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  1. - Top - End - #271
    Ogre in the Playground
     
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Yeah! My guy's not dead, he's just incompetent!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
    BIG thank you to Gengy for my fabulous avatar! ღ
    #Notallinfluencers

  2. - Top - End - #272
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Dark, I'm a little confused. How exactly are you able to do a Faith 10 Special when you already used it to found the religion?

  3. - Top - End - #273
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    HalfTangible's Avatar

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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by PepperP. View Post
    Yeah! My guy's not dead, he's just incompetent!
    Maybe he went to the wrong side of the valley, and so by the time he got there a certain someone's 51 won out?

    I picked 14 because I wanted finding him to be relatively difficult. It's a big valley (albeit with few exits) and Primus is not an easy place to navigate.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

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  4. - Top - End - #274
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by PepperP. View Post
    Yeah! My guy's not dead, he's just incompetent!
    Better dumb than dead!
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

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  5. - Top - End - #275
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by moossabi View Post
    Dark, I'm a little confused. How exactly are you able to do a Faith 10 Special when you already used it to found the religion?
    Faith 10 special from Dark, created Old Gods religion.

    Faith 10 special from Rando, made Lord Winter (in-game mechanically, rather than just fluff) 'immortal', which QB has some rules about to not make being 'immortal' completely busted.

    Dark 'refreshed' his 'immortal' character. He effectively got a dynastic ruler, with the same name, that allowed him to re-roll stats.

    He has since been increasing his Faith score up, and this is the 'new ruler' Faith 10. Special actions are still accurate.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
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  6. - Top - End - #276
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by Gengy View Post
    Faith 10 special from Dark, created Old Gods religion.

    Faith 10 special from Rando, made Lord Winter (in-game mechanically, rather than just fluff) 'immortal', which QB has some rules about to not make being 'immortal' completely busted.

    Dark 'refreshed' his 'immortal' character. He effectively got a dynastic ruler, with the same name, that allowed him to re-roll stats.

    He has since been increasing his Faith score up, and this is the 'new ruler' Faith 10. Special actions are still accurate.
    Oh. That would have been a nice hing to note in the IC thread (mechanics of Rando's Miracle and Dark's stats).

    Thanks for the explanation!

  7. - Top - End - #277
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Pretty sure those were fairly well noted, when they happened a while back. I admit, collectively it looks odder and "gamey", but this has been a long time coming.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
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  8. - Top - End - #278
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by Gengy View Post
    Pretty sure those were fairly well noted, when they happened a while back. I admit, collectively it looks odder and "gamey", but this has been a long time coming.
    I was talking about within the IC post, as Dark has stopped tracking his stats in his actions and there was no mechanical benefit explicitly listed. Your tables are just fine (as always), I was just confused.

  9. - Top - End - #279
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Mary I'm waiting on Aris to respond/not respond before moving forward in the South Sea Diplomacy thread.
    Thanks Gengy for the avatar!

  10. - Top - End - #280
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Anyone who took issue with the Prophetess Council might want to read the South Sea Diplomacy thread. If Mary gives her permission, of course.

    I was old when the pharaohs first mounted
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    I was old in those epochs uncounted
    When I, and I only, was vile;

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    Quote Originally Posted by apocalypsePast2 View Post
    ...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.

    If one were on drugs.
    Quote Originally Posted by VonDoom View Post
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  11. - Top - End - #281
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by TheDarkDM View Post
    Anyone who took issue with the Prophetess Council might want to read the South Sea Diplomacy thread. If Mary gives her permission, of course.
    Wait, we needed permission?

  12. - Top - End - #282
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by TheDarkDM View Post
    Anyone who took issue with the Prophetess Council might want to read the South Sea Diplomacy thread. If Mary gives her permission, of course.
    Of course, everybody may read it! I had great fun being evil for a round and I would like to especially thank Aedilred, Reggie, and of course Dark for some thrilling role play.

    ETA: I plan to switch back to Aris next round, would she retain her old stats? Also, would this round's bonuses go to her as well? Thanks!
    Last edited by Mary_Sue; 2016-04-26 at 10:47 AM.
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  13. - Top - End - #283
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    What was the conclusion on Celestial Navigation's function?
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

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  14. - Top - End - #284
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by Mary_Sue View Post
    Of course, everybody may read it! I had great fun being evil for a round and I would like to especially thank Aedilred, Reggie, and of course Dark for some thrilling role play.

    ETA: I plan to switch back to Aris next round, would she retain her old stats? Also, would this round's bonuses go to her as well? Thanks!
    She would retain her old stats and round bonuses accrue to whoever is in charge the following round generally so yes there as well.

    Quote Originally Posted by BootStrapTommy View Post
    What was the conclusion on Celestial Navigation's function?
    I believe it allows coastal trade routes to extend two more regions, stacking with Luskan Trade Language.

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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  15. - Top - End - #285
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by QuintonBeck View Post
    I believe it allows coastal trade routes to extend two more regions, stacking with Luskan Trade Language.
    Indeed! That is my understanding as well, as that's what I have it as in my records.

    "Maximum Length of a Trade Route is increased by two. Works with LTL."
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
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  16. - Top - End - #286
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by Gengy View Post
    Indeed! That is my understanding as well, as that's what I have it as in my records.

    "Maximum Length of a Trade Route is increased by two. Works with LTL."
    But only if there is a coastal component of the route?
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
    Former EMPIRE3! Player: Suzerain of the Phśnīx Estates
    Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
    My Awesome Campaign Setting

  17. - Top - End - #287
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by QuintonBeck View Post
    She would retain her old stats and round bonuses accrue to whoever is in charge the following round generally so yes there as well.
    Thank you, Quinton!
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  18. - Top - End - #288
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by BootStrapTommy View Post
    But only if there is a coastal component of the route?
    No such restriction exists, to my understanding. It was not discussed during the creation of the technology.
    Last edited by Gengy; 2016-04-26 at 01:30 PM.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  19. - Top - End - #289
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by BootStrapTommy View Post
    But only if there is a coastal component of the route?
    Quote Originally Posted by Gengy View Post
    No such restriction exists, to my understanding. It was not discussed during the creation of the technology.
    You can navigate by the stars with or without a boat =/ you just need a clear night sky.
    Hate me if you want. But that's your issue to fix, not mine.

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  20. - Top - End - #290
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    The first of two regions I need to get approved this round!

    Spoiler: Summary
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    Region: Marmarin, 243
    Population: 678,000 Humans
    Resource: Aquamarines [Minor]
    Required Resource: Food.
    Religion: Paganism Sea Goddess Worship (Majority)

    Spoiler: Government and Society
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    The humans of Marmarin seem to hail from the same stock as their Inorog neighbours. Tall and broad shouldered, Marmarins are a fair people, though not as uniformly towheaded as the Avonlean peoples. They are most often dark haired, with a fair complexion and green or hazel eyes. Likewise martially minded as their Inorog neighbours, Marmarins pride themselves on organization and discipline, which shows through even in their non-military sectors. Both men and women are welcome to join in and rise in the military ranks, though the title of First has traditionally been passed down through the male generations. The current First is Gabriel Dalca, who has two sons, his heir, Alin, and his younger son Anawin.

    Many of the region’s civilians are employed in the large jewel trade of the plentiful aquamarines that are found in Marmarin. Like any mining occupation, unearthing the valuable gems requires hard work under difficult conditions. The mines of Marmarin are overseen by the state, in order to ensure a suitable standard of safety and minimum compensation for the miners that are the backbone of the region’s economy. The state also provides such basic needs to all citizens such as healthcare and provisions of food, shelter and necessities to those in need. In exchange, the government taxes all commercial sales of aquamarine. These taxes, though necessary to fund public programs, are unpopular and have resulted in the creation of a black market.

    Spoiler: Terrain
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    Marmarin is a thick stretch of land beset to the north and south by sea. The northern coast lies upon the Sea of Coin and is sheltered by a shallow bay bordering a high granite plateau. Turcoaz Bay is the location for the biggest port city of the region. Port Moneda is also home to the largest market and is a hotbed of multicultural culture and commerce. The Cetatean de Piata, or just The Piata to the locals, is renowned throughout the area for it’s fine gemstone jewelry, whether bought through official Piata vendors or the black market, known as the Negrata.

    The southern coast lies upon the Dawnsea and hosts the bulk of the region’s mining operations. Many caves have been found that had been worn into the granite cliffs by the sea and lead deep underground where the gemstone deposits can be easily found and mined out with some effort. The southern climate is a bit more harsh than the north, as it lacks the shelter of Turcoaz Bay and is subject to the harsh maritime winds and storms. The one harbour in the south, Port Furtuna, is known to be a seedy area, rife with brothels, taverns and is thought to be the headquarters location for The Negrata.

    Spoiler: Religion
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    Marmarins worship the sea goddess, Valapa. Valapa presides over rivers, irrigation, and farming. She also is the creator of all elements of marine life and protects sailors and fishermen on their voyages. She can take the form of any sea creature and possesses a magical trident that can call storms, tidal waves and whirlpools. Marmarins often make offerings of liquor and sweets which Valapa is said to enjoy in order to court her favour for a long journey upon her sea.

    Spoiler: Resource
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    The beautiful aquamarine gems of Marmarin have a clear sea-blue color that varies from light blue to deep turquoise. Aquamarine is an exceptionally hard gemstone and has an outstanding vitreous (glass-like) luster. The sailors of Marmarin often wear aquamarine gemstones to keep them safe on voyages and prevent seasickness.


    Marmarins require food to supplement the scant farmland space.
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  21. - Top - End - #291
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by BootStrapTommy View Post
    But only if there is a coastal component of the route?
    Quote Originally Posted by Gengy View Post
    No such restriction exists, to my understanding. It was not discussed during the creation of the technology.
    I may have misspoken then. Celestial Navigation has been in limbo for weeks and I have only been privy to its details about as long as the general player-base has been.

    Quote Originally Posted by Mary_Sue View Post
    The first of two regions I need to get approved this round!

    Spoiler
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    Spoiler: Summary
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    Region: Marmarin, 243
    Population: 678,000 Humans
    Resource: Aquamarines [Minor]
    Required Resource: Food.
    Religion: Paganism Sea Goddess Worship (Majority)

    Spoiler: Government and Society
    Show
    The humans of Marmarin seem to hail from the same stock as their Inorog neighbours. Tall and broad shouldered, Marmarins are a fair people, though not as uniformly towheaded as the Avonlean peoples. They are most often dark haired, with a fair complexion and green or hazel eyes. Likewise martially minded as their Inorog neighbours, Marmarins pride themselves on organization and discipline, which shows through even in their non-military sectors. Both men and women are welcome to join in and rise in the military ranks, though the title of First has traditionally been passed down through the male generations. The current First is Gabriel Dalca, who has two sons, his heir, Alin, and his younger son Anawin.

    Many of the region’s civilians are employed in the large jewel trade of the plentiful aquamarines that are found in Marmarin. Like any mining occupation, unearthing the valuable gems requires hard work under difficult conditions. The mines of Marmarin are overseen by the state, in order to ensure a suitable standard of safety and minimum compensation for the miners that are the backbone of the region’s economy. The state also provides such basic needs to all citizens such as healthcare and provisions of food, shelter and necessities to those in need. In exchange, the government taxes all commercial sales of aquamarine. These taxes, though necessary to fund public programs, are unpopular and have resulted in the creation of a black market.

    Spoiler: Terrain
    Show
    Marmarin is a thick stretch of land beset to the north and south by sea. The northern coast lies upon the Sea of Coin and is sheltered by a shallow bay bordering a high granite plateau. Turcoaz Bay is the location for the biggest port city of the region. Port Moneda is also home to the largest market and is a hotbed of multicultural culture and commerce. The Cetatean de Piata, or just The Piata to the locals, is renowned throughout the area for it’s fine gemstone jewelry, whether bought through official Piata vendors or the black market, known as the Negrata.

    The southern coast lies upon the Dawnsea and hosts the bulk of the region’s mining operations. Many caves have been found that had been worn into the granite cliffs by the sea and lead deep underground where the gemstone deposits can be easily found and mined out with some effort. The southern climate is a bit more harsh than the north, as it lacks the shelter of Turcoaz Bay and is subject to the harsh maritime winds and storms. The one harbour in the south, Port Furtuna, is known to be a seedy area, rife with brothels, taverns and is thought to be the headquarters location for The Negrata.

    Spoiler: Religion
    Show
    Marmarins worship the sea goddess, Valapa. Valapa presides over rivers, irrigation, and farming. She also is the creator of all elements of marine life and protects sailors and fishermen on their voyages. She can take the form of any sea creature and possesses a magical trident that can call storms, tidal waves and whirlpools. Marmarins often make offerings of liquor and sweets which Valapa is said to enjoy in order to court her favour for a long journey upon her sea.

    Spoiler: Resource
    Show
    The beautiful aquamarine gems of Marmarin have a clear sea-blue color that varies from light blue to deep turquoise. Aquamarine is an exceptionally hard gemstone and has an outstanding vitreous (glass-like) luster. The sailors of Marmarin often wear aquamarine gemstones to keep them safe on voyages and prevent seasickness.


    Marmarins require food to supplement the scant farmland space.
    Mary this region is approved

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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  22. - Top - End - #292
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by QuintonBeck View Post
    Mary this region is approved
    Thank you, Quinton!
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  23. - Top - End - #293
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Wait a second, I was under the impression that Prince Anawin's mother was ruler of Marmarin and that Anawin was her heir and regent according to the round post for Round 14. It doesn't really matter to me, I'm just curious.
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  24. - Top - End - #294
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by Elemental View Post
    Wait a second, I was under the impression that Prince Anawin's mother was ruler of Marmarin and that Anawin was her heir and regent according to the round post for Round 14. It doesn't really matter to me, I'm just curious.
    Ah I missed the first part of Quinton's post. Not really sure what to do about that and I am too tired to figure it out at the moment. Obviously if he has to rule Marmarin he can't leave. Perhaps Alin is the younger and can marry your Princess? I don't know what you want to do. Sorry.
    Quote Originally Posted by TheDarkDM View Post
    God, get it together Mary.
    Thank you to AsteriskAmp for the lovely avatar!

  25. - Top - End - #295
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Primus is very prone to beating itself up, isn't it
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

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  26. - Top - End - #296
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by Mary_Sue View Post
    Ah I missed the first part of Quinton's post. Not really sure what to do about that and I am too tired to figure it out at the moment. Obviously if he has to rule Marmarin he can't leave. Perhaps Alin is the younger and can marry your Princess? I don't know what you want to do. Sorry.
    It doesn't matter to me who she marries and personally I rather like the lands post you put up as is despite the discrepancies as it indicates cultural continuity with neighbouring Inorog. We can always assume there was a substantial language barrier and the Inorog word for heir is almost identical to the Marmarin word for son. Then you just change Gabriel's name to Gabrielle and she inherited the position of First as she had no brothers or male cousins so her father deceived everyone into thinking she was a man to ensure their family's continued position of authority and people only found out when it was far too late to oppose her succession.
    Alternatively, given Quinton didn't object to your write up as it was, then just assume it's okay to leave things as they stand.
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  27. - Top - End - #297
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    Oh no! What is this? A region application? Balderdash!

    Spoiler: 319 app
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    Isle of Nemer
    Region 319
    Spoiler: Terrain
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    The Isle of Nemer is the the largest archipelago in a chain of islands in the Piliki Sea. Surrounded by the isles of Pontus, Merodus, and numerous others, the mountainous island was once home to an ancient maritime empire of the same name which dominated the local sea. Long since fallen, the ruins of ancient Nemer dot the local islands, and it is around these ruins that the contemporary Nemer live.

    The isle is dominated three volcanoes, Fieras, Ruskikda, and Caern's Fist, each which contributed to the formation of the three peninsulas which comprise the island. The largest of these, Caern's Fist, dominates the northern portion of the island, still quit active and slowly creating more land, expanding the island.

    The climate of the island is subtropical, possessing a generally year round warm climate with ample rain fall. The island's northern forests are are filled with a great many coniferous trees, while palms and ferns dominated the south.

    The capital of the islands is the once great capital of that ancient empire, also called Nemer, located in the bay between the islands south and central peninsulas. The only remaining true city in the area, Nemer rules over the numerous villages and towns of the local archipelago. The only other polities of note are Negropontus, a notable trade hub on the Isle of Pontus, and Nassau, a pirate haven on the Isle of Merodus.

    Spoiler: Society
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    Population: 664,000

    The Nemer are a race of tall, stocky humans inhabiting Nemer and its surrounding islands. They have dusky skin, bronzed from ample sun, and dark hair. Blessed rich oceans and seas, the Nemer make their living as fisherman, sailors, and privateers. Fishing and hunting are a favorite past time in the region, with many large festivals being held with ritual hunts and deep sea fishing expeditions. The most notable of these Nemer festivals is the Carnival of Pontus, held annually in the capital. The festival's Fishing Tourney is a huge event, both dangerous and dangerously competitive. The Nemer, like their Nemerian cousins, are an adventurous people. Bravery and physical prowess are considered of great importance, despite the fact that conflict in the region has been at a nadir.

    When ancient Nemer collapsed, it's hereditary Despot retained power in the capital. The modern Despots rules from there and serve as de jure rulers over the area's largely autonomous population centers. While the current dynasty is distantly related to the Nemerian godking Ysry I, the Despots of Nemer holds nowhere near the power and control exercised by the Archdukes of Nemeria to the northwest. The weakening of the power of the Despot in recent years has lead to an increase in piracy, with many sailors turning to privateering for merchant companies to make a living. The town of Nassau, on Merodus, serves as a center for these outlaws. The brigands now hold considerable power and sway in the region, often becoming wealthy local leaders.

    Spoiler: Resources
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    The waters around Nemer and its companions are teeming with fish (minor).

    Pirates desire plenty of rum, making alcohol a desired commodity.

    Spoiler: Faith
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    Sole: The Gods of Nemer (pagan)

    The Nemer generally worship their ancestral gods. Headed up by the Queen Amarth, goddess of alcohol, fertility, beauty, and festivities, the Nemer pantheon includes other members such as; Caern, the god of death, Pontus, the goddess of nature and the sea, and Solaris, god of the sun.
    Last edited by EtuBrutus; 2016-04-27 at 12:51 PM.
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    I played the Nemerians in Empire2!

  28. - Top - End - #298
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    Quote Originally Posted by EtuBrutus View Post
    Oh no! What is this? A region application? Balderdash!

    Spoiler: 319 app
    Show
    Isle of Nemer
    Region 319
    Spoiler: Terrain
    Show
    The Isle of Nemer is the the largest archipelago in a chain of islands in the Piliki Sea. Surrounded by the isles of Pontus, Merodus, and numerous others, the mountainous island was once home to an ancient maritime empire of the same name which dominated the local sea. Long since fallen, the ruins of ancient Nemer dot the local islands, and it is around these ruins that the contemporary Nemer live.

    The isle is dominated three volcanoes, Fieras, Ruskikda, and Caern's Fist, each which contributed to the formation of the three peninsulas which comprise the island. The largest of these, Caern's Fist, dominates the northern portion of the island, still quit active and slowly creating more land, expanding the island.

    The climate of the island is subtropical, possessing a generally year round warm climate with ample rain fall. The island's northern forests are are filled with a great many coniferous trees, while palms and ferns dominated the south.

    The capital of the islands is the once great capital of that ancient empire, also called Nemer, located in the bay between the islands south and central peninsulas. The only remaining true city in the area, Nemer rules over the numerous villages and towns of the local archipelago. The only other polities of note are Negropontus, a notable trade hub on the Isle of Pontus, and Nassau, a pirate haven on the Isle of Merodus.

    Spoiler: Society
    Show
    Population: 664,000

    The Nemer are a race of tall, stocky humans inhabiting Nemer and its surrounding islands. They have dusky skin, bronzed from ample sun, and dark hair. Blessed rich oceans and seas, the Nemer make their living as fisherman, sailors, and privateers. Fishing and hunting are a favorite past time in the region, with many large festivals being held with ritual hunts and deep sea fishing expeditions. The most notable of these Nemer festivals is the Carnival of Pontus, held annually in the capital. The festival's Fishing Tourney is a huge event, both dangerous and dangerously competitive. The Nemer, like their Nemerian cousins, are an adventurous people. Bravery and physical prowess are considered of great importance, despite the fact that conflict in the region has been at a nadir.

    When ancient Nemer collapsed, it's hereditary Despot retained power in the capital. The modern Despots rules from there and serve as de jure rulers over the area's largely autonomous population centers. While the current dynasty is distantly related to the Nemerian godking Ysry I, the Despots of Nemer holds nowhere near the power and control exercised by the Archdukes of Nemeria to the northwest. The weakening of the power of the Despot in recent years has lead to an increase in piracy, with many sailors turning to privateering for merchant companies to make a living. The town of Nassau, on Merodus, serves as a center for these outlaws. The brigands now hold considerable power and sway in the region, often becoming wealthy local leaders.

    Spoiler: Resources
    Show
    The waters around Nemer and its companions are teeming with fish (minor).

    Pirates desire plenty of rum, making alcohol a desired commodity.

    Spoiler: Faith
    Show
    Sole: The Gods of Nemer (pagan)

    The Nemer generally worship their ancestral gods. Headed up by the Queen Amarth, goddess of alcohol, fertility, beauty, and festivities, the Nemer pantheon includes other members such as; Caern, the god of death, Pontus, the goddess of nature and the sea, and Solaris, god of the sun.
    Brutus this region is approved.

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    Amazing Avatar by Qwernt! Thank you!

    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
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  29. - Top - End - #299
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    ELEMENTAL, your inbox is full
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  30. - Top - End - #300
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    Default Re: EMPIRE2!-CWBG-IV-In-Swan-Form-They-Resemble-Swans

    Quote Originally Posted by lt_murgen View Post
    ELEMENTAL, your inbox is full
    My bad. The problem has been resolved.
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