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    The Vorpal Tribble's Avatar

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    Lightbulb [Domain & Spells] Shhhh...

    Secrecy Domain


    The secrecy domain may be taken by any cleric, for there is always sensitive information that must be trusted to be kept from others, especially rival faiths. Those who take this domain tend to be intrusted with special information that others, often not even those of the same faith, are told. Others are sent to infiltrate other organizations, safe in the knowledge that whatever happens, their doings cannot be traced back to the church.

    Granted Powers: You gain immunity to abilities that would entice or force information from you. Spells alike to Detect Thoughts and Dominate still function, though they cannot cause one to divulge that which they would not before the spell. Even intimidation and torture are incapable of forcing from you what you wish to hide.

    1. Undetectable Alignment
    2. Taken to the Grave
    3. Illusory Script
    4. Modify Memory
    5. False Vision
    6. Taken to the Grave, Mass
    7. Sequester
    8. Mind Blank
    9. Soul Bind

    -=-=-=-=-=-

    Taken to the Grave
    Necromancy
    Level: Clr 2
    Components: V, S, M
    Casting Time: 1 standard action
    Range: Touch
    Targets: Corpse or living creature touched
    Duration: Instantaneous or Permanent; see text
    Saving Throw: Will negates; see text
    Spell Resistance: Yes

    You cause all memory of a specific event to be wiped from a being's memory upon their death. It may be anything from as simple as a word to as catastrophic as an extended period of torture. The full extend of this memory must be no longer than 1 hour per caster level. This foils such spells as Speak With Dead and if the being is risen as an intelligent undead creature or in some way brought back to life, they do not retain the memory. Abilities that allow one to read the history of an object are also ineffective during the period erased from memory. Living creatures may attempt a Will save to fight off this spell, otherwise it remains until the moment of their death. Corpses gain no save and the duration is instantanenous. Undead are unaffected by this spell unless they are killed.

    -=-=-=-=-

    Taken to the Grave, Mass
    Necromancy
    Level: Clr 6
    Range: Close (25 ft. + 5 ft./2 levels)
    Targets: One creature/level or four corpses/level, no two of which can be more than 60 ft. apart

    Mass taken to the grave works like taken to the grave, except that it affects multiple creatures.

  2. - Top - End - #2
    Ogre in the Playground
     
    Maerok's Avatar

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    Default Re: [Domain & Spells] Shhhh...

    Cool. I think a secrets domain is long overdue.

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    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

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    Default Re: [Domain & Spells] Shhhh...

    Quote Originally Posted by Maerok View Post
    Cool. I think a secrets domain is long overdue.
    That's what they wanted you to think...
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

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    Homebrew by Krimm Blackleaf


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    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: [Domain & Spells] Shhhh...

    Looks good to me. Definitely a useable Domain.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: [Domain & Spells] Shhhh...

    Awesomely cool for NPCs. I've love to play an adventures involving a monastic order of fantasy MiBs.. :)
    Ceci n'est pas une sig.

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    Troll in the Playground
     
    Triaxx's Avatar

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    Default Re: [Domain & Spells] Shhhh...

    There's always been one. But we never told you.

    'Cause it's secret.

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