New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 10 FirstFirst 12345678910 LastLast
Results 121 to 150 of 299
  1. - Top - End - #121
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Encounter:

    The characters are accosted by a clown or jester who is possessed by a large number of demons (as sort of a spoof on the old clown car gag)

    EDIT:
    Adventure Concept:
    You must protect a lucky gambler from a mobster-esque inevitable dedicated to the assertation that "the house always wins"

    EDIT:
    Hook?
    A demon orchestrates the actions of a cult of cold blooded killers from inside the body of a dog which the demon is possessing (This suggestion based on claims made by the serial killer David Berkowitz, aka The Son of Sam, as to the motive for his actions)
    Last edited by Bohandas; 2016-09-02 at 12:32 AM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  2. - Top - End - #122
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Campaign or Adventure Concept:

    Die Vecna Die played out from a different perspective. Instead of chasing Vecna through the multiverse, the story plays out within Sigil where it's clear that something big and disruptive is about to happen and the heroes have to find out what. Kind of similar to the original 1980's Ghostbusters.
    Last edited by Bohandas; 2016-09-05 at 12:56 PM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  3. - Top - End - #123
    Dwarf in the Playground
     
    RogueGuy

    Join Date
    Sep 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Encounter/possibly even an adventure

    Scorchlings: cr variable.
    A mad wizards experiments have paid off in the form of fire breathing squirrels rampaging across the countryside. The pests are small, agile, and belch flame like dragons. The heroes must find a way to stop this menace before the entire kingdom burns, and stop the mad mage from simply creating more chittering terrors.

    The scorchlings for the most part are regular squirrels whose only concerns involve survival. They thrive in fire, and thus use their breath to make smoking, sweltering dens.

  4. - Top - End - #124
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Adventure for Toon: The Cartoon Roleplaying Game
    The PCs work for a music magazine that uses technology to objectively measure how hard a band rocks. Unfortunately some of the equipment has been damaged to to flooding. You have two hours to acquire a metal detector and a vickers hardness tester before the big music festival

    D&D Campaign Idea:
    Dune-like storyline taking place on one of the dead gods in the Astral Plane (Thus explaining the giant worms )
    Last edited by Bohandas; 2016-09-21 at 05:39 PM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  5. - Top - End - #125
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Plot Hook

    You witness a murder in a major city.

    The city watch arrest you as a suspect and a speak with dead is cast upon the body--the body implicates you.

    You must escape from prison, discover who the murderer is, find out who cast the false spell, and clear your name or names.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  6. - Top - End - #126
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Treants are being menaced by fiendish beavers
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  7. - Top - End - #127
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Here's a link to another relevant thread:

    Ship-based Adventures
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  8. - Top - End - #128
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    The Wider World Part 1: Lair Dive

    Level: 1-2
    Synopsis: A small village was under the thrall of a red dragon for centuries. Suddenly one day, mighty adventurers slew the dragon and took her hoard.
    Some decades later, the PCs raid the former lair as a rite of passage and run across an upsetting truth.


    The PCs are all native to the small village of Dragoj. One day they are urged by an NPC friend to join him on a Lair Dive, a so-called rite of passage for youths of the village.

    A Lair Dive entails delving in as far into the dead red dragon's lair, evading what traps remain and monsters that seems still drawn to the place.

    Upon reaching the very middle of the lair, the NPC friend becomes possessed and attacks the PCs. Subduing or killing him, the PCs discover the remains of a spell which curses the dragon's hoard. Those that would possess the hoard are taken over by the dragon's malevolent spirit.

    This means the very heroes who slew the dragon, are now possessed by the dragon, and who knows what evil they have wrought in the world.


    * For added fun: Have your players roll up the high-level heroes who fought the dragon, and for the "prelude" of the campaign, have them slay said dragon and take whatever treasure. Then, take these PCs into DM-controlled NPCs with a new alignment of CE.
    Last edited by redzimmer; 2016-10-06 at 06:35 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  9. - Top - End - #129
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Hook
    The party wizard has been hired as a secondary caster in an epic ritual spell. Sinister forces (Vecna?) are now after their spellbook copy of their portion of the ritual.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  10. - Top - End - #130
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    The Wider World Part 2: What's Mine is Mine

    Level: 2-4
    Synopsis: A group of adventurers discover a curse was placed on a dragon's hoard, and that's terrible.


    The PCs are apprehended for trespassing in the dragon's lair, which is in the provincial Lord's private lands. The treasure found in the lair is confiscated by the lord's bailiff. The sentence is four years indentured service in the province's copper mines.

    In the mines the PCs fight off a grimlock incursion and facilitate a prisoner revolt. One of the prisoners knows the Lord personally--he was one of the original heroes who slew the dragon. The prisoners, a wizard named Conrad, believes the Lord is under some sort of curse.

    Clever PCs will have put 2 & 2 together by now and figured the Hoard Curse is in effect on this Lord. The former prisoners ask you to help release him. He used to be benevolent before the dragon.

    The PCs would be slaughtered by the Lord, so Conrad instead intends to separate the cursed treasure from the Lord. He sneaks you into the Lord's castle, where the PCs must find the hoard share and remove it to another Plane. Luckily, there is a Well of Many Worlds in the castle.

    A persistent inevitable tries to prevent illegal plane dumping, and the castle guards will soon discover the theft.

    Expelling the hoard frees the Lord, who asks the PCs and Conrad to find the remaining percentages of the treasure before who knows what damage the other dragonslayers are up to.
    Last edited by redzimmer; 2016-10-11 at 06:47 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  11. - Top - End - #131
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Campaign concept for Call of Cthulhu:
    A Call of Cthulhu campaign wherein the cthulhu mythos is swapped out with another comparable pantheon such as the Ogdru Jahad from Hellboy or the Ruinous Powers from Warhammer 40k.

    D&D campaign idea:
    "Urban Renewal", A campaign focused on completing or repairing various artifact-level magical public works projects and eldritch machines constructed by the Free City of Greyhawk's brilliant but insane former mayor Zagyg Yragerne
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  12. - Top - End - #132
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Quote Originally Posted by Bohandas View Post
    D&D campaign idea:
    "Urban Renewal", A campaign focused on completing or repairing various artifact-level magical public works projects and eldritch machines constructed by the Free City of Greyhawk's brilliant but insane former mayor Zagyg Yragerne
    I'm envisioning something akin to Anhk-Morpork's "Bloody Stupid" Johnson's architecture.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  13. - Top - End - #133
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Campaign: The Wider World Addendum

    The first two parts are easy to make without the actual high-level PCs to build from.

    So rather than give the remaining parts, I will just give a general guideline:

    The Dragon Evatravrag

    Spoiler: With thanks to Pathguy
    Show
    Evatravrag

    Male Mature Adult Red Dragon
    Chaotic Evil

    S: 37 (+13)
    D: 12 (+1)
    Co: 26 (+8)
    I: 18 (+4)
    W: 17 (+3)
    Ch: 23 (+6)

    Size: Huge

    Breath Weapon: Cone of fire, 50 feet x 50 feet x 50 feet, Damage 14d10 (Reflex DC = 30)
    Bite (x1): +37, Damage 2d8+13 [strength]
    Claws (x2): +32, Damage 2d6+6 [0.5 x strength adjustment]
    Wings (x2): +31, Damage 1d8+6 [0.5 x strength adjustment]
    Tail Slap: +31, Damage 2d6+19 [1.5 x strength adjustment]
    Crush: Reflex save, DC 30, Damage 2d8+19
    Grapple check (crush, snatch): +46

    Hit Points: 344

    Speed: 40 feet
    Fly: 150 (poor)

    Armor Class: 31 = 10 +1 [dexterity] -2 [huge] +24 [natural]
    Touch AC: 7
    Flat-footed: 32

    Initiative modifier: +1=+1 [dexterity]
    Fortitude save: +22=14[base]+8 [constitution]
    Reflex save: +15= 14 [base]+1 [dexterity]
    Will save: +17= 14 [base]+3 [wisdom]
    Spell resistance: 23
    Frightful presence: 210 feet (will save DC=28 or panicked/shaken)

    Languages

    • Abyssal
    • Common
    • Draconic
    • Dwarven
    • Elven
    • Giant


    Feats

    • Flyby Attack
    • Improved Critical: Bite
    • Improved Critical: Claw
    • Recover Breath
    • Shape Breath
    • Skill Focus (Knowledge Arcana)
    • Weapon Focus (Claw)
    • Weapon Focus (Bite)



    Skills of Note

    Appraise +32
    Climb +13
    Diplomacy +23
    Intimidate +28
    Jump +17
    Knowledge (arcana) +35 [skill focus]
    Knowledge (history) +32
    Knowledge (planes) +32
    Listen +28 =
    Search +29
    Sense Motive +31
    Spot +28
    Use Magic Device +34

    Know Planes >=5 ranks gives +2 on survival checks on other planes.
    Search >=5 ranks gives +2 on survival checks while tracking.

    Zero-level Sorcerer spells: 6 per day Read Magic, Detect Magic, Daze, Flare, Inflict Minor Wounds, Arcane Mark, Mage Hand, Open/Close

    First-level Sorcerer spells: 8 (6+2) per day 5 known Protection From Law, Protection From Good, Burning Hands, Alarm, Grease, Color Spray

    Second-level Sorcerer spells: 8 (6+2) per day 4 known Shatter, Desecrate, Produce Flame, Resist Energy, Web, Arcane Lock

    Third-level Sorcerer spells: 7 (6+1) per day 3 known Magic Circle Against Law, Magic Circle Against Good, Resist Energy (Cold or Fire), Fireball, Displacement

    Fourth-level Sorcerer spells: 5 (4+1) per day 2 known Chaos Hammer, Unholy Blight, Wall of Fire, Animate Dead

    Dragon Abilities:

    Immune to paralysis and sleep
    Blindsense to sixty feet
    Darkvision to 120 feet
    Vision twice human in normal light, four times in shadowy light

    Red Dragon Abilities:

    Fire subtype
    Locate object (7/day)
    Damage reduction 10/+1
    CR: 18


    Spoiler: Evatravrag's Hoard Courtesy of D20srd.org
    Show

    Coins

    • 2445 pp
    • 9731 gp
    • 5 sp
    • 5 cp


    Gems

    • Alexandrite (300 gp)
    • Alexandrite (600 gp)
    • Aquamarine (800 gp)
    • Azurite (12 gp)
    • Banded Agate (6 gp)
    • Black Star Sapphire (800 gp)
    • Bloodstone (20 gp)
    • 2 x Blue Quartz (11 gp)
    • Blue Sapphire (1200 gp)
    • Blue Star Sapphire (900 gp)
    • Blue Star Sapphire (1200 gp)
    • Chalcedony (60 gp)
    • Chrysoprase (50 gp)
    • Citrine (60 gp)
    • Fire Opal (1100 gp)
    • Golden Pearl (100 gp)
    • Golden Yellow Topaz (500 gp)
    • Iolite (30 gp)
    • Jet (120 gp)
    • Malachite (9 gp)
    • Moonstone (30 gp)
    • Onyx (80 gp)
    • Pink Pearl (140 gp)
    • Sardonyx (80 gp)
    • Violet Garnet (300 gp)
    • Violet Garnet (600 gp)
    • White Opal (1000 gp)



    Total value = 10119 gp

    Art Objects

    • Bolt of Electrum Cloth (2100 gp)
    • Bottle of Exotic Wine (1200 gp)
    • Box of Perfumed Candles (100 gp)
    • Brass Flask inlaid with Copper (1000 gp)
    • Bronze Stele (1200 gp)
    • Carved Wooden Rod (140 gp)
    • Copper Cloth Gloves (100 gp)
    • Copper Idol (of a God of War) set with Tourmaline (1500 gp)
    • Crystal Dice (pair) set with Rhodochrosite (100 gp)
    • Crystal Miniature (of a Ship) set with Moss Agate (900 gp)
    • Dragonscale Belt inlaid with Adamantine (5000 gp)
    • Dragonscale Ribbon set with Peridot (900 gp)
    • Electrum Cloth Cloak (1300 gp)
    • Ermine Cloak (4000 gp)
    • Fine Leather Cloak set with Golden Yellow Topaz (1000 gp)
    • Gilded Wooden Statue (of a Goddess of Honor) (1000 gp)
    • Ivory Stele inlaid with Gold (3000 gp)
    • Lacquered Wooden Necklace (700 gp)
    • Lacquered Wooden Statue (of a Serpent) set with Aquamarine (4000 gp)
    • Large Tapestry threaded with Silver (6000 gp)
    • Leather Ribbon (60 gp)
    • Marble Pedestal set with Deep Blue Spinel (5000 gp)
    • Painted Glass Goblet (100 gp)
    • Platinum Cloth Robe set with Jade (2000 gp)
    • Silk Gown trimmed with Sable (600 gp)
    • Silk Tabard (60 gp)
    • Silk Vest trimmed with Ermine (500 gp)
    • Silver Brazier wreathed in Continual Flame (5000 gp)
    • Silver Cloth Coat (1800 gp)
    • Silver Cloth Pennant (200 gp)
    • Silver Cloth Tabard set with Red-brown Spinel (3000 gp)
    • Small Bag of Incense (70 gp)
    • Small Carpet (900 gp)
    • Small Carpet (1000 gp)
    • Small Silver Mirror (10 gp)
    • Small Tapestry threaded with Bronze (1400 gp)
    • Small Tapestry threaded with Silver (1600 gp)
    • Small Vial of Exotic Perfume (400 gp)


    Total value = 58940 gp

    Magic Items

    • Dagger (Medium) (+3 weapon, Shocking Burst) (50302 gp)
    • Ioun Stone (pink and green sphere) (8000 gp)



    Total value = 58302 gp

    Salvaged Goods

    • 7 x Backpacks (2 gp, 2 lb)
    • 5 x Ballistae (500 gp)
    • 14 x Barrels (2 gp, 30 lb)
    • 7 x Bookcases (30 gp)
    • Bottle of Spiced Wine (2 gp, 4 lb)
    • Carriage (100 gp, 600 lb)
    • Cart (15 gp, 200 lb)
    • 5 x Cauldrons (10 gp)
    • 12 x Chariots (100 gp, 200 lb)
    • 20 x Gnomish Cold Weather Outfit (8 gp, 7 lb)
    • 8 x Courtier's Outfit (30 gp, 6 lb)
    • Heavy Catapult (800 gp)
    • 9 x Iron Bars (1 sp, 5 lb)
    • 8 x Large Cages (50 gp)
    • 3 x Light Catapults (550 gp)
    • 5 x Dwarf Noble's Outfits (75 gp, 10 lb)
    • 4 x Portable Rams (10 gp, 20 lb)
    • Rope Net (10' x 10') (4 gp, 40 lb)
    • 8 x Rugs (10 gp)
    • 3 x Shrines to Boccob, Ehlonna & Hextor (50 gp)
    • 2 x Siege Rams (1000 gp)
    • Goat-drawn Sled (20 gp, 300 lb)
    • Small Animal Cage (10 gp)
    • Small Carpet (10 gp)
    • 18 x Small Cask of Cinnamon (5 gp, 5 lb)
    • 21 x Small Casks of Halfling Tobacco (2 gp, 8 lb)
    • Small Lodestone Magnet (10 gp, 1 lb)
    • 39 x Tents (10 gp, 20 lb)
    • 3 x Gnomish Trebuchets (1200 gp)
    • 4 x Wardrobe (30 gp)


    Total value 175853 gp 4 sp 5 cp


    Chapter 3: The Lord advises the PCs of the last location of the Dragonslayer he knows for certain. This Dragonslayer took over a kingdom and ruled as cruel despot, only to be assassinated. The new ruling council melted redistributed the treasure to the masses. Now the masses are being killed by a cult loyal to the dead dragon who are collecting the treasure. Why are they doing this? Once stopped, the cult's agents abscond with the treasure.

    Chapter 4: Two Dragonslayers are mustering armies to fight each other, and a small innocent kingdom sits right in the middle. The PCs must defend the city from two attacking armies until the city can be evacuated.
    Once this is achieved, The wizard Conrad has found a way to break the curse. However it means first finding the original spell, which dwells in the stronghold of the dragon cult. Maybe a couple of armies could be convinced to attack the fortress of the cult for the PCs? After the smoke clears and the armies retire, the PCs delve into the cult stronghold's remains and discover they are trying to reacquire the hoard and somehow use it to resurrect the red dragon.

    Chapter 5: With both Dragonslayers' armies decimated by the battle, the PCs pick a Slayer to confront. Defeat this Dragonslayer, only to find the cult's survivors dispatched the other Dragonslayer. Now the PCs have 5/12ths of a CR 18 (x3) treasure to lug around (1/6th of the hoard from this Chapter's Dragonslayer, who in turn took 50% of the cult's portion taken ... forget it). Find the cultists and take the 1.5 /6th hoard they have (Maths!).

    An aside to recap:

    Accounted For Dragonslayers and Hoard %

    Dragonslayer 1: The Lord you free from the curse in Chapter 2.
    Dragonslayer 2: The assassinated despot. Her share ended up in the hands of the Cultists.
    Dragonslayer 3: The head of one of the marching armies. Took half of Dragonslayer 2's treasure after they defeated the cult stronghold. Killed by PCs.
    Dragonslayer 4: The head of the other army. Took the other half of Dragonslayer 2's treasure. Killed by cultists.

    Share 1: On another plane.
    Share 2a: In the PCs possession.
    Share 2b: In the cult's possession.
    Share 3: In the PCs possession.
    Share 4: In cultist's possession.

    Unaccounted Dragonslayers and % of Hoard

    Dragonslayer 5
    Dragonslayer 6
    Chapter 6: Conrad and the Lord have found what they hope is a cure for the curse. They direct you into the underdark, where Dragonslayer 5 resides. The PCs return Dragonslayer 5 to the Lord's realm. BUT! Once you retrieve him and his hoard share, the Lord and Conrad murder him and PCs are next. Turns out there is no cure for the curse, the Lord was just a convincing actor and wanted the whole hoard for himself. Only an escape into the very Well of Many Worlds the PCs used to ditch the treasure is a possible escape.

    Chapter 7: In another plane, the PCs must first recover the dumped hoard before the wizard Conrad (in hot pursuit) does. Then defeat Conrad and get back to the material plane. Finally, they must defeat the Lord once and for all.

    Chapter 8: The Lord and Conrad are dead, but the hoard and the curse remain. As does one last Dragonslayer. This Dragonslayer also happens to be the head of the Cult - the Dragonslyer believes once reunited with the hoard, he (or she) will be able to become as powerful as the dragon. The hoard is brought back to the lair, and the last slayer is defeated.

    Then the hoard itself animates with the spirit of the dragon, with undead shades of its Slayers as minions. The defeat of the hoard vestige and the spectres breaks the curse, and now the PCs can take the place of the original Dragonslayers are the greatest heroes of the realm.
    Last edited by redzimmer; 2016-10-13 at 12:49 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  14. - Top - End - #134
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Campaign Concept
    Something has happened to Pelor. The sun has dimmed (a bit) and ceased repelling vampires and other undead. And Pelor's clerics have only been receiving the same magical dregs as clerics with no deity. If something is not done the land will be overrun with the living dead.

    Villain Concept:
    What appears to be some kind of blackguard or evil knight is actually a golem in a suit of intelligent demon armor which controls it
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  15. - Top - End - #135
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Adventure Concept/Hook
    The teenaged son or daughter of a wizard or nobleman has snuck out and now the overzealous construct or bound extraplanar creature assigned to guard them is wrecking havoc in it's quest to retrieve them.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  16. - Top - End - #136
    Dwarf in the Playground
     
    Beholder

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    For an urban campaign I ran:
    A plague has struck the city and martial law has been declared. As panic threatens the whole city, the manipulative aristocrat Archduke Heidegger seeks to harness the situation to oust the royally-appointed Lord-Justice of the city and return the aristocracy to its former power. The heroes must discover a cure, prevent the city from dissolving into chaos, and uncover the Archduke's nefarious scheme.

  17. - Top - End - #137
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Plot concept for Call of Cthulhu:
    *An uptick in violence is due to a cult mind-controlling people into fighting each other at the behest of their alien masters, for said aliens' amusement. Sort of a combination of Predator, They Live, Fight Club, and Django Unchained


    D20 Modern adventure ideas:i
    *Dungeon crawl through an Al-Qaeda stronghold in a cave somewhere
    *

    Adventure idea for Toon: The Cartoon RPG:
    *The scientists at Mesa Of Color Laboratories (Lambada Division) are working to invent a teleporter that will allow them to sneak in and see monster movies for free. Something has went wrong however and the monsters from the movies have instead been transported to them. Now they have to deal with zombies and blobs and giant bugs and killer plants and stuff.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  18. - Top - End - #138
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Hook:
    It's election time in Avernus, as the layer's Baatezu denizens gather to choose the administrator in charge of the disbursement of the 1% of the layer's budget not earmarked for military and the administration of the non-military duties that Lord Bel doesn't care about. The denizens are bitterly divided by the Authoritarian Party, which favors deeply divided rigid heirarchies in which the powerful use their positions to prey on and exploit the weak, VS. the Procrustean Party, who wish to stamp out all individuality and make everybody exactly the same. The divide between the two is deep and is sure to produce it's share of intrigue, intimidation, and assassinations.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  19. - Top - End - #139
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Dungeon Concept:
    A dungeon designed specifically as a deathtrap to lure in and kill mid-level adventurers so that its operators can loot their stuff. The PCs would however instead encounter it at high level. It would contain a lot of monsters and hazards disguised to look like weaker monsters and hazards.

    Dungeon Concept:
    A dungeon built by a dragon or aberration or outsider essentially as a mouse maze to test the abilities of humanoids.

    EDIT:

    Hook
    A baatezu devil hires the party to slay some intelligent undead who had themselves deliberately turned into intelligent undead in order to avoid paying out on a faustian contract.
    Last edited by Bohandas; 2016-11-06 at 09:57 AM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  20. - Top - End - #140
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Villain/Encounter:
    Necromancer operating out of the meatpacking district. Lots of zombie bulls and steers. etc etc
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  21. - Top - End - #141
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Plothook

    A slaadi appears and body-swaps all the PCs.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  22. - Top - End - #142
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Adventure or encounter
    The PCs must stop an inevitable from making a mortal keep their end of a faustian compact

    Campaign Idea:
    Someone is building a doomsday weapon in the abyss capable of extracting conceptual infinity from the Grand Abyss (abyssal layer 2, a bottomless pit) and focusing it into a beam of destruction capable of firing across planes and destroying anything (think a combination of the ad-infinitum siphons from the game Afterlife combined with Starkiller Base from Star Wars 7). They intend to use it to destroy the pact primeval; this could end the blood war once and for all. The PCs are hired to stop this by another abyssal lord who worries they'll have nothing fun to do if the war ends. Baator eventually finds out and builds countermeasures, but this does nothing because, as the PCs find out if they fail, the (first) target is the copy of the pact on mechanus
    Last edited by Bohandas; 2016-12-21 at 06:26 PM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  23. - Top - End - #143
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Plot Hook

    In a vast, totalitarian metropolis, the PCs are members of the slave caste.

    Only the ruling caste may possess martial weapons and heavier than light armor, divine spellcasting is limited to the priest caste, and arcane magic is restricted to the scholarly caste.

    This means the PCs can only begin with simple weapons, and any spellcasting must be done clandestinely.

    The goal is to escape the city, form a resistance and overthrow the rulers of the city.

    TL:DR - every Young Adult book published in the past ten years.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  24. - Top - End - #144
    Titan in the Playground
     
    danielxcutter's Avatar

    Join Date
    Jul 2016
    Location
    Seoul
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Campaign/Plothook/Encounter Idea(will expand on later): Changes

    Encounter example: The PCs are sent to dispatch a necromancer who is causing trouble of some sort. When they actually meet(and probably fight) said necromancer, they see that while the necromancer can control far more undead(or stronger ones; depends on how the PCs fight) then they normally should, their spellcasting is limited - almost all of their spells are limited to spells from the Necromancy school. Obviously(from a meta point of view), this necromancer is not a Wizard, Cleric or Sorcerer, but a Dread Necromancer.

    Plot twist: Dread Necromancers are completely unknown, at least from an in-universe point of view. That is, Dread Necromancers practice a previously unknown, different form of magic compared to "core" spellcasters.

    The general campaign idea is: divide the material that you're using into part A and part B. Part A is general stuff - core material plus whatever you want to add. Part B is everything else. While most people in the setting already know about part A, part B is totally unknown, so people aren't able to defend themselves properly.

    Fighters don't have anything else besides bonus feats, but Warblades have the martial arts of the Sublime Way.

    While a Wizard or Sorcerer eventually runs out of spells, Warlocks don't run out of invocations.

    The Charm Person spell can't be used to make someone commit suicide, but there's a psionic power that can do that.


    Have I made myself clear or do some people need more explaination(which is possible, since I'm not that good at explaining things)?
    Last edited by danielxcutter; 2017-01-12 at 04:47 AM.
    Cool elan Illithid Slayer by linkele.

    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
    We also have a TvTropes page!

    Currently playing: Red Hand of Doom(campaign journal) Campaign still going on, but journal discontinued until further notice.

    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  25. - Top - End - #145
    Dwarf in the Playground
    Join Date
    Nov 2013

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    [B]Lawful evil cleric runs an asylum. [B]

    [I]As a short to 1 shot adventure where a local town has a lawful evil cleric who coerced them into needing an asylum for the people who are violent and dangerous. He then uses the people "in his care" to try to create ghouls, and succeeds. [I]

    The nitty gritty is that it can be a party of any low level 1-5 and get some fun. Have the ghouls be locked up tight for level 1 pcs and set the clerics level to or below the pcs level. He creates the ghouls through grouping all of the "patients" in one room. Through various psychological tortures such as "If you kill someone you get to eat, or sleep, or i will give you water." Then he does not give what is promised and it eventually turns into cannibalism until they are all dead and raise as ghouls. He is a relatively low level cleric that craves power. His deity has not found him worthy of the power to create undead so he seeks to do it though other means, and then rebuke them. I set it in a small podunk village with a fighter as the captain of the town guard and a few warriors for guards. I try to be prepared to have law enforcement for if the pcs do something that could be missunderstood or go evil so they have opposition.

    The main hook is a town member complaining publicly that their loved one does not belong there and the pcs take interest there or when the cleric lets loose one of his creations to test its strength. I ran this for a group of level 1 pcs and they loved investigating the story then sneaking in and around the small asylum. I only had them fight one ghoul on the loose. I timed it that the cleric had already made his ghouls, and started keeping them locked up separately in small cells. I also made the captain of the guard a level 5 fighter... with that much evidence only one locked door away, and the pcs unable to determine the clerics strength they just ratted him out and the captain of the guard wrecked the cleric when he resisted. If you do not like your pcs finding alternate solutions to normally a combative confrontation you might change this up. For higher level players, about the time they find out what is going on, have the (inexperienced and relatively ignorant) cleric go on a power trip trying to destroy the town with a pile of ghouls and keep the town guard too few or too weak to defeat him.

  26. - Top - End - #146
    Dwarf in the Playground
     
    Chimera

    Join Date
    May 2015
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Quote Originally Posted by Gwaednerth View Post
    For an urban campaign I ran:
    A plague has struck the city and martial law has been declared. As panic threatens the whole city, the manipulative aristocrat Archduke Heidegger seeks to harness the situation to oust the royally-appointed Lord-Justice of the city and return the aristocracy to its former power. The heroes must discover a cure, prevent the city from dissolving into chaos, and uncover the Archduke's nefarious scheme.
    Might you by any chance be a fan of Dishonored?

  27. - Top - End - #147
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    the planar shepherds need you to take 0ne of the im[risoned daelkyr back to xoriot without letting it get lo0se
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  28. - Top - End - #148
    Firbolg in the Playground
     
    Bohandas's Avatar

    Join Date
    Feb 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Misc hooks etc:

    *A certain mage is cataloging minor (mechanically identical but differing in minor details of verbal or somatic components, specifics of preparation, etc) variations of [insert common spell here] in hopes of developing a more powerful version. He would welcome assistance.

    *There is a certain haunted book which kills anyone who reads it in seven days

    *A quest to recover Olidammara's Holy Beer Funnel (a parody of the Holy Grail)
    Last edited by Bohandas; 2017-01-22 at 03:37 PM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

    Omegaupdate Forum

    WoTC Forums Archive + Indexing Projext

    PostImage, a free and sensible alternative to Photobucket

    Temple+ Modding Project for Atari's Temple of Elemental Evil

    Morrus' RPG Forum (EN World v2)

  29. - Top - End - #149
    Bugbear in the Playground
    Join Date
    Sep 2016

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    @redzimmer;

    I really like the "A God I Am" campaign path you outlined, and I think I like the "What They Left Behind"
    even better, but ... did you intentionally not post part 6?. Or did I somehow miss it despite the fact I looked several times (entirely possible with my aged, decrepit, and disheveled mind)?
    Currently Playing: Aire Romaris Chaotic Good Male Half Celestial Gray Elf Duskblade 13 / Swiftblade 7 /// Elven Generallist Wizard 20

  30. - Top - End - #150
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: DM's Aid: Share Your Campaign, Plothook, and Encounter Ideas

    Quote Originally Posted by ghostshadow View Post
    @redzimmer;

    I really like the "A God I Am" campaign path you outlined, and I think I like the "What They Left Behind"
    even better, but ... did you intentionally not post part 6?. Or did I somehow miss it despite the fact I looked several times (entirely possible with my aged, decrepit, and disheveled mind)?
    Part six was kind of a hard thing to make due to the amount of DM & PC input required. I might have neglected to post it or rolled it into a summation at the end of part 5. I'll check.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •