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  1. - Top - End - #301
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by Unpronounceable View Post
    Well, I've had a change of plans now on the weekend so won't be free Saturday at all. Should be on sunday evening, 7-8 onwards GMT+1 so midday your time?
    That should work, I'll look for you around then.
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  2. - Top - End - #302
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by Deadline View Post
    That should work, I'll look for you around then.
    Re-rolls, who needs them?

    It turns out my ogres do, after having 3 stolen in each half by Deadline's masterchef in what was a suitably bloody 1-0 victory to the halflings.
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  3. - Top - End - #303
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by Unpronounceable View Post
    Re-rolls, who needs them?

    It turns out my ogres do, after having 3 stolen in each half by Deadline's masterchef in what was a suitably bloody 1-0 victory to the halflings.
    Indeed, the masterchef was in top form for that match. Other highlights of the match include flying halflings, snotling and halfling injuries right about where you'd expect them to be (what do you mean my flings can't stand toe to furry toe with the ogres?), and the sole TD of the game happening near the end of the first half with the fling ball carrier throwing a block on a snotling and following him into the end zone.
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  4. - Top - End - #304
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Thufir - Apologies sir, but something has come up and I eill be spending the evening supervising my daughter, which is not conductive to Blood Bowling properly. Could we please move our Stunty Cup game to thesame time tomorrow (Friday) when I can guarantee my full attention?
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  5. - Top - End - #305
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Time for Elevenses triumphed over Ancient Spirits of Evil 2-1 in overtime, despite some unfortunate luck at some points and coming close to sabotaging myself by throwing my players at each other. Going into the final drive with 9 players against 5 certainly helped.

    And with that, the Stunty Cup has advanced. Round 2:

    Snotling Heroics (Qwaz) vs. Time for Elevenses (Thufir)
    Blueberry Turnovers (Deadline) vs. Skink Squad Seven (Shishnarfne)


    And once again a reminder that the main league will restart around the time the Stunty Cup finishes, so if you're wanting to join or change teams, get cracking.
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  6. - Top - End - #306
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    My first bad move was to severely underestimate the discount the Halflings get on a Master Chef - I though it was half of the normal 300k price, but instead they get it for a mere 100k. Sacking my 12th player to drop the TV difference to only 120k was a huge mistake.

    By turn 14 and down to 5 players I doubt it would have made much difference, but at least I can say that I managed to force another excellent player into overtime and was blocking the path to his winning touchdown with the bodies of my own players. I lost with honour and got to maim some hobbits while doing so; a productive evening of playing, all in all.
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  7. - Top - End - #307
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Rookie League has been advanced to the final day.

    Season 03 - Day 13
    Isla Sauria (LCP) vs. Team Named Spoon (Grytorm)
    The Unsightly Jellyfishes (Lyrakien) vs. The Expendables 97 (Unpronounceable)
    Have Some Popkhorne (Silfir) vs. The Orctodads (legoshrimp)

    Games to be completed by: Monday 05th September

    Mostly a foregone conclusion for most of the teams, with the exception of Silfir versus legoshrimp. Have Some Popkhorne must win in order to guarantee themselves a place in the Top 4; a draw for them will result in a Neustadtl Score duel between them and the Super Furry Wild Animals the latter of whom - though I admit that I have not yet worked it out formally - I believe will have the edge, mainly due to the Underworld team's victory in their face-off earlier in the League. Good luck, gentlemen.

    [EDIT] Sonovvabish the draw against Unpronounceable gave the MVP to my Warpstone Troll, who rolled a double for Block! And my (possibly last) game against DarthMario was a bye, so I won't even get chance to USE it! I know I probably shouldn't complain about such serendipity, but that feels like the biggest anticlimax ever!
    Last edited by Wraith; 2016-08-24 at 01:24 PM.
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  8. - Top - End - #308
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    @Shishnarfne, when would you be available to kick around some halflings?
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  9. - Top - End - #309
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Blood Bowl at its finest today - misclicks, double skulls, whatever you're looking for. Have Some Popkhorne received, but the orcs got off to the better start as they cut down their roster from 14 to 11 in short order. The ballcarrying +MA bloodletter made a decent effort at outmaneuvering the lumbering Orctodads, partnered with the Blodgeletter, but they ran out of covering players and were repeatedly brought down. In the end, the Khorne Daemons saw their only salvation in a ridiculous dodge out -> pick up ball in tackle zone -> dodge out -> pass into endzone play... And succeeded. With only a few turns left, the Orctodads didn't manage to equalize before half time, and with one successful KO recovery roll, the Khorne Daemons actually managed to start the second half in full strength.

    This, unfortunately, was where it all fell apart for the Orctodads - two back-to-back KO results suddenly left the Khorne Daemons with superior numbers. You may be able to fill in the rest from there. Though the one play you likely won't predict was the dodge into three tackle zones -> pass out of three tackle zones -> to the troll. Who caught the ball with frightening nimbleness, but soon after had to take a good long think about what in Nuffle's name he was supposed to be doing with it. He was brought down by the Cookie Monster before he had a chance to come to a conclusion. (There was a blitzer in the end zone, but the Orc cage had been busted at the half way line, and he was out of reach for the pass.)

    Final result: 2-0 in favor of Have Some Popkhorne, who get a levelup for the ST 4 cultist, but also two fractured skulls.
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  10. - Top - End - #310
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    I've moved the Rookie League on to the first round of playoffs one day early because I have a busy week ahead of me and thought it best to get it done rather than keeping people waiting. There was only one game outstanding, which had no effect on the outcome of the placings whether it was win, lose or draw.

    Season 03 - Day 14 - Playoffs Round 1
    The Unsightly Jellyfishes (Lyrankien) vs. Naggarothian Nightmares (Maethirion)
    Isla Sauria (LCP) vs. Have Some Popkhorne (Silfir)

    Games to be completed by: Monday 19th September

    Despite both teams having 23 points, the Naggarothian Nightmares took 3rd place over Have Some Popkhorne by virtue of Neustadtl score. I thought it best to do it by the numbers; since I've already had to perform shenanigans upon the ranking, I did not want to risk an unjustified matchup on the virtue of a coin-toss. Have fun!
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  11. - Top - End - #311
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    OK, the semi-finals of the Stunty Cup have been played. Despite Qwaz's disgraceful fouling and some other luck in scoring injuries, I still came out of the match with a 2-0 victory. And I guess Shishnarfne won his against Deadline as well, though I had to go into game and check to find out since neither of them thought to mention it.

    The final of the Stunty Cup will be Skink Squad Seven (Shishnarfne) vs. Time for Elevenses (Thufir).

    And once that's done we will soon be starting the next season of the main league, so everyone should be sure they're ready.
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    After a fairly disastrous first half that they had to be glad to only go 1-0 behind, Have Some Popkhorne pulled out some hidden reserve of competence and drew level in the second half by turn 12 or so utilizing a fairly ridiculous passing play. Of course, they didn't expect much success defending against the sauri and skinks, but the match did in fact go into overtime, as they managed to get into the cage, dislodge the ball from the ballcarrying skink and had it drop straight into the hands of the Block/Dodge Bloodletter Daemon somehow, who held on to the ball for a crucial turn.

    However, his attempt to throw what would have surely been a winning pass failed.

    One scuffle later, Have Some Popkhorne got their hands on the ball again - tried to throw a winning pass again - and fell short, with an inaccurate pass.

    After this, the lizardmen were finally in position to escort the ball safely into the endzone, leaving the Daemons with just one turn to score in Turn 20, and there was just no way they had that in them.



    Any news on the Stunty Cup and the Standard League? I actually had to chase out a slew of very hungry frogmen when I came in here; the sound of crickets chirping is pretty overwhelming.
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  13. - Top - End - #313
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by Silfir View Post
    Any news on the Stunty Cup and the Standard League? I actually had to chase out a slew of very hungry frogmen when I came in here; the sound of crickets chirping is pretty overwhelming.
    Me and Shishnarfne were supposed to play on Thursday but... didn't. If we had, then I probably would've figured we'd start the Standard League today. I guess I could still start the Standard League today and me and Shishnarfne can just fit in that final Stunty match whenever.
    "'But there's still such a lot to be done...'
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  14. - Top - End - #314
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Before you do, maybe we ought to do a roll call. With how long we've had silence so far, I wonder if some people may even have forgotten they were in the Standard League in the first place!

    I haven't. The Killosophers are itching to put their new theories, hypotheses and general musings on the purpose of living to practical use. Or practical abuse, as the case may be.
    Last edited by Silfir; 2016-09-20 at 11:30 AM.
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  15. - Top - End - #315
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Still here, was going to make a snarky post about 'has everyone left?' but silfir beat me too it with his crack about frog people ;)
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  16. - Top - End - #316
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    Griffon

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    Default Re: Blood Bowl itP IV: Anything But A '1'

    I'm.... weakening. Skaven seemed like a good idea all those weeks ago, when I was still on the high that bullsh*t Underworld teams could accomplish, but now that I've realised that I will have to play against some serious teams for a change....
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  17. - Top - End - #317
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    I'm still here - just went so long without a non-bye match that I kind of forgot about the thread . The Ruinous Rampagers are still in.
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Despite putting on an incredible show of fortitude, skill and determination, Lyrakien's Necromantic team has fallen at the penultimate hurdle by 3 touchdowns to 1 against the Naggarothian Nightmares. Commiserations sir, you have a fine team and I'm sure it was a hard-fought game worthy of your successes so far.

    Which leaves us with....

    Season 03 - Day 16 - The Grand Final
    Isla Sauria (LCP) vs. Naggarothian Nightmares (Maethirion)

    Lizards versus Elves, with only ~100TV difference between the two. Could be a tight match. Could be a storming victory for AG4 shenanigans. Could be a repeat of the BB2 World Cup where the frogs took gold.

    May the best man win, and may Nuffle piss on your dice.
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  19. - Top - End - #319
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    What precisely are we waiting on for the main leageu?

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    Default Re: Blood Bowl itP IV: Anything But A '1'

    For more than 5 players to agree that they're still interested in playing, I guess?
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  21. - Top - End - #321
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Maethirion and I got the final played - 2-1 to Isla Sauria. Maethirion's block rolls were not cooperating and that allowed me to carry out a fairly textbook 2-1 anti-elf grind. I scored early in the first half with a sneaky skink but (with the help of some unexpectedly clumsy elves) managed to prevent a first-half equaliser. In the second half, six bitey Saurus and one (also bitey) Kroxigor breathing down their necks kept the elves pressured enough to force a 2-turn TD, and in the remaining 6 turns my lizards caged up and brutalised their way up the field for the win.

    Thanks for the game, Maethirion - could easily have gone the other way if your elfing rolls had gone a little better.
    Last edited by LCP; 2016-10-11 at 11:24 PM.
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  22. - Top - End - #322
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    There's a not-awful chance that I'll be able to play in the next League, whenever that is. I'm also at GMT+10, which may or may not be a problem.
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    So, I just got Chaos edition a few days ago. Have been kinda enjoying campaign mode as chaos. Been a bit annoyed at all the teams I am facing having characters with actual abilities while I desperately try to get together some beast men that can actually brawl worth a damn.

    Is their a more specific guide to chaos somewhere? I read the basic cage guide and watched wraith's video. Have still been getting my cages broken by the enemy team just dodging into the central points and picking off a corner. Do I need to prioritize some chaos warriors with guard?

  24. - Top - End - #324
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by LordDavenport View Post
    So, I just got Chaos edition a few days ago. Have been kinda enjoying campaign mode as chaos. Been a bit annoyed at all the teams I am facing having characters with actual abilities while I desperately try to get together some beast men that can actually brawl worth a damn.

    Is their a more specific guide to chaos somewhere? I read the basic cage guide and watched wraith's video. Have still been getting my cages broken by the enemy team just dodging into the central points and picking off a corner. Do I need to prioritize some chaos warriors with guard?
    Welcome to Blood Bowl!

    Look me up on Steam if you want someone to play against. The AI is fun for quite a while, but not very good, and can teach dangerous habits.

    Here's a link to a very informative guide to the blocking game, which I managed to find again just now.

    This guide is also pretty great.



    I'd prioritize Block on just about everyone on a Chaos team. The exceptions would be a dedicated Beastman Wrestle blitzer, or a Beastman built specifically to cause injuries (called a "killer"), who'd want to start with Mighty Blow and continue with Piling On and Claw. (Even that guy might want to start with Block instead anyway.) Going Guard first on a Chaos Warrior wouldn't be wrong either, though - if you're going to do anything but Block first on a Warrior, it would have to be Guard.

    Early Chaos is very tricky to play. Aside from caging, you need to control the pitch and position well; you have the muscle to win bashing against AI teams even if they have a couple of skills (since AI is dumb), but you have to do it right. It's always hard to say in what ways specifically you're going wrong without watching gameplay in detail. A common mistake beginners make is to move players into contact with opposing, upright players without a good reason to do so. It's not usually smart because attacking is better than defending in Blood Bowl combat, and your opponent will get to attack first. There are many situations where marking opposing players is correct, as well. The key question is: Can my opponent take advantage of it once it's their turn?

    Are enemy players really dodging into the cage? If the cage is built properly, that's not a smart move. What the AI does do is blitz off a cage corner, and then move up three players into the hole created, to harass the ballcarrier. This is annoying, but shouldn't usually be a bad thing. With your remaining cage corners and the Blitz, you can peel them all off, cause some pain (since you're positioned well enough to get 2-die blocks) and free up the ballcarrier to take up a better position elsewhere.

    To take a better position elsewhere, you have to use your guys wisely. Form screens along the pitch to make it harder for the opponent to move.

    If you're having trouble specifically with Wardancers leaping into the cage - that's a matchup-specific issue. You do have eleven players that should generally stick together to screen off parts of the pitch, so even with Leap it should not be easy for the elves to get a one-die block on your ballcarrying Beastman - but a very valid response to Wardancers is to carry the ball with Chaos Warriors instead. They're only marginally slower and have the same agility, and with ST4 most players need an assist to get even the basic one-die block, and Leaping blitzers won't have one.
    Last edited by Silfir; 2016-11-29 at 09:20 PM.
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  25. - Top - End - #325
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    I can completely believe the AI would try dodging into a cage. It does dumb stuff like that with a high enough frequency that it actually pulls off a fair number of surprise plays. You don't remember all the times it trips up, after all.

    I remember reading somewhere that the difficulty setting deliberately dials up or down the AI's predilection for high-risk moves. Can't remember which direction it goes though.
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  26. - Top - End - #326
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by Silfir View Post
    Here's a link to a very informative guide to the blocking game, which I managed to find again just now.

    This guide is also pretty great.
    these look great thanks.

    I'd prioritize Block on just about everyone on a Chaos team. The exceptions would be a dedicated Beastman Wrestle blitzer, or a Beastman built specifically to cause injuries (called a "killer"), who'd want to start with Mighty Blow and continue with Piling On and Claw. (Even that guy might want to start with Block instead anyway.) Going Guard first on a Chaos Warrior wouldn't be wrong either, though - if you're going to do anything but Block first on a Warrior, it would have to be Guard.
    I was really sick of fumbling the ball for turns when recieving a kickoff, so I gave one of them sure hands and another kick to try to get better kick offs. I am regretting the latter decision.

    Quote Originally Posted by LCP View Post
    I can completely believe the AI would try dodging into a cage. It does dumb stuff like that with a high enough frequency that it actually pulls off a fair number of surprise plays. You don't remember all the times it trips up, after all.

    I remember reading somewhere that the difficulty setting deliberately dials up or down the AI's predilection for high-risk moves. Can't remember which direction it goes though.
    It was mostly the former I think, and also my first 2 matches of the campaign being against a mostly level 2 wood elf team... whose linemen mostly had block. When you are being out punched by elves it feels bad. Also a couple times it was that I left a corner connected to the enemy.

    Also is Minotaur not worth it? I got one to compete with other teams big nasty center piece model(having to swarm an ent with 5 beastmen to being it down was satisfying but felt inefficient. Now though the minotaur will mow down a few things then start flubing wild animal rolls.

    Is it worth building up 4 chaos warriors? They seem really nice, but so expensive.

  27. - Top - End - #327
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Minotaur can be valuable but can also be a liability. The danger with him is that due to Wild Animal, in order to move around he hogs your blitz moves (which are often very important tactically, perhaps coming early in the turn); then since he's a Loner with no natural access to Block he is much more likely to knock himself down. AV8 also makes him quite fragile (relatively speaking). Overall I'd say he's definitely one of the more iffy Big Guys. I generally run one in my Chaos teams though because having an extra STR5 piece on the field can really make the difference in wars of attrition against other bash teams.

    The safe way to build him is something along the lines of Guard/Stand Firm/Tentacles; then you can plonk him in the middle of your line of scrimmage as a kind of immovable object (Wild Animal doesn't take away your tackle zones when it triggers), accept that sometimes he's not going to do what you say, and use other, reliable pieces for blitzing. The risky (but fun) way - which is pretty low-risk against the AI, all things considered - is to go with Juggernaut/Stand Firm and use his Frenzy to crowd-surf anyone who comes within two squares of the board edge. He'll still hog your blitzes but Juggernaut mitigates some of the risk. His Horns ability also makes it quite easy to throw three-dice blitzes, which are quite a good way of reducing that risk also - you'll only need one assist to get three dice against a STR3 target.

    I would absolutely go for 4 Chaos Warriors, every single time. They are one of the most flexible STR4 pieces (AG3 means they can actually handle the ball), and the more you have of them on your team the better the chance that one of them will roll a double and get Blodge or STR5. With the lack of starting skills on the Chaos roster you really need that raw muscle to compensate. Their only real downside is their speed - and they're still faster than many other pieces in their class (e.g. Black Orcs).

    Also, Sure Hands on a Beastman is a good pick. You want Block too, but I generally develop a couple of beastmen in any Chaos team into dedicated ball handlers.
    Last edited by LCP; 2016-11-30 at 12:18 AM.
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  28. - Top - End - #328
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Yeah, I thought that you had to fill a full 16 man roster to play any games, so I ended up with 15 beastmen and a chaos warrior. I have lost a couple beastmen to injuries, and gained a minotaur.

  29. - Top - End - #329
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Quote Originally Posted by LordDavenport View Post
    Yeah, I thought that you had to fill a full 16 man roster to play any games, so I ended up with 15 beastmen and a chaos warrior. I have lost a couple beastmen to injuries, and gained a minotaur.
    Oh, ouch. I'd consider restarting with a four chaos warrior and seven beastmen roster and get three team re-rolls. Things will get much smoother.
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  30. - Top - End - #330
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    Default Re: Blood Bowl itP IV: Anything But A '1'

    Been a while since I've played Blood Bowl - new job makes it kinda hard to find an hour-to-90 minutes all in one sitting, unfortunately. Still, Blood Bowl the Dead Tree Version has been rerereleased and I have to say it's really gotten me back in the mood to play some tabletop.

    I even dug out all of my teams to make sure that they were all viable - my Dwarves are looking a little ramshackle, since they're all mismatching sizes and with scratches and chunks cut out of them where I haphazardly cut the weapons off some 'normal' models.... but I intend to fix that when the new plastic team is released and I can replace them wholesale with the gorgeous new "official" models.

    In the meantime, I've painted up my Norse team, like I've been intending to do for.... well, let's just say "years" and leave it at that. They're not the Hammersjurg Destroyers, but hopefully they'll be just as successful in spirit:
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    Those giant wolves in the back are my Ulfwereners. You might not believe how hard it is to find the original Games Workshop models, or even another companies' equivalent for a model to represent "kind of like a werewolf but less hairy and more vikingy", but I like how they turned out. Being a big dog even seems to justify why they start with AG2, Frenzy and without Block.


    Has anyone else felt the urge to take a team to the tabletop since the new game came out? I'm half tempted to put together an Underworld team next, because they were so much fun in the GitP League that I think I want to play them again.
    Last edited by Wraith; 2016-12-30 at 10:14 PM.
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