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Thread: Warcraft's Demon Hunter, for 5e
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2016-03-26, 09:47 AM (ISO 8601)
- Join Date
- Jun 2010
Warcraft's Demon Hunter, for 5e
Class Link: https://docs.google.com/document/d/1...KhKeBU1M/edit#
Alright, the later levels are not completely done, and the subclasses arn't fully written, BUT here is the base chassis. The Demon Hunter here is something of a Warlock/Monk with some flavorful abilities. In a way, I'm aiming for a more Tome of Battle feel, with Chaotic Energy being a fusion of a Battlemaster's superiority die and a monk's ki points.
Now, the Demon Hunter 'spells' (Immolation, and Mana Burn) I am not sure if I should do a 'spend x Chaotic energy and cast y spell', or write them up as a Demon Hunter only ability.
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2016-03-26, 11:04 AM (ISO 8601)
- Join Date
- Oct 2013
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- USA
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Re: Warcraft's Demon Hunter, for 5e
Looks very interesting so far.
If you go the spell route you would want a more expanded spell list to choose from probably.
Going the ability route would be easier to balance I would imagine.
I look forward to seeing this completed.You surrender after you're dead. Lan Mandragoran
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2016-03-26, 11:32 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Warcraft's Demon Hunter, for 5e
Well, it won't be full casting. Sigils of Sorcery will give Eldritch Knight-level casting, but it depends on if I write the ability as spells, or as Demon Hunter only.
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2016-03-31, 09:14 PM (ISO 8601)
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- Mar 2016
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Re: Warcraft's Demon Hunter, for 5e
This class looks cool, but I am not sure about one thing; does this class hunt demons? or is this class a demon that hunts? The class has features that seem to fit both.
The Sigils are well made, I think.
About Sigil Inscribed Weapons, currently this feature does not have a limit to weapons, which means you can have as many inscribed weapons as you want. You may want to change that.
Another minor matter; hit points at higher levels should be d8(5), since all core rule classes get the average rounded up (unless you did that on purpose.)Drakvor Vuramios
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2016-04-01, 12:28 AM (ISO 8601)
- Join Date
- Aug 2015
Re: Warcraft's Demon Hunter, for 5e
To Drakvor, the class description states that "They[Demon Hunters] made a pact, long ago, to fight against the forces of chaos using its own terrible powers against it."
To DreamingGod05, I think that being able to spend an unlimited number of chaos dice on an attack might be overpowered, especially as they regenerate on a short rest. A level 20 demon hunter would be able to add 20d10 damage to an attack once per short rest. I am aware that this would be an inefficient use of dice, but the option is still very powerful. Perhaps you could cap the number of dice, either to a static or scaling number.
I really like the flavour of the class, even if it does feel a little powerful; keep working on it.
"Knowledge is Power" - Many dead people throughout the ages
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2016-04-01, 06:54 PM (ISO 8601)
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- Mar 2016
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Re: Warcraft's Demon Hunter, for 5e
This seems very flavourful I like the blind aspect it feels abit like illidan (cannot remember how to spell his name) mixed with daredevil. I haven't been able to look to deeply into the mechanical aspects but upon a glance thematically its on the right path I'll have to look deeper at it when I have the time.
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2016-04-02, 11:30 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Warcraft's Demon Hunter, for 5e
Right. A Dice cap seems obvious now that I look at it. Probably a cap of class level divided by 3? Most of hte maneuvers can't be payed for multiple times, but the spells can technically have their spell slot increased quite a bit. I think that may need ot be capped at a 5th level spell though.