New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 33 of 51 FirstFirst ... 8232425262728293031323334353637383940414243 ... LastLast
Results 961 to 990 of 1504
  1. - Top - End - #961
    Ogre in the Playground
     
    Grytorm's Avatar

    Join Date
    Jun 2010

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Okay, three things to say.

    1) I suddenly want to roleplay a murderous Kithkin planeswalker who is is to stubborn to die. Maybe not Kithkin, but it would be a way to go.
    2) And unfortunately I forgot the second thing. It might have been an idea for a set. The two ideas I had lately were for an archeology dig as a setpiece where Green would be themed around protecting artifacts, notably using Champion to hide them. And my old idea of a Innistrad set where a new continent was discovered shifting the tribes around.
    3) If I could travel through time I would use this talent to build semi-weird decks and play Magic the Gathering.

  2. - Top - End - #962
    Bugbear in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Turalisj View Post
    I know Sidis and the TassMaster are more obvious choices, but has anyone thought of using Leovold as the commander for a BUG reanimator edh? Or should I stick to Meren for my interest in doing a reanimator edh deck?
    If you want to run graveyard shenanigans in EDH, The Mimeoplasm is probably the BUG commander that stands out the most.

  3. - Top - End - #963
    Troll in the Playground
    Join Date
    Jul 2005
    Location
    WI, USA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Gauntlet View Post
    If you want to run graveyard shenanigans in EDH, The Mimeoplasm is probably the BUG commander that stands out the most.
    He's the one BUG commander I don't have though.
    Past Avatars:
    Spoiler
    Show

    By Alterform


    Spoiler
    Show
    Lore: 7.

    Factors: 2.

    Wealth: 5

    Magic: 4

    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



  4. - Top - End - #964
    Bugbear in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Turalisj View Post
    He's the one BUG commander I don't have though.
    He's only $5 if that's an option to you.

    You could also run a couple of the Partner commanders. Silas Renn looks like the most relevant one to you, probably with Kydele to ramp into any reanimation targets you happen to have stuck in hand?

  5. - Top - End - #965
    Ogre in the Playground
     
    GreenSorcererElf

    Join Date
    May 2013
    Location
    most dangerous place ever
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    So, we've apparently gotten an interesting spoiler for amonkhet

    Spoiler
    Show
    dusk//dawn - with a new keyword (seems to be something like "aftermath", which was the translation I saw)
    elemental avatar by kaariane

    extended signature

  6. - Top - End - #966
    Bugbear in the Playground
    Join Date
    Jan 2016
    Location
    To the cosmos, nearby you
    Gender
    Female

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Somensjev View Post
    So, we've apparently gotten an interesting spoiler for amonkhet

    Spoiler
    Show
    dusk//dawn - with a new keyword (seems to be something like "aftermath", which was the translation I saw)
    Yeah, I'm wondering just how much this will shake up Standard; hopefully alot, so I can use cards like the spoiled one in decks. It looks fun.

    Spoiler
    Show
    The translation I saw was 'Consequence' or something. I really wish I spoke Portugese.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  7. - Top - End - #967
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Can I get some input on the use of convoke for burn spells? I like convoke on red but I don't want it to get out of hand.

    Spoiler
    Show

    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  8. - Top - End - #968
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Body Electric is probably too good, almost certainly so for limited. It's a free burn spell conditional of you playing a Red creature without Haste this turn. Think of it like Gut Shot for 2. Too good.

    Witch Pyre, on the other hand, is awkward design space. It's like Searing Blood but worse. Comparing Stoke the Flames to Exquisite Firecraft, the cost for Witch Pyre could probably be 1RR with a restriction on damage to players (ie, has to kill the damaged creature, landfall, other mechanic) for constructed formats, but that might need to be bumped up for Limited purposes. Difficult to say.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  9. - Top - End - #969
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Fable Wright View Post
    Body Electric is probably too good, almost certainly so for limited. It's a free burn spell conditional of you playing a Red creature without Haste this turn. Think of it like Gut Shot for 2. Too good.

    Witch Pyre, on the other hand, is awkward design space. It's like Searing Blood but worse. Comparing Stoke the Flames to Exquisite Firecraft, the cost for Witch Pyre could probably be 1RR with a restriction on damage to players (ie, has to kill the damaged creature, landfall, other mechanic) for constructed formats, but that might need to be bumped up for Limited purposes. Difficult to say.
    What about making it deal damage just to target player? Its weaker then giving a creature unblockable and haste most of the time.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  10. - Top - End - #970
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Tvtyrant View Post
    What about making it deal damage just to target player? Its weaker then giving a creature unblockable and haste most of the time.
    Really, really weak. Burning a card for a worse lava spike is something that no deck really wants. It'd be bad in pretty much every format, but it'd be a fair card.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  11. - Top - End - #971
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Tvtyrant View Post
    Can I get some input on the use of convoke for burn spells? I like convoke on red but I don't want it to get out of hand.

    Spoiler
    Show

    Am i the only one who can't see anything?

  12. - Top - End - #972
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Carl View Post
    Am i the only one who can't see anything?
    The images were there, then the links deprecated and they vanished.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  13. - Top - End - #973
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Carl View Post
    Am i the only one who can't see anything?
    First one is: Body Electric. R, Sorcery. Deal 2 damage to target creature or player. Convoke.

    Second: Witch Pyre. 2RR, Sorcery. Deal 3 damage to target creature and its controller. Convoke.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  14. - Top - End - #974
    Ogre in the Playground
     
    Silfir's Avatar

    Join Date
    Jan 2006
    Location
    Esslingen, Germany
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Convoke on a 1 CMC plain doesn't work from a flavor perspective - Convoke is about creatures working together with you or each other to cast spells, not one creature taking over the casting of one spell. (It's in the word itself - the latin convocere means to assemble, to call together.)

    I don't think it's too good, per se - Sorcery speed limits what it can do. Gut Shot is good because it's instant speed - it can fizzle pump spells on 1/1 Infect creatures, for instance. In Limited, it's probably not even as good as shock - having 1 red mana open is easier than having a creature around that you can afford to sit down for a turn, and Shock is, again, instant speed and can fizzle pump spells or enchantments and be cast on part of a gang of blockers to get the occasional 2-for-1. It's the concept of 1 CMC convoke that outright disqualifies the spell in my eyes, not the power level.

    Witch Pyre works out as written. Flavor-wise, too - the entire village gets together to burn a witch (convoke) and it's thoughtless, direct, brutal, and involves fire (red). Assembling creatures isn't trivial, and since it's Sorcery speed those creatures will be tapped through the opponent's turn, and can't attack the same turn, so the spell won't fit in a straight-up burn deck (which typically only play hasty creatures).
    Last edited by Silfir; 2017-03-26 at 02:39 PM.
    This signature is boring. The stuff I write might not be. Warning: Ponies.

  15. - Top - End - #975
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Silfir View Post
    Convoke on a 1 CMC plain doesn't work from a flavor perspective - Convoke is about creatures working together with you or each other to cast spells, not one creature taking over the casting of one spell. (It's in the word itself - the latin convocere means to assemble, to call together.)
    Ahem.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  16. - Top - End - #976
    Ogre in the Playground
     
    Silfir's Avatar

    Join Date
    Jan 2006
    Location
    Esslingen, Germany
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Just because Wizards has done it doesn't mean it makes sense :P

    Also, both of these are buff spells. The intended flavor is that the creature you tap helps the creature you target win combat.
    This signature is boring. The stuff I write might not be. Warning: Ponies.

  17. - Top - End - #977
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Thanks for the input, I agree that convoke should be on larger spells that can be fluff linked to the effect.

    One more card for consideration?

    Spoiler
    Show



    Prismatic Hydra XG
    Prismatic Hydra enters the battlefield with X +1/+1 counters on it.
    Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
    0/0
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  18. - Top - End - #978
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    As the more recent version of that mechanic is Converge, wouldn't that keyword be used instead?
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  19. - Top - End - #979
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    As the more recent version of that mechanic is Converge, wouldn't that keyword be used instead?
    I like how sunburst sounds better? Converge doesn't sound as specific to the effect as Sunburst does.

    In this case the more kinds of light hit the hydra the more heads burst out of the body, which is how I imagine it.
    Last edited by Tvtyrant; 2017-04-01 at 11:38 PM.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  20. - Top - End - #980
    Ogre in the Playground
     
    Silfir's Avatar

    Join Date
    Jan 2006
    Location
    Esslingen, Germany
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    The card seemed really bad at first before I understood it.

    So for WUBRG it's a 9/9 - bigger than Fusion Elemental, but not unforgivably so. For, say, UG it's a 3/3 - 2 mana 3/3s exist, there's Watchwolf, Kalonian Tusker and Fleecemane Lion, which even has an upside.

    Seems like a card that would wreck house in Limited, since it'll always be wildly above the curve no matter when you cast it; it can be as large as 5/5 on turn three without ramp, surpassing Woolly Thoctar and Leatherback Baloth, both of which require specific colors to be cast, while Primordial Hydra needs green and any two others. It might be too flexible - you'd have to playtest to see if it needs to be XGG instead.

    The main issue might be that 0/0 XG hydras, as a rule, tend to be smaller than the amount of Mana you pay for it, and have abilities that make up for it, even if that ability will quickly make it much, much bigger. Take Primordial Hydra - if you cast it for 4, it starts as a 2/2 - it'll win the game in a couple of turns if nobody does anything to it, but it dies to pretty much any removal - Shock, any given -2/-2 spell - as well as blinking effects, and it won't save you if you're behind on board. Prismatic Hydra comes down as a 5/5, 6/6 or 7/7 instead and immediately rules the board - at least it doesn't grow and doesn't give itself Trample.

    I think hydras generally aren't intended to be "stupid big". Big, certainly - with the proper mana investment - but they generally have something going on besides power and toughness, like Primordial Hydra's exponential growth, Genesis Hydra summoning a permanent from your library, Protean Hydra turning damage into even more +1/+1 counters, Apocalypse Hydra (which does get bigger than Prismatic Hydra at 7+ mana) turning counters into direct damage. What I'd do, probably, is find something cool it can do besides be big.

    I think one addition I'd make would the ability "1: Add one mana of any color to your mana pool". The hydra is prismatic, after all.
    Last edited by Silfir; 2017-04-02 at 07:34 AM.
    This signature is boring. The stuff I write might not be. Warning: Ponies.

  21. - Top - End - #981
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Mar 2012

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    I think it's brilliant as is.

  22. - Top - End - #982
    Dwarf in the Playground
     
    BardGuy

    Join Date
    May 2015

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bobb View Post
    I think it's brilliant as is.
    I found your post...enlightening.
    Spoiler: Quotes!!
    Show
    Quote Originally Posted by Saintheart View Post
    Wouldn't a half-elf/half-orc be a Fork?
    Quote Originally Posted by Chronos View Post
    And besides, it's a ludicrous way of breaking the game by twisting rules beyond all recognition. Kobolds have to be involved in there somewhere.

  23. - Top - End - #983
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Mar 2012

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Elandris Kajar View Post
    I found your post...enlightening.
    Your post radiates positivity.

  24. - Top - End - #984
    Dwarf in the Playground
     
    BardGuy

    Join Date
    May 2015

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bobb View Post
    Your post radiates positivity.
    I must say, a very bright response.
    Spoiler: Quotes!!
    Show
    Quote Originally Posted by Saintheart View Post
    Wouldn't a half-elf/half-orc be a Fork?
    Quote Originally Posted by Chronos View Post
    And besides, it's a ludicrous way of breaking the game by twisting rules beyond all recognition. Kobolds have to be involved in there somewhere.

  25. - Top - End - #985
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    So, has anyone seen Champion of Rhonas?
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  26. - Top - End - #986
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Oct 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    So, has anyone seen Champion of Rhonas?
    It is a great commander style card, but I don't think it will work in conatructed. It has to attack to put the creatire into play, doesn't have haste, fails the bolt test, and standard banned Newemrakul. It might show up in Frontier, but it is too slow to beat Atarka Red.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

  27. - Top - End - #987
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    So, has anyone seen Champion of Rhonas?
    It's going to keep Incendiary Flow in business against Magma Flow, I think. Ramping one out turn three seems like a good play.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  28. - Top - End - #988
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Yeah. We just need a way to give it haste.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  29. - Top - End - #989
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Dec 2008
    Location
    Carlisle, Englund
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    The Cartouche of Zeal gives haste for single red.
    "Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
    Androgeus' 3 step guide to Doctor Who speculation:
    Spoiler
    Show
    1. Pick a random character
    2. State that person is The Rani
    3. goto 1

  30. - Top - End - #990
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Well, then, let us build R/G beats.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •