was the one where I milled out myself a turn too early. Needless to say it was a silly deck.
    Avatar by me
    Quotes
    Spoiler
    Show
    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
    Quote Originally Posted by The Glyphstone View Post
    In the grim statistics of the far future, there is only math.
    Quote Originally Posted by Kneenibble View Post
    Most Hilarious Murderer in the Playground. Both his episodes of hysterically ending my life left me chuckling even hours later when I thought about them.
    And more in the extended signature!

    Extended signature

  6. - Top - End - #636
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Mana curve? Izzet burn don't need no mana curve! I'm thinking Rakdos or Grixis might be better, though, at least once I get some Kolaghan's Commands.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  7. - Top - End - #637
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Nov 2015

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Trying to put together a GW humans deck with an equipment theme. Lots of cards I think would be good in it, but need help culling it down to 60...

    http://tappedout.net/mtg-decks/order-of-the-heron/

    Any thoughts? Having particular trouble with which 1-drop(s?) to keep. Also trying to stay away from DTK/Origins *cough*CoCo*cough*
    Last edited by Adderbane; 2016-07-19 at 08:29 AM.

  8. - Top - End - #638
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    So just got Duels off of steam, and some of the opponent's decks in Chandra's story are ridiculous. The first one just had ALL of the artificers that brought friends along from Origins, One had scooze, the final one has Invisible Stalker, Dungeon Geists, Tidebinder Mage (vs mono-red, remember), Remand, and Memory Lapse. Chandra's deck has a Young Pyro or two, and not much else.
    Last edited by Svata; 2016-07-21 at 06:42 AM.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  9. - Top - End - #639
    Titan in the Playground
     
    Snowbluff's Avatar

    Join Date
    Sep 2011
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  10. - Top - End - #640
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Hmm. What would people think of these lands?

    Spoiler: Esper Sanctum
    Show
    Esper Sanctum

    Land-Island-R

    ~ enters the battlefield tapped unless you sacrifice an artifact

    T: Add W or B to your mana pool

    Spoiler: Bant Palace
    Show
    Bant Palace

    Land-Plains-R

    ~ enters the battlefield tapped unless you control two or more non-artifact creatures.

    T: Add U or G to your mana pool.

    Spoiler: Naya Treehome
    Show
    Naya Treehome

    Land-Forest-R

    ~ enters the battlefield tapped unless you control a creature with power four or greater

    T: Add W or R to your mana pool.

    Spoiler: Jund Canyon
    Show
    Jund Canyon

    Land-Mountain-R

    ~ enters the battlefield tapped unless you sacrifice a creature

    T: Add B or G to your mana pool.

    Spoiler: Grixis Necropolis
    Show
    Grixis Necropolis

    Land-Swamp-R

    ~ enters the battlefield tapped unless you have five or more cards in your graveyard.

    T: Add U or R to your mana pool.


    EDIT: Edited for clarity and rarity.
    Last edited by Ionbound; 2016-07-22 at 02:10 PM.

  11. - Top - End - #641
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by firedaemon33 View Post
    Hmm. What would people think of these lands?
    I'm wary, as they're purely better tap lands. Three colors per land AND a way to get them usable on the first turn? Yes please. Worst case scenario they provide better color fixing than tap lands, best case scenario several of them don't even have a cost associated with them.

    Further, they're also basic lands, meaning you can get them into play with things like Evolving Wilds and bypass the whole problem.

    Jund and Esper aren't as appealing due to the sacrifice trigger, but I'm sure there's a way to make that beneficial.
    Last edited by Djinn_in_Tonic; 2016-07-22 at 02:05 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  12. - Top - End - #642
    Titan in the Playground
     
    Ionbound's Avatar

    Join Date
    Mar 2013
    Location
    Elsewhere
    Gender
    Intersex

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I mean, in my fantasy world, they'd be printed in the same slot that Shocks/Fetches/Whatever Else take up in normal sets, so they should be better than vanilla taplands. This is mostly meant to be an exploration in fetchable lands for three-color decks that are on a slightly lower power level than shock lands, not a replacement for common/uncommon taps.

    Also, not basic lands. Just because they have a single land typing doesn't make them basics. There's a specific supertype to flag those.
    Last edited by Ionbound; 2016-07-22 at 02:06 PM.

  13. - Top - End - #643
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by firedaemon33 View Post
    I mean, in my fantasy world, they'd be printed in the same slot that Shocks/Fetches/Whatever Else take up in normal sets, so they should be better than vanilla taplands. This is mostly meant to be an exploration in fetchable lands for three-color decks that are on a slightly lower power level than shock lands, not a replacement for common/uncommon taps.
    Ah. That helps a bit.

    I'm still wary about making them count as other land types though -- if they're going to be fetch-capable they're better than any existing tri-color lane (to my knowledge -- the Sac Lands, Wedge Lands, and Shard Lands are all non-typed, and the Lairs mandate a return no matter how it enters play), and that's a concern.

    If you need them to work with fetches, they need a "comes into play" downside other than being tapped, I think. Currently they're just straight-up the best tri-land cycle yet.

    Also, "Tap Lands" is a term that includes the Shock Lands, and is the same spot in a set you're talking about: http://mtgsalvation.gamepedia.com/Taplands
    Last edited by Djinn_in_Tonic; 2016-07-22 at 02:11 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  14. - Top - End - #644
    Titan in the Playground
     
    tgva8889's Avatar

    Join Date
    Jan 2006
    Location
    The Middle of Nowhere
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Those lands seem too much better than the tri-lands. The biggest problem would be that a constructed format featuring those lands either has to not care about the fact that they have basic land types at all, which negates the purpose of printing them I would think, or it would necessarily be one where people can probably generate whatever colors of mana they want as long as they're willing to be a little bit slow. Or not even that slow, as sometimes those lands will be untapped incidentally.

    You should definitely make sure the untap conditions are balanced; the Jund land has a much harsher untap condition than any of the others. To be realistic, while I understand that you went for flavor, all of them should really have the same untap condition and should probably not be plane specific, as dual lands are the sort of thing that you would want to be reprintable on another plane if such a thing were necessary.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  15. - Top - End - #645
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    The only land that's remotely on the level of those is Murmuring Bosk, which costs pain for the secondary colors.

    Grixis Necropolis would likely see substantial Legacy play. It probably comes in untapped after a couple of fetches and cantrips. It's a fetchable but Choke-proof blue source that also isn't vulnerable to Islandwalk, so it might be run even in decks with no red spells. And there are plenty of decks that it fits into.
    Last edited by Bucky; 2016-07-22 at 06:18 PM.
    The gnomes once had many mines, but now they have gnome ore.

  16. - Top - End - #646
    Ogre in the Playground
     
    One Tin Soldier's Avatar

    Join Date
    May 2010
    Location
    Where there be dragons
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Alright, new deck building thoughts. How would you guys build an equipment-based Werewolf deck?
    One Tin Pony avatar by Balmas

    Current Projects: Dragon: the Inheritance

  17. - Top - End - #647
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    What format? That affects pretty much...everything.

  18. - Top - End - #648
    Ogre in the Playground
     
    One Tin Soldier's Avatar

    Join Date
    May 2010
    Location
    Where there be dragons
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Mystic Muse View Post
    What format? That affects pretty much...everything.
    Well, the deck I'm building is for casual kitchen table, but for the purposes of the discussion let's say Modern.

    EDIT: Really, the main thing I want to know is what ratio of creature/equipment/other non-creature spells you'd want in the deck, and what kind of equipment best synergizes with Werewolves. (Aside from Neglected Heirloom/Ashmouth Blade)
    Last edited by One Tin Soldier; 2016-07-26 at 11:07 AM.
    One Tin Pony avatar by Balmas

    Current Projects: Dragon: the Inheritance

  19. - Top - End - #649
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by One Tin Soldier View Post
    Really, the main thing I want to know is what ratio of creature/equipment/other non-creature spells you'd want in the deck, and what kind of equipment best synergizes with Werewolves. (Aside from Neglected Heirloom/Ashmouth Blade)
    I assume you want to pay equip costs instead of casting spells and pass the turn to flip your wolves? That's an awkward gameplan, because it banks on your creature surviving for so long. If you go this route, you might want equipment like Swiftfoot Boots to protect them the turn they're deployed. Aside from that, you should just use generally solid equipment, and not more than ~10 of them because the all equipment hand is bad.

    On the other hand, I don't see a benefit for heavy equipment werewolves that's better than, say, a Flash build.
    Last edited by Bucky; 2016-07-26 at 02:07 PM.
    The gnomes once had many mines, but now they have gnome ore.

  20. - Top - End - #650
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Im thinking of making an EDH deck heavily featuring Ferocious (and as such a fair number of big beasts) and i plan on using Progenitus as the Commander. So any tips on how to use him?
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  21. - Top - End - #651
    Titan in the Playground
     
    Mystic Muse's Avatar

    Join Date
    Mar 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Blackhawk748 View Post
    Im thinking of making an EDH deck heavily featuring Ferocious (and as such a fair number of big beasts) and i plan on using Progenitus as the Commander. So any tips on how to use him?
    That depends on your budget, and what exactly you have in mind. You're going to need a lot of ways to either cheat him out (Omniscience, Dream halls), or lots of things that add one mana of any color to your mana pool.

    Do you have a list of things you want to put in? That would help me determine what direction to go.

  22. - Top - End - #652
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Ok this is my list of stuff. Nothing except the dragons are locked in.

    Spoiler: Kaiju Fight
    Show

    Commander: Progenetus (need to buy)

    Creatures
    1 Ainok Guide
    1 Atarka Beastbreaker
    1 Avatar of the Resolute
    1 Citadel Castellan
    1 Dragon Master Outcast
    1 Dragon Scarred Bear
    1 Dragonlord Dromoka
    1 Enduring Scalelord
    1 Frontier Mastadon
    1 Foe Razer Regent
    1 Heir of the Wilds
    1 Hellkite Overlord
    1 Flameblast Dragon
    1 Lifespring Druid
    1 Mindscour Dragon
    1 Sabertooth Outrider
    1 Scaleguard Sentinel
    1 Shivan Dragon
    1 Skithiryx, the Blight Dragon (need to buy)
    1 Stampeding Elf herd
    1 Terra Stomper
    1 Thing in the Ice
    1 Voracious Dragon
    1 Whisperer of the Wilds

    Sorcery
    1 Bathe in Dragonfire
    1 Dragon Fodder
    1 Displacement Wave
    1 Earthen Arms
    1 Incremental Growth
    1 Macabre Waltz
    1 Nissa's Pilgrimage

    Instants
    1 Cancel
    1 Deny Existence
    1 Disdainful Stroke
    1 Dispel
    1 Dragonscale Boon
    1 Feat of Resistance
    1 Inspiring Call
    1 Naturalize
    1 Negate
    1 Outnumber
    1 Pulse of Murasa
    1 Ravaging Blaze
    1 Supplant Form
    1 Titanic Growth
    1 War Flare
    1 Wild Slash

    Enchantments
    1 Dead Weight
    1 Goblin Slide
    1 Market Festival
    1 Oakenform
    1 Pacifism

    Lands (only specifying non basics)
    1 Blighted Woodland
    1 Crumbling Vestige
    1 Evolving Wilds
    1 Rakdos Carnarium
    1 Rugged Highlands
    1 Transguild Promenade
    1 Twilight Mire
    1 Unknown Shores

    Total: 63
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  23. - Top - End - #653
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Recommendations- Cultivate/Kodama's Reach, Explosive Vegetation, Darksteel Ingot, Toxic Deluge. Swap Lifespring Druid for either Birds Of Paradise or Sylvan Caryatid.
    Last edited by Svata; 2016-07-27 at 10:11 PM.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  24. - Top - End - #654
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I make deck: The Envy of Angels. Basically made out of my Sealed/Draft chaff - yes, all those Giselas and Brunas. I want to get rid of the Slayers (I have no auras and equipment doesn't die often), but I'm not sure what to replace them with. Maybe Arashin Foremosts?
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  25. - Top - End - #655
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I have another deck idea! (i have lots of these, ok? ) For the shiggles i decided to go and look through the Kamigawa block, and now i want to make a Konda EDH deck. So heres the deck.

    Spoiler: Warning, i put very little thought into this
    Show

    Commander Konda, Lord of Eiganjo

    Creatures
    1 Araba Mothrider
    1 Bushi Tenderfoot
    1 Descendant of Kiyomaro
    1 Devoted Retainer
    1 Eight-and-a-Half Tails
    1 Hand of Honor
    1 Indebted Samurai
    1 Inner Chamber Guard
    1 Isamaru Hound of Kondo
    1 Kentaro the Smiling Cat
    1 Kitsune Blademaster
    1 Kitsune Dawnblade
    1 Kitsune Healer
    1 Konda's Hatamoto
    1 Masako the Humorless
    1 Michiko Konda, Truth Seeker
    1 Mothrider Samurai
    1 Myojin of Cleansing Fire
    1 Nagao, Bound by Honor
    1 Opal Eye, Konda's Yojimbo
    1 Pious Kitsune
    1 Rune Tail, Kitsune Ascendant
    1 Samurai Enforcers
    1 Sensei Golden Tail
    1 Silverstorm Samurai
    1 Takeno Samurai General
    1 Yosei the Morning Star

    Enchantments
    1 Cage of Hands
    1 Entangler
    1 Pacifism

    Instants
    1 Blessed Breath
    1 Call to Glory
    1 Day of Destiny
    1 Etheral Haze
    1 Hail of Arrows
    1 Hold the Line
    1 Holy Day

    Sorcery
    1 Final Judgement
    1 Wrath of God

    Artifacts
    1 General's Kabuto
    1 Konda's Banner
    1 Imi Statue
    1 Journeyer's Kite
    1 Junkyo Bell
    1 Nemesis Mask
    1 No-Dachi
    1 Oathkeeper, Takeno's Daisho
    1 O-Naginata
    1 Shell of the Last Kappa
    1 Tatsumasa the Dragons Fang
    1 That Which was Taken
    1 Uzemawas Jitte

    Land
    30 Plains

    Total 83 cards


    Why yes, i did just go down the Kamigawa block and grab every samurai and neat looking equipment, why do you ask? Being serious now this deck still has 19 cards that i can pump into it and i realize this deck is gonna need some help, mostly cuz its made up of 95% Kamigawa cards.
    Last edited by Blackhawk748; 2016-08-02 at 10:03 AM.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  26. - Top - End - #656
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Nov 2013
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    The problem with Konda as a Samurai General is that he does not buff Samurai.

    He fits best in a deck with lots of Boardwipes and stuff to dump onto him to make him a bigger threat.

    My suggestion would Be Nemesis Mask and Entangler as well as an effect that gives you hexproof.

    That way you can't be attack..must be blocked and can't be targeted. Go for the really long game.

  27. - Top - End - #657
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by ryuplaneswalker View Post
    The problem with Konda as a Samurai General is that he does not buff Samurai.

    He fits best in a deck with lots of Boardwipes and stuff to dump onto him to make him a bigger threat.

    My suggestion would Be Nemesis Mask and Entangler as well as an effect that gives you hexproof.

    That way you can't be attack..must be blocked and can't be targeted. Go for the really long game.
    Well, i know he doesnt buff Samurai, his Banner does that, but i think ill add those two cards in cuz they make Konda an even bigger threat.

    Also since i've got That Which Was Lost i can make a bunch of dudes Indestructible and go board wipe happy.
    Last edited by Blackhawk748; 2016-07-31 at 10:20 AM.
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  28. - Top - End - #658
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I'm brewing this list for a rather unusual format:
    Spoiler: ManlandAffinity
    Show

    4 Blinkmoth Nexus
    4 Inkmoth Nexus
    4 Mutavault
    4 Mishra's Factory
    4 Dryad Arbor
    4 Zoetic Caverns
    4 Dread Statuary
    4 Gargoyle Castle
    4 Westvale Abbey
    4 Foundry of the Consuls
    4 Spawning Bed
    4 Westvale Abbey
    4 Stalking Stones

    4 Memnite
    4 Frogmite
    4 Welding Jar

    4 Street Wraith


    I'm unhappy with Welding Jar (too many manlands aren't artifacts), Street Wraith (too much life drain) and Spawning Bed (too expensive) in the current list, and could maybe use a non-Affinity colorless threat in place of Frogmite. Any thoughts?
    The gnomes once had many mines, but now they have gnome ore.

  29. - Top - End - #659
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bucky View Post
    I'm brewing this list for a rather unusual format:
    Spoiler: ManlandAffinity
    Show

    4 Blinkmoth Nexus
    4 Inkmoth Nexus
    4 Mutavault
    4 Mishra's Factory
    4 Dryad Arbor
    4 Zoetic Caverns
    4 Dread Statuary
    4 Gargoyle Castle
    4 Westvale Abbey
    4 Foundry of the Consuls
    4 Spawning Bed
    4 Westvale Abbey
    4 Stalking Stones

    4 Memnite
    4 Frogmite
    4 Welding Jar

    4 Street Wraith


    I'm unhappy with Welding Jar (too many manlands aren't artifacts), Street Wraith (too much life drain) and Spawning Bed (too expensive) in the current list, and could maybe use a non-Affinity colorless threat in place of Frogmite. Any thoughts?
    You appear to have 8 Westvale Abbeys. Also, not enough Summer Bloom, Explore, Exploration or similar. Chromatic Star and Chromatic Sphere can cover the Green mana for when Dryad Arbor is unavailable, and cantrip nicely for Street Wraith. The extra land should also help with Spawning Bed's costs, too.

    Oh, and perhaps Life From the Loam or Splendid Reclamation. Especially Life from the Loam, if you run Treetop Village to complement Dryad Arbor.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  30. - Top - End - #660
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I cut the extra Westvale Abbies. And a count showed I was still at 64, so the Welding Jars went too.

    With regards to green acceleration, I'm currently mono-colorless for consistency and I can't see a way to splash green in this list without losing that consistency.

    Replacing 1-2 Street Wraiths with Chromatic Star or Mishra's Bauble might be feasible, if I had a reason to.

    And again, I've replaced enough Artifacts that Frogmite will often cost 3+. Is there a better spell to run in that slot?
    The gnomes once had many mines, but now they have gnome ore.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •